-It should be obvious but this blog is not officially connected to Death Battle in anyway.
Thumbnail gallery
Epic music gallery
Big Arms: https://www.youtube.com/watch?v=gwlC89-X-oc
Sonic Forces Park Avenue: https://www.youtube.com/watch?v=TDNM6MGPvjg
Adventures end: https://www.youtube.com/watch?time_continue=430&v=f6e0CGXOS2Q
Bowser's road: https://www.youtube.com/watch?v=D82FSn0CPuQ
Abbreviations
So just some basic abbreviations used in the blog(ones not noted here should be easy to understand without guidance).
Mario
SMB: Super Mario Bros SMB2: Super Mario Bros 2 SMB3: Super Mario Bros 3
SMW: Super Mario World SM64: Super Mario 64 SMSS: Super Mario Sunshine
SMG: Super Mario Galaxy SMG2: Super Mario Galaxy 2 SM3DL:Super Mario 3D Land
SM3dW: Super Mario 3d world SMM: Super Mario Maker NSMB: New Super Mario Bros
NSMBW: New Super Mario Bros Wii NSMBWU: New Super Mario Bros U
PIT: Partners in time BIS: Bowser’s Inside Story DT: Dream team PJ: Paper jam
SS: Super Show Adv3: Adventures in Mario Bros 3 SMWC: Super Mario World cartoon
Kun: Super Mario-Kun KC: Mario KC Delux PM: Paper Mario PMTTYD: Paper Mario The Thousand Year Door SPM: Super Paper Mario PMSS: Paper Mario Sticker Star
Sonic
S3K - Sonic 3 and Knuckles SA - Sonic Adventure SA2 - Sonic Adventure 2
SH - Sonic Heroes S06 - Sonic 06 SC - Sonic Colors SG - Sonic Generations
SLW - Sonic Lost World
SH - Sonic Heroes S06 - Sonic 06 SC - Sonic Colors SG - Sonic Generations
SLW - Sonic Lost World
Match Stipulations
Given the ridiculous amount of weaponry, abilities and canons
for each character, we’re going to have to set a few rock hard ground rules
before getting into the main blog.
1. Neither character will be given access to one
time Macguffins, circumstantial forms, powers or equipment.
Sonic: For Sonic
this includes his Werehog form, Darkspine Sonic, Excalibur Sonic, Dark Super Sonic,
Ultra Sonic, and all associated Ultra Sonic variants.
Darkspine Sonic requires the non-standard World Rings, which
can only be used under specific circumstances (using the power of the World Rings to even a partial extent requires a person to give up their life, which
was the character Shara in the given situation). Excalibur Sonic requires the
use of multiple “sacred” weapons along with Sonic’s own Caliburn sword to
initiate the transformation, which means Sonic needs outside help for it. The Werehog
form can only be taken on at night and was lost at the end of the Sonic Unleashed when Sonic was purified of the dark energy that gave him said form in
the first place.
Dark Super Sonic is essentially featless, and requires Sonic
to absorb Negative Chaos Energy by being overwhelmed by negative thoughts
during a Super transformation, which normally wouldn’t happen. Ultra Sonic has
to many abilities that are poorly defined to center a debate around, and the
form takes 100s to 1000s of rings to maintain for even a minute and leaves Sonic drained after use. From a logical perspective if sonic really had the
number of rings needed to perform this transformation, he would probably be better
off just using the Super Sonic form instead over a much longer period of time.
For that matter, the Super Emeralds would be better suited to activating the Hyper Sonic transformation rather than Ultra Sonic, given its most likely more
powerful anyway.
On another note Fleetway Super Sonic works very differently
in terms of activation and machinations compared to almost every other
incarnation of the form. Because of that SOME elements of it will be excluded
from this blog, though general powers and feats from Fleetway Super Sonic will
still be included.
Mario: Mario is
NOT getting the Star Rod from Paper Mario 64. Mario DOES NOT ever use the Star Rod himself in Paper Mario 64, and promptly gave it back to its rightful owners after
he wrestled control of it out of Bowser’s grasp. The Pure Hearts from Super Paper Mario are also being left out. These are all one time Macguffins that were
specifically designed for the purpose of countering the power of another Macguffin called the Chaos Heart, and didn’t actually give Mario any sort of
power-up until the 11th hour of Super Paper Mario. Even considering that the
power up they did give was only obtained under specific circumstances,
requiring Mario along with several other characters to gather in close
proximity and provoke those abilities with heightened positive emotions and
feelings towards each other. Mario also can’t outright transform into Paper
Mario given he possesses a completely different biology from him, and he cannot use abilities specific to his younger Baby Mario form.
2.
Both characters are for the most part being
fully composited from all their available sources. HOWEVER NO CROSS SCALING
between continuities for either character ( if there’s reason to believe a
character may be stronger in one continuity, Mario and Sonic can’t scale due to
having fought a much weaker variant in another).
Sonic: Sonic gets
all his main games, spin-offs games, the Fleetway comics, the Adventures of Sonic
cartoon, Sonic SatAM, Sonic Underground, Sonic X, Sonic Boom (both the cartoon and the games),
the OVA, his mangas and, yes, even Archie comics.
Mario: Mario gets
his main platformer games, spin off games, Super Mario RPG,
the Mario and Luigi series, the Super Mario Bros. Super Show, the Super Mario Bros. movie, various
OVAs, whatever is available from various mangas (including Super Mario-Kun and KC Deluxe), Super Mario Adventures, his assorted comics, and any other miscellaneous appearances.
In regards to the Paper Mario series, yes, Mario will be
allowed to have experience and feats from those games. He also will be allowed
to have abilities and equipment from that series, as long as said stuff isn’t
reliant on Paper Mario’s vastly different biology. Basically Paper Mario badges
are okay, but no paper abilities.
3.
While this blogs features a composite for both
characters, given the extreme length of their arsenals and abilities we are
going to need to leave out quite a bit of material for both to keep the blog at
a reasonable length. We’ve decided we are going to leave out power-ups on
either side that are not very applicable to combat. Likewise we’re only going
to use the arguably “best” or “unique” power ups and equipment that fill out
certain niches in a characters moveset. For example, Mario’s Wing Cap is pretty
negligible in the face of the Tanooki suit. Stuff that we consider irrelevant
may also be removed.
Sonic: Sonic has
had his Atomic Relativity Boots removed, as well as the Deep Power Stones, the Sonic Underground medallions, Shara’s ring, his normal shield, Spring Shoes,
and Power Cores. Most of his level up items are also not listed separately. Some
misc special moves and abilities similar to his standard Sonic Boost where also
trimmed.
Mario: A lot of
information from Paper Mario not deemed relevant has been left out. This
includes all the stickers, his battle cards, the Crystal Stars, and a
large amount of badges that have effects recreated elsewhere. The vast majority
of Mario and Luigi armor, sans the chosen pieces made by Ultraguy in his Mario
blog have been left out. The Giga Broom was removed, along with the Lightplunger,
the Golden Plunger, Excalibur, Mario’s various spy plumbing equipment and
anything used by Mario in his movie. Mario and Luigi battle cards have also
been removed. Many power-ups where removed including the Weird Mushroom, Big Mushroom, Bee Mushroom, Spring Mushroom, Propeller Mushroom, Wing Cap, Luigi/Wario Caps, Super Acorn, Carrot, Red Star, Rainbow Star, and more.
4.
Most feats widely talked about or recognized for
either character will be listed in this blog REGARDLESS of if everyone in it is
in total agreement of its legitimacy. Additionally, no direct stat or scaling
comparisons will actually be made in the summary section of the blog, given the
wide variance in views on both characters power levels in their fandoms makes creating
a definitive list an impossible goal. Things like stat and scaling comparisons
are going to be made on a person by person basis in their actual verdicts. The
only exception is if everyone in the blog has near unanimously agreed something
is bullshit and should be left out. Some feats not directly mentioned include the cosmic highway for sonic. Also the mini star, Millenium star and Luiginary works feats for Mario.
5.
Sonic and Mario will both be allowed some level
of psuedo outside help.
Sonic: For Sonic we are going to allow him to use Wisps
despite the fact they are technically separate creatures who choose to help him
on their own accord. The reason for this is that they act more like power-ups
than separate fighting characters during a match. He’ll also be allowed to have Chao from Sonic Chronicles since they mostly just grant passive supportive
effects.
Mario: Mario will be allowed to use the Pixls from Super Paper Mario and the Luma from Super Mario Galaxy. The argument being that the Pixls act more as
tools for singular actions and the abilities granted by the Luma are passive
enough to not interfere with the fight as a whole.
6.
That being said no full on outside help from
beings that can act on their own during the fight or who are more established
as full on separate characters. No Yoshi or Star Spirits for Mario for example.
7. Obviously crossovers don’t count (at
least within reasonable limitations). Sonic isn’t getting scaled to Nights Into Dream characters because he fought them as DLC bosses,Mario's fight with culex isn't going to be taken at face value, the Mario and Sonic at the Olympic Games means nothing, and nothing from Super Smash Bros. outside of abilities or attacks.
8. We are also going to be mentioning calcs made by people or groups outside our own, though we will make great effort to make sure they are all cited and linked to the original sources.
8. We are also going to be mentioning calcs made by people or groups outside our own, though we will make great effort to make sure they are all cited and linked to the original sources.
Background
Mario
Mario’s exact backstory hasn’t been entirely consistent throughout
his entire history. Many early canons and even his character guide in early
Nintendo history specifically reference him as being born in Brooklyn. Likewise some media portray him as having come across a Warp Pipe
leading to the Mushroom Kingdom from the real world. That being said, the
Yoshi’s Island series specifically shows he was born in the Mushroom Kingdom,
and was in fact one of the “fabled Star Children” who possessed great power. He’s also shown to have known Peach since she was a baby in Mario and
Luigi Partners in Time, which makes dimension hopping unlikely. My
personal opinion is that currently Mario is probably still from Brooklyn,
albeit perhaps an alternate version of it set in the Mushroom Kingdom.
Regardless, most people know the story. Mario is
currently a citizen of the Mushroom Kingdom and has a romance of sorts with its
princess, Peach Toadstool. He regularly fights of threats to kingdom, mainly
those posed by the evil Koopa King Bowser. In terms of personality, Mario can be described as curious,
adventurous, brave, tolerant, resourceful, and a bit bold.
Sonic
Art by Wanipop
Sonic is a blue hedgehog who was born on Christmas Island and was gifted
with unnatural speed. In his adolescence he left his home in sight of
adventure across the world and eventually found himself embroiled in various
conflicts with a maleficent scientist called Dr. Ivo Robotnik (also known as
Eggman). He’s spent most of his life since their initial encounter stopping
Eggman from achieving world domination, all the while dealing with
side threats from other villains along the way. In many continuities Sonic
tends to gain a cache of allies and friends to help him, often times being
referred to as the “Freedom Fighters”.
Personality-wise, Sonic has a fairly cocky 90s “tude”
personality, with some sprinkles of a more worldly nature due to his
continental travels. He also acts like a big bother mentor to many of
the characters in his cast, particularly Tails.
Weapons
Mario
Hammers
Standard Hammer
In several arcade games, spin-offs and RPG
games Mario has been known to use large hammers for close quarters combat. He
typically finds them either hidden an environment, or is given them by various
characters over the course of an adventure. Mario’s standard hammers are often made of wood, but on occasion they have been metallic.
-Outside of basic bludgeoning attacks, Mario has used his
hammers many times in the past to deflect projectiles attacks.
-Mario using a hammer in DK arcade https://youtu.be/Pp2aMs38ERY?t=26
-Example of Luigi using his hammer to deflect a rock in Mario and Luigi Paper Jam: https://youtu.be/LzflM7Q0q9c?t=554
Ultra Hammer
A more advanced hammer that has had a recurring presence in
the Mario series, particularly the RPGS. In most appearances it’s a standard
hammer that has been upgraded various times to gain additional power, though in
some cases it’s just a separate weapon. In Mario RPG it raised Mario’s attack
stat by 60, and increased the complexity of the hammer attacks he used during a
fight. In Mario and Luigi Superstar Saga, it can break large solid black stones.
Mario getting and using it in Mario RPG: https://youtu.be/6WczHdmwYFY?t=420 and https://youtu.be/LcqIPZCzy1c?t=54
It being forged by the Hammerhead Bros in Mario and
Luigi https://youtu.be/UBHvBpQLjTE?t=341
Super Hammer/Ultra-hammer (Paper Mario version)
Two sets of hammers that can be found in the first two Paper
Mario games. They both serve as upgrades to a more standard hammer Mario can
receive there, with the ultra-hammer doing as much 3x the amount of damage. The
upgrades also allow for Mario to perform a powerful hammer spinning attack.
-Mario finding the Ultra Hammer in PM https://youtu.be/SAPl4khSEws?t=820
-Mario getting and using it in the PMTTYD: https://youtu.be/veqT7tcR3IM?t=465
-Mario getting and using the Ultra Hammer in PMTTY https://youtu.be/SG1GTVQHiyM?t=151
Mario
and Luigi Hammer Variants
In the Mario and Luigi series outside Superstar Saga Mario
can also regularly find and equip various other hammers with altered stats and
special added abilities. Logically quantifying the stat increases from the RPG
series vs the other mainline and spin-off appearances would be difficult, but we can still list notable hammer variants based on special effects they give. Some
notable variants include……..
Iron ball Hammer DX:
Hammer that occasionally causes an iron ball to fall from the sky and drop on
an opponent when used.
Soft Hammer DX:
Hammer that has a possibility of lowering the defense of attacked enemies
Slap Hammer DX:
Hammer that has the potential to lower the offensive power of enemies when used
on them.
Blunt Hammer DX:
Hammer that deals 150% damage to enemies with spiked protrusions
Flame Hammer DX:
Hammer that can potentially cause the status effect “burn” in opponents (causes
opponent to take periodic damage for a short period of time, and prevents
attacking/defending).
Spin Hammer:
Hammer that occasionally make opponents gain the status effect “dizzy”
(disorients opponent and prevents them from attacking effectively).
Mario RPG exclusive weapons
Mega Glove
A pair of hand based weapons Mario can equip in Mario RPG.
It increases Mario's attack stat by 60 in game, as well as the length and
complexity of punching attacks.
Lazy Shell
A large Koopa Troopa shell that Mario can kick at an
opponent as an attack in Mario RPG. In said game it’s his most powerful weapon
and raises his attack stat by 90.
-Being found and used in SMRPG: https://youtu.be/IglT7N2in48?t=283
and https://youtu.be/v7GzRk6dWtk?t=594
-Mario can also use various other Koopa shells in some games
as a projectile he can kick at opponents, or ride on like a skateboard. He can
also hold onto them underwater and use them to propel himself forward like a
rotor.
Super Scope
An energy gun Mario used in the game Yoshi’s Safari. It was
also added into Smash Bros as an attack item. The gun shoots out energy
bullets and has a rapid fire ability. It also has a “power meter” that must
cool down or else the rate of fire for the scope will decrease (though Mario
can collect flower like power ups in game to improve this limit).
-Mario using it in Yoshi’s Safari: https://youtu.be/dh_5zflwKsQ?t=275
-Mario holding a similar weapon in the Motomo anime https://youtu.be/E1GKoG1-MJM?t=683
-Mario using the Super Scope to destroy a mech piloted by one
of the Koopalings in KC vol 22 http://i.imgur.com/eOudqlo.jpg
and http://i.imgur.com/r8YqJ8M.jpg
Plunger
Over the course of the Cartoon series Mario fairly regularly
used the common plumber’s tool, the plunger, as a combat weapon. Typically he
uses them as a short range blunt object weapons, however he can also use them
to deflect projectiles or to latch onto the side of walls to more easily climb
up them. He’s also on occasion tide ropes or used harpoon gun like devices in
combination with them to make grappling devices. He can also ride a
plunger like a pogo stick for extra jumping height and can also bend and throw
them in a fashion similar to a boomerang.
-Mario holding and throwing a plunger at an opponent in super
show Ep 3 https://youtu.be/7VIwMYyepP8?t=290
-Tying a rope to an end of a plunger and shooting it out of a
cannon in SS ep 5. The suction was strong enough to tow a boat https://youtu.be/i_NPxEwtR8k?t=641
-Using a plunger with a rope tide to it as a grappling hook
and to ride up the side of a cliff in SS ep 9 https://youtu.be/DqI3z4vlArc?t=657
-Using a plunger with rope tied to it to grapple a baby peach
from a distance in SS ep 17 https://youtu.be/VY4H6wIgBjs?t=770
-Throwing one as a projectile attack in SS ep 32 https://youtu.be/wRiVB3XN31w?t=443
-Shooting a plunger with rope out of a harpoon gun to suction
onto a monster SS in ep 26 https://youtu.be/eQOQN7U4f54?t=509
-Using a plunger as a pogo stick to gain increased jump
height in SS ep 50 https://youtu.be/LHvdrDDax-g?t=419
-Bending a plunger and throwing it like a boomerang in SS ep
50 https://youtu.be/LHvdrDDax-g?t=638
-Using a plunger to climb up the side of a wall in ep 51 https://youtu.be/6-KKLyWdGEg?t=636
-Using another plunger to latch onto the side of a well and
then jumping off it for extra height Adv3 ep 15 https://youtu.be/DLfdp-axw0A?t=219
-Using a plunger to deflect attacks in a Nintendo System
comic’s drainhead unimaail https://youtu.be/tG4EY391OLM?t=197
Plumbers Snake
A pluming device comprised of a long rope/wire with a device
at the end for unclogging drains.
Mario can use one as if it’s a whip. He can
also lasso/grab enemies or objects and swing from objects like Indiana Jones.
-Mario using one to grapple objects in SS ep 45 https://youtu.be/hDY2YQXwuIE?t=926
-Luigi holding the Snake as a whip in SS ep 33 https://youtu.be/v5E3gkNJ3RY?t=858
-Mario using a snake to grapple Santa in SS ep 29 https://youtu.be/poim9-zmjLo?t=767
Sonic
Caliburn
A sentient sacred sword used by Sonic to fight during the
events of Sonic and The Black Knight. It’s capable of flying and moving on its
own, and has various story related powers in the Black Knight.
-Sonic first getting Caliburn in the Black Knight https://www.youtube.com/watch?v=jqg6T6YFUrA
-Caliburn can dispel powers of immortality regulated by “Excalibur’s scabbard” in the Black Knight, when combined with several other
sacred swords. It’s possible it could also have the ability to dispel
immortality in general, though this isn’t clear https://youtu.be/qra_prvwKIQ?t=331and
https://youtu.be/qra_prvwKIQ?t=1099
Armor
Mario
Mario and Luigi Armor
Mario and Luigi is home to a plethora of clothing items and
accessories that can be equipped to characters as a form of armor.
UNFORTUNATELY trying to quantify the stat boosts given by most of these
articles would be near impossible due to the nature of the RPG mechanics in
Mario and Luigi. That being said many articles do still have secondary special effects
that make a few worth noting out, and we've picked out a handful we think are objectively better than the given choices in each game.
-It should be mentioned that in game Mario generally cannot wear two of a similar article at the same time. He also typically has a strict maximum limit of 5 equipment slots depending on player chosen level up upgrades in most Mario and Luigi games (which hammers actually take up one of in recent games), though we're going to forsake that second limit given we think it doesn’t make much logical sense.
Wear: Payback Wear - Sometimes deal damage equal to power of an opponent’s attack
Boots: Shroob Boots - May cut enemies power in half with jump attacks
Gloves:
Bottomless Gloves - Allows Mario to use some items in battle without removing
them from his inventory
Socks: Gumption Socks - Revives character from KO at ½ health once
Accessory: Lazy Scarf - Triples defense at ¼ HP
In the grand scheme of things these items have the most
useful and unique secondary effects out of all the options presented in the
Mario Luigi series. Giving Mario what amounts to an auto revival, what’s
probably the statistically highest increase in defense he can get from a single
item, an ability to drastic cut or match opponent attack power and the ability
to re-use at least some normal items with reckless abandon.
Mario RPG Armor
Hero’s Shirt
Mario’s armor has a much more linear progression in the game
super Mario RPG, with the armor the Hero shirt clearly having better stats than
any other potential options. Said hero’s shirt increases Mario’s defense stat
by 48 and magic defense by 24 in said game.
Safety Ring
Similar to the Mario and Luigi series, Super Mario RPG also
had various accessories available for Mario to use. It also has a fairly obvious
“best” accessory to use, which is most likely the Safety Ring. Said ring
reduces all elemental damage to 0, prevents all status ailments and prevents
instant death from one hit KO attacks.
Badges
Badges are a separate form of equipment outside the main
5 (technically 6) Mario can use in the Mario and Luigi games. In older
games like Superstar Saga Mario can equip one and gain its effects on his own,
however in latter games like BIS, Dream Team and Paper Jam badges only have
effects when both Mario and Luigi are wearing one each in battle at the same
time. Likewise in the latter cases the Bros need to charge up power to use them
by successfully attacking the enemy. Some common effects of badges are auto HP
recovery and increased stats. One badge in particular, called Ulti Free Badge,
also allows unlimited use of "Bros Items" from the PIT game.
Super Boots/Ultra Boots (Paper Mario version)
Two sets of boots that can be found in the Paper Mario
series. When equipped by Mario they increase the power of his jumping attacks
by 3x. The boots also allow him to use a few special jumping maneuvers.
For example, the Super Boots allow Mario to use the “spin
jump”, which is basically just another version of the ground pound found in
various other Mario games. The Ultra Boots also allow the use of “Tornado Jump”
in the original Paper Mario and a “Spring Jump” in PMTTYD. The Tornado Jump is
an upwards spinning jump that stomps back down with tremendous force. The Spring Jump is a jump where Mario scrunches his body downward and then springs
upwards to greater heights than normal.
-Getting the Super Boots in PMTTYD: https://youtu.be/Qm7CQj9Q7ug?t=323
-Mario getting the Ultra Boots and using a Tornado Jump in Paper Mario https://youtu.be/pCNV00sqMNM?t=856
-Mario getting the Ultra Boots and using a Spring Pump in PMTTYD: https://youtu.be/FC73SPxRyV4?t=1068
Badges (Paper Mario version)
Similar to Mario RPG and the Mario/Luigi series, Paper Mario
also has its own equipment system of sorts. This is called the Badge System. By
using “BP” points you can equip various badges to Mario to enhance his stats,
grant him new special attacks or abilities. Unlike the systems in place in
other Mario games, there is NO LIMIT to the amount of badges you can equip as
long as if you have enough BP to do so.
Jump Attack Badges
Shrink Stomp
A special attack stomp that allows Mario to shrink his opponents
in size temporarily, decreasing their attack power significantly.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=37
Sleep Stomp
A special attack that allows Mario to temporarily put
enemies to sleep with a stomping attack.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=53
Soft Jump
A special jumping attack that lowers an enemy’s defense
temporarily for a shortened period of time.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=46
Tornado Jump
A jumping attack that creates a twister where Mario lands
sucking up nearby opponents.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=68
D-Down Jump
A badge that allows Mario to expend energy to perform a
special jumping attack that ignores normal defense.
Hammer Attack Badges
Power/ Mega Smash
A Special attack that allows Mario to perform an extra
powerful hammer swing.
-Being used in PMTTYD: https://youtu.-be/s68brsIljVU?t=133
Hammer Throw
Allows Mario to throw his hammer as an attack, damaging
flying opponents or other enemies from a distance.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=153
Quake /Mega Quake Hammer
Allows Mario to perform a ground laden hammer strike that creates a shockwave that damages nearby enemies. Flying enemies or
enemies off the ground are not hit by this attack.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=163
Fire Drive
Allows Mario to perform a flaming hammer attack that flings fire
at nearby opponents, and can potentially “burn” them causing subsequent
periodic damage over a short period of time.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=180
Head Rattle
Allows the use of a special hammer attack that can cause the
status effect confusion in enemies, which can cause opponents to attack allies
or heal Mario.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=115
Ice Smash
Allows Mario to perform a special ice based hammer attack
that can potentially freeze opponents for
short periods of time.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=125
Piercing Blow
A special hammer attack that ignores normal enemy defense
stats.
-Being used in PMTTYD: https://youtu.be/s68brsIljVU?t=145
D-Down Pound
A badge that allows Mario to perform a special hammer attack
that ignores enemy defense.
Stat Altering Badges
Ice Power
A badge that increases Mario’s damage output against fire
based enemies, lessens fire based damage and allows him to touch fire based
enemies without taking damage.
Last Stand
A badge that Reduces the force of attacks Mario receives by
½ when his health gets low.
Power/Mega Rush
A badge that increases Mario attack strength significantly
when his health is at extremely low levels.
Passive Support Badges
Dizzy Attack
A badge that allows Mario to perform a spinning maneuver
towards an opponents that gives them the “dizzy” status effect if it hits,
preventing them from fighting back for a short period of time.
Close Call
Occasionally causes an opponent to miss with an attack when
Mario’s health is low.
Feeling Fine
A badge that protects Mario from most common status ailments
found in the paper Mario series.
Fire Shield
Reduces damage caused by fire and allows Mario to better
come into contact with enemies on fire for physical strikes.
Happy Flower and
Happy Heart
Two badges that let Mario regen health and FP points
periodically over the course of a battle.
HP Drain and FP Drain
A badge that slightly decreases Mario’s attack power, but
allows him to regain health or fp points whenever he lands an attack on an
opponent.
Lucky Day
A badge that occasionally causes enemies to miss Mario with
their attacks.
Peekaboo
Allows Mario to see the remaining health of an enemy.
Spiked Shield
Allows Mario to jump on spiked enemies at full force without
taking damage or being impaled by said spikes.
Zap Tap
Makes Mario electrified, and causes all opponents that touch
him to get zapped. Has limits as opponents resistant/immune to electricity or those simply tough enough are not effected by it.
Return Postage
Causes enemies that attack Mario to receive half the damage
they inflict on him during direct attacks. It should be noted it does have
limits, as iron cleft enemies in paper Mario can’t be injured by it.
Sonic
Sonic Chronicles Equipment
Sonic can equip various types of equipment in the game Sonic Chronicles. They typically correlate to one for the feet, one for the hands and
one for the neck. Some of Sonic’s best possible equipment includes.
The Immunity Idol, which prevents negative status effects. http://sonic.wikia.com/wiki/Immunity_Idol
The Kron Hammer, which increases damage done by a high
threshold.
http://sonic.wikia.com/wiki/Kron_Hammer
http://sonic.wikia.com/wiki/Kron_Hammer
Speed Sneakers, which lightly enhance speed and defense.
http://sonic.wikia.com/wiki/Speedy_Sneakers
http://sonic.wikia.com/wiki/Speedy_Sneakers
There’s also various other pieces of equipment, including
those that can revive the character from a deadly blow once. Allow the
character to infuse attacks with elements like wind, earth, fire and lightning.
As well as some that heal the user overtime.
-You can see a full list here http://sonic.wikia.com/wiki/Items_in_Sonic_Chronicles:_The_Dark_Brotherhood
In Archie this power has typically been technologically based, and there’s been very little evidence that Sonic himself can perfectly re-create the facets of an ENTIRE genesis wave on his own (nor has he ever actually applied such an ability to combat). That being said he has used Chaos Control once to undo the effects of a Genesis Wave and travel back in time a few seconds to save a friend in is 229 http://i.imgur.com/4502cP2.jpg
INTERESTINGLY (the rabbit hole goes even deeper folks) having the power of all the Chaos Emeralds does give characters reality warping abilities in Sonic the Comic. Albeit the version of Super Sonic in that comic never displayed those abilities.
A mushroom similar to the super mushroom, but has a
decidedly different effect. Eating it doubles Mario’s health. Mario can
maintain this enhanced health and heal to fill the extra cap, until he takes
damage that depletes the entire extra health bar granted by the shroom. After
that his health limit will return to normal.
-Creating fire laser beam in kc vol 20 http://i.imgur.com/vd4kDc1.jpg http://i.imgur.com/B1pRtU6.jpg
-Using the fire flower itself to make a beam of fire in the short story the secrete bridge https://youtu.be/Y9dkgj2iEJY?t=97
-Mario using the power of the fire flower item in the Peach Hime Anime movie https://youtu.be/y-2Y2CtHt_U?t=1784
-The paper Mario version of the fire flower creates a ground laden flower that spurts out balls of fire like a flamethrower https://youtu.be/H3b1zMJKO1M?t=202
One of two version of the “ice flower” power up that
transforms Mario into basically a living body of ice, which can instantly
freeze water and lava while walking over it (allowing him to create bridges to
traverse areas), freeze larger bodies of water like waterfalls, and prevent
damage from any fire based attacks. Mario also has a tendency to “skate around
in this form”. This version of ice Mario also has a strict time limit.
-Against Bowser https://youtu.be/S5oOm5z7vxE?t=991
-It's also arguable transmutation, though this is for debate
A cloud like power-up that makes Mario take on a form called
cloud Mario. The form enhances jump height and allows Mario to create cloud
platforms that he can used to cross horizontal or vertical distances. He can only
make 3 cloud platforms at a time, and needs to absorb another cloud flower to gain more.
Cloud Mario can also walk on more natural cloud like objects. If Mario comes
into contact with water or takes heavy damage in the form, it will be lost.
-Mario getting the vanish cap and using it to phase through some grating in KC vol 37 http://i.imgur.com/mM6oACg.jpg
-Mario gaining the metal cap and using it to tank an attack from Bowser in KC vol 36 http://i.imgur.com/WmWgTag.jpg and http://i.imgur.com/BrU5aQI.jpg
-The method for attaining this power-up and the forms associated with it varies across the series. In SMB3 you had to find an actual “tannoki suite” in game, which had all associated abilities we'v described. In Mario 3D land the Tanooki form was obtained with a “super leaf” power-up however said power-up did not give Mario the statue transformation abilities. 3D land also had a second power up called the statue leaf, which allowed Mario to take on the form but also allowed the normal statue transformation abilities.
-This form was in fact shown to be able to fly freely in the 3D Land ending https://youtu.be/H0S9SbRUx0U?t=2840
The hammer-suit power-up lets Mario transform into a form
called Hammer Mario. The form allows Mario to throw an infinite amount of
small hammers as a projectile attack, which are powerful enough to damage
enemies Mario normally cannot. It also gives him an armored helmet and shell he
can duck into to protect himself from attacks (mainly fire based ones). The
form gets lost if he gets caught off guard by a powerful hit.
Invincibility leaf/white Tanooki Mario and white raccoon Mario
-Additionally the invincibility leaf is a “pity power up” obtained under very specific conditions, so whether it should be used in normal combat is up for debate.
-The power block in the cartoon causing an explosion in SS Ep 20 :https://youtu.be/BeogQRlr2PM?t=385
-In game the characters cloned via double cherry cannot be controlled separately. However this is most likely a game mechanic, as Bowser was fairly capable of moving his clones independently when he used the power-up as a boss in 3D world. https://youtu.be/cPCiuvRzBlg?t=301
-Mario gaining the starman to defeat some enemies in Kc vol 7 http://i.imgur.com/65gBdfd.jpg andhttp://i.imgur.com/G072rUn.jpg
-Using starman powers to effortlessly block some bullet bills in KC vol 11 http://i.imgur.com/n5QaLxj.jpg
-Mario using the forms time stop ability Kun ch 2 http://i.imgur.com/cyrE488.jpg
-Sonic can also produce springs to jump on as an ability in Smash Bros. https://youtu.be/UALb-iwtEuM?t=14
-Being used in Sonic Fever: https://youtu.be/CV6SFBOhRv4?t=270
A power up that produces a banana peel that other characters can slip on in the competition mode of S3K.
Equipment
Mario
FLUDD
A “Flash Liquidizer Ultra-Dousing Device” that was invented
by the scientist professor E. Gadd and used by Mario during the events of Super Mario Sunshine. Like the name suggests it’s a water pack that can spray high pressure
water over long distances, typically at opponents as an attack or at dirty
surfaces to clean them. The FLUDD NEEDS to be refilled with water periodically,
typically requiring Mario to at least partially submerge himself in large
source of water for a few seconds to do so (though in Mario Sunshine you could
also find water packs in separate free containers to use). It has several
different nozzles and attachments that effect the spread of the water being
shot out of it.
-The FLUDD can be stolen off Mario’s back, as Bowser Jr did
so several times in sunshine https://youtu.be/ORwac_h1MRM?t=73
-The FLUDD can also be broken, as it did so temporally in Sunshine’s ending https://youtu.be/3amuWV3BXts?t=380
Squirt Nozzle
The standard nozzle for the FLUDD. Allows Mario to shoot
water out of his pack in a fashion similar to that of a water hose. It’s useful
for precisely aiming water at specific locations and enemies, and has a decent
amount of knock-back.
Being used in SMSS: https://youtu.be/8GWCAl76igM?t=60
Hover Nozzle
A nozzle that allows Mario to shoot water below himself to
hover in the air for short periods of time. Generally used more for exploration
than combat, though the water can hit objects directly below him.
Being used in SMSS: https://youtu.be/8GWCAl76igM?t=55
Rocket Nozzle
A nozzle that allows Mario to boost himself upwards in the
air like a rocket. It takes several seconds for him to charge up for an accent.
Generally used more for exploration than combat.
Being used in SMSS: https://youtu.be/LYb-hf8yylo?t=134
Turbo Nozzle
A nozzle attachment that acts as a booster back to propel
Mario forward with water. Along with aiding in increasing running speed, it can
also help him make longer jumps. He can also swim through water in a manner
resembling a speed boat when using it. It tends to be applied more towards
exploration than combat.
Being used in SMSS: https://youtu.be/q_jZpWbF2Q4?t=444
Smash Bros Nozzle Variants
Mario also uses the FLUDD for his down special in Smash Bros Brawl and Smash 4. It has to be charged for a few seconds, and the default
special is used mainly to push opponents away (while not actually dealing
damage), gimping movement or air recovery. It also has two variants called
scalding FLUDD and high pressure FLUDD. Scaling FLUDD shoots heated near
boiling water at opponents as an attack. High pressure FLUDD shoots water with
a stronger pressure, knocking opponents back further.
-Normal version: https://youtu.be/zbgCeNwZevg?t=30
-Scalding FLUDD: https://youtu.be/zbgCeNwZevg?t=108
-Hi pressure FLUDD: https://youtu.be/zbgCeNwZevg?t=235
Mario RPG Items
Like in most RPG games, Super Mario RPG and the Mario and Luigi
series do have separate items that have various offensive, supportive and
defensive effects. You can see some of them below.
Support
Energizer: Raises attack power by 100% https://youtu.be/X7qe2Kqj-l8?t=53
Bracer: Raises defense by 100% https://youtu.be/X7qe2Kqj-l8?t=47
Yoshi Ade: Raises pow and defense by 100% https://youtu.be/X7qe2Kqj-l8?t=59
Red Essence: Grants temporary invincibility https://youtu.be/X7qe2Kqj-l8?t=65
Earlier Times: Starts a fight back over from the beginning (can
only be used once)
Disable
Sleepy Bomb: Put opponents to sleep https://youtu.be/X7qe2Kqj-l8?t=92
Attack
Bad Mushroom: Deals damage to opponent and potentially
poisons them https://youtu.be/X7qe2Kqj-l8?t=97
Freight Bomb: Deals damage and potentially inflicts a
“fright” status effect on opponents https://youtu.be/X7qe2Kqj-l8?t=194
Fire/Ice Bomb: Two bombs that deal fire or ice damage https://youtu.be/X7qe2Kqj-l8?t=102
and https://youtu.be/X7qe2Kqj-l8?t=106
Rock Candy: Creates large shining stars that deal high
damage to opponents https://youtu.be/X7qe2Kqj-l8?t=171
Star Egg: Summons a few star shaped enemies that deal damage
to an opponent https://youtu.be/X7qe2Kqj-l8?t=228
Instant Defeat
Pure Water: Some sort of holy like water that instantly
defeats normal ghost enemies https://youtu.be/X7qe2Kqj-l8?t=86
Sheep Attack: Summons a torrent of sheep that transforms
enemies into sheep. Doesn’t work on the bosses or some larger enemies in Mario
RPG. https://youtu.be/X7qe2Kqj-l8?t=178
Misc
It should be noted the Mario and Luigi series also has a few
items of note, which overlap with the ones from Mario RPG to an extent.
Specifically it has items called Green, Red and Blue peppers, which temporarily
increase power, defense and speed respectively. They also have a similar
item to the earlier times clock called the "Retry Clock"(which also
has limited uses).
Paper Mario Items
Repel Jell
A gel that can be used to temporarily make Mario intangible
to attacks.
-Being used in PM: https://youtu.be/JnJeN3MfGPs?t=321
Shooting Star
An item that creates a bunch of energy stars that can rain
down on opponents dealing damage.
Snowman Doll
An item that creates a giant snowman that jumps around
damaging enemies. Effective against fire based opponents.
-Being used in PMTTYD: https://youtu.be/9UZ9jjCL4xw?t=165
Stone Cap
A cap that transforms Mario into a stone statue invulnerable to damage.
-Being used in PMTTYD: https://youtu.be/YRMA7lD6iv0?t=78
Stop Watch
An item that immobilizes and freezes nearby enemies for a
short period of time.
-Being used by enemy in PMTTYD: https://youtu.be/6AS2MsYn3Fg?t=1082
Thunder Bolt
An item that summons a bolt of lightning to strike a single
opponent.
-Being used in PM: https://youtu.be/3avnYnsM6ZY?t=245
Thunder Rage
A more powerful version of the thunderbolt that summons
lightning strikes over a wider area, hitting multiple opponents.
-Being used in PMTTYD: https://youtu.be/0uMa86bUxKc?t=604
-Being used in SPM: https://youtu.be/n-ISG-rbGnY?t=9
Zess Dynamite
A cake with dynamite sticks baked in that can be thrown at
enemies to cause an explosive in the shape of the character Zess T.
-Being used in PMTTYD: https://youtu.be/VEujrErIxyE?t=332
Courage Shell
A defensive item that can be used in various paper Mario
games to reduce damage taken. The amount varies, but in the best case in super
paper Mario it reduced damage to ½ normal.
-Being used in PMTYYD: https://youtu.be/Q3L4IzLc4nQ?t=500
Earth Quake
Item that creates an earthquake that damages nearby ground
laden enemies.
Ice Storm
An item that creates a blizzard that damages enemies and
potentially freezes them solid.
Mario Party Items
Bowlo Candy
Transforms Mario into a large rubber ball that can roll over
opponents as an attack.
Plunder Chest/Barter Box
A Mario party item that randomly steals an item from an
opponent and gives it to Mario.
Sonic
Sneakers
Power Sneakers
The standard shoes Sonic wears in every game and most of his spin offs. Their origins aren’t highly explained, but in several continuities
they were either invented by Eggman (ironically) or Sonic’s Uncle Chuck using Power Rings. A character named Alberto also invented and gave Sonic a pair of
customizable Power Sneakers in Sonic 06. Whatever the case they are highly
resistant to friction and never wear out, making them imperative for Sonic to
use his speed to the fullest.
Hover Shoes
Shoes that allow Sonic to hover in midair. Useful for when
Sonic needs to fight near water as they keep him from sinking. Chris Thorndike
invented them, and normally gave Sonic access to these shoes as needed in Sonic X season 3.
-Chris shooting the shoes onto Sonic’s feet in X ep 55 https://youtu.be/nc6ueTdYihE?t=1010
-Chris giving Sonic a pair so he can hover through a tunnel
of rings in X ep 60 https://youtu.be/pWqYalBz16c?t=1000
Hi Speed Shoes
A pair of specialized shoes invented by Chris Thorndike that
enhance grinding ability. Generally given to Sonic by Chris mid battle in X
depending on the situation. Sonic also wore a pair during the events of Sonic Adventure 2.
-Chris giving Sonic a pair in X ep 58 https://youtu.be/_NmWqaOEHXo?t=1057
Nitro Blasters
A specialized pair of shoes that generates an energy sphere
that can be kicked at opponents as an attack. The energy ball can bounce
between multiple targets. Invented by Chris Thorndike and normally given to
Sonic by him mid battle in Sonic X.
-Chris giving Sonic a pair to fight a group of Metarex ships
in X ep 70 https://youtu.be/WhboudFCnWI?t=435
Power Shoes
A pair of power sneakers that have saw blades in the bottom.
They allow Sonic to cut through the things he runs over. Invented by Chris
Thorndike and given to Sonic when needed in Sonic X.
-Sonic using them to cut some vines in X ep 66 https://youtu.be/9HVoeVBA2tQ?t=325
Magnetic and
Antigravity Boots
Sonic’s Power Sneakers where modified in the Sonic SatAM cartoon
to have additional functions. Particularly anti-gravity jets that slow the
descent of long falls and magnetic soles that can stick onto metal surfaces.
-Sonic using the shoes magnetic soles to cling to the
underside of a robot in SatAM season 2 ep 12 https://youtu.be/k62uPn-IT_M?t=57
-An example of Sonic using his shoes anti-gravity feature to
slow down a descent in SatAM season 2 ep 18 https://youtu.be/C3d7m5ODvIk?t=717
Mystical Objects
Power Rings
Ring like objects that hold great power. They have multiple
uses, particularly being used to maintain many of Sonic’s transformations or to
fuel several of his special attacks. In various outside media like SatAM, Sonic
X and Archie Sonic, he can also harness their power to temporarily enhance his
physical abilities and speed. They also have some healing properties, being
used to undo brainwashing on occasion in SatAM or being able to prevent death
from most attacks from a gameplay perspective.
-Ring are often implied to be connected to or created by
chaos energy in some cannons.
-An example of Sonic using one to run faster in SatAM ep 1 https://youtu.be/V7RxTGYEJlc?t=964
-Another example in SatAM ep 7 https://youtu.be/oaW8cHJtd8I?t=1139
-Sonic using a ring to enter an enhanced Spin Dash state in
X ep 1 https://youtu.be/9CGih4gMRlk?t=178
-A tunnel of rings being provided for Sonic to help boost
him upwards in X ep 60 https://youtu.be/pWqYalBz16c?t=1001
-Could also be used to protect against the transmutation of Eggman's Robotisizer in Sonic SatAM 26 https://www.youtube.com/watch?v=XtmmSqC4zEM&feature=youtu.be&t=813
Chaos Emeralds
A set of mystical objects that are said to grant near
infinite power through the use of “chaos energy”. They can often be found
hidden inside alternate pocket dimensions known as special zones, and are said to
turn the thoughts of the user into power. Depending on the types of thoughts
and motivations of their user, they will generate either positive or negative
energy. Sonic typically uses the positive energy of the chaos emeralds as a
means of transforming into a more powerful state called a “super form”. They
scatter like dragon balls if all 7 are collected and used at the same time.
-Tikal talking about how the emeralds turn thoughts into
power in Sonic Adventure https://youtu.be/-35agD2dLDQ?t=1023
-The emeralds also apparently have some degree of sapience,
allowing them to converse or guide characters to their position if they truly
need them. This is probably why Sonic could call them back when they had
already been used in games like Sonic Advanced 3 https://youtu.be/28jdAJZUVPA?t=16
Super Emeralds
Enhanced versions of the Chaos Emeralds. They have
additional power due to drawing power from the Master Emerald, another
sacred gem that was created by the gods for the purpose of being able to
regulate the chaos emeralds powers. They can only be unlocked in a linked Sonic
3 and Knuckles game.
-Sonic having got all Super Emeralds in S3K https://youtu.be/m4nKTceiL_o?t=744
-For the record the Master Emerald also has some form of
sapience and has appeared to the characters when needed (Sonic in Battle for
example).
Time Stones
A set of mystical stones found on little planet in Sonic CD. They have control over time and space, and can be used to freely travel through time in some continuities.
-Sonic and Sally Acorn using the time stones in SatAM https://youtu.be/V-GCKlWzTVs?t=637
-Silver the Hedgehog using “Cronos Control” to travel in time with a Time Stone in Archie http://i.imgur.com/6L8kT0V.png
-Sonic using one to time travel in STC is 28 http://i.imgur.com/Z8J70uf.jpg
Enerbeam
A device used in the Sonic Boom games and cartoon. It’s
basically an energy tethering device. In Rise of Lyric the devices where
originally a set of energy shackles Tails modified for personal use, though by
the end of said game he replicated their technology in wrist mounted
communication bracelets.Those bracelets are what appear most often in the other
Sonic Boom media.
-They can be used to lasso and throw enemies: https://youtu.be/4PlkeATWQ88?t=1534
-The cartoon shows they can latch onto objects as a tether, like
ep 44. You can also do this to specific objects in the games: https://youtu.be/aTUGQLH9z1E?t=51
-Sonic using it to wrap up an opponent in Boom s2 ep 1 https://youtu.be/TthLQImy2Pc?t=582
-They can be used to disarm opponents of shields. Logically we would think being able to do the same with handheld weapons is reasonable .
-You can see Tails modifying the original shackles in Boom here:
https://youtu.be/4PlkeATWQ88?t=1503
Extreme Gear
Flying hover boards, skates, scooters and other objects used
by Sonic and co as a means for transportation, typically in the Sonic Riders
series. Sonic can use multiple types of gear but his exclusive set is the blue
star, a hover board type gear.
They typically use air as a fuel source, and are
capable of gliding maneuvers called the air ride and wind tunnel/surfing
abilities called the air slide. Users can also use fuel from the machine to
create tornadoes behind them. They can also create short bursts of speed at the
expense of air, with a maneuver called the “Kick Dash”.
-Example of the Air Ride https://youtu.be/j3bD5ekhWFw?t=112
-Example of air slide https://youtu.be/j3bD5ekhWFw?t=21
-Kick dash https://youtu.be/j3bD5ekhWFw?t=36
-Creating a tornado https://youtu.be/j3bD5ekhWFw?t=55
-Sonic used a board similar to extreme gear in X ep 57 https://youtu.be/yJEBQr8QMZY?t=685
- They can in fact fully fly as shown in zero gravity https://youtu.be/szD5ZlIqFmQ?t=1847
-Sonic riding one in Archie comics is 285 http://i.imgur.com/q0YhoBF.jpg
Ark of the Cosmos/Gravity Band
Ring shaped stones that allow the user to manipulate
gravity. They were used in the second Sonic Riders game in conjunction with
extreme gear to enhance movement ability. Particularly to warp gravity and
propel users forward with a move called gravity dive. As well as allowing them
to make sharp sudden gravity assisted turns or to redirect gravity to other
surfaces to run on them (think Mario kart 8).
-Sonic using an Ark’s power to stop gravity in mid air https://youtu.be/8f1HLqZSFn0?t=130
-Sonic using the gravity dive ability https://youtu.be/AiGaN7TCC_I?t=373
-Sonic using gravity to change direction during a sharp
turn https://youtu.be/-i0b7d8rKB4?t=59
-While the Ark’s of the Cosmos were lost at the end of zero
gravity, items called Gravity Bands also existed within said game, and provided
the exact same effects.
Special Abilities
Mario
Jumping Variants
Jump
The trademark jumping ability used by Mario in virtually all
of his games. It’s been noted that Mario’s jumping ability is far greater than
anyone in the mushroom kingdom.
Power Squat jump
An enhanced charged jump only available in super Mario Bros
2. Mario needs to stand still and duck down during the charge before the jump,
making him somewhat vulnerable.
-Being used in SMB2: https://youtu.be/Bp3sPw52_YY?t=2217
Double Jump
Surprisingly not a typical “double jump”. Mario’s double
jump is a second higher jump he can initiate after landing from a normal one.
-Being used in SM64: https://youtu.be/C9J9HxwUnuA?t=14
-Being used in SMG: https://youtu.be/KjUdlHxkLsA?t=227
-It should be noted Mario can perform a more traditional
double jump in smash bros.
Triple Jump
A third jump that Mario can perform after landing from a
double jump that boosts him even higher. Mario typically needs to start from a
run to pull off this maneuver and normally ends the final jump in a flip. In Super Mario 64 Mario can get an upgraded triple jump after collecting all the games
power stars that makes him near invulnerable during the 3 jump to fall damage
and enemy attacks.
-Being used in NSMBU: https://youtu.be/k-Lf18Do55w?t=6
-The Enhanced triple jump in SM64: https://youtu.be/oqOalTQmPLI?t=214
-Being used in SMG: https://youtu.be/LXIj62DhNrg
Long Jump
A long jump maneuver that covers a large horizontal
distance. Initiated from a run and crouch and used to cross large gaps.
-Being used in SM3DW: https://youtu.be/JszG76C1n8I?t=8
-Luigi doing it in SMG2: https://youtu.be/F9TegcJ0VQM?t=17
Somersault
Basically a side flip Mario can do by moving in one
direction before quickly turning around and jumping in the other direction. It
goes up higher than a normal jump.
-Being used in SM3DL: https://youtu.be/3fqSviEn0lI?t=3
-Being used in SMG: https://youtu.be/5afAxKDOQVc?t=64
Back Fip
A back flip that reaches higher than a normal jump. Mario
has a version of this in the GB version of Donkey Kong as well called the
“back-flip somersault”. Variations of it have also appeared in games like Super Mario
64.
Spin Jump
A spinning jump that sends Mario up further than a normal
jump. During a spin jump Mario can land on enemies that would normally hurt him
(for example spiked enemies) without damage or break small blocks beneath him.
It can also be used to slightly extend his air time in the New Super Mario Bros
series.
-Being used in a SMW level in Mario Maker: https://youtu.be/R5cuVaY0s3o?t=8
-Being used in SMSS: https://youtu.be/veOf_IY8pNc?t=16
-In some games like you can also use this move to clear away
gas like substances or to slowly descend from falls after being caught in
twisters or gusts of wind.
Wall Jump
Exactly what it says on the tin. A wall jumping ability.
Anybody who’s played a few platformers before should know what this is.
Being used in SMM: https://youtu.be/d6qG3A5fvOE?t=3
Stomp
Mario’s basic attack that follows after most of his jump
variants. Basically he uses his downward momentum and weight to crush
opponents underneath him.
-Being used in SMW: https://youtu.be/AqturoCh5lM?t=84
Ground Pound
A butt smashing ability Mario can initiate from a jump. It
hits with a stronger force than a normal stomp. An enhanced version can be used
if initiated from a high location, allowing Mario to crush larger stone
objects.
-Being used in NSMBU: https://youtu.be/0l76XAutpSA?t=73
-Being used in SM64: https://youtu.be/ZFmLyNxDOpo?t=35
-Enhanced version in SMSS: https://youtu.be/-cYVx3akbHc?t=539
Handstand
A handstanding maneuver. Mario can use his feet to deflect
objects falling from above in this position.
-Being used in DKGB: https://youtu.be/D8G0mVmvxdo?t=1036
-Being used in MVDK: https://youtu.be/M_tBA8OAnEE?t=89
Mario RPG Super Abilities
Fire Orb/Super Flame/Ultra Flame
A special attack from Mario RPG where Mario will rapidly
shoot dozens of large fireballs at an opponent as an attack. Fire Orb, Super Flame and Ultra Flame are each progressively stronger versions of the same
basic attack.
-Fire Orb: https://youtu.be/LAFY1i1j5v4?t=10
-Super Flame: https://youtu.be/LAFY1i1j5v4?t=20
-Ultra Flame: https://youtu.be/LAFY1i1j5v4?t=38
Jump/Super Jump/Ultra Jump
More powerful variations of jumping attacks used by Mario in
Mario RPG. The highest version, Ultra Jump allows Mario to jump up and down on
multiple opponents repeatedly as long as he maintains his timing.
-Super Jump: https://youtu.be/O0Q3OmBnbmU?t=22
-Ultra Jump: https://youtu.be/O0Q3OmBnbmU?t=41
Firebrand
Another fire based ability taught to Mario by the “fire god”
in the game Mario and Luigi Superstar Saga. It allows Mario to create a ball of
fire in his hand that he can use as an attack. He normally uses the move from a
standing position at close range, though some bros moves in Superstar Saga show
he can throw the fire produced by the Firebrand as a projectile if he wants to.
-Mario using it in MLSS: https://youtu.be/FsgHksroyI8?t=34
-Mario using Firebrand to throw fire: https://youtu.be/FsgHksroyI8?t=144
Smash Bros Abilities
Super Jump Punch
A rapidly ascending jumping punch used by Mario in the Smash Bros series. It’s based off the jumping motion Mario uses to smash blocks in
the main series. It has two alternate variations called Super Jump and Explosive Punch. Super jump moves up higher, but lacks power. Explosive Punch
doesn’t move as far up, but has an explosive charge go off at the end of the
attack for extra damage.
-Normal version: https://youtu.be/zbgCeNwZevg?t=54
-Super Jump: https://youtu.be/zbgCeNwZevg?t=134
-Explosive Punch: https://youtu.be/zbgCeNwZevg?t=275
Fireball
An ability in Smash Bros that allows Mario to create a
fireball that bounces along the ground and towards an opponents as an attack.
It has two variations called fast fireball and fire orb. Fast Fireball is a
smaller fireball that travels a few feat horizontally like a bullet. Fire Orb
is a larger variation of fireball, which travels slower and hits multiple
times.
-Normal version: https://youtu.be/zbgCeNwZevg
-Fast fireball: https://youtu.be/zbgCeNwZevg?t=70
-Fire orb: https://youtu.be/zbgCeNwZevg?t=158
Mario Finale
An ultra-powerful blast of comprised of two encircling fire
dragons. It acts as Mario’s finale smash in the Smash Bros series. It’s easy
for opponents to get entrapped in the blaze and flung dozens of feet away.
-Smash Brawl: https://youtu.be/gHtkm6ePGcw?t=17
Sports Games Special Moves
Offensive Power Shot
A special move Mario can use in Mario Power Tennis. It
conjures a giant hammer in his hands he can swing at a tennis ball (or other
object obviously) with enough force to set it on fire.
-Being used in MPT: https://youtu.be/rGOiKmISmrc
Defensive Power Shot
A special move where Mario will rapidly spin around and hit
a tennis ball with a ratchet. Can most likely be used on other projectiles to
redirect them.
-Being used in MPT: https://youtu.be/rGOiKmISmrc?t=5
Fireball (Sluggers
version)
Mario’s special ability in the Mario Slugger’s baseball
games. In it he uses pyrokentic abilities to set either a baseball on fire
during a pitch or a bat on fire during a swing, enhancing the power behind both
significantly.
-Being used in SMS: https://youtu.be/9dO6CIFRmvE?t=11
-Being used in the Superstar Baseball op: https://youtu.be/e720KW9IA0Y?t=119
Special Shot
(Mario Sports Mix)
The special ability from Mario Sports Mix. Involves Mario
conjuring flame and engulfing either his sports equipment or a game ball in an
explosive aura of flame.
Fire Shot
Mario’s special move in Hoops 3 on 3. It allows him to set
the game basketball on fire, and enhanced the power behind a dunk or throw.
-Being used in MH3O3: https://www.youtube.com/watch?v=_AIF0msWMYs
Super Strikes/Fire Strike
A fire infused kick Mario uses as a special move in the game
Mario Strikers.
-Being used in SM Strikers: https://youtu.be/Nh0pimn0Hms?t=22
-It in the Strikers op: https://youtu.be/BrE9qfKOpQQ?t=88
Mega Strike/Fiery Metal Mario
A powerful kick in Strikers Charged, where Mario will
transform into a fiery version of Metal Mario and kick an object.
-Strikers Charged op https://youtu.be/XBinxNwAN5s?t=89
Plumbing Abilities
As a plumber Mario is unsurprisingly talented in plumbing.
In addition to doing ordinary work like unclogging drains or fixing water flow,
he can use plumbing pipes to rig water traps, and construct various objects out
of plumbing equipment.
-Fixing a pipe in 3D World https://youtu.be/RNhPrV6fFlk?t=12
-Using his plumbing skills to put out a large fire in SS ep 23 https://youtu.be/K4yrsHRG-fA?t=885
-Making instruments out of plumbing parts https://youtu.be/BEogQRlr2PM?t=690
-Setting up a water trap with plumbing in Ad3 ep 8 https://youtu.be/cKsdqVchFSU?list=PL_LA4m8CuQky8OUBtaRVJTKLXdd_CaEsv&t=1172
Misc Abilities
Mario has a few misc skills and abilities, most notably an
ability to dig at super human speeds. He can also use normal capes to glide in
one ep of the super show.
-Has super human digging ability in buried treasure Mario Party1 mini game https://youtu.be/x6mD3edRhAI?t=1
-Mario and Luigi digging at super human speeds using only
spoons in SS ep 19 https://youtu.be/yL7W6xl10hY?t=455
-Digging at super human speeds again with shovels in SS ep 38
https://youtu.be/FNlTc5KrsHU?t=418
-Using a normal cape from a costume to glide in SS ep 33 https://youtu.be/v5E3gkNJ3RY?t=946
-Can summon some minor enemies in DK Jr including vine
climbing crocodile like monsters called snapjaws and egg projectile
dropping flying birds called nitpickers
Toonforce
Mario does have a light (I repeat light) toonforce. In
particular his body seems to be malleable, almost as if it was made out of
putty. While it still hurts him, he can also be flattened and spring back up to
normal size for example. He can also sometimes spawn objects out of nowhere in
some media and displays some light 4th wall awareness in a few
commercials.
-Spontaneously creating guns and a cowboy outfit in the peach Hime anime movie https://youtu.be/y-2Y2CtHt_U?t=688
-Being smashed into a ball in Mario Pinball Land https://youtu.be/TEShEpLZTcw?t=8
-Being crushed by a Thwomp and springing back up form being
flattened in Super Mario 64 http://i.imgur.com/Zdx6fgd.gif
-Showing some 4th wall awareness in this Super Mario 64 ad https://www.youtube.com/watch?v=5cFKpQ7NbaA
-Many Bros Maneuvers in the Mario and Luigi games involve
Mario contorting his body in inhuman ways. For example curling into a ball or
being flattened like a pancakes in PIT https://youtu.be/ljMq5WH618k?t=245
-Spawning glass and glue out of nowhere in Kun ch 3 http://i.imgur.com/xSG4HWe.jpg
-Luigi being flattened in KC vol 6 http://i.imgur.com/AdiSe5A.jpg
-Mario being flattened by a train in the German Club Nintendo
comic foreground nonsense https://www.flickr.com/photos/miloscat/11976665783/in/album-72157639824305713/
Sonic
Rolling and Spinning Attack Variants
Spin Attack and Dash
Sonic’s iconic attacking maneuver. The spin attack is a
jumping attack where he will spin rapidly in the air while extending his quills
to cut through objects and opponents. He’ll often perform the ability while
bouncing around an environment. He can also perform a spin attack while rolling
on the ground and can even charge up speed for such an attack with an ability
called the spin dash or spin charge in most games. He can also initiate a burst
of speed into a spin attack when hitting the ground with a new ability called Drop Dash in Sonic Mania.
-The Spin Dash modded into Sonic 1 https://youtu.be/uv_zFudaQiY?t=47
-The Spin Dash on the left in SLW https://youtu.be/6sSpOwmfMhg
-An example of how Drop Dash works hacked into Sonic 1 https://youtu.be/zIvSPB5cYGA?t=66
-Sonic using a ring enhanced Spin Attack in X ep 8 https://youtu.be/9KYeihPwS7Q?t=1171
-Another ring enhanced Spin Attack in X ep 16 https://youtu.be/B_uTFBTNI7o?t=1145
- Spin Attack in X ep 27 https://youtu.be/Ko0sXOkQrq8?t=927
- Using a spin Attack in Archie is 191 http://i.imgur.com/4cHQvVr.jpg
-Sonic’s custom Spin Dash variants in Smash Bros 4 (note one
variation can bury opponents in the ground) https://youtu.be/bc08RFzc75k?t=15
-Sonic’s custom Spin Charge variants in Smash Bros 4 (note one
variation can pull opponents to his position) https://youtu.be/bc08RFzc75k?t=45
Homing Attack
The common midair homing attack. Basically a spin attack
that homes in on an enemy from a distance. There’s also a variant that just
boosts Sonic through the air in a general direction called the jump dash and
one that moves towards an opponent without attacking called the homing dash.
-Being used in SG: https://youtu.be/aPtTwwMzHhk?t=64
-Homing Dash in the Black Knight https://youtu.be/9iADrxV6wbM?t=828
-Jump Dash in SA https://youtu.be/7zdvPaPXhNk?t=76
-Sonic custom Homing Attack variants in Smash Bros 4 https://youtu.be/bc08RFzc75k?t=1
Focused Homing Attack
A powered up version of the Homing Attack. In game a reticule
goes through 3 different phases to represent 3 levels of power. It also allows
Sonic to lock onto multiple targets (up to 6) at once.
Somersault
A short range rolling attack that can be used to attack
enemies and get under tight spaces.
-Being used in SA2: https://youtu.be/7wI8HOfMciY?t=179
Fire Somersault
A somersault attack embroidered with a fiery aura. Allowed
Sonic to destroy steel crates in Sonic Adventure 2.
-Being used in SA2: https://youtu.be/yXMRkPfHV9k?t=104
-One of Sonic’s custom moves in Smash Bros 4 is inspired by this
attack https://youtu.be/bc08RFzc75k?t=23
Skid Attack
A somersaulting skid attack used by Sonic in the Advance games. Sonic has a powered up version he can use at top speed called the Super Skid and a stronger version of the attack he can use when paired with Knuckles
in Advanced 3 called the Fire Slide.
-Sonic using the Fire Slide in Advanced 3: https://youtu.be/QYEZ_ye6IQU?t=76
Insta Shield
An air shield Sonic can create by rapidly spinning to block
attacks for a second or so. It’s explained to be caused by him rapidly
vibrating the molecules in the air around him in Sonic the Comic.
-In S3K: https://youtu.be/dN8EcwtF53k?t=74
-In STC is 33 http://i.imgur.com/8D9tlmx.jpg
-In STC is 36 http://i.imgur.com/LiIYe9Q.jpg
Movement Abilities
Double Jump
A double jumping maneuver.
-Being used in Sonic Blast: https://youtu.be/-UdF0QOYOKQ?t=65
-In Sonic R: https://youtu.be/ACw-pfEDAhE?t=163
Wall Jump
Self-explanatory. A wall jumping maneuver you would normally
see in many platforming games.
Triangle Jump
Basically a wall jump, but horizontally instead of
vertically.
-Being used in SH: https://youtu.be/kFzp7lv0_wU?t=120
Bound Jump
A downward spinning attack that makes Sonic bounce into the
air. Can be used repeatedly to reach higher places.
-Sonic using it in SA2: https://youtu.be/ahIRgWkwsIs?t=483
-In S06: https://youtu.be/1tnNV9KMDIo?t=1
-In SLW: https://youtu.be/vSGBQl2pHkY?t=55
Charge Jump
A crouching charge jump that’s higher than a normal jump.
-In Sonic and the Secret Rings: https://youtu.be/CYgpTmAlcFc?t=727
Trick Action
Basically those flashy show off moves Sonic uses in some
games during a jump. In games like the Advance series they can be used to
change mid-air momentum. For example moving horizontally with the spinning move
called Humming Top.
-Sonic using Trick Actions in SG https://youtu.be/0pI5sL0FgYE?t=100
Parkour
Various wall run based moves. They allow Sonic to run up
walls, shuffle to the side when on a wall, among other things.
-Being used in SLW: https://www.youtube.com/watch?v=LkLYjrd0K3k
-An example from the fan community https://www.youtube.com/watch?v=prJdHUs6Qn8
Drift
Pretty much what it says on the tin. It’s a drifting
maneuver Sonic can use while running in order to make it around a tight corner.
Sonic either stays standing or rolls into his Spin Dash Attack when using it.
-Sonic using it in SU: https://youtu.be/e2d8-d7wWEk?t=5
Slide
A running slide maneuver used to get under obstacles without
losing momentum.
-Being used in SU: https://youtu.be/sY3BOgQJ8wE?t=25
Quick Step
A side stepping maneuver Sonic can use to avoid attacks and
move around obstacles.
-Being used in SU: https://youtu.be/zF8E5FxuGcU?t=118
Skydiving
A skydiving maneuver Sonic can use to control his speed when
falling through the air.
-Being used in SU: https://youtu.be/KCrPUHTcrHY?t=80
-In SLW: https://youtu.be/m-J-MWwffVs?t=584
Grinding/Grind Step
The ability to grind on rail like objects and a rail switching
maneuver respectively.
-Sonic grinding and using a grind step in SG https://youtu.be/BlM8vmRCUt4?t=56
Stomp
A downward stomping attack.
-Being used in SU: https://youtu.be/klQ2K1iZkgM?t=101
Light Speed Dash
An ability that allows Sonic to travel along a trail of
rings at light speed.
-Using it in SA2: https://youtu.be/2eepEmBvfag?t=42
-In S06: https://youtu.be/eUD4LuhlOnE?t=7
Speed Techniques
Super Peel Out
Sort of like a standing version of a Spin Dash. Sonic runs
in place to build up speed before zipping off.
-A hacked version in Sonic 1: https://youtu.be/XDHiRyKAz3Q?t=41
Sonic Boost
A new staple move for the Sonic franchise that allows Sonic
to envelop himself in some sort of aura and propel himself at higher speeds
than normal. While moving he acts as a sort of battering ram to enemies in front of
him. The move can also be used in the air.
-Sonic using it in Sonic Rush: https://youtu.be/rDHfPSeGph0?t=177
-In SG: https://youtu.be/Bpzx24qV2_w?t=9
-Sonic has what can be described as an upwards moving boost
called fever in Sonic Jump Fever https://youtu.be/emBapWXKwog?t=36
Boost Mode
A state of enhanced speed in the Advance series. It leaves
afterimages behind the character, but has
no explosive aura. The Sonic Boom
franchise has an ability similar to this called Sprint.
-Being used in Advance 2:https://youtu.be/r8jceseLPH8?t=72
-Sprinting in Sonic Boom https://youtu.be/LsdFCkHOYZs?t=1768
Melee Attacks
Axe Kick
A spin dash attack combined with a powerful axe kick. Only
used in Sonic Chronicles.
-Sonic using it in Chronicles: https://youtu.be/9EZjiKmtEtI?t=1
Flying Kick
A flying kick attack that knock the opponent backwards. Can
be used to topple enemies or knock them into each other.
-Sonic using it in SLW: https://youtu.be/l0HXfs2WlZE?t=61
Foot Sweep
A sweeping leg attack.
-Sonic using it in S06: https://www.youtube.com/watch?v=0gZ9qAnIJfE
Kick Boost
A charged kicked used to move large objects.
-Sonic using it in SC: https://youtu.be/jhqPY6cmReE?t=109
Somersault Kick
A midair somersault maneuver followed with a kick, which
creates a projectile energy wave that can damage or stun opponents.
-Being used in SLW3DS: https://youtu.be/mUQjdzLTqUo?t=256
Guard
A blocking ability that creates a shield to stop attacks.
-Being used in Sonic the Fighters: https://youtu.be/h5WMPOZzaq8?t=947
Advanced Attack Techniques
Light Speed Attack
A variation of the Light Speed Dash, that is combined
with the Spin Attack to rapidly hit all nearby enemies. It normally has to be
charged for a few seconds before use.
-Being used in SA: https://youtu.be/jUtoMnc8wFQ?t=179
-In SA2 with Shadow: https://www.youtube.com/watch?v=OX5U9KY6ZMY
-Sonic using it in SH: https://www.youtube.com/watch?v=GjvVa5HQrFI
Blue Tornado
A tornado Sonic can create by rapidly spinning around an
enemy. It can be used to disorient opponents, disarm them or provide momentum
for scaling poles or lifting sky gliders.
-Being used in SH: https://youtu.be/wG5ss2gIbCg?t=152
Magic Hand
An ability that can destroy, shrink, and entrap enemies in
small spheres that Sonic can throw as a projectile. Must be initiated by a
short range.
-Sonic using it in SA2: https://youtu.be/YFQ3xGT3pZI?t=268
Sonic Cracker
A landmine Sonic can throw into the ground to act as a trap
for opponents.
-Using one in Sonic Battle: https://youtu.be/rXfs7-7SKTo?t=79
Sonic Drive
A move where Sonic will throw a ring into the air and home
onto it with a spin dash, damaging any opponents in his way.
-Sonic using it in Sonic Battle: https://youtu.be/rXfs7-7SKTo?t=58
Sonic Storm
Sonic jumps in the air or stays on the ground and performs a
spin dash that releases a shock wave that damages enemies.
-Sonic using it in Sonic Battle: https://youtu.be/rXfs7-7SKTo?t=16
Sonic Wind
A special move where Sonic will summon a whirlwind to an
opponent’s position to ensnare and damage them.
-Sonic using it in SA2: https://youtu.be/CI_d2gkDUKY?t=14
Sonic Heal
An ability Sonic uses to heal himself by vibrating his
molecules at supersonic speeds.
-Using it in Sonic Battle https://youtu.be/5YNBR-HYnsM?t=46
Fire and Ice Mode
An ability granted in Sonic Boom Fire and Ice after
absorbing fire and ice energy from an opened underground fissure. It allows
Sonic to surround himself in either a fiery or icy aura that instantly
melts/inflames or freezes the objects he comes into contact with.
-Sonic using fire powers https://youtu.be/eqM87kbqSuE?t=55
-Using ice powers https://youtu.be/_mGQXK2Wmqs?t=209
Chaos Control
The ability to bend time and space or empower oneself with
the aid of a chaos emerald. The more Chaos Emeralds a character has the more
enhanced the ability to use chaos control will be. Sonic first learned how to
perform the ability after watching Shadow do it in Sonic Adventure 2.
Teleportation
The main use of Chaos Control is to teleport either the user
and or an object through space. The applications of this ability are pretty
much limitless when the user has all Seven Chaos Emeralds, with Sonic and co
regularly crossing dimensions with it and with Sonic himself once sending the Chaos Emeralds across a galaxy with it in Sonic X.
-Sonic first using Chaos Control to escape a trap in SA2: https://youtu.be/XB1PO0ch3JI?t=110
-Sonic will also use Chaos Control to get back on stage if
you fight him as Shadow in SA2 during the final boss.
-Sonic having teleported in X ep 37 https://youtu.be/Ol-ljwf4NpQ?t=858
-Sonic having teleported Angel Island to Earth in X ep 26 https://youtu.be/5n6sLmCrvfw?t=1176
-Teleporting the Ark with Shadow in X ep 38 https://youtu.be/rMEzpvzs8Do?t=967
-Sending the Chaos Emeralds across the galaxy in X ep 53 https://youtu.be/AWGlrFvuI3M?t=74
Time Stop
The ability to stop time through Chaos Control. Sonic has
not used this ability in story, but it was implied he knew how to invoke this
power at the end of Sonic X(where he was about to time stop an explosion, but
had shadow beat him to it). He does have a “time stop” ability in SA2s
multiplayer for the matter. It stops time for about 10 seconds.
-Sonic stopping time in SA2: https://youtu.be/CI_d2gkDUKY?t=18
Time Travel
Chaos Control can also be used as a means of time travel.
However traveling through time NORMALLY requires the use of multiple Emeralds from more
than one user using Chaos Control at an intersecting point. Sonic used this
ability mainly with the help of characters Silver or Shadow in Sonic 06.
-Using it in Sonic 06 to go back in time to save Princess
Elise https://youtu.be/olgZyoZvnfs?t=823
Reality Warping
The Chaos Emeralds under specific circumstances can warp the
fabric of reality, allowing for a person or machine to re-write entire
histories and memories. This has really only been elaborated on in Archie,
where Eggman could use the Emeralds power to create a chaos energy based
“Genesis Wave” or “Super Genesis Wave”. The former which used one Chaos Emerald
and could temporarily alter the reality of a universe. The later which used all
7 and could permanently alter the fabric of a multiverse with no limits.
-Eggman explaining it in Archie 251 http://i.imgur.com/9ZnRy9p.jpg
In Archie this power has typically been technologically based, and there’s been very little evidence that Sonic himself can perfectly re-create the facets of an ENTIRE genesis wave on his own (nor has he ever actually applied such an ability to combat). That being said he has used Chaos Control once to undo the effects of a Genesis Wave and travel back in time a few seconds to save a friend in is 229 http://i.imgur.com/4502cP2.jpg
He also did this another time in the worlds collide
crossover arch to undo a Super Genesis Wave (albeit Eggman interrupted him part
way through, which caused the genesis wave to fail and for the multiverse to
collapse) http://i.imgur.com/1g9pjky.jpg
In the two above cases it is arguable Sonic used Chaos Control to more or less hijack the effects of the Genesis Wave for his own
purpose. That being said it was implied Sonic can use Chaos Control on
his own to affect reality in the Worlds Unite crossover, as he and Mega Man
attempted to use it to fix damage Sigma had done to reality due to over use of “Genesis Portals”. Albeit it very clearly doesn’t have “no limits” given their attempt
actually failed http://i.imgur.com/kEk2h2v.jpg
INTERESTINGLY (the rabbit hole goes even deeper folks) having the power of all the Chaos Emeralds does give characters reality warping abilities in Sonic the Comic. Albeit the version of Super Sonic in that comic never displayed those abilities.
-Eggman after having absorbed the power of the chaos
emeralds, reshaped reality so that he ruled and Sonic was never born http://i.imgur.com/z3RLPyc.jpg and http://i.imgur.com/lBwswCz.jpg
-Perfect Chaos also had reality warping powers after getting
all the chaos emeralds in issue 183 http://i.imgur.com/aMRFgOR.jpg
-On another note the Chaos Emeralds were capable of reviving
Sonic from the dead at the end of 06.
Custom Actions
Various exclusive moves you can use as Sonic in Sonic 06.
The original intention may have been for their use to be limited by some sort
of gauge, but due to the shoddy and incomplete programming of Sonic 06 you can
use them all without limit.
Thunder Guard
A move that can manually produce a thunder shield, which
attracts rings and protects the user from attacks. If the shield gets
destroyed, Sonic can conjure another.
-Sonic using it in S06: https://youtu.be/MQK4cG3EkWk?t=259
Homing Smash
A move that allows Sonic to stop in midair during a homing
jump, before resuming. Useful for preventing collisions.
-Sonic using it in S06: https://youtu.be/MQK4cG3EkWk?t=206
Gun Drive
Sonic throws a gem, which he can then chase after through
the air, allowing him to reach new places.
-Sonic using it in S06: https://youtu.be/MQK4cG3EkWk?t=168
Slow
An ability that slows down time around Sonic. Useful for
outmaneuvering opponents.
-Sonic using it in S06: https://youtu.be/MQK4cG3EkWk?t=54
Scale
An ability that Shrinks Sonic to a small size making him a
harder target to hit. Also lets him jump indefinitely. It would also probably
be useful for hiding and fitting in tight spaces as well.
-Sonic using it in S06:https://youtu.be/MQK4cG3EkWk?t=114
Skills
Equipable upgrades found in games like the Secrete Rings, The Black Knight and Generations. For the most part they just increase or alter
certain stats/parameters of Sonic’s abilities. A few also let him equip certain
power-ups as freely usable abilities, particularly the Shield, Bubble Shield, Fire Shield, Lighting Shield, Speed Sneakers, Ring Time, and a
skateboard/snowboard.
-You can see a list of skills here http://sonic.wikia.com/wiki/Skills
Speed Transferring
Sonic can apparently transfer his speed to objects to an
extent. For example in Sonic Generations he can transfer his speed into mine
cart, to cause them to move faster.
-Using it on a cart in SG: https://youtu.be/Bpzx24qV2_w?t=221
Quill Sensing
It was very briefly noted in Sonic and the Secrete Rings
that Sonic’s quills tingle a bit before impending danger.
-Him noticing an attack with his quills right before it
happens in Secret Rings https://youtu.be/sY5RxikZces?t=122
Mind Control Resistance
Sonic has on occasion displayed some varying levels of
resistance against both passive and direct mind control.
-Resisting the control of a mind control machine in Sonic
the Comic is 17 http://i.imgur.com/afCxGq5.jpg
-He also tapped into the power of the Master Emerald in
Archie 184, despite it having a mind control hex on it http://i.imgur.com/04xkQpf.jpg
-It was stated to have a will strong enough to resist the
corruptive influences of Dark Gaia energy in Sonic Unleashed https://youtu.be/5Bdtv9PfPvs?t=2358
-He also resisted control from the Overmind in Sonic Chronicles,
albeit he had some light protection at the time.
-Sonic can be mind controlled to moderate success by Ifrit
in Sonic rivals 2 however, so he’s not completely immune to mind control.
Vibrational Phasing
Sonic can in some situations vibrate his molecules to phase
through objects.
-Vibrating through a dome in Archie is 119 http://i.imgur.com/2kQccJ0.jpg
-Vibrating to get out of bindings in the Archie Sonic Blast
comic http://i.imgur.com/n3hyzUk.jpg
-Vibrating himself to get out of bindings in STC is 19 http://i.imgur.com/uReqiGG.jpg
Tornado/Twister Creation
Outside of specialized techniques, Sonic has also used his
speed to make tornados as an attack in several other forms of media. For
example
-Created a tornado and threw people with it in Adventures ep 4 https://youtu.be/2_kzpIfXFQU?t=721
-Making a tornado in Adventures ep 7 https://youtu.be/Khhsme2fRFY?t=393
-Making a tornado with the aid of a ring in Satam season 2
ep 12 https://youtu.be/k62uPn-IT_M?t=1145
-Making a tornado in Archie is 62 http://i.imgur.com/QCvHoCj.jpg
-Making a water vortex in STC is 118 http://i.imgur.com/RJYQGbf.jpg
Tunneling
Sonic can use his spin dash and speed to tunnel through the
ground in several canons. This gives him a fair bit a maneuverability, and
allows him to avoid attacks or outmaneuver opponents.
-Tunneling through a wall in SatAM ep 6 https://youtu.be/gp35NKHA8to?t=631
-Tunneling dozens of feet underground to reach a pump in SatAM ep 10 https://youtu.be/4TvSzO01B_0?t=944
-Tunneling through
some rocks in Adventures ep 2 https://youtu.be/Zd_20BQuRUk?t=919
-Drilling sections of the planet Mobius in Adventures ep 42 https://youtu.be/ljSyZcZsAXM?t=1069
-Drilling into the earth to find a Chaos Emerald in X ep 28 https://youtu.be/PnDHLNS58FY?t=579
-Tunneling in Archie is 51 http://i.imgur.com/6IKIUuu.jpg
-Digging a huge hole in X comic is 7 http://i.imgur.com/l0F5fgA.jpg
Swimming
wait what!
Sonic is incapable of swimming………..except when he can in
some continuities.
-Sonic swimming in ep 11 of Satam https://youtu.be/00C1fCDJ4w0?t=1163
-Sonic having swam a least a bit in X ep 9 to save Amy https://youtu.be/ZcYxdLTcGvA?t=1097
-Sonic clearly panicking when underwater and managing to
swim out in X ep 16 https://youtu.be/B_uTFBTNI7o?t=591
-Swimming in STC is 2 http://i.imgur.com/Owai5lG.jpg
-Amy explicitly saying Sonic had been getting tutored in
swimming in X comic is 11 http://i.imgur.com/RovODlC.jpg
-For that matter the scan we're using as the header for this
section also outright says Sonic can swim in the X comic.
-Early Archie Sonic could also swim.
-Sonic swimming in Adventures ep 26 https://youtu.be/gSbA_anUPc4?t=317
-Swimming in Adventures ep 35 https://youtu.be/B3_jPAOdM5E?t=631
-Sonic in STC is 127 mentioned he eventually
learned how to swim http://i.imgur.com/yRCcX2j.jpg
-Sonic says he can’t swim in Sonic underground, but in Ep 9
he splash around a little to move a few feat https://youtu.be/iRFdn-nIygk?t=910
-On another note even in the main games not being able to
swim has been AVERTED to an extent as of sonic colors. In Sonic Colors Sonic
can use his spin jump indefinitely underwater, allowing him to move around
freely in it and get out if he needs to. It’s not traditional swimming by any
stretch, but it gets the job done. https://youtu.be/Bm39dsogvvE?t=110
-Sonic does have a fear of water in some canons like modern Archie http://i.imgur.com/FoLnod4.jpg and
underground And Sonic X
The only well-known continuities where Sonic seemingly
cannot swim at least a little is, post-gen Archie and the OVA.
Misc Abilities
Sonic could use his quills as a parachute in Adventures ep
46 https://youtu.be/bq5eoJRNM_Q?t=442
Could spin fast enough to become invisible in Archie http://i.imgur.com/dYARG3Z.jpg
Eggman theorized sonic had absorbed so much chaos energy that
he became an “embodiment of chaos” impossible to plan against normally in
Archie http://i.imgur.com/SWaUL4N.jpg
Pretty much has his own version of the after image technique
in the special version of Archie is 50 http://i.imgur.com/qz7U43X.jpg
Sonic has had some 4th wall awareness in some
media like Archie http://i.imgur.com/DG6Ee0w.jpg
and some light toon force in some media as well http://i.imgur.com/PwdKcJT.jpg
Sonic in the adventures cartoon was also prone to wearing
outfits and disguises, then playing a façade to trick opponents. Somewhat
similar to bugs bunny http://i.imgur.com/4Ojbbl5.png
Power-ups
Mario
Mushroom power-ups
Super
mushroom/super Mario
The most basic power-up in the Mario series. Typically in
game whenever Mario gets hit he reverts to a small form and gaining a super
mushroom returns him to a normal “super” Mario form. This facet of gameplay
tends to get ignored on a game by game basis however (Mario doesn’t always
shrink when damaged in some games), so the power up tends to have little use in
that context in most actual fights. Though that being said in some rare
occurrences eating or using the mushroom will increase Mario to gigantic sizes
normally associated with the “mega mushroom” power up, such as Mario 64 and the Peach Hime anime. The super Mario world anime and the KC manga also portrayed a
super mushroom as just giving Mario a general boost in strength and vitality
when eaten.
-The super mushrooms in 64 DS https://www.youtube.com/watch?v=2PoSFQlReys
-Mario using its power to become as large as a skyscraper in
the Peach Hime anime movie https://youtu.be/y-2Y2CtHt_U?t=1341
-Gives a general power boost in Super Mario world anime https://youtu.be/50TU12PLCxQ?t=915
-Mario gaining a state of enhanced strength after eating a
mushroom in KC vol 9 http://i.imgur.com/dibHaQ8.jpg
and http://i.imgur.com/rpjBz5C.jpg
Mini mushroom/mini
Mario
A mushroom that turns Mario into a miniaturized version of
himself called mini Mario. Mario is much weaker in this form and cannot harm
most enemies without performing a ground pound. Because of this the form is
much more suited to exploration than combat, as it allows Mario to fit into
tight spaces, walk on water, run along the surfaces of walls and perform a
“floaty jump’ of sorts.
-Being used in NSMBU: https://youtu.be/naVvCvWxgmg?t=1077
Mega mushroom/Mega
Mario
An extremely large mushroom that transforms Mario into a giant
version of himself called Mega Mario. The form can destroy most obstacles and
enemies just by walking into them, and can produce a powerful shockwave by
performing a ground pound attack. The form is also invincible to most
contemporary damage, though on a downside it must be initiated in a space large
enough to accommodate Mario’s bodily growth (or else the transformation will
fail). The form functions on a timer and Mario will return to normal after a
few seconds have passed.
-Being used in NSMB: https://www.youtube.com/watch?v=M__NwBsrttA
-Being used in SM3DW: https://youtu.be/naVvCvWxgmg?t=1194
-Strikers Charged also had a similar ability: https://www.mariowiki.com/Super_Mario!
-Various side games: https://www.youtube.com/watch?v=Ed6vPyFGTH8
Rock mushroom/rock
mushroom
A rock like mushroom power up that lets Mario take on a form
called rock Mario. In this form Mario can encase himself within a large stone
boulder and roll in different directions with a large amount of momentum as an
attack. He can also jump while rolling as a boulder, giving him some
maneuverability over low ground objects or long horizontal gaps. The form can
also be used as a battering ram to knock down or destroy large obstacles. If
Mario crashes into something particularly hard he will exit the boulder form. If
he takes heavy damage in the form he will lose the power-up.
-Being used in SMG2: https://youtu.be/naVvCvWxgmg?t=802
Life shroom
Flower power-ups
Fire flower/Fire
Mario
A classic Mario power up that gives Mario the form of fire
Mario. The form allows Mario to throw fire balls and typically works even
underwater. The pyrokentic powers granted by this form are generally portrayed
as greater than Mario’s natural ones. In some media he can also create beams of
fire from his hands or use the flower itself to create a fire beam/balls.
-Creating fire laser beam in kc vol 20 http://i.imgur.com/vd4kDc1.jpg http://i.imgur.com/B1pRtU6.jpg
-Using the fire flower itself to make a beam of fire in the short story the secrete bridge https://youtu.be/Y9dkgj2iEJY?t=97
-Mario using the power of the fire flower item in the Peach Hime Anime movie https://youtu.be/y-2Y2CtHt_U?t=1784
-The paper Mario version of the fire flower creates a ground laden flower that spurts out balls of fire like a flamethrower https://youtu.be/H3b1zMJKO1M?t=202
Ice flower(galaxy
ver)
Flower/superball
Mario
A form Mario gains by absorbing a special flower in Super
Mario Land. It throws bouncing ball like objects called superballs. These
objects ricochet off walls and can be used to attack enemies or collect objects
like coins from a distance. Mario losses the form if he takes heavy damage.
Gold flower
A golden flower like power-up that transforms Mario into a
form called gold Mario. The form allows Mario to throw glowing gold fireballs
that deal massive damage to enemies and grant Mario large sums of coins upon
their defeat (along with giving him coins after destroying stone blocks). It
can defeat most enemies in one hit, though some larger foes like boothemoth and
some stronger bosses take multiple hits to be taken down. The form has a time
limit(one stage) and Mario turns into fire Mario when it runs out.
-Against Bowser https://youtu.be/S5oOm5z7vxE?t=991
-It's also arguable transmutation, though this is for debate
Boomerang
flower/boomerang Mario
A boomerang like flower power-up that allows Mario to take
on a form called boomerang Mario. The form allows Mario to throw a boomerang
that can pick up far away objects and hurt opponents. Mario has an infinite amount
of boomerangs to throw, though it will take him a second or so to make a new
one if one gets destroyed. The form is lost if Mario takes heavy damage.
Cloud flower
Caps
Vanish cap
A translucent cap that allows Mario to take on a form called
vanish Mario. In this form Mario becomes invisible to normal enemies and has
select intangibility to some walls, ice and grate like surfaces. The form runs
on a time limit, and gets lost once said time limit expires.
-Mario getting the vanish cap and using it to phase through some grating in KC vol 37 http://i.imgur.com/mM6oACg.jpg
Metal cap/metal
Mario
A metal hat like power-up that lets Mario take on a form
called metal Mario. This form encases/transforms Mario into a living metal
mannequin, which is invulnerable to most physical damage and has enhanced
physical strength. The form also does not need to breath allowing Mario to stay
underwater indefinitely or be immune to gas based toxins. The form is also
incredibly heavy causing Mario to sink in water and quicksand.
-Mario gaining the metal cap and using it to tank an attack from Bowser in KC vol 36 http://i.imgur.com/WmWgTag.jpg and http://i.imgur.com/BrU5aQI.jpg
Suits
Tanooki
suite/Tanooki Mario
A suite that transforms Mario into a form called Tanooki
Mario. Mario can use the tail to perform a tail whip
attack and to slow down high descents. He can also fly for short periods of
time in game from a running start and indefinitely in certain game cutscenes. It
can also transform into a near indestructible statue like form called statue
Mario. If Mario transforms into this statue while in the air, he can stomp
downwards towards enemies with surprising force, sometimes even defeating
enemies he can’t damage with normal jumps. Mario cannot maintain the statue
Mario form indefinitely, and will typically turn back into tanookie Mario after
a few seconds (5 secs in SMB3 and 12 secs in SM3DL). Mario losses the
transformation after taking a heavy hit.
-The method for attaining this power-up and the forms associated with it varies across the series. In SMB3 you had to find an actual “tannoki suite” in game, which had all associated abilities we'v described. In Mario 3D land the Tanooki form was obtained with a “super leaf” power-up however said power-up did not give Mario the statue transformation abilities. 3D land also had a second power up called the statue leaf, which allowed Mario to take on the form but also allowed the normal statue transformation abilities.
-This form was in fact shown to be able to fly freely in the 3D Land ending https://youtu.be/H0S9SbRUx0U?t=2840
Frog suite/ frog
Mario
A frog suite power-up that lets Mario transform into a form
called frog Mario. In this form Mario has enhanced underwater mobility and
enhanced jumping abilities. The form has limited mobility on land, as Mario can
generally only hop on while using it (though carrying an object in game does
allow him to run in SMB3). The form is lost after taking a heavy hit.
Hammer
suite/hammer Mario
Blue shell/ shell
Mario
A blue shell like power-up that transforms Mario into a form
called shell Mario. The form gives him a large blue shell on this back that he
can duck into to protect himself from most minor attacks. He can also run and
duck into the shell to perform a battering ram “shell dash” maneuver capable of
damaging opponents. The form gets lost if Mario takes a heavy hit.
Lucky bell
An enhanced version of the “super bell” that lets Mario take
on a cat based form called lucky cat Mario. In
this form Mario wears a large cat suite and can climb up/cling to walls. He can
also perform a claw slashing attack, and do a downward mid-air pouncing attack.
The form can also temporally transform into an invincible statue form
for a few seconds for protection. The statue form also produces coins as it
falls through the air and can be used to stomp enemies. Lost after a big hit.
Penguin
suite/penguin Mario
A suite that transforms Mario into a form called penguin
Mario. In this form Mario can throw bouncing globs of ice energy that
flash freeze objects or opponents they come in contact with. Larger or stronger
enemies may be immune to freezing or can break out of the confines of ice given
a few seconds. Frozen enemies can also easily be shattered by physical attacks.
It can also belly slide on ice, walk on ice without slipping and swim with
greater dexterity. The form gets lost if Mario takes a heavy hit.
Invincibility leaf/white Tanooki Mario and white raccoon Mario
A special power-up leaf that lets Mario take on a white
version of the toonoki Mario or raccoon Mario transformations. This power-up
can only be found by losing many times in a row in certain games, and makes the
user completely invincible until a stage is completed (though in game
bottomless pits, being crushed, ect can still kill the player). The form has
all the same abilities as the Tanooki/raccoon forms, as well as enhanced
running speed and the ability to walk on water.
-while some would say the white Tanooki Mario transformation
is permanent, I would note that given it does dissipate when a stage is over,
it technically isn’t. A more realistic approach would be to take the average
stage time limit of the games it appears in as it’s limitation of being used,
which is normally around 200-500 in game seconds at most (though
occasionally the timer has gotten as high as 700, and should probably cap at
999). An an in game second is about .7 of a real second in most games, which means
the time limit ranges to around 5.8 minutes or at max probably 11.655 minutes.
-Additionally the invincibility leaf is a “pity power up” obtained under very specific conditions, so whether it should be used in normal combat is up for debate.
Objects
Spiny helmet
A spiny buzzy beetle helmet Mario can were on his head. It
helps block strikes and attacks that come from overhead. Can also be used
for head-butting from below. It gets knocked off if Mario takes damage.
Cannon box
A cannonball shooting device Mario can wear on his head like
a helmet. Obviously it shoots explosive cannonballs, which Mario can use as a
projectile attack against enemies or to break down strong barriers. The shots
can be charged for additional range and power, though a single box has a
limited amount of shots it can make before it deactivates permanently.
Kuribo’s shoe
A giant green shoe Mario can jump in and jump around on. It
can make it easier to cross over dangerous ground laden terrain. In Super Mario
maker Mario can gain a larger variant of the shoe with different cosmetic looks
that can also do ground pounds. These shoes can also have wings attached to
them that allow Mario to extend airtime while in the boot.
Pow block
A large block with the words pow on it, that cause either an
earthquake or an explosion that can damage nearby enemies.
-The power block in the cartoon causing an explosion in SS Ep 20 :https://youtu.be/BeogQRlr2PM?t=385
Spin drill
A giant drill Mario can pick up and stand on that allows him
to drill through large quantities of earth. In game Mario drills straight down
with the item, emerging on the opposite side of the small spherical planetoids
found in the Mario Galaxy series. If something blocks Mario’s pathway, he
will be unable to continue and will turn around. The spin drill is more suited
to exploration than combat, though enemies that come into contact with the
drill itself while Mario is digging will be damaged. If Mario gets hit while
carrying it, he’ll drop it.
Misc power ups
Cape feather/Cape
Mario
A feather like power-up that makes Mario take on a form
called cape Mario. It gives him a cape that he can use to slow down from high
descents, or to preform a cape swiping attacking capable of damaging
enemies. If Mario gets a running start he can also jump into the air and use
the cape to fly, albeit with somewhat limited maneuverability in the video
game(it’s difficult to change direction, and he can’t move up or down
independently of horizontal movement). He can fly more freely in the cartoon
and manga.
Double cherry
A cherry like power-up that creates a clone of the character
that uses it. Mario can use up to 4 cherries, to create 5 copies of himself on
the battle field at any given time. Every copy has the exact same physical
abilities of the original user and retains any other power-ups they had upon
being cloned. If a clone takes a significant hit it will dissipate.
-In game the characters cloned via double cherry cannot be controlled separately. However this is most likely a game mechanic, as Bowser was fairly capable of moving his clones independently when he used the power-up as a boss in 3D world. https://youtu.be/cPCiuvRzBlg?t=301
Starman/Invincible
Mario
The classic and most famous invincibility power-up in Mario.
The starman grants Mario invincibility and greatly enhances his physical speed,
strength and stamina. Additionally most enemies Mario touches while the
power-up is in effect are instantly killed on contact. The power up functions
based upon a time limit, and Mario turns back to normal when it wears off.
-Mario gaining the starman to defeat some enemies in Kc vol 7 http://i.imgur.com/65gBdfd.jpg andhttp://i.imgur.com/G072rUn.jpg
-Using starman powers to effortlessly block some bullet bills in KC vol 11 http://i.imgur.com/n5QaLxj.jpg
Mario kun power-ups
SFC Mario
A form invoked by a pair of nes like controller nun-chucks that can be used as
a melee weapon and essentially allow Mario to “freeze time”. Unfortunately this
effect also extends to himself. All people caught in the effect of the form
remain conscious. Because of those shortcoming it’s only really useful for stalling.
-Mario using the forms time stop ability Kun ch 2 http://i.imgur.com/cyrE488.jpg
Sonic
Shields
Flame shield
A fire variation of an energy shield. It protects against fire or
heat based attacks. When using it Sonic can even run on lava with no damage.
Sonic can also perform a forward dashing fire spin attack when it is active.
Breaks after blocking a powerful attack. It also dissipates if it comes into
contact with water. It’s generally found by breaking a monitor in stage, but
can also be equipped as a skill in Sonic Generations by classic Sonic.
-Being used in SG: https://youtu.be/QicRDa7Wyh8?t=13
Water shield
A water based variation of the shield. Protects against one
deadly attack. It also allows the user to breathe underwater and can allow the user
to preform a bouncing jump. It can deflect minor projectiles. It’s
generally found by breaking a monitor in stage, but can also be equipped as a
skill in Sonic Generations by classic Sonic.
-Being used in SG: https://youtu.be/clsVghRcDrA?t=17
Lightning shield
A lightning variant of the shield. Blocks one deadly attack.
It attracts rings to Sonic’s position and has immunity to electricity based
attacks. It can also deflect minor projectiles. Sonic can also performed
another extra jump on top of his normal ones when it is equipped. In some but
not all games it disappears if it comes into contact with water. It’s generally
found by breaking a monitor in stage, but can also be equipped as a skill in Sonic Generations by classic Sonic.
-Being used in SG: https://youtu.be/Fn5eBhHybJ0?list=PLD6401A2FBECC8237&t=29
Feet based power-ups
Hi speed shoes
A power up that temporarily increases running and jumping
speed for around 15-20 seconds. Normally acquired from a monitor but can be
equipped as a skill by classic Sonic in Generations.
-A cheated example in Sonic 2: https://youtu.be/mTWERhKbaQQ?t=19
Rocket shoes
A power up that gives Sonic rocket shoes that let him fly
through the air for a few seconds. Used in Sonic Chaos and Triple Trouble.
-Being used in Sonic Chaos: https://youtu.be/wQNn9hYuY90?t=49
Propeller shoes
A power up that gives Sonic’s shoes underwater rocket jets that
let him move freely underwater for a few seconds. Only seen in Triple Trouble.
Snowboard
Sonic will occasionally ride a snowboard in some games as a
way of traversing snowy areas or to move downhill in slanted locations. He will
also sometimes use a piece of scrap metal or a skateboard, rather than a
traditional snowboard. He can find objects like this in the environment itself,
but he can also get one from a monitor as a power up, or equip the ability to
conjure one as a skill in Sonic generations.
Pogo spring
A power up that gives Sonic a bouncy spring pad under his
feet that can propel him upwards while moving. Seen in Sonic Chaos and Triple Trouble.
-Sonic can also produce springs to jump on as an ability in Smash Bros. https://youtu.be/UALb-iwtEuM?t=14
Invincibility
A power-up that surrounds Sonic in a bunch of sparkling
lights and grants Sonic temporary invincibility. Normally lasts around 15-20
seconds.
Ring time
A power-up that turns nearby enemies into rings temporarily.
Can be found as a power up in the environment in Sonic fever or equipped as a
skill in Sonic generations.
Stun
Magnet
-Being used in Sonic Fever: https://youtu.be/CV6SFBOhRv4?t=270
Detonate/bomb
A power up that creates explosions that destroys enemies in Sonic Fever and Sonic adventure. Can also create a normal bomb to be
used as a weapon in the Sonic riders series.
Self-propelled
bomb
Banana
A power up that produces a banana peel that other characters can slip on in the competition mode of S3K.
Change
A power up that gives Sonic a copy of a power up in the
opponent’s current use. Only used in the competition mode of S3K.
Time stop
-Being used in Sonic Chaos https://youtu.be/oOt8XntO9o4?t=99
Some of Dr.Mario’s smash attacks in the smash bros series seem to have an electric knockback to them http://i.imgur.com/FiPXWVZ.jpg
-Super sonic has no time limit when used as a character in Sonic R https://youtu.be/tf0rBUyh39I?t=32
-Sonic has the highest amount of experience with super forms in the Sonic series.
Misc
-Could also make an explosion that creates an EMP powerful enough to knock out the technology of an entire planet in STC. http://i.imgur.com/FdYjegj.jpg
The bros attack bye bye cannon potentially sends Mario over the horizon and around the earth in 7 seconds. That means when Mario lands he has to react at about 1.9% the speed of light(calced by vs member Lasatar)
It’s been implied by several characters that super forms are physically strong enough to destroy planets in Archie http://i.imgur.com/KvjVu4f.jpg, http://i.imgur.com/7pb5tGI.jpghttp://i.imgur.com/UW8NjTW.jpg
Balling up some water and throwing it within a .000,000,000,000,1 of a millisecond in sonic blast. That’s like .1 of a femtosecond. Though granted this is highly contested http://i.imgur.com/zVEMaGy.jpg
misc
Mario teamed up with an alternate universe version of himself called Paper Mario and defeated the might of two universes of Bowsers in Paper Jam https://youtu.be/_dMybAmm73A?
Collected ancient artifacts called the paints stars and defeated Bowser after he was corrupted by an evil substance called black paint in Color Splash https://www.youtube.com/watch?v=lSZaLhLRe9M
Fought Shadow, a genetically engineered “ultimate lifeform” made through alien technology on the ark space station in SA2 https://www.youtube.com/watch?v=yILE9dp7a-A
More or less stomped his entire verse in Sonic generations. Defeating Shadow, Silver(a time traveling with powerful telekinetic powers), metal sonic, various Eggman robots,and perfect chaos throughout his story. He also fought the time eater along with his younger self, a being that can destroy time and space.
Between adventures eps 48-51 went on a wacky time travel adventure in an attempted to beat Eggman to some chaos emeralds. When Eggman got them all and attained a super form, Sonic more or less teamed up with other versions of himself to take him down https://youtu.be/7KdzHq3aI_c?t=1202
Dealt with an invasion from an alternate dimension with evil variants of his friends and evil version of himself called Scourge between Archie is 189-186 http://i.imgur.com/EXAIyKM.jpg
So for starters, base Sonic is overwhelmingly outclassed. The only edge he has is running speed, but that is outmatched by Mario's equivalent (and often superior) reaction speed. When it comes to strength, durability, equipment, experience, etc., Mario has the often vastly larger advantage. Mario has feats and scale to characters who performed feats in the planet level range up to large star and even solar system level. And he has at least sub-relativistic reactions and even up to millions and billions of times faster than light (maybe more with some calcs). While some people might be hesitant to accept these feats, the fact is that they each have a logical basis for accepting these figures. To help matters (though their opinions shouldn't be the only reason to accept these levels of power alone) both the OBD and VS Battles Wiki have come to accept Mario is this strong in light of the amount of correlating and consistent evidence
Mario annihilates Sonics in all of his incarnations. In
Mario & Luigi they beat Dreamy Bowser who's powered by the dream stone
which maintains universes (dreams) and also has them dodging lasers and Mario
scaling to Dreamy Luigi who can move entire constellations extremely fast at
mftl+ speeds Mario Galaxy has Mario being above base Bowser who survives a
black hole collapse and he's faster than the meteors from Bowser that tagged
Rosalina's ship as it was flying to the centre of the universe Paper Mario
scales to M&L but outside of that they blatantly survived a universe
getting destroyed and can also resist black hole suction and outspeed it in SPM
as well Classic Mario scales to Yoshi's constellation butthole pound which sent
Raphael to space and created a constellation and in Strikers Charged Mega
Strikes has them all fly to the sun nigh instantly
For starters, Mario is far above Wario, who has a planet level feat. http://vsbattles.wikia.com/wiki/User_blog:Lina_Shields/Wario_Land:_Shake_It!_-_The_Shake_King_Disperses_a_Cloud?useskin=oasis
Other
Edit: Welp since this is going to become an actual DB now I figure I'd be better off deleting my original "verdict" given people might try to extrapolate what my opinions where at the time as the framework or the real ep(unfortunately).
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Oh also
Partners
Mario
LUMA
A baby of the “luma” star species given to Mario in the game Super Mario galaxy and galaxy 2 as a form of aid. He resides under Mario’s hat
and gives Mario various passive abilities he doesn’t normally have under normal
circumstances.
-Getting him in SMG https://youtu.be/wqhUHlYok5M?t=696
-Getting him in SMG2: https://youtu.be/iSXI3ALV7Ck?list=PLYpDU5ElRBfnHZsura3J7-lBEUPFYKlcU&t=76
Spin
A magic spin maneuver Mario uses with his arms outstretched
to damage or stun enemies. It can also slightly extend his airtime if used during a jump. After being used Mario needs to wait a few
seconds for the Luma to recharge energy to do it again.
-The ability can also occasionally be used to attract small
objects to Mario’s location.
-This ability is also connected Mario’s ability to activate
and use launch stars and sling stars, which are means of
traveling across vast distances of space or boosting him to new areas. Pull stars also serve a similar
function but don’t need a spin to activate.
Star bits
Shiny star shaped items that fall from space and are found
in environments in Mario Galaxy. Mario can collect these and then fling them at
opponents to stun them.
-In game the collection of star bits and their use is performed through the Wii remote cursor and happens independent of Mario’s movement. How Mario
uses them to fight outside the context of this game mechanic is unclear.
Pixls
A species of magical pixie like creatures created by an
ancient race of magicians. They each have individual special abilities that
they can use to help Mario, ranging from grabbing things, acting as bombs or
creating platforms for him to land on. You can see a list of relevant pixls
below
Thoreau
A pixl that Mario can use to grab far away objects and throw
them.
-Being used in SPM: https://youtu.be/yoNRNJfRRgg?t=140
Boomer
A pixl that has the ability to turn into an explosive bomb
that Mario can use to attack opponents. If it gets hit by a source of fire
while being used, it will explode immediately.
-Being used in SPM: https://youtu.be/hlISp1aTd0k?t=149
Carrie
A pixel that can transform into a floating flying stationary
pad. Mario can ride on it to get over dangerous ground laden traps. It also
travels slightly faster than his running speed.
-Being used in SPM: https://youtu.be/UvFS9-ZTBbk?t=102
Fleep
A pixl that can flip flat surfaces next to Mario. It allows
Mario to find hidden objects and can also be used on opponents to flip and
disorient them.
-Being used in SPM: https://youtu.be/1UGDYzd0ONI?t=107
Dottie
A pixl that can shrink Mario to minuscule sizes and enlarge
him back to normal on command. Similar to the effects of a mini mushroom and
great for stealth.
-Being used in SPM: https://youtu.be/vuDVjlf41N4?t=169
Barry
A pixl that can create a spiky barrier around Mario for a
few seconds that can damage opponents and deflect minor projectile attacks.
-Being used in SPM https://youtu.be/vLxdo6ivtsM?t=82
Dashell
A pixel that can give Mario a short burst of speed.
-Being used in SPM: https://youtu.be/pnzkUKulzOE?t=436
Piccalo
A pixl that plays status ailment healing songs. It can also
make certain blocks disappear and lull monsters like the under chomp to sleep.
-Being used in SPM: https://youtu.be/HXepkLBEsvA?t=1295
and https://www.youtube.com/watch?v=1F5Ja4HukgE
Tipron
A robotic replacement for the pixl Tippy. Like the real
version it can see/show invisible objects and can aid in analyzing opponents.
Being used in SPM: https://youtu.be/PHIRVD-7RHM?t=106
Sonic
Chao
A species of small winged creatures often featured in life
sim minigames in Sonic. In Sonic Chronicles you can raise/equip them to
characters, and the chao will grant the characters various boosts in stats or
special abilities(such as health/stamina regeneration, the ability to do
elemental damage, shielding, insta killing, reviving after a deadly hit, ect)
-You can see a full list of them here http://sonic.wikia.com/wiki/Chao_in_Sonic_Chronicles:_The_Dark_Brotherhood
Color power/wisps
Color power is a series of states and abilities Sonic can
take on by absorbing the “hyper-go-on” energy from a species of alien lifeforms
called wisps. Said wisps temporarily (and voluntarily) merge with Sonic giving
him this power. In game they tend to be found trapped in capsules, though
canonically the wisps can come to Sonic himself to give him help if they so
choose. Color powers function more along the lines of power-ups and have
incredibly short time span for use once activated, so how much it veers on the
side of outside help is up for debate. There are also many different colors of
wisp correlating to the different powers they provide. White wisps are considered
the standard, and just fill Sonic’s boost meter in Sonic Colors. Most of the
rest of the color powers are listed below.
Black Bomb
The black bomb is gained when Sonic absorbs a black
wisp.It transforms Sonic into a large bomb that increases in size as he rolls
over enemies. When the timer is about to run out, the bomb will cause an
explosion proportionate to the bombs size.
-Being used in SLW: https://youtu.be/-AsH1IZTIhg?t=139
Blue cube
A ability Sonic gains after absorbing a blue wisp, which allows him to turn into a
large blue cube. The cube can smash into the ground to destroy objects and also
sends out a shockwave that can damage opponents from a distance. It will also
transform “blue rings” into cube like objects and vice versa, which can be useful
for platforming.
-Being used in SC: https://youtu.be/e-ZxMM0Nb5Q?t=79
Crimson eagle
A form ability gained from absorbing a crimson wsip, which allows Sonic to turn into a red eagle like
creature that can fly.
-Being used in SLW: https://youtu.be/-AsH1IZTIhg?t=119
Cyan laser
An ability gained by absorbing a cyan wisp. Turns Sonic into a living
laser that can bounce off opponents to damage them, off walls to reach new
areas or travel through special crystals to get to new places. It gets used up
right after being activated.
-Using it in SC opening: https://youtu.be/CpacfQ2b3JA?t=49
-Using it in SC: https://youtu.be/rwAt2CRgzLU?t=77
-Using it in SLW to travel through some crystals: https://youtu.be/-AsH1IZTIhg?t=5
Gray quake
An ability gained by absorbing a gray wisp. Transforms Sonic into a heavy
stone block that can make shockwaves to destroy opponents. It can also scale up walls.
-Being used in SLW3DS: https://youtu.be/1VL-M6qswFo?t=282
Indigo asteroid
A form where Sonic uses an indigo wisp to become a miniature planet like object
that uses intense gravity to tear objects and opponents apart. The more objects
pulled in the stronger the gravity effect becomes. Can also hover in midair.
-Being used in SLW: https://youtu.be/-AsH1IZTIhg?t=65
Ivory lightning
A from where Sonic uses an Ivory wisp to transform into a living bolt of
lightning. The form can latch onto objects and electrocute opponents. Can also control and channel sources of electricity.
-Being used in SLW3DS: https://youtu.be/1VL-M6qswFo?t=340
Orange rocket
An ability Sonic get after absorbing an orange wisp, which allows him to become a rocket like object that can explosively propel upwards. The force of the upwards
movement can harm enemies.
-Being used in SC: https://youtu.be/PLgiraB43vE?t=2
-Being used in SLW: https://youtu.be/-AsH1IZTIhg?t=47
Pink spikes
An ability Sonic gets after absorbing a pink wisp, which allows him to become a large spiked ball. Said ball
can latch onto walls, and move along them at high speeds with
a spin dash like maneuver.
-Being used in SC: https://www.youtube.com/watch?v=WgVU5TETOus
Purple frenzy
An ability Sonic gets after absorbing a purple wisp, which allows him to become a become a large floating
pacman-ish head. Said form has sharp teeth it can use to devour objects in
front of it, growing with size as it does so. At maximum size the form can also
suck objects to its position through a sort of vacuum breath.
-Being used in SC: https://www.youtube.com/watch?v=F2B-ipEgTzE
-The purple wisp is a corrupted form of wisp that was
created when Eggman experimented on them in Sonic Colors. All purple wisps
transformed back to normal at the end of said game, meaning technically there
aren’t any left in the sonic series(most likely).
Red burst
An ability gain by absorbing a Red wisp. It turns Sonic into a ball of fire that can burn opponents
and perform additional jumps in the air.
-Sonic using it in SCDS: https://youtu.be/G8aPT2DYxcI?t=135
-Sonic using it in SLW3DS: https://youtu.be/2Yf-ezzX2IM?t=195
Violet void
An ability where Sonic absorbs a Violet wisp and turns into a floating void like object.
The form can hover, can absorb nearby objects and enemies, and travel through
grate/fan like objects like a gas.
-Being used in SCDS: https://youtu.be/sJQ8Inm1mtc?t=533
Yellow drill
An ability Sonic gains after absorbing a Yellow wisp. It turns Sonic into a drill like object, which
can drill though the ground,through obstacles and through water.
-Being used in SLW3DS: https://youtu.be/y8S9nA1ljcA?t=18
-Being used in SLW: https://youtu.be/-AsH1IZTIhg?t=17
Final color
blaster
A combination color power that merges multiple wisp powers
into a single amped homing attack. The wisps in question are the yellow, cyan,
pink, orange, blue, green and purple wisps for Sonic Colors on Wii. The red,
orange, cyan and violet wisp for Sonic Colors on the DS.
-Being used in SC: https://youtu.be/g8q4HtC4PEg?t=145
-Being used in SCDS: https://youtu.be/6bfVVhYykNc?t=497
Transformations/forms
Mario
Dr.Mario
A slight variation of Mario that takes on the form of a
doctor. TRUTHFULLY speaking the differences between Mario and Dr. Mario are
mainly a cosmetic one, with it mostly just being Mario wearing doctors attire
that he can take off at any time. Though he does occasionally use weapons
outside his standard while in it, particularly “megavitamins”. In Smash Bros
where both forms are separate characters Dr. Mario is also slower than regular
Mario, albeit with higher attack damage to compensate.
Magavitamins
Specialized vitamin capsules with magical properties. They
come in several different color combinations and can be used to defeat the
supernatural virus enemies found in the Dr. Mario games. In Smash Bros they are
also used as a projectile attack, which involves Mario throwing one in front of
him and having it bounce along the ground towards opponents. Smash also has two
variants of megavitamins, fast capsules and mega capsules. Fast capsules are
smaller vitamins that travel straight forward at a fast rate. Mega capsules
are large vitamins that travel slower but hit multiple times.
Being used Smash Bros 4: https://youtu.be/SzzvCOd1lEY?t=6
Fast capsules: https://youtu.be/SzzvCOd1lEY?t=40
Mega capsules: https://youtu.be/SzzvCOd1lEY?t=78
Contrary to jokes about Mario’s ability as a Doctor, Mario
did in fact invent these things and they do in fact work. Mario has on many
occasions used them to cure the flue, colds, stomach achs, physical wounds and all sorts of other afflictions.
Curing the flue and a headache in Dr.M64: https://youtu.be/T0kW0fkUTGA?t=36
Can cure the common cold DR.M64: https://youtu.be/eItYbndBhdA?t=2
Using them to heal Yoshi’s physical injuries in Kun 1 http://i.imgur.com/jOManRh.jpg
Using a bazooka like weapon that can shoot megavitamins in
KC vol 5 http://i.imgur.com/d52GlKL.jpg
Using megavitamins as a weapon to kill some piranha plants
in KC vol 5 http://i.imgur.com/vUic6YI.jpg
and http://i.imgur.com/o4J4GcT.jpg
Dr. Mario using a megavitamin to give donkey kong a burst of
strength in KC vol 30 http://i.imgur.com/eWgvUgG.jpg
Miracle cure
A bomb like megavitamin that can blow up to clear away large
groups of viruses. There a few variations that effect what radius, column, or
color of viruses are defeated by it in game.
Being used in Dr.Mairo miracle cure https://youtu.be/gGYxDAUriGo?t=45
Super sheet
Dr. Mario’s side special in Smash. It’s basically the same
thing as the cape move normal Mario uses to deflect projectiles and turn
opponents around. Even the alternate variants are the same as Mario. The only
real difference is using it doesn’t stall him in the air.
First variant: https://youtu.be/SzzvCOd1lEY?t=46
Second variant: https://youtu.be/SzzvCOd1lEY?t=88
Super jump punch
Dr. Mario also has his own version of the super jump punch
and its variants. For the most part they are exactly like Mario’s, albeit
slower and generally without traveling as high.
First variant: https://youtu.be/SzzvCOd1lEY?t=53
Second variant: https://youtu.be/SzzvCOd1lEY?t=97
Dr tornado
Basically the Dr. Mario version of the Mario tornado move in Smash Bros. Dr. Mario also has two variations
called soaring tornado and clothesline tornado. Soaring tornado sends Dr.
Mario higher into the air, but has less attack power than the standard version.
Clothesline tornado has less movement, but hits harder.
Being used in smash 4: https://youtu.be/SzzvCOd1lEY?t=25
Soaring ver: https://youtu.be/SzzvCOd1lEY?t=61
Clothesline ver: https://youtu.be/SzzvCOd1lEY?t=107
Doctor finale
Dr. Mario’s finale smash. It’s similar to Mario finale but
fires two giant megavitamins instead of fiery dragons. It also hits with a
harder amount of force.
Misc
Dr. Mario using Stethoscope for a whip and chocking normal
Mario with it in KC vol 17 http://i.imgur.com/0ZmgylA.jpg
and http://i.imgur.com/g6sRZOr.jpg
Some of Dr.Mario’s smash attacks in the smash bros series seem to have an electric knockback to them http://i.imgur.com/FiPXWVZ.jpg
Sonic
Hyper mode
A super mode all characters can use in Sonic the fighters.
It enhances speed, strength and allows for more powerful special attacks.
-Sonic using hyper mode during the last boss in the fighters
https://youtu.be/IqXfZ1aUK3o?t=766
Super Sonic
The traditional Sonic super form. Sonic can gain the use of
this form after absorbing the power of all 7 chaos emeralds at once. In game
Sonic typically requires 50 rings in addition to the chaos emeralds to start
the transformation, and burns through said rings at a rate of one ring per
second to sustain the form. While in this form Sonic gains a myriad of new
abilities, including flight, greatly enhanced physical abilities and enhanced
chaos powers. He can be also be described as near invulnerable in this form,
though it is possible for a few incredibly strong villains in his series to
bypass his defense (Solaris for example).
-In Archie pre-gen Sonic once described this form as making
himself “1000x faster”. http://i.imgur.com/QbtgqtD.jpg
-Interestingly having all 7 chaos emeralds was said to have
made Perfect Chaos a 1000x times more powerful as well in Sonic the comic http://i.imgur.com/157f9Mw.jpg
-The above two examples tend to lead to a 1000x stats
multiple for the super form. Though to be clear whether or not said
statements should actually be taken seriously is a matter of debate..
-Sonic mentions the forms heals and give a boost to the user
when it ends in Archie is 196 http://i.imgur.com/ekI45FT.jpg
-Super Sonic draws power form the positive power of the
chaos emeralds.
-Super sonic has no time limit when used as a character in Sonic R https://youtu.be/tf0rBUyh39I?t=32
- Super Sonic has no time limit in unleashed either, and
instead he has a health bar https://youtu.be/Z8tdRecNDlc?t=551
- In Sonic advanced Sonic showed up as Super Sonic several
days after first transforming(albeit he probably didn’t fight during that time
and what happens during those days isn’t shown)https://youtu.be/mqWiDbIQFv0?t=67
-It should also be mentioned that Sonic maintained his super
form for almost 3 episodes during the final fights of Sonic x (easily half an
hour). He’s also kept it for over a minute in some cut scenes likes unleashed opening. Archie also
had him once star a fight as super sonic at
daylight, and the fight didn’t end until the sun
went down. He also has many other appearances in various comics, cartoons
and media where he holds the form for longer than 50 seconds.
-As a whole while some of the above cases are likely
outliers (holding it for days maybe) it can be argued that Sonic can hold his
super form for longer than the minimum limit on average.
-Sonic has the highest amount of experience with super forms in the Sonic series.
Super sonic boost
An enhanced version of Sonic’s boost ability. It moves
faster and surrounds the user in an aura of chaos energy.
-Being used in SG: https://youtu.be/bCAWUBXgYIk?t=90
-In SLW: https://youtu.be/_EY6rbWei6Q?t=133
Turbo boost
A midair dash of a slower variety than the Sonic boost. Acts
similar to a quick step in Sonic Unleashed for the Wii.
-Being used in S06: https://youtu.be/BSavm5JpCGo?t=137
Bolt of lightning
A bashing attack where Super Sonic will move so fast he
gains a blue aura and becomes a lightning bolt of sorts. Used against Perfect Chaos in adventure to piece his body and do harm to him.
-Being used in SA: https://youtu.be/iP9qg8QdqgE?t=893
Arrow of light
A bashing attack used against Solaris in Sonic 06.
-Being used in S06: https://youtu.be/BSavm5JpCGo?t=121
Deflect
An ability that allows Super Sonic to project an energy
shield from his hands to shield and redirect projectile attacks and objects.
-Using it in the final boss of Sonic Rush Adventure: https://youtu.be/j4zwjV36iTk?t=730
-Super Sonic could also create an energy shield in Archie is
84 http://i.imgur.com/NZM6BLm.jpg
Super Sonic energy
blast
A series of amped homing attacks followed by an energy
blasts released from the hands at an opponent. Used during the final fight in
Sonic Chronicles.
-The attack in Sonic Chronicles https://youtu.be/qwnTbJmS5I4?t=379
-Sonic also displayed the ability to shoot small blasts of
energy from his hands in X ep 64 https://youtu.be/jmxFRSPNWqo?t=890
Chaos regeneration
A healing ability, which allows Sonic to heal others of
their wounds. Seen mainly in Sonic X.
-Using it on Chris Thorndike in X ep 26 https://youtu.be/5n6sLmCrvfw?t=1116
-Sonic and Shadow attempting to use it on Cosmo in the jap
version of X ep 78 https://youtu.be/1kJF_ReN3R4?t=230
Positive energy
aura
Because Super Sonic uses the positive aspects of the chaos
emeralds, it gives Super Sonic a sort of positive friendship aura. This allows
him to literally pacify evil creatures by beating the badness out of them and
in the Archie comics break dark magic hexes.
-Sonic purifying Chaos in Sonic Adventure being explained by
Tails https://youtu.be/Nv9wXt81xDw?
-Sonic mentioning trying to use said aura to break a hex on Knuckles in Archie is 184 http://i.imgur.com/cmTn9P7.jpg
Intangibility
Sonic briefly displayed the ability to become intangible and
phase through objects as Super Sonic in some early issues of Archie sonic.
-Archie issue 4 http://i.imgur.com/dv9KspB.jpg
Misc
-Can create eyebeams in STC is 81 http://i.imgur.com/ymvwytc.jpg
-Draining power from others in STC is 184 http://i.imgur.com/xPFKzhu.jpg
-Could also make an explosion that creates an EMP powerful enough to knock out the technology of an entire planet in STC. http://i.imgur.com/FdYjegj.jpg
Hyper Sonic
An enhanced version of Super Sonic that becomes available
after upgrading the power of chaos emeralds to super emeralds with the help of
the master emerald in Sonic 3 and Knuckles. The form has all the abilities of
Super Sonic, but enhanced. It also functions on similar standards (using ring
energy to maintain the form for example).
-It should be noted that how much stronger hyper sonic is
compared to super sonic has never been elaborated on and is unquantifiable. We
would wager AT LEAST maybe a lowball of 2x, but this is just speculation. The only correlation we may have is how a
single super emerald in Archie Sonic had enough power to turn Sonic into super
sonic on its own, potentially giving a 7 times multiplier to their power. It
should be noted however that the super emeralds in Archie have an entirely different
origin in comparison to the games and had inconsistent representation there.
Hyper flash
Hyper Sonic’s only exclusive ability. It acts as an
additional jump and creates a blinding flash/explosion that destroys all
enemies on screen in game.
-Being used in S3K: https://youtu.be/QktVqiyB9ZM?t=1296
Feats
This was noted in the Match stipulations but we're saying it again. Any feat or form of scaling is being included in this section as long as there was any reasonable doubt for it. This includes slightly more controversial stuff not everyone would agree on.
Mario
Strength
Mario can physically destroy some castles in Super Mario
world. Including Morton’s https://youtu.be/useR1pju4Dw?t=24
and Lemmy’s https://youtu.be/useR1pju4Dw?t=53
He Could also lift and throw Larry’s castle in SMW https://youtu.be/useR1pju4Dw?t=161
The last one of these has been called to 2.719
megatons, or about small city level by OBD member Chaostheory.
Mario can physical restrain and move this giant chomp chomp
in Mario sunshine, which is revealed to be made out of solid gold. Even a
single cubic foot of gold weighs around 1,206 pounds. Even estimating the chomp
most likely weighs a few tons. https://youtu.be/TwuZIK0xmYk?t=876
Can damage this small tower sized mech piloted by bowser Jr
by ground pounding it from the top in Mario galaxy 2 https://youtu.be/Mtn75w1SjeQ?t=1692
After fighting the Axem rangers in Mario RPG, the resulting
damage from the fight destroyed the giant blade ship said rangers used as a
base of operations. The ship is the size of the top of a volcano https://youtu.be/pC6ySLusDx0?t=196
Can physically power a rocket in this Mario party 9 mini
game, without enough power to send it past multiple planets https://youtu.be/ILJmufDh-Mg?t=152
Mario’s fire strike pitch in Superstar Baseball seems to go
to fast for this measuring device to keep up with. The device has MPH written
on it and has 3 digits, which would probably go up to 999 mph so Mario probably
threw the ball faster than that https://youtu.be/3F90ClUPLsA?t=127
Under the influence of a super star was strong enough to
throw a T-Rex outside of the planets orbit in the Mario world cartoon ep 8. A T-rex
easily weighs at maximum 18.5 tons, and considering it had to be moving with
enough force to reach escape velocity, that would been launched with the force of about about 304.98 tons of
tnt(granted the helicopter part is a factor as well, but that's hard to account for) https://youtu.be/gNMeb2okghg?t=505
With the aid of a power star could throw Metal Bowser(a Bowser with 10x the weight) into the outer atmosphere in Mario party 2 https://youtu.be/K6VRS5t1Guo?t=2712
Dr. Mario with the added power of a few mushrooms is strong
enough to punch some giant viruses into the outer atmosphere http://i.imgur.com/XcfDM2b.jpg ,
http://i.imgur.com/LQJMZEN.jpg
and http://i.imgur.com/VTehMan.jpg
Picking up a passenger ship as baby Mario with a star in vol
35 http://i.imgur.com/COga1zX.jpg
and http://i.imgur.com/puUgcbF.jpg Most passenger ships can be around 70,000-100,000 tons in
weight.
Speed
Many people like to quote that Mario moves faster than
cannonballs on airships in games like Mario Bros 3. Most contemporary cannonballs
travel around 1769 Feet Per Second or 1206 mph https://youtu.be/UAR-Pr3Niv4?t=57
Can steer the star driver move in DT as it moves from an
area of space through the atmosphere (though admittedly a dream version of it). It takes
about 5 seconds for Mario to reach the ground. At max assuming it’s somewhere
between the kermain line and the start of the exosphere it would be moving at mach 58-mach
413. Mario has to steer and react to its movements https://youtu.be/iGfmGGeZSxU?t=856
Some Bros attacks in Paper Jam have Mario and Luigi move so fast they
set themselves on fire through friction(so about mach 5 for ablation speed) https://youtu.be/_dMybAmm73A?list=PL3vs_m6C8B5ZzTgX-6MWNduEad66ro-gX&t=1251
The bros attack bye bye cannon potentially sends Mario over the horizon and around the earth in 7 seconds. That means when Mario lands he has to react at about 1.9% the speed of light(calced by vs member Lasatar)
Mario can outspeed and outrun Bowser’s airships in various
games, which have been calculated to go around mach 133(calc by OBD member Merlight).
Mario party 8 mini game involves riding a space sled out
past the moon. This can range between .36-6x the speed of light.(calc by OBD member Merlight).
In super Mario run, Mario is capable of keeping up Bowser’s
clown car. In super Mario party 8 said clown car fly to the sun within what was
likely a few minutes, putting it either around light to slightly faster https://www.youtube.com/watch?v=FuucaUFB-74&feature=youtu.be
Endurance
Can survive Roy’s castle exploding on him in Super Mario World https://youtu.be/useR1pju4Dw?t=109
Getting knocked into the planet’s atmosphere along with a
chunk of peaches castle towards the opening of Mario Galaxy https://youtu.be/wqhUHlYok5M?t=394
Survived being smashed by the giant arm of an airship the
size of a castle and then thrown thousands of feet away across the entire
mushroom kingdom in New Super Mario Bros U https://youtu.be/WEms77lbp8M?t=17
Survived having one of Bowser’s ship explode on him and
crashing into the ground in a way resembling a meteor in Mario and Luigi. https://youtu.be/Ymzz7pDfkqU?list=PLC4644A98CECE94CA&t=243
Stayed underwater for several minutes in the Peach Hime
anime movie https://youtu.be/y-2Y2CtHt_U?t=2324
Being crushed by a 200 KG football in Kun ch 1 http://i.imgur.com/h2hC9MW.jpg
Tanking the explosion of a castle in super Mario world KC vol
7 http://i.imgur.com/lPgKAPx.jpg
As a whole Mario’s various status effect prevention items
can prevent him from being burned,made dizzy, being made tiny, having alteration in stats, succumbing to fear, being frozen, being immobilized (which includes time stop), falling asleep, having skills locked, being poisoned, and becoming sluggish.
Got shot out of a cannon filled with tons of bombs straight
from the Earth to the moon, and tanked the impact in PMTTYD(this has been
calced to around 2.93
megatons by OBD member Regicide) https://youtu.be/frkAxlmHwRs?t=584
Sonic
Strength
Strong enough to hold onto a rocket at escape velocity in
Sonic 2 https://youtu.be/D821ZiigRmY?t=361
Caused an explosion the size of a small mountain and
destroyed the chains that were holding little planet in place in Sonic CD. You
can tell given Sonic runs off, then apparently lands right near where the
explosion happened and the chains fell https://youtu.be/l_HqRTYzQ58?t=9
Along with Shadow teleported the ark in SA2 (it’s about 15 miles long and
weighs 15 million tons according to Sonic X data cards) https://youtu.be/6I1vDD6WDgM?t=867
Kicking a TV monitor with a trapped baddie with enough force
to knock it out of the planet Mobius’s orbit in STC is 13 http://i.imgur.com/trZhna5.jpg
(calced to 3.6 megatons by our own Lswan)
Caused an explosion while fighting metal sonic, which dislodged a hunk of stone the size of a mountain in the OVA https://youtu.be/-bIawOdFNu4?t=1993(calced
to 75 kilotons to 199 Kilotons by our own Lswan, using a base rock and finding the needed shearing strength)
Destroyed several huge ships in a space armada as Super
Sonic in the Unleashed's opening https://youtu.be/mqHxGoFERZw?t=121
Using physical strength to outmuscle Eggman’s 550 ton E-18 robot in X ep 13 https://youtu.be/WurTQwB-j-U?t=1042
Destroying one of Eggman’s flying fortresses with a ring
powered spin dash in X ep 15 https://youtu.be/w0uuhC6LlFM?t=1163
This fortress was larger than several skyscrapers and a few
city blocks
long for comparison https://youtu.be/w0uuhC6LlFM?t=569
Many of Eggman’s flying bases also tend to range in to 100s of thousands of
tons.
Stopped a physical attack from the E-99 robot with one
hand as super sonic, before destroying said robot in X ep 26 https://youtu.be/5n6sLmCrvfw?t=1019
Destroying the Biolizard along with shadow and making an
explosion the size of the underside of the ark in X ep 38 https://www.youtube.com/watch?v=5d0m3UcNnWs&t=974s
Arguably a gag feat, but Sonic moves the sun in adventures https://www.youtube.com/watch?v=Khhsme2fRFY&feature=youtu.be&t=151
Along with knuckles crashed right into an energy ball, and
caused an explosion large enough to take out the egg makan fortress in X ep 47.
Said fortress weighs 755392 tons https://youtu.be/hzDyFAHGD9Q?t=1135
http://sonic.wikia.com/wiki/Egg_Giant-Makan
Destroying the grand egg imperial as Super Sonic, Eggman’s
near largest flying fortress in X ep 52 https://youtu.be/qAtidd45kzI?t=655
Lifting a mechanized Perfect Chaos in x comic Sonic X is 29 http://i.imgur.com/2cTCdyX.jpg
An artificial version of Super Sonic nearly blew up two
moons in Archie is 126 http://i.imgur.com/On1lr0I.jpg
Created an explosion the size of a large city as Super Sonic
along with Enerjak in Archie is 184 http://i.imgur.com/XP2gzTK.jpg
Super sonic Claims he could easily move the moon when placed
in an a induced fantasy in STC is 147(the moons mass is about 73 quintillion,
430 quadrillion tons) http://i.imgur.com/ogWOUQD.jpg
It’s been implied by several characters that super forms are physically strong enough to destroy planets in Archie http://i.imgur.com/KvjVu4f.jpg, http://i.imgur.com/7pb5tGI.jpghttp://i.imgur.com/UW8NjTW.jpg
Clashing with Hyper Knuckles as Super Sonic with enough
force to destroy a pocket dimension in Super Sonic vs Hyper Knuckles http://i.imgur.com/mOTx0M2.jpg
Super sonic is capable of heating himself and a surrounding
area up to and over a million degrees.
That’s easily 100s of times hotter than
the surface of the sun http://2.bp.blogspot.com/SUUAoCACzxxlL2AB2gg1c2SkneuUT_nQS9oBfzLoLd8N42jofi_6Cr7819Z1w9GqquRFxerKTifyqw=s0
Speed
Sonic Cd’s opening gives a good example of Sonic’s mobility https://youtu.be/JCSL7naH-8A?t=3
Delivered millions of presents and ran around the planet
Mobius multiple times in a few minutes when filling In for Santa after
unlocking the “secrets of speed” and wearing a special ring in the Christmas blast special https://youtu.be/mxfI67M8hEE?t=1094
Many estimates of Santa’s speed to perform a feat of
delivering presents in 32 hours are massively hypersonic
and around 1,800 miles per second. Sonic performed
the feat in a few minutes, so assuming Mobius has similar demographics to Earth and all the deliveries where done in a a
time span of 5-15 minutes, his speed would have been around 1.3-3.8 times the
speed of light.
Ran halfway around planet Mobius in less than 5 seconds and
underneath a laser aimed at the planet from space after it fired in STC is
11 http://i.imgur.com/JlWpf2r.jpg
, http://i.imgur.com/owNdUiM.jpg
, http://i.imgur.com/hmNg5eI.jpg
, and http://i.imgur.com/OJPVy54.jpg
The beam took only a second to reach
earth. Even assuming it was only in a low earth orbit of 99 miles-1,200 miles in the
air, it would still be traveling at about mach 464 to mach 5630.
Once pushed himself so far that he caused himself to enter a
state where time seemed to be frozen for everyone but himself in STC is 134 http://i.imgur.com/rrQOTph.jpg
Raced against a car built to have space rocket engines
as its propulsion system in X ep 21 https://youtu.be/z8QGrmRQsqw?t=113
and then won by a large enough margin to fuck around at the photo finish(many
high speed cameras in real world sports events are able to capture photos only
milliseconds apart) https://youtu.be/z8QGrmRQsqw?t=1158
Flying around the second form of final mova as Super Sonic
in ep 77. Given it’s body was originally planet Aquarius, which had a diameter
of about 2159 miles, and the fact Sonic could easily travel through it in about
a second, that’s about mach 10,134(in the lower sub rel range) https://youtu.be/ek0UV7KTPL8?t=573
Fast enough to dodge multiple lightning bolts in Archie is
15. A single bolt goes around mach 287, and all three where around mach 4000-2% the speed of light) http://i.imgur.com/FdxuDss.jpg
Avoiding more strikes of lighting in Archie is 277 http://i.imgur.com/IAYmDKP.jpg
Also easily outspeeding lighting in Sonic X ep 72 https://youtu.be/5h7KMlj6uvI?t=859
Could throw pocket sand out of his shoe and run across it
before it fell in Archie issue 49 http://i.imgur.com/GcnQsxx.jpg
and http://i.imgur.com/U4XAlKZ.jpg
Ran across a country around the size of the united states in
a few seconds in is 175 http://i.imgur.com/Hby0qCP.jpg
and http://i.imgur.com/xsedQpr.jpg.
Assuming he ran around 1800 miles in a lowball of 10 seconds (about the
distance from the coast to Denver Colorado)his speed would be around Mach 500-
850.
Super sonic once flew from an Eggman space station in to the
moon in about 6 seconds in sonic advanced. https://youtu.be/m1JWF_qbUS8?t=132
Assuming Eggman’s station was in low orbit, the distanced traveled that would
be almost 238,651 miles, making the feat around mach 186,623 or relativistic (.21x
the speed of light)
Eggman once used a machine to slow down time for everyone in
the environment in Boom ep 38. Sonic however was able to move at normal speed,
due to being so fast compared to the time slow. https://youtu.be/J5YXMRQAkP0?t=348
In addition all the actions Sonic and
Eggman took during the slowdown were apparently too fast for any of the other
character to notice.
In Boom ep 54 Deflected 30 pieces of an asteroid falling
through the planet’s atmosphere after
knuckles had destroyed it in space https://youtu.be/k3wU6oALXo8?t=642
In a robotized form was actually immune to a time stop
apparently via speed from the character flashman in the Archie worlds unite
crossover. Granted the fact this immunity only came up in a form Dr.Wily himself
had a hand in creating is suspicious. http://i.imgur.com/ZK7VjNF.jpg
Balling up some water and throwing it within a .000,000,000,000,1 of a millisecond in sonic blast. That’s like .1 of a femtosecond. Though granted this is highly contested http://i.imgur.com/zVEMaGy.jpg
The Sonic bible originally used in the west side of the
fandom, does claim Sonic could move at the speed of light in base http://info.sonicretro.org/File:SOA_-_Sonic_Origin_Story_09.png Sonic himself also occasionally made claims of FTL speed in early Archie.
Some moves like the light speed dash and attack also
reference Sonic being able to move at the speed of light during those
movements.
Super Sonic claims he's 1000x faster than his normal form in Archie, though these claims have varying skepticism.
Super Sonic claims he's 1000x faster than his normal form in Archie, though these claims have varying skepticism.
Endurance
Came into contact with a hyper go induced black hole. Note
Eggman also survived this, though said black hole was strong enough to easily
tear apart Eggman’s entire moon sized amusement park https://youtu.be/KS4fKsJp9VQ?t=17
Crashing into the ground through the atmosphere with enough
speed to resemble a meteor in STC is 12 http://i.imgur.com/zbleJWn.jpg
Getting punched through multiple buildings by Eggman’s e 99
robot in X ep 26 https://youtu.be/C-VH4SS4Qcw?t=699
Sonic was forced to keep running for at least 1 or 2 days
straight in X ep 24. He apparently slept a bit while running and did get a meal,
but he was not exhausted when the problem was resolved https://youtu.be/039J77RlR5M?t=236
Surviving a fall from space in X ep 53. Note Sonic reverted back to his
normal state way before hitting the ground. This did knock him out for a week
however https://youtu.be/bF8oZTXnYPA?t=86and
https://youtu.be/bF8oZTXnYPA?t=364
( Assuming re-entry speed, the force would be around .25 tons of TNT)
Coming into powerful fields of gravity as Super Sonic in X ep
64 https://youtu.be/jmxFRSPNWqo?t=980
Easily deaing with being frozen solid and breaking out of solid ice in one of the mangas https://youtu.be/sBGPBN0SKxk?t=196
Easily deaing with being frozen solid and breaking out of solid ice in one of the mangas https://youtu.be/sBGPBN0SKxk?t=196
One of the heads of final mova (the thing that used a planet
a 10th the size as our moon as a chair, if anybody remembers Shadows Death
battle) smashed Sonic into into a wall in ep 75 https://youtu.be/7r1Rlpos6T0?t=1028
Being shot out of the sonic power cannon in super form with
enough power to destroy final mova/planet Aquarius in the final episode of Sonic
X. https://youtu.be/EpEIYMlBsYg?t=1200
Took a head on blast from the chaos deity Enerjak in Archie is 184,
who’s capable of disintegrating, tearing apart and re-arranging objects on an
atomic level http://i.imgur.com/RFEbUeW.jpg
Survived being at the center of the planet Mobius after
being teleported there as super sonic in Archie is 184. Given Mobius was a future earth
in Archie, sonic would have had to withstand heat and pressure similar to our
planets center. Around 9,000 degrees F and 3 million 600 thousand atmospheres
of pressure. http://i.imgur.com/1fHYnh0.jpg
Could come into contact with lava multiple times in some
earlier issues of Archie. Lava easily ranges between 1,292 to 2,192 °F http://2.bp.blogspot.com/-FGlWHlQceuk/Vtp1UUacdfI/AAAAAAAAKoA/UjYITDqpU0M/s0-Ic42/RCO004.jpg
It was specifically mentioned that Sonic can take more of a
beating than normal because he’s absorbed so many rings he’s taken on their
healing properties in Archie is 175 http://i.imgur.com/gkbCHRh.jpg
Sonic’s RPG items protect him against several ailments, such as
decreased luck, distraction/reduced accuracy, poison, sluggish/decreased
evasion, stunned/sleep, altered attack and defense.
Scaling
Mario
I should point out that a lot of Mario scaling tends to get
contested by ............at least somebody on the internet. Either due to the
fact the series itself is so fragmented with spin-offs, that they may as well
be separate franchises with loose connections or due to some people having
mixed feelings on the nature of feats being scaled in the first place. That
being said I list some of the ones I Commonly see cited.
Bowser
During his final fight in Mario Party 9 Bowser can create
something similar to a black hole, which is capable of sucking up planets.
Granted these planets look somewhat small compared to real ones https://youtu.be/8vvPZkrarxo?t=1497
Bowser could survive having a castle fall on him in New Super Mario Bros Wii https://youtu.be/kT8UnBuIOOU?t=87
At the beginning of Paper Mario Bowser lifted his and
peaches castle far into the sky through some unknown means, potentially with
magic. Obviously this is the kind of power Mario has to deal with on the reg (it
was calced to around 48.44 megatons by OBD member Regicide) https://youtu.be/L8E0LTPgCtg?t=468
A contested feat, but many believe Bowser survived the black
hole at the end of Mario galaxy 2 on his own power, meaning Mario has
comparable DC to harm him. This has been calced to solar
system level by OBD member Merlight. https://youtu.be/aZpGsbXsZ0U?t=864
Lubba mentions Bowser having shot down starship Mario(albeit
off screen and without much context behind the confrontation). Given the ship
is a star ship that can move FTL, some people use this to give several Mario
characters FTL reflexes(around 7x
the speed of light as calced by OBD member Merlight, sometimes much much
higher as calced by vs member Cal Howard) https://youtu.be/iSXI3ALV7Ck?t=735
Another questionable feat. Many use the grand stars in Mario
as a measure of power, given Bowser absorbs them in Mario galaxy 2. Even
one grand star shines with the brightness of a class 6 star. https://youtu.be/wqhUHlYok5M?t=1164
Bowser also claims he was going to use one to make a new galaxy and the
collapse of a generator using one caused a universe destroying black hole.
During the final fight against Dark Bowser in BIS, Dark Bowser creates a giant hurricane that covers a large majority of the mushroom
kingdom(this has been calced
to 12.39 gigatons by OBD member Regicide) https://youtu.be/EJJpgIXWOs8?t=19
Other miscellaneous punishment the Koopa King has survived
include being shot
out of a cannon into a mountainside in Mario is Missing,and having his flying castle
falling into an ocean hundreds of feet below and exploding on him. He also
had peaches castle fall on him in BIS and managed not to die immediately. https://youtu.be/VHbGsfKsyHI?t=102
Wario
Wario and Wa-Luigi survived an explosion from fireworks in
Mario Sluggars https://youtu.be/dO-7LCl0aSs?t=100
Wario and Wa-Luigi could survived this explosion in Toadstool Tours opening https://youtu.be/iT-Tl8xW3K4?t=163
Wario and Wa-Luigi survived this explosion in Mario power Tennis https://youtu.be/YoZ_Mwc7lNE?t=289
Pretty questionable just in terms of inconsistency between
franchises, but defeating the shake king in
Wario land shake it dispersed this
cloud. This is often seen as a small planet
level feat as calced by OBD member Regicide https://youtu.be/WO3IZ-2JgBY?t=290
misc
DK has knocked the moon out of orbit before and he has
interacted with Mario on various occasion. This is considered a country level
feat of 7.8
teratons as calced by OBD member Master Megatron. https://youtu.be/3YeUw2kUfD8?t=307
Even this fodder toad can kick this soccer ball hard enough
for it to catch on fire in the Strikers Charged opening https://youtu.be/XBinxNwAN5s?t=49
The final boss of PMTTYD was capable of causing an
earthquake that shook the city Ruegport and some surrounding areas when it was awakened.
She was also said to have destroyed an entire city in a near fell swoop in that
past https://youtu.be/buog_omdXNs?t=212
and https://www.youtube.com/watch?v=7SRddzftlXs
Power stars in the general series and the black jewel Wario
fought in Wario World have been capable of creating pocket dimensions with
mountain ranges and arguably stars in them.
When Raphael the Raven is defeated by Yoshi in Yoshi’s Island he explodes into a star in the background, possibly due to the after
effects of the magic that empowered him from the character Kamek who Mario has
fought https://m.youtube.com/watch?v=qjAHyEYK-AM
Sonic
After being prematurely awakened in Sonic unleashed, Dark
Gia could push away significant portions of the earth’s crust https://youtu.be/mqHxGoFERZw?t=227
Sonic fights him in super form as the final boss of said game either with the
aid of chip or on his own. His strength has been calculated to 7.2
yottotons by OBD member Alpha-13.
Knuckles could punch the moon with enough force to be seen
from space in sonic X. This was calced to 60 gigatons. Sonic fights him in X
several times https://www.youtube.com/watch?v=k5Dsys9OdtY
Knuckles was able to clip off a significant portion of Angle
Island by punching at a specific fault line in Sonic the Comic is 44. Sonic has
fought him in that series several times http://i.imgur.com/mRYerXy.jpg
and http://i.imgur.com/fHpDwFa.jpg
Perfect chaos can easily destroy a city, and Sonic could
best him in base in Sonic Generations in base https://www.youtube.com/watch?v=05PWZxdHIIg In Archie comics chaos 0 also kept the entire planets water in place when the earth got shattered and it's continents lifted.
Enerjak in the Archie comics has been able to move islands
and sink continents in SU is 27 and 28 http://imgur.com/5vgMVNH
and http://imgur.com/oRrgwct Super Sonic has fought this guy.
Fought god Sigma with Megaman in the Archie worlds collide crossover. Sigma had
intended to leach power from infinite worlds in said arch http://i.imgur.com/lrPxVRV.jpg . Granted he never got that far but he still had multiple planets worth of
energy during the fight http://i.imgur.com/Ux4eFwZ.png
Knuckles can make a volcano erupt with the force of a punch
in the OP of the Sonic Boom cartoon https://youtu.be/did9FVs7IVc?t=22 , which is at least 3.9 Megatons of force according to Death Battle. He was also capable of destroying a huge asteroid mid-flight, that would have
devastated his planet(or at least the village where he lives) https://youtu.be/uW5JyRHlumk?t=547
It's made clear knuckles is the physically strongest of the heroes in boom, but
it's unlikely Sonic is lagging that far behind.
Solaris in 06 was easily capable of destroying entire timelines,making some people believe he is multiversal. Although it should be noted many people argue he had this power via hax, not stats. Sonic also needed help to take him down.
Solaris in 06 was easily capable of destroying entire timelines,making some people believe he is multiversal. Although it should be noted many people argue he had this power via hax, not stats. Sonic also needed help to take him down.
Extremely questionable, but a game board in Sonic Shuffle
involves traveling along constellations and moving into black holes (which act
more like wormholes truthfully) https://youtu.be/FHs0vLHlb2Y?t=1321
and https://www.youtube.com/watch?v=YMoa-U31uuI&feature=youtu.be&t=50
Training/Experience
Mario
After being summoned to some sort of alternate dream world,
aided in the defeat of a frog like tyrant named Wart in Super Mario Bros 2 https://youtu.be/QamWMqmUmtM?t=30
Traveled across the galaxy with the aid of the character
Rosalina and stopped Bowser when he attempted to create a galactic empire in
Mario Galaxy https://youtu.be/EeOAOSwfMz8?t=504
Traveled across the land of Sarasaland in super Mario land, and
fought alien being called Tatanga to save Princess Daisy in Super Mario Land
https://youtu.be/2lBl2I2wPOA?t=1875
Defeated Wario, after said character stole entrance to a
castle Mario owned and cast of mind control spell on the surrounding populace
in Mario Land 2 https://youtu.be/T6nVWOHfKbc?t=378
Defeated the martial arts Jinx and became the master of his
dojo in Mario RPG https://youtu.be/-G7z0FjINlc?t=375
Traveled to an alternate dimension and beat an inter-dimensional conqueror named
smithy In Mario RPG https://youtu.be/w5GThTQYSt8?t=69
Defeated the dark witch Cackletta in Mario and
Luigi Superstar Saga https://youtu.be/-mSTDzMtqN4?list=PLC4644A98CECE94CA&t=2038
Was taught how to harness fire as an attack known as
firebrand by the “god of fire" in Mario and Luigi Superstar Saga https://youtu.be/6sNaw9UYOe4?t=137
If the opening of PIT is anything to go by, the Mario bros
have been shown to have been fighting Bowser since they were baby’s https://youtu.be/HteCRkgV_Uc?t=224
Defeated an space faring alien race called the shroobs and
their two ruling princesses in PIT https://youtu.be/WfI0V1OVlbU?t=532
and https://youtu.be/WfI0V1OVlbU?t=1014
After having both the mushroom kingdom and Bowser’s kingdom
taken over in a cue, Mario/Luigi teamed up with Bowser to take down the technological
batman gambit villain character Falful in BIS. Additionally they helped him fight
an evil eldritch abomination version of Bowser called dark Bowser, that was
powered by an artifact called the dark star.https://youtu.be/9rRMZQLinzw?t=21705
Traveled across Pillow Island and defeated the ancient dream
power based villain Antasma,
as well as Bowser
after he absorbed the power of a powerful artifact called the dream stone in Dream Team.
Mario teamed up with an alternate universe version of himself called Paper Mario and defeated the might of two universes of Bowsers in Paper Jam https://youtu.be/_dMybAmm73A?
Chased Donkey Kong across multiple worlds and fought him in
a giant mech, when he stole an assortment on mini Mario toys in Mario vs DK
https://youtu.be/CCXnZBU6dPg?t=1009
Apparently worked as a soldier in the game Mario bombs away. This probably means he has basic military combat training https://www.youtube.com/watch?v=ccz8q2xxmAM
Was regularly shown to have a penchant for creating and
setting traps in the supercade cartoon show(albeit they didn’t always work) https://youtu.be/LHNy48-_j5c?t=22
and https://youtu.be/DDc4sTTy7Kc?t=356
https://youtu.be/n2-qK4Z6Thc?t=58
Figuring out he could use the vibrations from a hammer swing to undo an electronic locks of some shackles in SS ep 10 https://youtu.be/UBQ88-uYSIQ?t=616
Spent time training with the character Masaki to
better learn martial arts in SS ep 41 https://youtu.be/zUeg-8fFCEI?t=358
Was taught how to shoot a gun, lasso, and perform other cowboy skills by the
character Pronto in SS ep 45 https://youtu.be/hDY2YQXwuIE?t=400
Somehow built a kaiju mech out of discarded movie monster
parts in adv3 ep 9 https://youtu.be/Uv8zWcsN7uY?t=419
https://youtu.be/Uv8zWcsN7uY?t=580
Tricked this lion statue in KC, and hit him from behind with
as super ball Mario http://i.imgur.com/CIOUA6v.jpg
In general the KC Mario manga tends to place Mario in
several games or events he wasn’t originally a part of. This includes stories based around Wario
land, Donkey Kong country, and Yoshi’s story. He was also a MUCH more active
combatant in that mangas version of Yoshi’s island.
After Bowser stole the wish granting star rod in Paper Mario
64 and imprisoned its care takers the Star Sprites, Mario proceeded to rescue
them all before taking down Bowser. Some notable opponents he had to take
down along the way included some TMNT rip offs called the Koopa Bros, a mystic
pharaoh like koopa called Tutankoopa and a near immortal monster named Tuba Bubba.
Defeated all the members of the town dojo in Paper Mario,
including “the master” who actually has better stats than Bowser sans star rod
invincibility hax https://www.youtube.com/watch?v=6lq15zTvDZ4
Defeated a 1000 year old shadow demon and saved the world
from destruction at the end of PMTTYD. https://www.youtube.com/watch?v=x0tqHXY2MdU
Traveled across dimensions to gather the “pure hearts” to
counter act a multiverses destroying artifact of doom called the “chaos
heart”. Mario eventually defeated the chaos hearts summoner Count Bleck, a descendant from a powerful lineage of
dark magicians. He also beat many of Blacks minions (Mimi, Natashi, Ochunks) who all had dimensional abilities, as well as his brainwashed brother
Luigi wielding a mech called bro bot. https://www.youtube.com/watch?v=un7iBUDAOdA
At the end of Super paper Mario he defeated a psychotic
dimensional being called Dementio, who managed to wrestle control of the chaos
heart from Count Black to become a near all powerful being called super Dementio. https://www.youtube.com/watch?v=un7iBUDAOdA
Traveled through a 100 floor gauntlet in a town called Flopside twice, before fighting dark clone versions of himself,
Luigi, Peach and Bowser in super paper Mario https://www.youtube.com/watch?v=TuPtVMP02Qo
Traveled through an entirely different 100 floor gauntlet in
a town called Flipside, and fought a giant dragon called Wracktail in Super Paper
Mario https://youtu.be/OMEmWOgZvlw?t=499
Finally dueled 100 trained samurai like warriors called
shammer guys, back to back in Super Paper Mario https://youtu.be/E2BPTLIC0vI?t=140
Travel across the mushroom kingdom with the help the character Kertsi to find the pieces of the "royal stickers" and defeated Bowser after he
gained control of one of said artifacts in Sticker Star.
Collected ancient artifacts called the paints stars and defeated Bowser after he was corrupted by an evil substance called black paint in Color Splash https://www.youtube.com/watch?v=lSZaLhLRe9M
It should be noted that across all franchises Mario has
shown himself to be proficient in dozens of different jobs, ranging from
athletics, to blue color construction, to art, medicine, being a company CEO,
dancing and Piloting. He's basically a renaissance man http://www.gamesradar.com/26-jobs-mario-inexplicably-qualified/
Sonic
Defeated Eggman, traveled through time and collected all the
time stones in Sonic CD preventing him from taking over little planet https://youtu.be/UnA5zlDsHJ4?t=2457
Traveled to Angle Island, avoided traps set by its guardian Knuckles, collected the chaos emeralds and upgraded them into super emeralds.
Then stopped the launch of a war machine called the death egg once, before
fighting Eggman on it after its second launch. Then finally fought Eggman in
space as Super Sonic for control of the master emerald in S3K https://youtu.be/DVXdIRMFMic?t=8019
Defeated Perfect Chaos, a mutated chao with the negative
power of all 7 chaos emeralds and who was strong to flood the city of Station Square in Sonic Adventure https://youtu.be/Nv9wXt81xDw?t=989
Fought Shadow, a genetically engineered “ultimate lifeform” made through alien technology on the ark space station in SA2 https://www.youtube.com/watch?v=yILE9dp7a-A
Made it to the core of the ark and teamed up with Shadow to
destroy the prototype ultimate lifeform the Biolizard in SA2 https://www.youtube.com/watch?v=LqvFZCXPHrU
Defeated the villain Void in Sonic Shuffle, the evil half of
the ruler of a dream kingdom called Maginary World https://youtu.be/c_UJCl9xbno?t=314
Collected the chaos emeralds and fought a Metal Sonic that
had copied all the stats and abilities of most of the main Sonic cast and
merged with a fleet of warships to become the giant dragon form called Metal Overlord in Sonic Heroes. Granted he needed help from Tails and Knuckles to
do so. https://www.youtube.com/watch?v=RMAJjRBpBaM
Aided in repelling the alien forces of the Black arms in the
game Shadow the Hedgehog. He can also aid Shadow in fighting their leader Black Doom in some
endings. https://www.youtube.com/watch?v=09yIW64dXY8
Defeated ultimate Emerl, an ancient 4000 year old battle machine
that can copy the abilities of those in its environment in Sonic Battle. More
impressively Emerl had all 7 chaos emeralds on his person at the time, had
copied and amped versions of most of the main casts abilities (including Sonic himself), and Sonic had to defeat him in less than 30 seconds https://youtu.be/EoQ5ThVfgCo?t=599
Defeated Blaze a trained guardian with similar speed to Sonic,
pyrokenetic abilities and a set of emeralds called the sol emeralds in Sonic Rush https://www.youtube.com/watch?v=GR3nT--faPY
Collected the chaos emeralds and worked with Blaze to beat Eggman and Eggman Nega in Sonic Rush. They prevented both
their dimensions from being destroyed in the process https://youtu.be/fM_ZDnI9EZM?t=360
Collected the chaos and sol emeralds, and worked with blaze
to defeat Eggman Nega and Eggman when they stole a magical McGuffin called the
jeweled led scepter in Sonic rush adventure https://youtu.be/j4zwjV36iTk?t=623
Along with the characters Shadow and Silver, defeated Solaris, a time/space omnipresent monster capable of manipulating and destroying multiple timelines https://youtu.be/tLN812WawlA?t=1570
Traveled across the planet to restore the energy of the
chaos emeralds in Sonic Unleashed, and worked with a light spirit named chip to
destroy Dark Gia, an evil spirit millions of years old https://www.youtube.com/watch?v=Z8tdRecNDlc
Defeated an illusion King Arthur and a corrupted Mage
called Merlina in Sonic and the Black Knight, eventually saving the alternate dimension
of Camelot https://www.youtube.com/watch?v=lchYZ_YWYg4
Rescued some chao and aided in taking down the other
dimensional monster Ifrit in Sonic rivals 2. https://www.youtube.com/watch?v=MufcUbyc32U
Traveled to an alternate pocket dimension called the twilight
cage, rallied various alien species together and then took on the militaristic Nocturne Echidna clan, eventually taking down their leader IX
More or less stomped his entire verse in Sonic generations. Defeating Shadow, Silver(a time traveling with powerful telekinetic powers), metal sonic, various Eggman robots,and perfect chaos throughout his story. He also fought the time eater along with his younger self, a being that can destroy time and space.
Traveled to the lost hex, fought off a group of supernatural
monsters called the “zeti”, and prevented Eggman from using stolen energy from
the planet in Sonic Lost World. Also destroyed a super bot piloted by him https://www.youtube.com/watch?v=Jbgbz4jFrzA
With aide from his friends defeated Lyric in Sonic Boom Rise of Lyric https://www.youtube.com/watch?v=7sA25cr_j-Q
and Shattered Crystal https://www.youtube.com/watch?v=LLBkcXmJjKs
Aided in taking down this monster at the end of Sonic Boom Fire and Ice https://youtu.be/erfweXb_nXI?t=143
Creating a diamond enforced string to disable a trap in adventures ep 2
https://youtu.be/Zd_20BQuRUk?t=1000
Using his wits to escape a prison in adventures ep 6 https://youtu.be/PJ-Ynl82dD8?t=870
Super heating the sides of a bomb to safely detach it from
the ground in adventures ep 42 https://youtu.be/ljSyZcZsAXM?t=785
In adventures ep 42 Eggman attacked 3 transit areas all
across Mobius forcing sonic to move to each one in a short manner of time. He
also planted hidden bombs at each place forcing sonic to go back to each
location a second time. The second half of the episode took place over the
course of 5 minutes
Between adventures eps 48-51 went on a wacky time travel adventure in an attempted to beat Eggman to some chaos emeralds. When Eggman got them all and attained a super form, Sonic more or less teamed up with other versions of himself to take him down https://youtu.be/7KdzHq3aI_c?t=1202
Creating a giant mirror using his speed to melt sand into
glass and then using it to reflect a death laser from space in Sonic The Comic is
11 http://i.imgur.com/jir0Q3g.jpg
and http://i.imgur.com/3WyFN4y.jpg
Fighting a liquid monster known as Mega Muck, during a time
where it had thousands of volts of energy to back him up in STC is 115 http://i.imgur.com/6Q3X5wn.jpg
Between STC issues 128-130 Robotnik absorbed the powers of all
the chaos emeralds, and became a reality warping god like entity. He toyed with
sonic, sending various comic villains after him only to be defeated by a ruse
by Sonic himself set up with Knuckles help http://i.imgur.com/J7a6qoo.jpg , http://i.imgur.com/ZBeKusY.jpg and http://i.imgur.com/VXSwDPX.jpg
When Eggman rebuilt the moon in Sonic X (after blowing up half of it in
a previous arch), he attempted to keep it stopped due to a “malfunction”.
Eggman then tricked people into buying giant lightbulbs when the suns rays
could no longer reach the earth. Sonic was the only person on earth with enough
common sense to not fall for this. https://youtu.be/lFKRRqv6NXo?t=686
Fighting the villain Dark Oak as super Sonic in X ep 53 https://youtu.be/AWGlrFvuI3M?t=1
Traveled across the galaxy fighting off an army of
intergalactic soldiers known as the Metarex in Sonic X, eventually culminating in him and
Shadow taking down their leader and saving the galaxy https://www.youtube.com/watch?v=ltbwzBk-NN4
Fought and defeated a mechanized Eggman controlled Perfect Chaos in the sonic x comics http://i.imgur.com/iVa4ZE0.jpg
Aided in defeating Mammoth Mogul, a near god of chaos energy
who had lived for 100s of years in Archie is 56 http://i.imgur.com/SupS3xS.jpg
Managed to help fend off an attack from an alien army called
the Xorda, and disabled a weapon of theirs that would have created a black hole
in Archie is 125 http://i.imgur.com/VbdDBbo.jpg
Fought on par with an Enerjak possessed knuckles, an ancient
deity powered by chaos energy with enough power to sink a continent in Archie
is 180-184http://i.imgur.com/GS4Pos3.jpg
Dealt with an invasion from an alternate dimension with evil variants of his friends and evil version of himself called Scourge between Archie is 189-186 http://i.imgur.com/EXAIyKM.jpg
Dealt with an invasion from an army called the iron
dominion and defeated their leader the iron maiden in Archie is 211 http://i.imgur.com/ZMBLXh2.jpg
When Eggman create a “genesis wave” with the power of a
chaos emerald to warp reality in Archie is 229, Sonic managed to set things
back to normal with chaos control http://i.imgur.com/d6SXARa.jpg
and http://i.imgur.com/CCOjILw.jpg
Managed to fight on par with Megaman in worlds collide part
3 http://2.bp.blogspot.com/D-ljDEUYZLQMNA4JlPGF61B0Msn9Pwd8fFRO9CRdYMtpPpatZB7iVo8aHMnB5h6EntivzBjVDsaU=s0
Teamed up with Megaman and stopped Eggman and Wily from
reshaping the fabric of reality in the worlds collides crossover in Archie http://i.imgur.com/1g9pjky.jpg
Fought Hyper Knuckles as Super Sonic in an Archie comic special http://i.imgur.com/h0ZZkxw.jpg
HE BEAT SEGA SANSHIRO in Archie is 269 http://i.imgur.com/UK45zI5.jpg
More or less went on a world spanning journey between Archie
sonic 253-287, fighting off various factions of Eggman’s army, misc villians
and more in order to restore the planet from a broken state .
Worked with Megman, Megman X and various other Capcom/Sega
characters to take down the character Sigma when he started crossing realities in the Archie Worlds
unite crossover.
Fighting style
Mario
Mario’s fighting style is for the most part seemingly
self-taught. Sans power-ups he seems to focus on close range melee attacks, with
a wide mix of acrobatics to outmaneuver his opponents. He was also tutored in a martial arts called plum fu, which focuses on using plumbing equipment in
conjunction with traditional karate moves.
Learning plumb fu from the character Misaki in SS episode 41
https://youtu.be/zUeg-8fFCEI?t=425
-Described as being effective underwater https://youtu.be/zUeg-8fFCEI?t=621
Sonic
Sonic can be described as mobile rush down character, and a
bit of a lightning bruiser. Sonic also lacks book smarts akin to Tail’s, but he is
by no stretch dumb. He tends to be fairly worldly in many of his games and
media, gaining great street smarts overtime, and having a lot of experience
with a large myriad of opponents. Because of this he is often able to think
well on his feet, coming up with clever plans or workarounds mid-fight when he
hits a brick wall. His general fighting technique is noted to be a self-taught
style and somewhat inspired by breakdancing moves. He has also learned 3 different
types of sword fighting styles in Sonic and the black knight, knight style, paladin style, and cavalier style.
Weaknesses
Mario
Mario can be a bit headstrong at times and bit too eager to
fight. Additionally while he’s not adverse to making plans, he tends to only do
so after being pushed into a corner. He can also
occasionally be easily distracted, childish and to be honest a bit ditzy.(For
example he made a decision to trust Bowser in Mario party DS, which lead him
straight into a trap).
-Somehow didn’t notice when Bowser used a robotic peach to
issue fake orders in adv3 ep 7 https://youtu.be/cKsdqVchFSU?list=PL_LA4m8CuQky8OUBtaRVJTKLXdd_CaEsv&t=441
-Easily distracted in the Peach Hime movie, missing his
chance to end the fight again Bowser sooner https://youtu.be/y-2Y2CtHt_U?t=3107
On another note Mario has on occasion been captured or been
placed in need of rescue, particularly in both Luigi’s mansions games, Mario is
missing and Super Princess Peach. In some games losing his hat also makes him
more susceptible to damage, though this can be inconsistent.
Sonic
Sonic is impulsive, which occasionally leads to him to making
bad decisions (For example most of the plot of lost world would not have
happened if he hadn’t impulsively kicked a device Eggman used for controlling
the evil zeti out of his hands). He also lacks patience and a more extensive formal
education, often causing him to rely on characters like Tails or Sally Acorn to create more complex plans over long term conflicts. Additionally
while he can in fact swim in some continuities and has numerous ways around
water, many media like Sonic X and post gen Archie show he has a fear of it.
This can occasionally cause him to panic when in deep water, although with the
proper motivation he can normally overcome it.
Summary
We're making a point to bring this up again. The summary section WILL NOT have any stat comparisons as it would be impossible for us to collective agree on that.
Mario
Advantages
- Mario has a large amount of equipment that allows him enhance his defense or prolong his ability to keep fighting. This includes the Lazy scarf which triples defense at ¼ health and the Last stand badge which reduces damage to ½ at low HP(assuming these stack that’s an 8x boosts in durability).
- Mario himself most likely has protection against Sonic’s transmutation options like ring time. The safety ring in Mario RPG protects against transmutation (it prevents Mario from becoming a scarecrow or mushroom), and Mario can be hit by magic spells by the koopalings and kamek without being transformed into animal or enemy.
- Several of Mario’s RPG equipment pieces can protect against immobilization similar to time stops, which could grant Mario protection against chaos control.
- Mario’s Zap tap and return postage badges could make sonic attacking him directly become an issue. He’ll either get shocked when hitting Mario physically or take half the damage/force he dishes out upon a direct attack.
- Mario has a much larger variety of power-ups. He also has a lot more secondary items that can be used to attack opponents or temporally enhance his attack/defense or speed stats.
- Mario has multiple ways to nullify attacks. For example the stone cap, mega mushroom, starman, and metal cap all grant various forms of invincibility. Repel jells can also make him intangible to attacks.
- Vanish cap allows for invisibility, which can have tactical applications (sneak attacks, evasion, ect)
- Can reflect some of Sonic’s projectile attacks with the cape power-up.
- Mario’s healing options are as a whole more numerous or more instantaneous than Sonic’s are. He has more pieces of equipment that restores health overtime, and Megatavitamins allow for a near instant and easy HP restore.
- Mario technically has more fighting experience than Sonic, being older and having fought since he was at least a baby. He’s also gotten more training in combat, albeit never over a more extensive length of time.
Disadvantages
- The Fludd needs to be refilled with water constantly, limiting how long it can be used in battle and what situations.
- Plunder chest and few other Mario party items that can steal or switch equipment/items with another person typically have random results. Items that summon a character to perform an item steal could also reasonably be fought off by an opponent.
- Many of Mario’s power-ups have time limits or can be lost upon taking significant damage.
- Mario has time stop options, but his stop watch item is single use and his SFC form prevents him form moving as well.
- There are divided opinions in regards to galaxy, party and scaling options for Mario. This includes if feats themselves are valid, or if certain things should be considered standard to use in general debates.
Sonic
Advantages
- Many of Sonic's shoe variants have greater use and versatility than Mario's Fludd. They also don’t have limitations in regards to fuel.
- Gravity band also allows for manipulation of gravity in the environment.
- Sonic can potentially use the enerbeam to disarm Mario of certain weapons or equipment.
- Sonic has potential counters to a large majority of the status effects Mario can dish out. He can already handle being frozen solid and his own status ailment prevention equipment will likely protect him against things like sleep, poison, dizzy, confusion or stat alterations. He can already change his size with some of his gems and likewise effects like fear probably wouldn’t apply to him given his resistance to mind manipulation. He himself was also immune to time stop as Sonicman, though it’s not clear if that was a special ability granted by the form.
- Sonic has more abilities in base than Mario does. He also has a lot more maneuverability based abilities that allow him to get around an environment much easier. His tunneling abilities are also faster for that matter.
- Sonic has multiple ways to avoid attacks from Mario. For example he can use chaos control to teleport out of the way and Super Sonic can become intangible.
- Sonic’s shields can reflect minor projectiles and fire shield or elec shield can be used to block a large majority of Mario’s fire and elec based attacks. Sonic’s thunder guard shield can also be re-spawned repeatedly allowing for him to consistently protect himself against attacks.
- Wisps grant a larger list of unique attacks and abilities to Sonic than Mario’s pixls and luma.
- Sonic’s shown himself to be a bit more street smart and fast on his feet when it comes to coming up with combat plans.
- Sonic’s transformations are much more relevant and impactful on the fight. Likewise Sonic himself has proven that he can consistently pass the 50 second time mark by a fairly large margin, meaning he can hold the form for the majority of a fight even if an opponent has options for stalling.
- Ring energy and most likely super transformations powered by it can prevent and repel rays that would normally cause transmutation. This does mean Sonic has some protection against Mario’s potential transmutation options.
- Sonic can in fact swim. He just doesn’t like it.
Disadvantages
- A lot of FTL evidence for Sonic comes from statements rather than feats. Likewise there’s also divided opinions in regards to certain feats from the adventures of Sonic cartoon, and Archie Sonic. Particularly interpretation of them or whether they should be considered standard parts of debates.
- Much smaller variety of power-ups, weapons and equipment.
- Lacks much formal training in most continuities.
Verdicts
SA Forums
Metabro
To keep things as simple and basic as possible, Mario wins
pretty much because of the huge amount of exposure he's gotten. His franchise
is the largest in gaming with over 250 different video games alone, and that's
not including the related side media. Then there's the spin off series
featuring characters Mario has interacted with in some shape and form, giving
him even more feats in the form of scaling. All this together gives Mario a
much larger body of feats, power-ups, items, armor, weapons, and experience to
work with. Using near composite firms means Sonic would always be fighting an
uphill battle, since his multimedia franchised would be dwarfed, and
unfortunately for Sonic, Mario possesses both quantity and quality feats and
scaling for this battle
So for starters, base Sonic is overwhelmingly outclassed. The only edge he has is running speed, but that is outmatched by Mario's equivalent (and often superior) reaction speed. When it comes to strength, durability, equipment, experience, etc., Mario has the often vastly larger advantage. Mario has feats and scale to characters who performed feats in the planet level range up to large star and even solar system level. And he has at least sub-relativistic reactions and even up to millions and billions of times faster than light (maybe more with some calcs). While some people might be hesitant to accept these feats, the fact is that they each have a logical basis for accepting these figures. To help matters (though their opinions shouldn't be the only reason to accept these levels of power alone) both the OBD and VS Battles Wiki have come to accept Mario is this strong in light of the amount of correlating and consistent evidence
In short, if this fight were realistic, Mario's physical stats
are so much greater than base Sonic's that he would defeat him using only his
bare hands before any items or extra material come into play
With Super Sonic and Sonic's other forms things get a bit
trickier. While there are feats we've gone over that have been argued to put
him at the level of or even far above Mario, the vast majority of these
examples come from exactly one source: Archie Sonic. However, these feats have
drawn a good amount of scrutiny out of people I consider to be very
knowledgeable on these comics
In addition, the boost in speed the super forms give Sonic
are unknown. While we know for certain his movement and reaction speeds are
higher, we haven't found many examples that shown by how much
Overall, if you accept Archie Sonic being able to control a
multiverse warping Genesis Wave while also having MFTL reactions, then Mario
doesn't have much outside the Pure Hearts to win. But because doubts on these
feats exist in people far more informed on the series than I, I'm going to take
their word on it and doubt them too
To quickly go over their items, Sonic has his own abilities
and equipment that can counter some of Mario's power-ups and items. But, thanks
to that exposure I mentioned earlier, Sonic can't possibly counter all of
Mario's stuff. Mario just has too much at his disposal, including the important
factor: hax. Whether it be through stat-alteration, transmutation, time
manipulation, space manipulation, power over the elements, and negative status
effect inflicting abilities, Mario has a ton of unpredictability Sonic would
need to account for and I don't believe he has the equipment and skills to do so.
Lastly, while both have a huge amount of experience, Mario's
again comes out on top because of the huge variety of adventures he's been on
compared to Sonic's (often against more powerful beings too). And while neither
are the absolute smartest characters in fiction, they both have shown tactical
prowess and an affinity for spotting enemy weaknesses. Personally, it just
seems like Sonic would have to account for much more factors than Mario would,
who just seems to have much more ways to win.
Mazin-go
Mario Party Mario has them fly all the way to the sun very
quickly in MP8 which is where the final level is near and has Bowser survive
another yet black hole and also has him survive it again in MP9 which was
absorbing planets SMRPG has the Star Road being destroyed by Smithy which is
own universe, the speed is MFTL+ for the sword and he can move in tandem with
beams of light Canon Sonic can only hurt Dark Gaia who has the best physical
feat done by a character in the series in his weak point and even then it's
surface area is massive compared to Sonic's and even then base Sonic was doing
the exact same thing and all Super Sonic could do was shut down a shitty
forcefield by hitting tiny things several times while Light Gaia did all the
work, also he's consistently said to move at the speed of sound, do you really
think other peoples inputs matter over the creators? Even then
Game Theory
proved he's not faster than the sound so even that's a hyperbole. To further
the point he gets hurt by spikes all the time while even Baby Mario in Super
Mario World 2: Yoshi's Island can run on them no problem. Meanwhile Archie
Sonic has nothing super impressive compared to canon Sonic either and he
considered a snowball an impressive weapon so taking any of his high end feats
seriously which are usually out of context anyway or outliers is rather silly
SM64 had Bowser create entire dimensions with suns within them with the power
of the power stars which he also gave to the bosses within that Mario defeated
Hotel Mario wins via not being the worst thing to come out of mankind. Sonic
loses, like he lost the war with Mario years ago and proved that Sega does what
Nintendon't, go Third Party.(edited)
Main screwattack site
KirbyKid
I think it goes without saying that Mario has base Sonic
beat no problem at all. Mario's physical feats like tossing a castle with no
effort and drop kicking a castle into dust absolutely eclipses Sonic's physical
feats. Mario even has reactions that put himself on par/and even past Sonic's
reactions. However, there is one underlying factor that trumps over Mario, and
it has to be Super Sonic. While Mario has physical feats that put himself above
Sonic's, Sonics super form has speed that Mario quite simply can't keep up
with. Add in the fact that Sonic has durability that surpasses that of Mario's
(Sonic X's Planet busting cannon feat, for example) Mario won't be able to put
a solid hit on him.
Mario gets a lot of boosts from galaxy, a lot that, in my
opinion, don't work because of the reasoning behind it, being "It looks
like this so it must be this," and I think you all probably know that I'm
talking about. Black holes in Mario, and any other canon for that matter,
aren't like black holes in real life. The only thing they share is the same
name, other than that, the comparison only goes as far as "It's big, black
and a hole of death" Mario without a doubt gets scaling from Bowser, who
he has had run ins with multiple times, but the black hole feat in question
that Bowser survives is one of unquantifiable destructive capacity. (Unless you
actually calc it, and I promise you the explosion itself wouldn't produce
anything all that impressive) Mario party feats are kinda hard to quantify too,
since the type of feats that get Mario into the levels of strength that hype
seems to suggest only happen within the Mario party games, and it's not even
necessarily within the main Mario games.
Stuff like that is an outlier, no exceptions.
Sure, reaction helps, but when the other character can move and react just as
fast as you, you're going to have a hard time hitting your mark. However, this
match is close no matter what you accept. Whether you believe in black hole
Mario feats or Archie dimension level feats, there's a lot of factors to take
into account that I feel you could justify either of these characters winning.
With that said, it takes a lot less for Sonic to take the win than it does
Mario who needs everything to pull a victory. So my vote goes to Sonic.
Homestucklover
"Ok, so, it's been a while since Mario vs Sonic
happened. Even after the Death Battle it's still one of the most iconic rivalry
battles out there. Both have gotten plenty of new stuff and new media to go
through since Death Battle’s old version of the fight. Has there been a big
change for both? Yes. Does the verdict change? Hell yes.
For starters, Mario is far above Wario, who has a planet level feat. http://vsbattles.wikia.com/wiki/User_blog:Lina_Shields/Wario_Land:_Shake_It!_-_The_Shake_King_Disperses_a_Cloud?useskin=oasis
Thus, Mario can one shot Sonic in base form already, and is equal to Super
Sonic. Even if you don't want to scale Mario to Wario for some reason, there's
other blatant feats in favor of Mario being at least planet level, like his
Paper counterpart being able to survive forces strong enough to make the earth
spin at a rapid pace. https://youtu.be/EPO8ZKs6u40
And just to point out, Paper Jam made Mario blatantly far more stronger than Paper Mario.
So yea, realistically speaking, Mario could just crush Sonic like a grape before he even goes super.
One other important thing to mention is that Sonic will have no reason to decide he needs to go super without understanding just how dangerous his enemy is. The argument that "he can start the fight in his Super form" is absolute bullshit, as it just compromises Sonic's character.
It'll be hard for him to decide to go Super however after he's been hit once and is already dead.
Now to address the "But muh Super Sanic speed argument".
Sonic is largely overestimated in speed. I don't know how else to put that. In game canon, Sonic is only faster than light through a specific move that only lets him boost forward for a small distance, and it requires a charge up time, and even when it's charged, him holding it actually largely slows him down.
Game Sonic's best feat was running across a continent in Sonic Unleashed, which may get Sub Relativistic.
As for Archie Sonic's speed, his best feats come from Early Archie, which is actually unreasonable to use in a debate, due to the fact that Pre Genesis Sonic gets a more established speed later, making those two feats (one of which, we have to rely on a narrator for [who may have actually been Sonic himself] and the other, we have to rely on Sonic's word) And even if the infamous femtosecond feat wasn't Sonic narrating it, it's still a major outlier for that incarnation, and he used it on fodder of all things.
So Archie Sonic's best speed feat is him running from the end of the US to the other end around California. This makes him MHS at most.
Sonic's best speed feat comes from Adventures, where he can harness the power of a ring given to him by Sally that let him run across the earth multiple times in a short time frame. This is actually FTL. It's Sonic's best speed feat and the only one that gets to be this fast.
What does Mario have in terms of speed? Well, at lowest, Mario is sub relativistic via the Bye Bye Cannon shooting him around the globe in a small timeframe: http://vsbattles.wikia.com/wiki/User_blog:Lasatar/Mario_and_Luigi_-_Bye_Bye_Cannon?useskin=oasis
And in Super Mario Galaxy 2, Mario steers the Spaceship Mario through actual galaxies: http://vignette4.wikia.nocookie.net/nintendo/images/0/0a/SMG2_World_5.png/revision/latest?cb=20101014032613&path-prefix=en
(yes, he steers it manually through a
steering wheel)
And in Mario Party 8, Bowser's Clown Copter is fast enough to fly to the sun in a time frame: https://youtu.be/QxtPYbVPA4w @11:20
And Mario has directly kept up with the Clown Copter on foot in many games, one of the most direct moments of scaling being in Super Mario Run: https://youtu.be/FQvDXhw70DA
So, Mario should actually have no problem keeping up with Sonic.
As for Super Sonic trying to keep his distance via Chaos Control, Mario's Feeling Fine badge protects him from the effects of time manipulation: https://m.youtube.com/watch?v=5mXUfsM8JEs
Meanwhile, Mario has time manipulation of his own that while Sonic can remain aware in, he has no resistance to, so this gives Mario plenty opportunity to wail on him.
And thanks to Color Splash, Paper items give Mario a weird color erasing hax that if used on an enemy, drains them of their color, and because of this, they become unmoving "corpses": https://youtu.be/1LrHDlcsUDw (They're still alive, but they can't move, or do much of anything)
Sonic has no resistance to this hax, so Mario should also have no trouble discoloring him into a blank corpse with the multiple items Paper Mario provides.
So overall, Mario should win this out due to having plenty opportunity to one hit kill Sonic before he goes Super, the speed to tell Sonic that HE'S too slow, and the superior amounts of hax that the other has no resistance to.
So yes, things have changed. My paisano plumber bro has everything he needs to win this fight out.”
And just to point out, Paper Jam made Mario blatantly far more stronger than Paper Mario.
So yea, realistically speaking, Mario could just crush Sonic like a grape before he even goes super.
One other important thing to mention is that Sonic will have no reason to decide he needs to go super without understanding just how dangerous his enemy is. The argument that "he can start the fight in his Super form" is absolute bullshit, as it just compromises Sonic's character.
It'll be hard for him to decide to go Super however after he's been hit once and is already dead.
Now to address the "But muh Super Sanic speed argument".
Sonic is largely overestimated in speed. I don't know how else to put that. In game canon, Sonic is only faster than light through a specific move that only lets him boost forward for a small distance, and it requires a charge up time, and even when it's charged, him holding it actually largely slows him down.
Game Sonic's best feat was running across a continent in Sonic Unleashed, which may get Sub Relativistic.
As for Archie Sonic's speed, his best feats come from Early Archie, which is actually unreasonable to use in a debate, due to the fact that Pre Genesis Sonic gets a more established speed later, making those two feats (one of which, we have to rely on a narrator for [who may have actually been Sonic himself] and the other, we have to rely on Sonic's word) And even if the infamous femtosecond feat wasn't Sonic narrating it, it's still a major outlier for that incarnation, and he used it on fodder of all things.
So Archie Sonic's best speed feat is him running from the end of the US to the other end around California. This makes him MHS at most.
Sonic's best speed feat comes from Adventures, where he can harness the power of a ring given to him by Sally that let him run across the earth multiple times in a short time frame. This is actually FTL. It's Sonic's best speed feat and the only one that gets to be this fast.
What does Mario have in terms of speed? Well, at lowest, Mario is sub relativistic via the Bye Bye Cannon shooting him around the globe in a small timeframe: http://vsbattles.wikia.com/wiki/User_blog:Lasatar/Mario_and_Luigi_-_Bye_Bye_Cannon?useskin=oasis
And in Super Mario Galaxy 2, Mario steers the Spaceship Mario through actual galaxies: http://vignette4.wikia.nocookie.net/nintendo/images/0/0a/SMG2_World_5.png/revision/latest?cb=20101014032613&path-prefix=en
(yes, he steers it manually through a
steering wheel)
And in Mario Party 8, Bowser's Clown Copter is fast enough to fly to the sun in a time frame: https://youtu.be/QxtPYbVPA4w @11:20
And Mario has directly kept up with the Clown Copter on foot in many games, one of the most direct moments of scaling being in Super Mario Run: https://youtu.be/FQvDXhw70DA
So, Mario should actually have no problem keeping up with Sonic.
As for Super Sonic trying to keep his distance via Chaos Control, Mario's Feeling Fine badge protects him from the effects of time manipulation: https://m.youtube.com/watch?v=5mXUfsM8JEs
Meanwhile, Mario has time manipulation of his own that while Sonic can remain aware in, he has no resistance to, so this gives Mario plenty opportunity to wail on him.
And thanks to Color Splash, Paper items give Mario a weird color erasing hax that if used on an enemy, drains them of their color, and because of this, they become unmoving "corpses": https://youtu.be/1LrHDlcsUDw (They're still alive, but they can't move, or do much of anything)
Sonic has no resistance to this hax, so Mario should also have no trouble discoloring him into a blank corpse with the multiple items Paper Mario provides.
So overall, Mario should win this out due to having plenty opportunity to one hit kill Sonic before he goes Super, the speed to tell Sonic that HE'S too slow, and the superior amounts of hax that the other has no resistance to.
So yes, things have changed. My paisano plumber bro has everything he needs to win this fight out.”
Deviant Art
Strunton
Despite the new material being used in this fight and the
different continuities and items, I still see this match going the way Mario vs
Sonic did back in the old day. (SPOILERS: Sonic won that one) Comparing their
physicality, I will admit that Mario should have the advantage in both strength
and durability (at least on a base level) but Sonic definitely has a major
speed advantage over Mario, which will make it difficult for Mario to really
land a hit on Sonic. Also, it's not like Sonic hasn't dealt with getting around
opponents when he's at a major disadvantage. He managed to survive long enough
against Knuckles, Super Scourge, another version of Super Sonic, and even
Robotnik when he became a god until openings came open, so I do feel that Sonic
has things to compensate for his disadvantages until he gets the opening he
needs thanks to his superior speed and surprisingly fair intelligence. I mean,
Sonic at least has FTL reactions speed, has ran around the planet multiple
times in more than one continuity, and even has claims that suggest he can make
movements faster than a femtosecond, which would mean he has to move over
10,000,000x the speed of light. You see where I'm getting at right? He even
beat a guy who had 4,000 years of combat experience and the abilities of
everyone (including Sonic) and managed to beat him in less than 30 seconds,
through sheer speed and hand to hand. The other examples I mentioned were more
through exploiting weaknesses and/or intelligence
Mario should have a more diverse set of power-ups but, not
to sound redundant, just like DEATH BATTLE said, most of Mario and Sonic's
power ups counter each other. Fire Flower. Fire Shield. Everybody who follows
DEATH BATTLE knows what I mean at this point. However, the main thing that
makes me lean towards Sonic is his transformations, specifically Super Sonic.
Super Sonic is implied to destroy moons and planets, has ran at
"immeasurable" speeds and can move at even faster speeds than before,
and has survived not only a gravity field that would've destroyed a planet
which would've caused the destruction of a universe, but has also survived
being ripped apart on an atomic level + battles with planet level beings. This
is all without including Hyper Sonic (which is more powerful than Super Sonic)
and other forms of hax that I don't think Mario can overcome (Chaos Control is
a good example and so is the Super Genesis Wave that he can and has used to
replay events, mainly to save Sally). And just to clear things up, I'm not
exactly a supporter of OP Mario. I do not believe he's a Multi-Solar System
buster or that the black hole Bowser fell into was a legit black hole
(considering the color is different from the actual black holes which kills
Mario in the game if he falls into one). But then again, if I do take Mario's
questionable feats into account, I feel I could do the same with Sonic's, which
still puts him on a higher level than Mario. So at the end of the day, I feel
that Sonic should come out the victor and Mario is simply (ahem) "TOO
SLOW!" I'm sorry. I couldn't help it #SonicFTW
Other
Ultraguy
Edit: Welp since this is going to become an actual DB now I figure I'd be better off deleting my original "verdict" given people might try to extrapolate what my opinions where at the time as the framework or the real ep(unfortunately).
Special thanks to a few people who did not create verdicts
or who may have helped in a more indirect way. This includes Meddadius,Ramonzer ,GrandBlazer and Lswan. Also a shout out to PokeSega64 and Dr. Moo for their
extensive Sonic and Mario blogs respectively.