Saturday, June 3, 2023

Character Analysis: Dragon Born

 Background



A lone warrior who crossed into the country of Skyrim, after illegally crossing a border around Cyrodiil. After being captured by the country's ruling imperial legion and meeting the member of an insurrectionist group called the stormcloaks in the city of Helgen, the DragonBorn was nearly executed along with several other prisoners. Luckily for them a Dragon named Alduin attacked the city before the execution could be carried out. The DragonBorn then escaped the city and became involved in Skyrim’s civil war, along with the sudden return of the Dragons responsible for Helgen’s attack.


It’s later explained that dragons were originally worshiped in Skyrim, but were overthrown by the country's habitants millennia ago. An instrumental part in the defeat of the Dragons was the DragonBorn(or Dovahkiin), a person born with the soul and voice of a Dragon. The “DragonBorn” you play as in Skyrim is revealed to be the “last DragonBorn” to exist in 200 years. Due to their heritage they can perform “shouts” similar to Dragons as a form of attack.


The DragonBorn later works with various organizations(The Blades, the Greybeards,etc) to look up information regarding Alduin’s return. It turns out Alduin aims to resurrect various Dragon’s across Skyrim and then devour the mortal realm, resetting it back to its infancy. But before he could destroy the world during his last rampage, a group of heroes sent him to the future by using an artifact called the “elder scroll”. The DragonBorn is part of a prophecy to stop Alduin’s destruction in the present day.


This eventually culminated with the DragonBorn meeting and teaming up with Paarthurnax, the leader of the Greybeards and the former second in command to Alduin. He tells the DragonBorn that a specific shout called “dragonrend” can be used to cripple Alduin and had previously been used against Alduin in ancient times. Unfortunately Paarthurnax is unable to teach this ability directly and instead the DragonBorn must seek out an “elder scroll”. These scrolls are fragments of creation and when used at the right place would allow the DragonBorn to see a vision from the past, allowing them to learn Dragonrend from the original inventors.


After planning an attack with various allies from across factions in Skyrim, the Dragonborn takes the fight to Alduin. Defeating them in their first encounter before following to the alternate realm of Sovngarde(Essentially a Valhalla parallel). The Game ends with the DragonBorn teaming up with the original heroes that defeated Alduin to kill him once and for all. 

  • The Blades and Greybeards have a meeting about how to deal with the dragons. Ulfric, Talos and other major faction leaders are involved https://youtu.be/mGvr9Pjvpps?t=96 


While the player can choose various character classes at the start of Skyrim, most production materials portray nord as the “cannon” class for the DragonBorn.


According to the wiki the DragonBorn’s equipment in promotional art are a studded cuirass, an iron helmet, iron gauntlets, iron boots, a steel sword a banded iron shield, two steel swords and a steel dagger.


Armor

Armor

https://elderscrolls.fandom.com/wiki/Armor_(Skyrim) 


Light armor sets

Light armor that grants less protection, but allows for greater maneuverability and sneaking abilities. 

  • Ancient shrouded armor: An assassin's outfit. Increases resistance to poison by 100% and increases sneak ability.

  • Dawnguard armor: Grants resistance to vampire based attacks, such as vampiric drain.

  • Guildmaster Armor: Increases thief abilities, like lockpicking and pickpocketing.

  • Nightingale Armor: Armor worn by the nightingale organization. It increases stamina, frost resistance, attack damage and lowers the magic cost of illusion spells.


Heavy armor sets

Heavy armor that grants greater protection, but requires more stamina to move in. Also reduces sneak abilities.

  • Ahzidal armor: Allows the user to paralyze enemies on hit. It also increases the absorption power of magical wards and reduces the cost of certain spells.

  • Dawnguard Heavy Armor: Grants resistance to vampire based attacks, such as vampiric drain. 


Shields

https://elderscrolls.fandom.com/wiki/Shields_(Skyrim) 

Various kinds of shields. They come in lightweight, heavy and “unique” varieties.


Jewelry

https://elderscrolls.fandom.com/wiki/Jewelry_(Skyrim) 


Circlets

Head circles that increase defense or can be enchanted with special effects.


Rings

Rings that the DragonBorn can wear to increase stats or grant general buffs. Some can be altered with enchantments.


Amulets

Amulets imbued with special effects.


Misc items

Soul gems: Soul gems are gemstones that can hold the souls of living creatures. Including white souls(those from animals or minor creatures) or black souls (those from humans). Typically a target must be killed before they can be trapped within the gemstone. Likewise gemstones tend to break after the souls inside them are used for something(spells/enchantments). In some rare cases humans can be “partially soul trapped”, though doing this requires the usage of specific techniques. Souls used in soul gems are sent to an alternate dimension known as soul cairn.


White phial:  A magic vial that replenishes any fluid or potion placed inside once per day.


Weapons


Daggers

https://elderscrolls.fandom.com/wiki/Daggers_(Skyrim) 

Short range one handed daggers. They’ve useful for close range stealth combat and quick attacks.


Maces

https://elderscrolls.fandom.com/wiki/Maces_(Skyrim) 

Heavier one handed weapons that deal lots of damage up close.


Swords

https://elderscrolls.fandom.com/wiki/Swords_(Skyrim) 

Normal one handed swords. They have average attack damage and speed.


War axes

https://elderscrolls.fandom.com/wiki/War_Axes_(Skyrim) 

Medium sized and easy to swing one handed axes.


Battle axes

https://elderscrolls.fandom.com/wiki/Battleaxes_(Skyrim) 

Larger two handed axes that deal more damage at a close range.


Greatswords

https://elderscrolls.fandom.com/wiki/Greatswords_(Skyrim)

Largier bulkier two handed sword weapons.


Warhammers

https://elderscrolls.fandom.com/wiki/Warhammers_(Skyrim) 

Two handed hammers that deal large amounts of damage, but have slow swing speed.

Bows

https://elderscrolls.fandom.com/wiki/Bows_(Skyrim) 

Bow used to shoot arrows. 


Arrows: Some common “normal” arrows include Ancient nord arrows and Steel arrows.

Specialized arrows like Bloodcursed Elven Arrow and  Sunhallowed Elven Arrows can darken or brighten the sun/cause the sun to erupt with explosions to hit opponents respectively when fired. There’s also other specialized arrows like telekinesis arrows that can float in mid air before flying forward.

The DragonBorn also has elemental arrows like fire,ice and lightning.


Crossbow

https://elderscrolls.fandom.com/wiki/Crossbows_(Dawnguard) 

Crossbows that can shoot bolts medium or long distances.


Bolts: The Dragon born has normal steel bolts, in addition to exploding steel bolts of ice, fire and shock which deal elemental damage.


Staves

https://elderscrolls.fandom.com/wiki/Staves_(Skyrim) 

Various magic staffs that can be used in combat. Many of them conjure elemental ice, fire or lightning blasts, while others cast variations of common mind control or conjuration spells.


Staff of Paralysis: Paralyzes opponents.


Staff of expulsion: Sends deadra back to the realm of oblivion.


Miraak’s staff: Creates tentacles on the ground that trap and poison opponents.


Staff of Magnus: A magic staff said to be created by the god Magnus. It’s used to nullify another artifact called the eye of magnus, along with a barrier said eye creates. In combat it can absorb magic and HP from opponents.


Daedric/god artifacts

https://elderscrolls.fandom.com/wiki/Daedra 

https://elderscrolls.fandom.com/wiki/Daedric_Artifacts 

Deadra are demonic-like entities that inhabit “oblivion”, a massive multidimensional realm that serves as the elder scrolls version of outer space. Over the course of Skyrim the DragonBorn can become a champion of various daedric entities, eventually being rewarded with powerful “daedric artifacts”. Tools that surpass normal human abilities and often have special magic properties.


Black star: A daedric artifact that acts as a reusable soul gem. In the storyline it’s acquired it’s shown to be able to hold more than one soul at a time as well. It was originally “Azrua’s star” before being altered by the character Nriacar.


Wabbajack: A magic staff from the daedric being Sheogarath. It causes random effects from healing, to casting offensive spells, to transmuting a target into farm animals.

 

Mehrue’s razor: A daedric weapon that has a chance to instantly kill opponents on contact.


Auriel’s bow: Deals sun damage to opponents and deals triple damage to undead opponents. It was used by the god Auriel and draws power from the sun. Shooting special arrows from it towards the sun exerts control over it.


Spellbreaker: Creates a magic ward shield that blocks moderate spell damage.


Mace of Molag Bal: A daedric weapon that reduces magic points and stamina on hit. Also allows the user to trap an opponent's soul in a soul gem upon defeat.


Dawnbreaker:  A daedric weapon that deals fire damage on contact. It deals extra damage against undead enemies and creates explosions that destroy more undead.


Volendrung : A daedric weapon that absorbs the stamina of opponents on hit.


Consumables

Potions

https://elderscrolls.fandom.com/wiki/Potions_(Skyrim)

Various potions and elixirs the DragonBorn can carry as consumable items.


  • Elixirs: Skyrim has various “elixirs”. They typically raise stats or proficiency in certain skills for up to 60 seconds. This includes healing spells, blocking, pickpocketing, etc.

  • Potion of prolonged invisibility: Grant the user 50 seconds of invisibility.

  • Potion of ultimate healing, Magika or Stamina: 3 seperate potions that completely restores all health, magic or stamina respectively.

  • Potion of ultimate well being: Restores a significant amount of HP, Magic and Stamina all at once.

  • Elixir of waterbreathing: Allows the user to breath underwater for 60 seconds.

  • Potion of water walking: Allows the user to walk on water for 30 seconds.


Poisons

Poisons that have adverse effects when used on opponents.

  • Deadly Magicka, recovery, and stamina poison: Various poisons that drain magic, nullify regeneration or drain stamina respectively.

  • Deadly fear and frenzy poison: Potions that induce a state of fear or unbridled rage in opponents.

  • Deadly paralysis poison: Paralyzes the opponents it’s used on.

  • Deadly aversion to fire, frost,magic, shock: Reduces the opponents resistance to fire, frost, magic or shock attacks by 100% for 30 seconds.


Food

https://elderscrolls.fandom.com/wiki/Food_(Skyrim)

Various food items that can heal the DragonBorn. Several can also briefly increase magic, stamina, health regen, etc.


Soul Husks: Consumable items that prevent the DragonBorn’s soul energy from being drained when near giant soul gems in soul cairn.


Magic Scrolls

https://elderscrolls.fandom.com/wiki/Scrolls_(Skyrim) 

Magic scrolls are single use items in skyrim that replicate the effects of virtually any individual spells in skyrim. It also has some original “spells” that come from “spider scrolls”. Spider Scrolls summon magic spiders with fire/ice/lightning or poison attributes to attack (or explode near) opponents.


Special Abilities

Vampires abilities

https://elderscrolls.fandom.com/wiki/Vampire_(Skyrim) 

https://elderscrolls.fandom.com/wiki/Sanguinare_Vampiris

An “undead” state the Dragon Born can acquire after being infected by the disease Sanguinare Vampiris. The disease is typically caught via being attacked with certain magical spells of those already inflicted with the disease. As the disease progresses the user becomes weak to sunlight, but gains a resistance to all other diseases/poisons, enhanced illusion magic, and a host of other specific spells/magic powers. Vampires have a “long lived” immortality and can persist for centuries.  The original disease is stated to come from the progeny of a daedric lord named Lamae Bal. 


Abilities


Vampire sight: Grants improved eyesight for 60 seconds.


Vampiric drain: Drains HP from a target to heal the user.


Vampire’s servant: Allows the user to raise a dead body to fight for them for 60 seconds. 


Vampire's seduction: A mind control move that calms the targets and stops them from attacking.


Vampires can also use specific armors like Ring of the Beast to increase their attack damage, or 

Amulet of Bats to cause nearby bats to damage opponents.


Vampire lord

https://elderscrolls.fandom.com/wiki/Vampire_Lord 

A more advanced vampire state that can be assumed after consuming the blood of a “pure vampire” such as Lord Harkon in the Dawnguard DLC. It essentially turns the player into a walking gargoyle with wings for flight. Additionally the form grants several new powers on top of the Vampires base powers and weaknesses.


Drain life: Allows the user to drain HP from opponents.


Detect all Creatures: Allows the user to detect all nearby opponents from a distance.


Mist form: Allows the user to become intangible.


Blood Healing: Heals the user to full health when biting/sucking the blood of an opponent.


Night cloak: Creates a swarm of bats around the player that attacks enemies.

In Skyrim https://youtu.be/3DnGTemyjh0?t=387 


Vampiric grip: A form of telekinesis. Allows the user to pull in an opponent.


Summon Gargoyle: Summons a large gargoyle to attack opponents.


Corsp curse: A blast of magic that paralyzes opponents.


Werewolf powers

https://elderscrolls.fandom.com/wiki/Werewolf_(Skyrim)

https://elderscrolls.fandom.com/wiki/Lycanthrope

A state of being caused by the disease lycanthropy, which was created by the daedric being Hircine. This causes the DragonBorn to take on animal-like characteristics when under a full moon or sometimes by will once mastered. The werewolf form has resistance to most forms of diseases, including vampirism(meaning you can’t be a vampire and a werewolf at the same time). The form vastly increases a character's strength and comes with several unique base powers, but prevents the user from utilizing conventional weapons or magic.


Howl of the pack: Creates two spirit werewolves that can attack opponents.


Howl of terror: Creates a howl that makes opponents flee in terror.


Scent of blood: Allows The user to track enemies by scent.


Various special armors like Hircine's ring:, Ring of Bloodlust:, Ring of instinct:  and Ring of the Hunt increase the DragonBorn’s stats and transformation limits in thie form.


Enchantments

https://elderscrolls.fandom.com/wiki/Enchanting_(Skyrim) 

Common enchantments for weapons include absorbing health, Stamina or magic from opponents. As well as dealing added elemental damage during attacks, trapping enemy souls when they die. Armor enhancements typically raise stats in certain skills (like lock picking, etc) or increase defenses against elemental magic attacks or melee attacks.


Magic

In the elder scrolls series magic is treated like a form of minor reality warping. Typically involving exerting your will on natural forces of the universe. Magic is also volatile by nature and somes types can corrupt the user. Magic reserves in humans are stated to be limited, though they regenerate over time or via various abilities in game.


Destruction Magic

https://elderscrolls.fandom.com/wiki/Destruction_(Skyrim)

https://elderscrolls.fandom.com/wiki/Destruction 

Magic used to destroy living or nonliving opponents. It’s typically based around the elements of fire, ice and lightning.


Fire

Flames: Allows the user to shoot flames from their hands as an attack.


Firebolt: Allows the user to fire fast moving balls of fire energy as an attack.


Fire Rune: Creates an explosive fire mine that explodes when enemies step on it.


Flame cloak: Creates a shroud of fire around the player that damages any nearby enemies.


Fireball: Allows the user to fire balls of fire that explode on contact.


Incinerate:  Creates a massive blast of fire from one hand.


Wall of flames: Causes a wall of fire to appear in front of the user.


Ignite:   Creates a bolt of fire that keeps opponents on fire for a given period of time.


Firestorm: Creates an omnidirectional blast of fire in all directions.


Frost

Frostbite: Creates a stream of ice that damages opponents.


Ice spike: Throws a spike of ice that freezes and damages opponents.


Icy spear:  Creates a large ice spear that deals frost damage to foes.


Frost rune: Creates a mine that creates an explosion of ice when characters step on them.


Frost cloak: Creates a cloak of ice energy that freezes opponents that come nearby.


Wall of Frost: Creates a wall of ice energy that freezes opponents.


Ice storm: Creates a whirlwind of ice energy.


Freeze: Fires an ice spike that slows enemies down for a short period of time.


Blizzard: Creates a swirling ice storm that freezes opponents.


Shock

Sparks:  Creates a continuous stream of electricity as an attack.


Lightning bolt: Creates a bolt of lighting that does damage to HP and magic in opponents.


Thunderbolt:  Flings a bolt of lightning that damages an opponent's HP and magic.


Lightning rune: Creates a mine that explodes with lightning energy.


Lighting cloak: Creates a cloak of lighting energy that harms enemies that come nearby.


Wall of storms: Creates a wall of lighting energy that damages opponents.


Chain lightning: Creates a bolt of lightning that can flow between multiple enemies.


Lightning storm:  Creates a massive stream of lightning towards an opponent.


Other

Whirlwind cloak: Creates a powerful whirlwind that knocks back enemies.



Restoration

https://elderscrolls.fandom.com/wiki/Restoration_(Skyrim) 

Magic that controls life forces to heal, protect or ward off the undead.


Healing:  A basic slow acting healing spell.


Fast healing: Heals the caster a moderate amount.


Healing hands: Heals the user periodically over time.


Close wounds: Heals the users an intermittent amount.


Grand healing: Heals the caster and any nearby opponents.


Necromantic healing:  Heals undead allies.


Heal undead: Heals undead targets.


Lesser ward: Increases defense and blocks small amounts of spell damage.


Steadfast ward: Increases defense and blocks moderate amounts of spell damage.


Greater ward:  Heavily increases defense and blocks heavy amounts of spell damage.


Sun fire: Creates balls of light that deal damage to undead enemies.


Turn lesser undead: Causes undead enemies to flee.


Turn undead: Causes slightly higher level undead enemies to flee. 


Turn greater undead: Makes mid level undead characters flee.


Bane of the undead: Sets undead enemies on fire and makes them flee.


Repel lesser undead: Causes undead to flee.


Repel Undead: Causes undead to flee.


Circle of protection:  Causes undead enemies that enter a made magic circle to flee.


Guardian circle: Undead enemies who enter the magic circle made by this move flee.


Poison rune: Creates a mine that poisons opponents that step on it.


Stendars aura: Causes undead enemies in melee range to take sun damage.


Vampires bane: Creates an explosion of sunlight that damages nearby undead enemies with sunlight


Conjuration

https://elderscrolls.fandom.com/wiki/Conjuration_(Skyrim) 

Allows the user to animate the dead with magic, summon creatures from planes of oblivion or conjure weapons out of thin air.


Bound swords: Creates a magic sword that can slice opponents


Bound dagger: Conjures a magic dagger made of magical energy.


Bound battle axe: Conjures a magic battle ax.


Bound bow: Conjures a magic bow that can fire normal or conjured arrows.


Bound quiver: Conjures arrows made of magical energy.


Conjur familiar: Summons a ghostly wolf to attack enemies.


Conjur flaming familiar:  Summons fire ghost wolves that attack enemies and can explode.


Conjure flame atronach:  Summons a lesser daedra known as a flame atronach. A humanoid flying monster that can fling or expel fire from their body.


Conjure frost atronach: Summons a lesser Daedra known as the frost atronach, a walking golem that can attack opponents with icy mist and melee attacks. 


Conjure Boneman:  Summons skeletons wielded either arrows or swords.


Raise zombie: Reanimates a dead body with magic to fight for the player.


Revant: Reanimates the body of a powerful body.


Unbound dremora: Summons an uncontrollable deadra that will attack the player.


Ash spawn: Summons a humanoid monster wielding a club.


Soul trap: If a target dies, you can capture their soul in a soul gem.


Amiels shade: Summons a shade of the mage character Amiels.


Arvak: Summons a skeletal horse the user can ride.


Banish daedra: Sends deadra back to oblivion. 


Mistman:  Floating skeletons that can fire ice projectiles and wield fallen weapons.


Conjur seeker: Summons a humanoid octopus like daedra, that can drain the HP, Stamina and magic from opponents.


Ash guardian: A rock like deadra that fires ash and rock at opponents as an attack.


Command deadra: Allows the user to take control over and command various “loose” daedra. 


Dremora lord:  Summons humanoid daedric demons wielding greatswords and enchanted armor.


Conjure storm astronaut: Summons a rock like flying deadra that can strike foes with various lightning attacks.


Dread zombie: Allows the user to reanimate a powerful body to fight for them. 


Expel daedra: Returns daedric summons back to oblivion.


Dead thrall: Permanently reanimates a dead body to fight for the user.


Flame, frost, storm thrall: Summons a rock like deadra that can fling elemental attacks of each respective element.


Illusions

https://elderscrolls.fandom.com/wiki/Illusion_(Skyrim) 

Magic that affects the minds of a given target or alters their perception of reality.


Clairvoyance:  Shows a pathway to a destination chosen by the user, similar to a GPS.


Muffel: Muffles noise, allowing the user to sneak more easily.


Invisibility:  Makes the user invisible for 30 seconds. The caster can't attack while invisible.


Courage: Prevents a target from fleeing from the caster.


Fury: Induces rage in the opponent, making them fight anything nearby.


Vision of the tenth: Grants night vision and allows the user to read specific magical texts.


Calm:  Calms the opponent and prevents them from fighting for 30 seconds.


Fear: Makes opponents flee from the battlefield.


Frenzy: Can make opponents go crazy and attack nearby opponents.


Frenzy rune: A magic mine that can explode and make targets hostile to nearby enemies.


Rally: Targets don’t flee from battles for 60 seconds.


Pacify: Calms down and prevents higher level opponents from fighting.


Rout: Makwa opponents flee from combat for 30 seconds


Call to arms:  Increases a target's combat, hp and stamina for 10 minutes.


Harmony: Calms nearby enemies and prevents them from fighting for 60 seconds.


Hysteria: Makes enemies nearby flee for 60 seconds.


Mayhem: Makes enemies nearby attack nearby creatures or people for 60 seconds.


Alteration

A school of magic that focuses on altering reality and the physical landscape of the world.


Magelight: Creates a ball of light that can stick to surfaces and light up areas.


Stoneflesh: Improves the armor of the caster for 60 seconds.


Ash Shell: Transforms opponents into stone and immobilizes them for 30 seconds.


Detect life: Allows the user to sense nearby creatures and deadras.


Iron flesh: Improves the users armor for 60 seconds.


Telekinesis: Allows the user to pull in objects or throw them with telekinesis.


Transmutation: Allows the user to turn iron into silver or silver into gold.


Waterbreathing: Allows the user to breath underwater for 60 seconds.


Ash rune: Creates an exploding mine that traps opponents in hardening ash for 30 seconds.


Detect dead: Allows the user to detect undead enemies through solid objects.


Ebony flesh: Greatly enhances the user's armor for 100 seconds.


Paralyze: Paralyzes the opponents for 10 seconds.


Dragon Hide: Allows the user to ignore 80% of all physical damage for 30 seconds.


Mass Paralysis: An AOE spell that paralyzes multiple targets for 15 seconds.


Perks

https://elderscrolls.fandom.com/wiki/Perks_(Skyrim) 

Special level upgrades awarded to the player in Skyrim. Perks are split between several classes based on their effects. Including Speech, conjuration, destruction, one handed weapons, etc. Most perks typically have either supportive effects in combat or story based effects.

  • Quite casting:All spells cast are silent.

  • Master of the mind: Illusion spells work on undead, daedra and automatons.

  • Oblivion Binding: Bound weapons banish summoned creatures and turn raised ones.

  • Twin Souls: Allows the user to have two conjured creatures.

  • Disintegrate;Shock damage disintegrates targets with low health.

  • Respite: Healing spells also restore stamina

  • Ward absorb: Wards that are cast absorb 25% of magicka that hits them.

  • Necromage: All spells are more effective against undead

  • Avoid Death: Once a day, if the caster falls below 10% health they’ll be healed to near full strength.

  • Atronach : Grants 30% Spell Absorption

  • Soul Siphon: Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.

  • Conditioning: Heavy Armor weighs nothing.

  • Quick Reflexes: Time slows down if you are blocking during an enemy's power attack

  • Silence: Walking and running does not affect detection

  • Shadow Warrior: Crouching stops combat for a moment and forces distant opponents to search for a target

  • Misdirection: Can pickpocket equipped weapons (when hidden)

  • Perfect Touch: Can pickpocket equipped items, clothes and armor (when hidden)

  • Purity: All negative effects are removed from created potions while all positive effects are removed from created poisons.

  • Extra Effect you can put two enchantments on the same item.


Powers

https://elderscrolls.fandom.com/wiki/Powers_(Skyrim) 

https://elderscrolls.fandom.com/wiki/Standing_Stones 

Powers are “similar to magic spells” but in most cases are not explicitly magical in nature and do not cost magic points to use. They can be gained from certain faction quests, racial attributes or so on. 

Racial powers

Powers afforded to characters based on race. As the DragonBorn’s default race is a nord, they would likely have  Nord Battle cry:. A shout that makes opponents flee for a time.


Factional powers

Some of the more notable faction powers include Nightingale strife, Nightingale subterfuge and Shadowcloak of the nocturnal. The first absorbs HP from an opponent, the middle forces opponents to attack each other, while the latter turns the user invisible for 120 seconds. All 3 of these can be gained by joining the nightingales. 


Some other faction powers include the following


Arniel’s shade: Summons a ghost of the wizard Arniel to fight for the player.


Spectral assassin: Summons a ghostly assassin.


Standing stone powers

https://elderscrolls.fandom.com/wiki/Standing_Stones

Standing stone powers are granted via magical stones hidden around skyrim. Most of them grant powers that buff regen rates of HP, Magic or stamina. Or increase various types of combat proficiency. 


Abilities

https://elderscrolls.fandom.com/wiki/Abilities_(Skyrim) 

Passive abilities that DragonBorn can gain via finishing quests, joining certain factions, or via being parts of certain character classes. Typically they all involve various types of stat buffs or regen increases. As a nord they also have the ability to “resist frost” by default.


Resistances to mind/soul corruption

The DragonBorn seems to have some resistance to mental corruption, as they are able to handle artifacts stated to have these effects. They’re also resistant to the soul draining effects of soul cairn(after going there once) and have immunity to the madness effects of daedra Mora’s black books.


Incorperal destruction

The DragonBorn is capable of destroying the undead or incoperal spirits. Doing this is stated to make a person no longer exist.


Dragon shouts

https://elderscrolls.fandom.com/wiki/Dragon_Shouts 

Dragon shouts are essentially magic spells that “dragons” speak while speaking or roaring to each other. Each shout consists of 3 “words of power”, which make a respective shout more effective as they are learned. When the DragonBorn learns/finds a word of power they generally must also absorb the soul/knowledge of a Dragon to comprehend said word of power, before it can be used in combat. Only Dragonborn (or other Dragons) are able to absorb another Dragon’s soul/knowledge in this manner.


Some sources call Dragon Shouts (or Thu’um) to be a form of tonal magic. Magic that affects the very fundamental laws of the universe in a more direct way than normal magic.


Unrelenting force: Creates a force of wind that pushes opponents backwards.


Summon Durnehviir: Summons an undead Dragon from the alternate dimension of soul cairn.


Soul Tear: A shout that attacks and shatters the soul of a victim, potentially trapping it in a soul gem if the victim is killed.


Drain Vitality A shout that drains HP and magic from an opponent.


Animal allegiance:  Calls nearby animals to attack enemies on the users behalf.


Aura whisper: Allows the user to see and sense the aura of nearby enemies both living and undead.


Become Ethereal: Makes the user intangible. Though the user cannot harm foes while intangible either.


Call Dragon: Incites a challenge to a dragon.


Call of valor: Allows the user to summon one of the 3 heroes that defeated Alduin. 


Clear skies: Removes all weather effects(Rain, Snow, etc) with a shoute.


Disarm: A shout that staggers and disarms an opponent of their weapon.


Dismay: A shout that makes opponents run in fear.


Elemental fury: Increases attack speed by 100%.


Fire breath: Allows the user to breath a blast of fire.  


Frost breath: Allows the user to breath a burst of freezing ice energy.


Ice from: Breaths ice energy that freezes opponents solid.


Kyne's peace:  A shout that calms wild animals, preventing them from attacking.


Marked for death:  Lowers the effectiveness of enemy armor and makes them gradually lose health for 60 seconds.


Slow time: Slows down time by 90% for 16 seconds.


Storm call:  Creates a massive thunderstorm above the user.


Throw voice:  Creates a noise at a far away point to distract opponents.


Whirlwind sprint: Allows the user to dash forward on a gust of wind.


Cyclone: Creates a minute twister that flings opponents.


Bend Will : Mind controls opponents, even allowing the Dragon Born to take control of Dragons 


Battle Fury : Strengthens the enchantments of weapons used by nearby allies.


Draconic Aspect: Grants the user the power of a dragon, granting power armor, increased damage and reduced casting time between shouts.


Dragon rend: A shout that incapacitates dragons. In the lore it’s stated that the shout “imposes the concept of mortality” in their mind, which confuses them as they are immortal creatures.


Feats

Strength


Endurance 


Speed

 

Scaling

Dragons

The DragonBorn is able to mind control Dragon’s with the bend will shout, despite Dragon’s otherwise being immune to all other mind control spells in the game. Dragon’s have even resisted control from daedra Mora, who has mind manipulation abilities.


Greybeards

They Greybeards a small group of warriors who practice the use of Dragon Shouts. It’s stated that together they were able to make the “world shake” with their shoutes. 


Miraak

Mirak is another Dragonborn the Last DragonBorn fights in one of Skyrim DLC campaigns. It’s stated that in a battle with another Dragon Shout user called the Guardian that they tore the landmass of Solstheim from the mainland of Skyrim.


Eye of magnus

The eye of magnus is an ancient magical artifact stated to be capable of unmaking the world(most likely referring to Nirn). It’s utilized by the mage Arcano in a struggle for world domination, which the DragonBorn eventually stops.  The DragonBorn’s staff of magnus is able to neutralize and cut off its power from Arcano during their confrontation.


Alduin

The main villain of Skyrim and the final boss of the game. Alduin is the “first dragon” who’s existed since the beginning of time and is responsible for resetting the mortal world back to the dawn era(basically a period of universal creation) in a series of cyclic cycles. While in-game his methods are unclear, most supplementary media states that he’s literally capable of eating massive landmasses and time/space itself, typically referred to as “the Kalpa”. He’s often conflated with Akatosh in the lore, though their exact connection is unclear. Alduin powers himself up by devouring souls as a form of fuel.


In the lore the main human “world” is nirn, while other infinite sized realms also exist in the mortal realm of “mundas”. Most media suggest that dragon’s probably ruled over all of mundas at one point, which lends credence to the idea Alduin consumes the entire mortal realm.


It’s also worth noting that Alduin refutes having grown weak when the player fights them in Skyrim. Directly stating he’s grown stronger, is filled with souls, and traveling to the afterlife to consume more before the final battle.


Experience

 Main quests

In the main quest of Skyrim the DragonBorn prevents the return of the Dragon’s and Alduin. Killing several high ranking ones under Alduin’s orders before fighting Alduin again in Sovngarde, the nord version of Valhalla, with the original heroes that defeated him in the past. 


Civil war

In the civil war questline the DragonBorn joins either the imperial legion or stormcloak rebels. Eventually leading either side to victory and giving them full control of Skyrim.


Dark brotherhood

In the dark brotherhood quest the DragonBorn joins an assassins guild known as the dark brotherhood. Eventually saving them from the imperial legion and becoming their leader after assassinating the emperor of Tamriel.


Collage of winterhold

In the college of winterhold quest, the DragonBorn joins the winterhold college to learn magic. Eventually preventing a mage named Arcano from usurping the school with the power of an artifact called the “eye of magnus”. The DragonBorn eventually becomes the arch mage of the entire community.


The companions

The companions are a group of werewolves operating out of the city of whiterun. After joining their ranks the DragonBorn is tasked with wiping out various werewolf hunting gangs like the Silver hand. They ironically end the quest by curing the former leader Koldak of being a werewolf(at his request) and becoming the leader of the group. 


Thieves guild

In the thieves guild quest, the DragonBorn joins a group of thieves. Eventually working their way up the ranks before uncovering a prior conspiracy where a member named Mercer killed the prior guild leader and was planning to steal ancient artifacts gifted to the guild by the daedric lord nocturnal. As part of the questline the DragonBorn also becomes a member of the “nightingales” that serve Nocturnal and eventually becomes the guild leader.


The blades

The blades are a minor faction that hunts dragons. The DragonBorn can do several hunting missions for them or recruit new members.


Daedric quests

The DragonBorn can perform various quests for daedric lords from oblivion. This often results in unique armor or equipment rewards.


Dawnguard DLC

In the DLC Dawnguard the DragonBorn can join the Dawngaurd vampire hunters. Eventually coming into conflict with an ancient vampire lord named Lord Harkon, who wants to utilize a bow called Auriel’s bow to get control over the sun.


Dragonborn

In the final DLC the player travels to the landmass of Solstheim and comes into conflict with an ancient DragonBorn called Miraak. After teaming up with the daedric lord who originally gave Miraak most of their power, Mora, the DragonBorn defeated Miraak in battle. 


Misc


Training

The DragonBorn can receive tons of direct tutoring in combat, magic, smithing, ETC. The most notable being the training in dragon shouts by the greybeards.

A list of trainers can be found here


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