In
case you were wondering
I think it's best
to completely disregard gameplay mechanics like needing AP points to equip a
certain number skills, as well as certain machinations in regards to magic use, and what
certain “abilities” are categorized from game to game. From what I can tell the
combat system of each KH game changes fairly significantly in some regards between
installments and trying to reconcile the differences would be way more trouble
than it’s worth.
I'm also not going to bother caring about which abilities Sora knows
or has forgotten from game to game. He’s “lost” all of his abilities about 4
times now(castle oblivion erased his memories in COM, his year long sleep
before Kh2 erased his abilities, Yen sid made him forget his abilities to
relearn them again in DDD, and the ending events of DDD were revealed to have
sent him back to square once again in 0.2).It’s pretty commonplace, and a
blatant plot contrivance designed to justify the player having to start from
level 1 in each game. Even if you did take it into account, at maximum level
and potential Sora almost always has the exact same, or similar movesets with a
few added abilities depending on what mechanics a new game wanted to introduce.
-Sora forgetting his abilities at the start of
COM:https://youtu.be/2IEXi05h32k?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=156
-Sora in 2 explicitly wakes up without his
abilities from the first game.
-Yen sid basically saying he forgot his
abilities from DDD in 0.2 https://youtu.be/_6Vbftm4GxE?t=3290
That being said I tried to organize abilities
like they where in DDD for the most part, because that’s what made the most
sense to me from a cursory respective.
Also I couldn't be bothered to find pics of Sora performing all his moves, so don't be surprised if you see another character in place of him.
Also I couldn't be bothered to find pics of Sora performing all his moves, so don't be surprised if you see another character in place of him.
Kingdom Hearts lore for dummies
This video is actually a surprisingly decent
recap of all the events in the series. It’s about 3 minutes long https://www.youtube.com/watch?v=wNF4sr9pHTg
Game trailers actually released a series of in
depth explanations about the series, including a longer 50 minute series recap
along with explanations on Sora’s connections to other characters, the main
villain, time travel, and background lore
-Time
travel https://www.youtube.com/watch?v=JBPSFSZK8sc
Amazing sombody translated some of the KH world
guide. This has the definitions on concepts from the
franchise(this includes the keyblade, what heartless and nobodies are, ect) http://kh13.com/news/information-from-the-kingdom-hearts-series-memorial-ultimania-translated
This is a direct interview witht the series
creator, where he talks about some world building aspects of the series https://www.khwiki.com/Director%27s_Secret_Report_XIII#Part_1_-_ABOUT_THE_WORLD_OF_KINGDOM_HEARTS
A person on reddit explaining the concept of time travel in KH https://www.reddit.com/r/KingdomHearts/comments/43e66o/time_travel_explained/
The kingdom hearts 2 manga apparently was never
fully translated. Lukily I found a site with the raws for the final few
chapters http://hyperion2009.tumblr.com/post/134248759768/kh2-chapters-66-67-68-69-raws-i-need-to-take
Kingdom hearts has various hidden “reports”
written by characters knowledgeable on the world mechanics and lore.
Background
Age: 16 years old by the
time the events of Dream Drop Distance occur.
Height: Many fanboys argue over
Sora’s actual height due to the heights of characters in Kingdom Hearts being
pretty bullshit. However, Sora’s standard Kingdom Key has been stated to be 3.5
feet in length. So, factoring out the spiky hair in the original Kingdom Hearts
character artwork, and doing some simple cross multiplication shows Sora should
be a little over 5 feet tall in Kingdom Hearts (5.2431
feet to be specific). He’s stated to have
grown a few inches during his time sleeping prior to Kingdom hearts II as well.
Though I will note Final Fantasy VII’s Cloud is
supposed to be 5’7, yet is clearly WAY more than 7 or so
inches taller than Sora. Even in Kingdom Hearts
II where he’s gone through his growth spurt he still looks
like a midget alongside Squall who is between 5’8 and
5’10. The problem occurs if you compare him to the characters who inhabit the
Pirates of the Caribbean world as well, who can be presumed to be comparable in
size to their real-life actors. For example: Orlando
Bloom is 5’11, yet Sora doesn’t even reach up
to Will Turner’s shoulders even when factoring in
his spiky hair. Based off this it’s likely he’s under 5 feet tall.
Sora was born and raised on the Destiny Islands
alongside his friend and rival Riku, who he regularly competed against, be it
in sword sparring sessions or foot races. At age 4 he encountered Terra and
later Aqua, 2 of the protagonists to Birth by Sleep, where he promised to Aqua
he’d protect Riku if he ever fell into darkness. The 3rd protagonist to Birth
by Sleep, Ventus, would have his lost heart fused to Sora’s by the end of the
game.
A year later Kairi moved to Destiny Islands, and
became friends with Sora and Riku. Having grown curious of what ‘other worlds’
are out there, the 3 decided to build a raft to take them off the Destiny
Islands and see new places. Unfortunately, a storm hit and The Heartless
(embodiments of the darkness in people’s heart) invaded the island before they
could do this. It was at this point that Sora first gained access to his
Keyblade, fought through some Heartless and Darkside, and eventually was transported to a new world, Traverse Town.
There he met Donald and Goofy, and his true
adventure to find Kairi, help Donald and Goofy find their king (Mickey), seal
the Keyholes to each remaining world, which would in effect prevent more
Heartless from arising, free Riku from the darkness that controls him, defeat
Maleficent and an ensemble of other Disney villains, and finally Ansem, The
Seeker of Darkness began.
His memories were then altered, but eventually
returned to their original state by the witch, Namine, who he saved from
Marluxia, the lord of Castle Oblivion, in Chain of Memories. By the start of
Kingdom Hearts 2 Sora awakened from the memory pod he was put into at the end of Chain of Memories where he faced
the Heartless and newly revived ensemble cast of Disney villains again, as well
as a new threat, Organization XIII. Finally comes the newest game Sora has
played a significant role in, Kingdom Hearts Dream Drop Distance, where Sora
was tasked with becoming a full-fledged Keyblade Master by completing the Mark
of Mastery exam, and ventured into a Dream World to once again visit a
multitude of Disney universes, and fight Dream Eaters.
Ultimately Riku was named a Keyblade Master
instead of him, but Sora didn’t necessarily ‘fail’ the exam. In the end he
returned to Traverse Town to train and improve his abilities. In 0.2 he started
to prepare for the final showdown with xehanort and recusing various maligned
characters over the years.
Arsenal
Keyblade
A mystical weapon of great magical power. It’s
been used throughout generations by various masters and warriors. It’s Sora’s
preferred melee weapon
There are 3 types of Keyblades: Light, Darkness,
and Heart. Sora’s specifically is Light. The blade initially chose Riku as its
user, but upon seeing the darkness in Riku’s heart went with Sora instead. The
Keyblade can appear in Sora’s hand whenever he wishes it to, even if it has
been knocked away from him, can only be wielded by whoever it chose to be
wielded by (in this case Sora), grants him new abilities as he uses it and
grows stronger (I.E levels up), has shown that it can hit back some small
projectiles such as shots fired by Xigbar's weird Needler-looking gun, beams
fired by the World of Chaos, ice fired by the Ice Titan, ETC, and can open and
close just about anything locked. The most notable of those things being locked
chests, and the ‘Keyholes’ of various worlds.
-Sora first getting the keyblade in KH https://youtu.be/Wdrw71_xSEE?t=3394
-sealing the keyhole in wonderland in KH https://youtu.be/BEYErSu9RXA?t=6310
-Unlocking a gate in kh2 https://youtu.be/rUb9P3YF1Z0?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=2169
-Sora can also use the beams of light shot from
his keyblade as an attack in KH2 https://youtu.be/_vocDalCY8c?t=1627
-Sora forcing the keyblade back into his
possession from Riku in KH https://youtu.be/Ctv3yTUmQuc?t=1469
-Bringing the keyblade back to him after Roxas
pins it down in place in KH2 https://www.youtube.com/watch?v=G13Bv0-aZJY&feature=youtu.be&t=3h27m57s
-Reflecting some energy arrows from the character
xigbar in KH https://youtu.be/_KCqLfGquPE?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1009
-Reflecting energy blast from drones sent out by
the lingering will in KH2 https://youtu.be/feoIOM3PWQc?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=362
It’s stated they were forged by man during the
age of fairy tales and any non-light agent cannot withstand it. This along with
their effectiveness in slaying Heartless makes it clear the Keyblade has
evil-slaying properties similar to a traditional holy weapon. A lot of people
like to joke about it being a blunt beating stick and not a sword, but
appearances can be deceiving. It’s very clear the Keyblade has some cutting
power behind it seeing as how Sora can cut through skyscrapers and a Hydra head using the weapon.
-It's apparently also effective against the undead in
KH2 from example https://youtu.be/9R-JZYLOVQg?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=446
Sync blade
The ability to use two keyblades simultaneously
during a fight. It’s a very rare ability and Sora specifically has the
potential to pull it off because of his unique connection to the previous
keyblade wielder ventus. Basically at the end of kingdom hearts birth by sleep
a keyblade wielder by the name of Ventus engaged in a battle that significantly
damaged his “heart” and left his body in a comatose state. His heart then
somehow sought refuge in the body of a young sora(most likely due to a previously
established connection where a young Sora’s “heart” had healed damage done to
Ventus's “heart in a prior conflict). Due to having Ventus heart within him, he
can wield the keyblade Ventus used when he was alive in addition to his own.
Interestingly this ability is most prominently
displayed when Sora takes on his various “drive forms” and he has yet to duel
wield outside of that. However his nobody roxas can dual wield in base which
has lead to speculation that sora should as well, since they for the most part
share abilities and are counterparts to each other.
Sora briefly wielding two keyblade when he took
on the valor form for the first time in KH2 https://youtu.be/KNYQgmamRBk?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=2435
Keychains
A keyblades appearance, abilities and stats can
be modified via attaching various keychains to the end of it. The exact
mechnations of these objects aren't very well explained, though typically the
keychains characters get and use have some sort of personal significance or a
connection to those they’re close to.
Sora has no spinoff material that consistently
shows what alternate forms he prefers the Keyblade to be in. However seeing as
how he needs at least 2 Keyblades to properly use his “Drive Forms” it stands
to reason he has done some experimenting. Based off of his personality and the the
people he is friends with we’ve made a few guesses as to which would be his
favorites. Though anyone interested can see the specs for the rest of the
Keyblades here.
Keyblade forms
Kingdom Key
The default appearance Sora’s weapon takes up,
as well as its ‘true’ form. It’s 3 feet in length, boosts its user’s defense
when they’re in a critical state, and is more or less the jack of all trades
weapon.
Oathkeeper
The Keyblade takes this form when equipped with
a good luck charm created by Kairi out of a Thalassa Shell, and is symbolic of
Sora’s memories of Kairi. Sora has a lot of friends, but we figured if there
were 2 other possible Keyblades he’d use aside from Kingdom Key it would be the
ones that symbolize his 2 childhood friends.
He later gained the weapon for sealing the
Keyhole to Twilight Town. It’s capable of performing multiple critical blows,
enhances his magic and summoning capabilities, and extends the amount of time
Sora can remain in a Drive Form.
Oblivion
The next weapon is Symbolic of Sora’s memories
of Riku, and suitably looks incredibly emo. Using it reduces the user’s total
Magic power somewhat, but gives a colossal boost in attack power, and allows
the Drive Gauge to be restored whenever MP being refilled.
Ultima
However, if someone is going for the most
powerful weapon Sora has wielded they’d want to go with the Ultima Weapon. It
doubles the rate at which MP is recharged with MP Hastega, doubles the chance
of landing a critical blow, boosts the amount of overall magic its user has,
and is statistically more powerful in both magic and attack power than the
other 2 mentioned weapons.
Equipment
Fairy clothing(made up
name)
Sora's clothing in Kingdom Hearts II, and the
one he most consistently wears since were made by Flora,
Fauna, and Merryweather. According to them his
clothes help him, “only as much as his growth allows”, are linked to his
heart, and are what allows him to use his Drive Forms, which we’ll talk about
later.
Sora getting his clothing in KH2 https://youtu.be/KNYQgmamRBk?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=2355
Armor and accessories
Aside from his outfit there are various pieces
of equipment throughout the series that bolster his defense and reduce damage
from certain elemental attacks. At at maximum he can have about 3 slots open
for accessories and 3 for armor the last time they played a major function in
KH2. Given the customizable nature of these accessories we’ll have to do some
guess work in regards to what he would probably have. Though focusing on the
best armor/accessories he can get from side quests or main story events he most
likely would have had to have completed seems like a good bet.
-It seems to be possible to get more than 3
slots in some games. I’ve seen people with at least 4 for accessories and armor
in 2 final mix for example https://youtu.be/sMOUTcYqvVk?t=33
Accessories
Ribbon
Increases defense and increases resistance to
fire, blizzard, dark and thunder elements by 20%
-Sorra
has this by default in easy mode in KH.
Luck ring
Increases drop rate for items.
-Can be gained in KH2 after completing the pain
and panic cup.
Ifrit belt
Reduces fire damage by 40%, and increases
strength
-Can be gained by completing one of the trinity
mark side quests in KH
Armor
Protect belt
A piece of armor that greatly increases defense.
- Sora can get it by completing the Cerberus
cup.
Acrisius +
Increases defense and increases defenses against
fire, blizzard, thunder by 25%
-One of the strongest pieces of armor in KH2
Grand ribbon
Greatly increases defense and increase
resistance against dark,fire, blizzard and thunder based attacks by 25+.
-Gained by completing one of the puzzle
sidequests in KH2.
Special
Abilities
Magical commands
The ability to use magic, which the keyblade
specifically seems to be able to facilitate and strengthen the ability for
characters to perform. It should be specifically noted that Sora does not need
to actually be holding onto his keyblade in order to use magical attacks, as he
was still able to use magic in KH1 when Riku stole his blade during the first
run of hollow bastion.
However it has been implied or shown in games
that if sora were to have his keyblade outright destroyed than he may be left
unable to use magic, the most prominent example being when it happened to the
“data” sora in KH coded. Though given the artificial nature of the keyblade
that was destroyed in that game and given it was a data sora in that game, I’m
unsure if that would apply to the real one.
Anyway magic does take a sort of stamina to
cast, which is typically reflective of an MP gauge in most games. The exact
mechenations of how you fill this MP bar and how quickly it refills changes
from game to game however. In KH1 it refills after every hit sora lands on the
enemy. In KH2 once the bar is emptied it recharges over a period of a minute or
so. In DDD most of the “magic” attacks have a set cooldown for individual
spells. The only consistent basis for the magic in the series is that Sora
can’t spam spells in rapid succession.
-Additionally most spells have several “tiers”
of strength. If you’ve played final fantasy or various RPGs before, you’ll
probably understand the concept. Typically most spells have 3 tiers, each with
similar but strengthened effects.
Fire magic
Fira/Fira/firaga
Fire magic typically produces a large ball of
flame with slight homing properties. In KH2 it creates a ring of fire around
sora when he uses it, damaging nearby enemies. The balls or rings get larger or
more powerful with each tier.
Firaga burst
Summons a giant ball of fire into the air, which
then rains down shimmer fire balls onto the immediate area damaging opponents.
Mega flare
Creates a large screen wide fiery explosion that
damages all nearby opponents.
Raging storm
Summons 3 pillars of flame that orbit a
character dealing damage to opponents.
Blizzard magic
Blizzard,
Blizzara/blizzaga
A spell that typically launches a series of
large icicles at an opponent, that can pass through them while dealing multiple
hits. It gets larger and more powerful in each tier.
Ice splitter
A Spell that creates a giant pillar of ice that
sora then smashes through, making shards fly everywhere to damage opponents.
Deep freeze
Creates a large tornado of ice around Sora, the
freezes nearby opponents solid in a block of ice.
Ice barrage
Allows Sora to summon giant ice crystals
underneath an opponent to impale and launch them into the air.
Thunder Magic
Thunder/thundara/thundaga
A series of spells that calls down bolts of
electricity from the sky. The amount called down increases depending on the
level of the spell.
Triple plasma
Summons and shoots three spears of electricity
at an opponent.
Healing spells
Cura/cura/Curga
A spell that allows the user to heal themselves
and nearby allies of damage. In some games the “Mp charge state” where the user
cannot use any other magic, is activated after using any of the tiers of this
spell.
Ensuna
A supportive spell that removes all status
ailments inflicted on a character. You can see a list of common kingdom hearts
status effects here
Neutral spells
Zero
gravity/Gravira/graviga/graviza
A series of spell that create progressively
large anti-gravity fields that send opponents into the air while causing
damage. The Graviza variant can also pull opponents towards Sora.
Gravity/Gravira/Graviga
A gravity based spell that creates a sphere that
crushes opponents against the floor. Typically does a set amount of damage.
Magnet/Magnera/Magnega
A spell that creates a powerful magnetic force
that draws opponents in towards sora and deals light damage. More powerful
versions last longer and pull opponents in from further away.
Reflect/Reflera/Reflega
A spell that creates a light based shield that can
block physical and projectile attacks. If timed correctly blocking an attack
will also send out a spray of light magic that damages foes. The shield and
damage done increases with the level of the spell.
Quake
Creates an earthquake that damages ground laden
enemies.
Balloon/Balloona/Baloonga
Spells that summon magical balloons that scatter
along a battlefield and can explode to cause damage of stun upon contact with
an opponent. The highest level also creates a large balloon, that explodes into
smaller ones.
Tornado
Creates a giant tornado Soa can aim and maneuver
around a battlefield to damage opponents
Aero/Aerora/Aeroga
Creates either a powerful gust of wind that
damages nearby opponents, or a wind barrier that halves damage for a short
period of time.
Light spells
Spark/Sparka/Sparkga
Summons magic light crystals that revolve around
Sora and deal damage to his opponents.
Faith
Creates one or several pillars of light that can
expand outward to damage opponents. Also heals sora slightly in DDD.
Normal/status ailment
spells
Mini
A spell that shrinks opponents to a miniscule
size, decreasing their attack and defensive power.
Blackout
A spell that blinds an opponent, which causes a
loss of coordination when aiming, movement and vision.
Time bomb
Turns enemies into time bombs, which explode
after a certain amount of time has passed.
Confuse
Puts an opponent into a confused state, where
they may attack allies or actively use abilities to benefit Sora.
Bind
Spell that forcibly inflicts the bind status,
and keeps opponents bound to one place(though they can still attack and act
from it).
Poison
Spell that poisons enemies, making them take
steady damage over a time period.
Slow
A time based spell that inflicts the “slow”
status ailment, slowing down their movement for a set amount of time.
Sleep/sleepra/sleepga
https://www.khwiki.com/images/thumb/1/1a/Sleep_KHBBS.gif/300px-Sleep_KHBBS.gif
A spell that inflicts a sleep status affect,
leaving an opponent in sleeping state. Will often wake up after being attacked.
Stop/Stopra/Stopga
A time stop spell that causes the stop statues
effect, leaving an opponent frozen in some sorta time statues unable to move or
act.
Vanish
A spell that makes Sora invisible for a short
period of time.
Attack commands
Basic combo moves
Basic or simple attacks that can typically be
added into a standard combo of keyblade attacks, to set an opponent up for more
specific magical, and physical finishes.
-for the most part they aren't worth mentioning
in full.
Slapshot
An uppercut slash with the keyblade. It’s harder
to knock back Sora after the attack, even if it’s blocked or parried.
Sliding dash
An attack where Sora will stab his keyblade into
the ground and pivot around it to propel himself into a powerful horizontal
kick.
Vortex
A
spinning keyblade attack that brings sora closer to an opponent.
Ariel sweep
A spinning jumping keyblade attack that can hit
multiple times.
Upper slash
A keyblade slash that hits from underneath, and
knocks an opponent into the air.
Horizontal slash
A powerful left or right mid air horizontal
keyblade slash.
Dodge slash
A series of three rapid keyblade swings that can
more easily parry attacks from opponents.
Flash step
A dashing attack where Sora keeps a guard with
his keyblade, that can more easily parry or break a defense of an opponent.
Vicinity break
A powerful spinning keyblade attack, that
releases a short aura of energy damaging opponents.
Aerial dive
A quick series of 4 somersaults with the
keyblade outstretched.
Air spiral
A mid air flip that damages enemies.
Combo finishers
More powerful attacks that typically are added
onto the end of combos at a finishing attack for minor enemies. A few of them
are equipable as separate skills outside of a combo system in DDD.
Blitz
An attack that consists of one or more jumping
overhead strikes on the enemy with the keyblade.
Hurricane blast
A series of rapid vertical moonsaults with the
keyblade, that keeps Sora suspended in the air for a few seconds.
Ripple drive
An attack that creates an energy aura that
damages all the opponents that are caught in it.
Stun impact
An attack that creates a large burst of energy
from the keyblade that damages opponents and stuns them.
Gravity break
A magic infused keyblade strike that has the
attributes of a gravity spell.
Zantetsuken
Essentially an imitation of one of those quick
draw sword slash techniques. It has some gravity magic based attributes in KH
Finishing leap
An attack wear send an explosive bit of energy
from his keyblade out below an enemy, propelling himself and the opponent into
the air.
Guard break
A short powerful thrust good for breaking an
opponent's guard.
Explosion
A move that generates explosive spheres of magic
around Sora, dealing damage to opponents.
Ariel finish
A rapid spinning attack in a spherical fashion
in the air.
Magnetic burst
Draws opponents towards sora with a magnet like
spell, before creating an explosion of energy that deals damage.
Special attacks
More powerful physical and keyblade based
attacks, that typically require MP, or have to be used as separate skills in
most of the games they appear.
Sonic blade
A series of powerful high speed thrusting
attacks(typically around 7-11) that cover an area of a dozen feat or so.
Ars Arcanum
An attack where Sora’s keyblade will be
enveloped in a golden aura, before performing a series of powerful rushdown
keyblade slashes(often in the air).
Strike raid
An ability where Sora will throw his keyblade at
opponents like it’s a spinning buzz saw, and command it to return to him
multiple times. Typically involves at least 5 throws.
Ragnarok
An attack that starts with a Keyblade slash
combo, and ends with creating a dozen energy bullets from the tip of the
keyblade that home in on an opponent.
Quick blitz
A quick overhead bashing keyblade attack.
Blizzard edge
An overhead bash attack infused with ice magic,
that creates a spike of ice.
Slot edge
A series of overhead slashes, which when time
correctly, can produce items like health or money.
Spark dive
A move where Sora will envelop himself in an
electric aura, before diving into an enemy to deal damage.
Poison dive
A diving attack that creates a toxic aura that
poisons opponents.
Drain dive
A diving attack that creates an aura that drains
HP from an opponent.
Thunder dash
A powerful dashing attack enveloped in
electrical energy.
Spark raid
Basically a variation of the raid attack, but
with the keyblade surrounded by light magic, that disperses if it hits a
target.
Circle raid
A variation of the raid attack, that sends a
keyblade revolving around sora instead of straight forward. Has a 50% chance of
inflicting bind.
Ariel slam
A powerful strike that knocks an opponent into
the air, followed by a downward strike that catapults them into the ground.
Gravity strike
A spin attack infused with magic that can cause
enemies to go into a zero gravity state.
Confusion strike
A keyblade strike that has the potential to
confuse opponents.
Tornado strike
An attack that creates a vapid whirlwind that
damages and knocks opponents into the air.
Prism windmill
An attack that spins the keyblade in a windmill
fashion to deal damage.
Timestorm
A version of prism windmill, but with the
potential to inflict the stop status effect.
Fire windmill
A version of prism windmill, but with the
potential to ignite an enemy, making them take consecutive damage from burn.
Icebreaker
A mid air spinning attack imbued with ice
energy.
Shadowbreaker
A mid-air spinning attack imbued with dark
magic.
Magnetic spiral
An attack that creates a magnetic pull to bring
opponents to sora, before attack them with a spin attack.
Salvation
Probably Sora’s strongest attack. Creates tons
light pillars that damages enemies, as well as healing him a minute amount.
Collision magnet
Allows sora to grab an opponent with a magnetic
rope of force and them throw them into another obstacle.
Break time
A series of dance moves that somehow heals sora,
or refills other respective gauges in DDD.
Defensive commands
Typically moves or physical abilities specifically
aligned with defensive stances or blocks.
-most are common sense and not worth mentioning
Block
A standard blocking motion, typically done via
using the keyblade. In some cases you can use it to felect small projectiles
back at an opponent.
Sliding block
A blocking motion that works as Sora moves
forward from his position.
Reprisal commands
Generally abilities specifically focused around
counters or recovery from attacks.
-most aren't worth specifically pointing out.
Block counter
A basic counter slash initiated from a block.
Counter attack
A basic countering keyblade slash, which can be
initiated from a “parrying” attack.
Counter rush
A more powerful series of keyblade slashes that
can initiated form block.
Ariel recovery
A move that allows sora to recover and regain
balance after being knocked into the air in a stunned state.
Retaliating slash
Basically
a recovery move from being knocked into the air in a stunned state, which
allows you to attack right after.
Payback raid
A raid attack that can be initiated from being
knocked into the air in a stunned state.
Steep climb
A second jumping twirling slash after an
opponent has been knocked into the air.
Sliding sidwaller
A sliding maneuver followed by a keyblade spin
attack.
Movement commands
Abilities that aid in movement and mobility.
High jump
A high jump. It allows sora to jump higher in
the air than his standard.
Air slide
What it says on the tin. A dashing maneuver that
sends Sora forward a few feat through the air.
Sonic impact
A bashing air slide-ish attack.
Double impact
A second bashing air dash attack that can be
initiated from a sonic impact move.
Dodge roll/slide roll
A basic rolling maneuver used to dodge attacks.
The slide roll simply adds on an air slide beforehand.
Glide/super glide
Basically the ability to “glide” in the air.
Sora learned how to perform the ability after visiting neverland in the first
game. When using it Sora will slowly descend, and can well glide over distances
in a manner akin to a flying paraglider.
Flight
The ability for true flight. Sora normally can
only use this ability in the world of neverland, when exposed to the magic of
tinkerbell. That being said he has accessed the ability twice before outside of
that world, once when fighting the boss Chernabog and a second time when
fighting Ansem in KH.
-He randomly has access to flight during his
fight with chernabog in KH https://youtu.be/GR6oNEmHljY?t=3942
-Sora was clearly falling during the final fight
of KH, but somehow activated the flight abilities again through sheer force of
will in KH https://youtu.be/CEpLZT14QsM?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=918
-how easily he can access this ability should be
is for debate.
Ariel dodge
What essentially amounts to a double jump. You
can use it to more easily dodge attacks in mid air.
Flowmotion
A new form of dramatic parkour introduced in
DDD. It surrounds the user in a energy aura and allows them to perform a myriad
special actions, including pole swings, wall jumps, rail grinds, and various
momentum baes physical attacks and throws.
Supportive/Stat Abilities
Beyond his weapons, attacks, magic, and Drive
Forms Sora has access to a large pool of perks and buffs in the form of Abilities.
Many of Sora’s special attacks are technically categorized as abilities in most
games, but others have more supportive effects that could be vital. Notable
support abilities include.
Once more: Allows Sora to survive consecutive combo attacks that would have
killed him, assuming he had more than a sliver of HP.
Cure, Water, Fire, blizzard and thunder boost:
Increases effectiveness of respective type spells.
Fire, Water, Blizzard, thunder, Dark, light
screen: Increases resistance to respective spells
Mini, Blind,confusion,Bind,poison, slow, sleep, stop block: Various
abilities that prevent associated status effects(size alteration, mind
alteration, binding, position, sleep, time alterations, ect).-these are “stats
abilities” in DDD and you typically need an associated dream eater in the party
to use them. It’s unclear what this means for games after DDD, since Sora seems
to have retained his ability to summon dream eaters in the newest KH3 trailer.
Misc skills
Teleportation: Sora can apparently teleport short distances. One of his reaction
commands in KH2 involves him teleporting over an area of a dozen feat or so
while fighting xigbar. He also specifically has a move called teleport in chain
of memories, which allows him to warp in front of opponents.
-Sora teleporting to kick back energy shots made
by the character xigbar in KH2 https://youtu.be/xk6YTwseHvI?t=84
Misc sleights:
There are various misc attacks in chain of memories that are “combination
moves” based on combining the cards used in that games combat system. A large
majority of them have overlap with attacks Sora has used in other games, but
there are a few were exclusive to chain of memories. They mainly include
elemental variants of the raid attack, certain salvation-ish attacks, and a
handful of physical strikes You can see a list of all sleights here http://kingdomhearts.wikia.com/wiki/Sleight
- Though that being said one slight called warp is pretty
interesting. It seems to either erase or warp enemies out of an area https://youtu.be/olS992WYw34?t=407
Summoning: Sora has been able to
summon characters through various methods in each of his games, similar to
final fantasy. This has typically either been done through the use of gemstones
containing a comatose characters essence, or by using special charms to
teleport allies to him. It should be noted that all characters summoned have
free will and choose to help Sora. Even summoned characters from the first game
specifically mention remembering Sora, if he met them again in later games
after being permanently restored from comatose states.
-Simba recognizing him in KH2, due to being
summoned in KH https://youtu.be/H6L_iEGipz0?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1615
-Technically Tinker Bell is a summon and in
theory should be able to give sora her magic to fly if he needed it.
Dream eaters:
Basically pokemon monsters Sora can recruit in
the realm of sleep in DDD. It’s been confirmed in the newest Kingdom hearts 3
trailer that he can apparently still summon them in the waking world.
Telekinesis: Sora
has some minor TK abilities, most prominently when he duel wields keyblades in
his drive forms.
-Using telekinesis to briefly seize control of
Roxas’s keyblades in KH2 https://youtu.be/hT5qpMSdnMY?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=207
Limits: Super powerful attacks
Sora can use at the expense of his entire MP bar in KH2. They’re all require
secondary characters to perform however, so Sora can’t really use them in a
single fight.
Keyblade armor: In a pinch ven’s heart can manifest his keyblade armor around
Sora, which protects from the influence of darkness(this didn’t work out so
well in the game however).
-You might be able to argue about semantics of
Sora knowing or probably being able to learn skills or abilities used by Roxas
and data Sora given his connection to them, though that seems like way more
trouble than it’s worth.
Drive Forms
As mentioned before Sora’s new clothes in
Kingdom Hearts II allowed him to take on more powerful forms that boosts his
combo potential, and various physical abilities. These are known as Drive
Forms. Sounds neat right? Well, the catch is Sora can normally only use these
forms by fusing with one, or both of his party members. Because of this the vast
majority of his drive forms, wisdom, valor, master and final are unusable
during a normal fight. Though luckily there are two exceptions to the
rule(sorta). He can access a form called the limit form on his own in KH 2
final mix. There’s also a dark like “anti” form, though mechanically the game
doesn’t let him use it party members aren't at least in his vicinity. Drive
forms only last a limited amount of time, which is displayed as gauge in game.
You normally recover it via collecting specific orbs, using recovery
items, or having certain abilities that facilitate filling it.
-It is possible absorbing party members may be a mechanic, given Sora didn't do this when he originally gained the valor form in a cut-scene. Sora also is going to be accessing drives through a different method in KH3 for that matter.
-It is possible absorbing party members may be a mechanic, given Sora didn't do this when he originally gained the valor form in a cut-scene. Sora also is going to be accessing drives through a different method in KH3 for that matter.
Limit form
The single character kingdom hearts final 2
final mix exclusive form. Ironically how useful it is can be is up for
debate. Mechanically its purpose in kingdom hearts 2 was to allow Sora to
access skills or abilities that where available in to him in his first game,
but not in his second. However from a logical perspective many of the
“abilities” exclusive to the form in KH2 shouldn’t be impossible for Sora to
use in base (for example rolling) and most of its attacks have returned to be
used by sora again in base in later games.
That being said comparing the limit form to base
Sora, many of the attacks with overlap used in this form seem to be more
powerful than they originally where. This includes Sonic Raid, Strike Raid,
Last Arcanum, Zantetsuken, Ripple Drive, Hurricane Period, Slapshot, Sliding
Dash, Aerial sweep, and dodge rolling.
-An exhibition of the limit form https://youtu.be/2Qev1xggOoY?t=395 and here https://www.youtube.com/watch?v=G9Ow4YdL0fU&feature=youtu.be&t=1218
The limit form also does have a handful of truly
exclusive attacks and abilities. Including
HP Gain: the forms most important trait. An ability that restores Sora’s
health whenever the special attacks associated with this form, land on an
opponent.
-Many of the attacks with this form were
re-framed as “limits” in KH2, though keep in mind the attacks aren't normally
organized that way in most games.
Anti form
A side effect of Sora becoming a heartless and
if he abuses the power of drive forms in KH. It’s basically a more feral drive
form that has a random chance occuring every time he uses a form beside his
final form. It’s faster, and uses dark energy so it’s not totally useless, but
Sora can’t heal when using it, or revert back to normal until the form expires.
-Mechanically the game doesn’t allow Sora to
enter the form if he’s alone(or under other circumstances). Though this may be
more for gameplay balance however.
Feats
Strength
Sora can parry a blow from the massive ground
shaker heartless in KH2 https://youtu.be/mE9SgjY2-TU?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1137
Being able to parry and strike this giant small
building sized storm rider heartless a dozen feat into the air in KH2 https://youtu.be/WC5d7YB6UFw?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1021
Smashing the character saix into a stone wall
with enough force to leave a significant indent in the KH 2manga https://mangapark.me/manga/kingdom-hearts-ii/s2/c65/8
Slicing through about 5-7 layers worth of
skyscrapers when fighting xemnas. Worth noting they aren't hollow, and are
specifically shown to be solid in DDD https://youtu.be/_vocDalCY8c?t=100
Knocking a skyscraper a dozen feet away with
enough force to break through Xemnas’s armor in KH2 https://youtu.be/_vocDalCY8c?t=1102
Worth noting Sora can overpower the strength of
the gigantic rock titan in KH3(I realize the game isn’t out yet, but this is
official footage) https://youtu.be/GjuykVQIS1U?t=22
Durability
Survived a crash from the cockpit of the Gumi
ship, during a malfunction when going to the deep jungle in KH https://youtu.be/LvYaueUZS9w?t=2979
Can technically hit by these huge lasers from
one of the final boss stages of KH2 and not die https://youtu.be/_vocDalCY8c?t=183
Sora once crashed the Gumi ship into a meteor
while piloting it in the KH manga offscreen http://www.mangareader.net/kingdom-hearts/14/8
Sora has some transmutation resistance. He can
be turned into, or trapped in a book by the organization member Zexion, and
somehow still fight his way out in KH 2 https://youtu.be/lG2qV1hK6hg?t=2674
Sora can also be turned into a living dice by
the character Luxord, and can apparently break out of the form given a bit of
time https://youtu.be/_KCqLfGquPE?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1713
Luxhord and certain nobody enemies can also
transform Sora into a card like state, which he breaks out of given some time
in KH2 https://youtu.be/Q0AhpIeelAw?t=83
Sora can survive a blow from the massive
groundshaker heartless in KH2 https://youtu.be/mE9SgjY2-TU?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1137
Surving this crash into water from hundreds of
feat in the air, after going through the door to light in KH2 https://youtu.be/d73MLlWck4Q?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1941
Speed
Sora can time bullets shot from Barbossa's gun.
Can avoid attacks by Xemnas, who easily moves
faster than the human eye can track given the after-images he creates.
The beams from sora’s keyblade can easily reach
as far as halloween towns moons in a few seconds in KH(I’ve seen this put
around 1.3c) https://youtu.be/ppJvf-MLHNo?t=3002
Fast enough to run up the side of a building In
KH2 https://youtu.be/OzDkdB2HIFA?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=938
Easily jumping dozens of feet in the air while
slicing through buildings in KH2 https://youtu.be/_vocDalCY8c?t=124
Deflecting the laser blasts of Xemnas from
dozens of angles for a little over a minute in KH2. Note they’re easily
deflecting 100s of lasers from each angle every second or so. It’s hard to say
outright if these are legit lasers since they are apparently formed from
nothingness powers, but they do behave like lasers. https://youtu.be/_vocDalCY8c?t=1554
Fast enough to dodge air to ground lightning
strikes from ursula in DDD https://youtu.be/eHTKvchI_DM?t=235
Scaling
Hercules
Hercules is a pretty good source of strength
scaling. Sora has fought him more than once in tournaments and even discounting
his own movie, he has huge feats of strength that would be relevant to his
endurance.
Strong enough to throw the rock titan what must
be hundreds of feet into the air. https://youtu.be/bpCXglqu2lg?t=18
Fighting hercules
KH2:https://youtu.be/eFscjwIOoZk?t=381
-In addition to Hercules. Some also scale Sora to his father Zeus, when he moved stars/planets to make constellations in KH2.
-In addition to Hercules. Some also scale Sora to his father Zeus, when he moved stars/planets to make constellations in KH2.
Xehanort incarnations
Obviously Xehanort being the series main villain
means Sora has to deal with the general power and abilities his incarnations
have more than once.
Master xehanort used some sort of telekinesis to
raise massive island sized chunks of stone, one which hit Terra directly in
BBS. Given Sora’s fight against Terra’s lingering will and other xehanorts,
this is pretty relevant to him https://www.youtube.com/watch?v=0eSvkNxObu8&feature=youtu.be&t=287
Xemnas at full power was controlling a massive
small town sized mechanization of to fight sora with https://www.youtube.com/watch?v=_vocDalCY8c
Xemnas is strong enough to telekinetically
through and move his huge solid buildings https://youtu.be/rNDRXo-wSp8?t=7617
Lingering will
The lingering will is a reanimated set of armor
based on Terra’s lingering mental presence in BBS, and uses his keyblade to
fight. Beside the fact this being was strong enough to defeat master Xehanort 1
on 1, it provides a good scaling option for Sora in the matter of Speed. In
life Terra could transform his keyblade into a “glider” which he could use to
travel to other planets/worlds using pathways called the lanes
between(corridors of space, that can bypass world barriers). Not only is it
highly likely that the distance traveled most likely requires FTL speed, but
Terra has fought using his keyblade glider in transit and actually has had
actual spaceships pull up beside it in transit(those from Lilo and stitch
which have to have FTL functions). The lingering will uses his keyblade glider
during attacks on Sora,which means Sora can react to said speeds.
The lingering will using Terra’s keyblade glider
during his fight in KH2 https://youtu.be/9wjCxe1tYA0?t=253
The keyblade glider also shown to be flying at
comparable speed to an actual spaceship in transit https://youtu.be/o3NSAfqjy8k?t=1955
-It’s
worth noting monstro bassically caught the gumi ship off guard in the first
game and swallowed it despite an attempt at evasive maneuvers. Given the gumi
ship itself is also akin to space ship, and Monstrol later becomes a boss/allie
in BBS and DDD, this kinda speed isn’t inconsistent.
Kingdom hearts
So how
strong is kingdom hearts? It’s pretty relevant given that that xehanort makes
numerous attempts to control it and Xemnas fused with “a” kingdom hearts
for more power in KH2. It’s worth noting that many of the kingdom hearts seen
in series are technically different, with the main gimmick being that they are
aggregations of “hearts” from living beings or worlds. The one in the first
game is constructed by the power of countless hearts of planets, and the more
relevant one used by Xemnas was made via countless hearts of people. Many people consider feats regarding them planet/star level.
When
the kingdom hearts in 2 got damage, you can clearly see there are thousands
upon thousands worth of hearts contained in it, each with the power to
correspond to heartless https://youtu.be/f3aBVqOFUao?t=329
The
hearts of all the world being brought back into the realm of light, after
kingdom hearts is sealed off in the first game https://youtu.be/jlRiCfmiaKw?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=20
The “true”
kingdom hearts is even said to be able to reshape reality itself.
Disney in general
One of the more contested elements of Kingdom
hearts, is exactly how seriously do you take scaling to some Disney characters?
Particularly do you run under the assumption that any of the feats a given
character has performed in one of their cannon movies, but not on screen in the
KH series, is valid. The answer to that is...maybe? The director of the
series has gone on record recently saying that Kingdom hearts 3 will take place
during toy stories canon timeline. Likewise the upcoming big hero 6 world for
KH3 is specifically stated to take place after the events of the first movie.
Thought that being said the fact that previous worlds have taken place in
“parallel” timelines to the original has also been acknowledged. Making it a
bit of a case by case thing.
-Mention of KH following the canon timeline to
Toy story, and the fact some worlds have parallel stories http://kh13.com/news/there-will-be-less-disney-worlds-in-kingdom-hearts-iii-than-the-previous-numbered-title-big-hero-6-world-development-is-going-well-and-next-information-is-on-its-way
-Saying the big hero 6 world will be set right
after the movie http://www.eurogamer.net/articles/2015-08-17-kingdom-hearts-3-to-feature-disneys-big-hero-6
My personal guess the vast majority of details
and background lore of most disney characters and worlds are intact, with the
exception of Sora and/or other KH specific characters changing elements of how
worlds plotlines develop once they get introduced.
Experience
Kingdom hearts
Defeated a jafar, and genie jafar https://youtu.be/qm5cypwK-TM?t=3755
Fought and defeated maleficent in her normal and
dragon form https://youtu.be/EdM5NgIbIks?t=143
Defeating an ansem possessed Riku https://youtu.be/EdM5NgIbIks?t=1483
Fighting ansem the seaker of darkness in his
base form https://youtu.be/CEpLZT14QsM?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=266
Defeating Ansem after he takes on the form a
giant cthulhu monster https://youtu.be/CEpLZT14QsM?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=900
Defeating the ice titan https://www.youtube.com/watch?v=yO80FXCU9R4&index=27&list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow
Figthing and defeatign sephiroth https://www.youtube.com/watch?v=x7vcYofew1E&list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&index=28
Having unknowingly fought and defeated xemnas https://www.youtube.com/watch?v=22FMl_76mg8&index=29&list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow
Chain of memories
Fighting the organization member axel https://youtu.be/t1MxyfOc89Y?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=102
Fought and defeated the Organization member
larxene https://youtu.be/1k3C5zbdM-A?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=218
Fighting a Riku replica https://youtu.be/UuAjUBtGhMw?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=141 and https://youtu.be/EZaNqll6Fpg?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=177 and https://youtu.be/a0oqwdrwU-k?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=229 and https://youtu.be/t-aus5UcJO4?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=81
Fightign organization member vexen https://youtu.be/2FJ6cRHjmBo?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=82 and https://youtu.be/wFlMHxFWnR0?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=2475
Defeating the organization members Laxrene https://youtu.be/xxWp83iFn_s?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=361 and https://youtu.be/xxWp83iFn_s?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=379
Defeating the organization member Axel https://youtu.be/Z4oeGEwCyYM?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=2481
Fighting the organization insurgent marluxia https://youtu.be/CyVS46TBmA4?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=232 and https://youtu.be/CyVS46TBmA4?list=PLhcSrKyqhfh6SsgPLH6uXx2I36M-xJ_ow&t=591
Kingdom Hearts 2
Deating the mulan villain shan-yu https://youtu.be/u4RrAeVv7z0?t=2548
Fighting organization member demexy https://youtu.be/lG2qV1hK6hg?t=2402 and https://youtu.be/E7xg4lwABcM?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1661
Fighting a recreation of organization member
zexon https://youtu.be/lG2qV1hK6hg?t=2598
Fighting the hydra from hercules https://youtu.be/lG2qV1hK6hg?t=3363
Defeating the character pete https://youtu.be/EtrqQoKqnU8?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1244
Fighting a recreation of larxene https://youtu.be/9R-JZYLOVQg?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=2155
Defeating the villain barbosa from pirates of
the caribbean https://youtu.be/9R-JZYLOVQg?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=2646
Defeating a heartless version of scar from lion
king https://youtu.be/H6L_iEGipz0?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=2428
Fighting a recreation of the organization member
lexaus https://youtu.be/65irYYy8BzU?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=355
Fighting off 1000 heartless at once https://youtu.be/E7xg4lwABcM?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=2413
Defeating the master cpu from Tronne https://youtu.be/mTW5LYt_1Uo?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1049
Fighting and matching Sephiroth https://www.youtube.com/watch?v=IXrZSoTGRKE&index=36&list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB
Fighting and defeating hercules https://youtu.be/a-n-HK3s914?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=241
Fighting his nobody roxas https://youtu.be/hT5qpMSdnMY?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=166
Fighting organization 13 second in command
xigbar https://youtu.be/_KCqLfGquPE?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=949
Fighting a recreation of marluxia https://youtu.be/1aC4BsdqZ_c?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=754
Defeating the organization member Xaldin https://youtu.be/1aC4BsdqZ_c?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1371
With the aid of hercules, was able defeat the
villian hades https://youtu.be/fy8d31km0Rw?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1060
Dfeating a recreation of Vexen https://youtu.be/E1wa682ATHo?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=247
Somehow could beat an evil genie jafar into
submission https://youtu.be/E1wa682ATHo?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1315
Fighting the organization member luxord https://youtu.be/_KCqLfGquPE?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=1713
Fighting the leader of organization 13, xemnas
in his base form https://youtu.be/OzDkdB2HIFA?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=913
Fighting the final forms of xemnas, which
include destroying a giant nobody battleship he rides on, along with himself
with added abilities https://youtu.be/d73MLlWck4Q?list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB&t=77
Defeated Terra’s “lingering will” in KH2, which
was powerful enough to match the power of Master xehanort when he originally
possed Terra’s body in BBS https://www.youtube.com/watch?v=feoIOM3PWQc&index=55&list=PLhFrPub2aXHBqHdvkGwo6g3jUSh2JSZIB
Dream Drop Distance
Manga and mic
Has the common sense to aim for a heartless
eyes, when he realizes its a weak spot http://www.mangareader.net/kingdom-hearts/4/8
Merlin has taught him or tutored him in magic
several times
Is being taught how to use the keyblade better
by yen sid as of DDD
Sora has been able to follow the plot of Kingdom
hearts. This is one of the greatest intelligence feats ever displayed by a
character in death battle.
Summary
Many of sora’s abilities are or were initially
self taught, though he’s been mentored in the ways magic by the magician merlin
in several games, and has specifically been studying how to use the keyblade
“properly’ by the previous master yen sid as of DDD.
In terms of accomplishments, Sora is
surprisingly robust in context, having defeated some of the most powerful,
skilled and trained villians in the disney arsenal. This includes those such as
Malificent, Jafar, Hades, Shan-Yu, Ursula, and Barbosso, all of which are
either long lived beings, have regularly taken part in wars/combat, were
masters of mystical arts prior to meeting sora and in some cases had taken on
god like forms that wouldn’t have been possible to take down in their original
continuities(Genie jafar for example). Maleficent is also impressive due to her
being the backbone of a lot of the heartless forces, and even having revived herself from the dead more than once.
For that matter, Sora is easily shown himself to
be capable to matching the final fantasy characters in kingdom hearts, at least
as they exist in this continuity. Not only has he teamed up with auran before
in the colosseum world, but he can fight and beat Leon, Cloud, yuffie, and tifa
during tournament matches in KH 1 and 2(sometimes at the same time). He’s also
fought and matched Sephiroth at least twice in combat as a bonus boss in 1 and
2.
He’s dealt with 3 different species of monster,
heartless, nobody and dream eaters.Finally obviously Sora has had to deal with
the ever evolving shenanigans of Xehanort. Personally the fact his brain hasn’t
exploded due to the ever increasing complexity of his plans is already an
accomplishment, but overall to date he’s personally stopped his ansem, xemnas,
and young xehanort incarnations from wreaking havoc. This include defeating the
strongest heartless and the organizations aligned with them.
Weaknesses
The biggest hindrance Sora has is his reliance on his friends. Almost all of his notable
victories have involved the help of Goofy, Donald, Riku, or some other ally. Even in games like Kingdom Hearts Dream
Drop Distance where Sora "fights on his own', he has the option to summon dream eaters to fighting alongside him. Many
of his best attacks and forms need also outside help to access as well. Sora also is kind of naive, which makes him prone
to manipulation by villains like Xehanort .
Conclusion
Advantages
Can teleport
Various movement abilities to allow for near
flight(or flight if you stretch it)
Various moves for bringing opponents closer to
his position
A well varied magic and attack arsenal
Multiple healing options
Ways to heal or prevent most common status
effects
Some abilities can prevent fatal blows
Has various broken status spells he can inflict,
the most haxy being time stop
Fairly decent amount of abilities and equipment
that increase physical stats.
High stat trinity, particularly with scaling
involved.
Disadvantages
Magic can’t be spammed.
A lot of abilities that require outside help
Naive and easy to manipulate