Sunday, December 13, 2020

Character Analysis: Sanji(Feat Lswan)

 Sanji Character Sheet



Background 


  • Full Name: Vinsmoke “Black Leg” Sanji

  • Age: 21

  • Height: 5’11” | 180 cm

  • Weight: 176 lbs. | 80 kg

  • Bounty: 

  • Cook of the Strawhat Pirates and the Thousand Sunny

  • Visually inspired by Steve Buscemi as Mr. Pink in Reservoir Dogs


Sanji was born into the Vinsmoke Family, rulers of the militant Germa Kingdom. His autocratic father had forced Sanji’s mother to take a medicine that would physically enhance Sanji and his siblings to superhuman levels at the cost of their emotions, turning them into the perfect super soldiers. Sanji’s mother, horrified, took a special drug that was supposed to counteract the effects of the super soldier treatment. It only worked on one of her children: Sanji. Mocked and belittled by his siblings, Sanji was also a constant disappointment to his father, who expected more than the regular boy that he got. Fed up with Sanji’s failures to live up to expectations, Judge locked Sanji in a dungeon and wished for him to die. With his sister Reiju’s help, Sanji escaped and Judge ordered Sanji never to return.


Sanji was eventually captured by the pirate Red-Leg Zeff while working as a cook on a ship. Caught in a storm and shipwrecked, Sanji and Zeff almost starved to death. Unbeknownst at first to Sanji, Zeff gave him all the rations they had left and ate his own leg to survive. Indebted to Zeff, they formed a father-son relationship and began working at the floating restaurant, the Baratie, with Zeff as the head chef and Sanji as the sous-chef. Sanji was trained not only in cooking but also in Zeff’s kick-based martial arts.


Cut ahead several years to the arrival of the Strawhat Pirates at Baratie. After fending off an attack from the Krieg Pirates, Sanji joined the Strawhats as their cook and began his long adventure with them. They would travel across the Grand Line, battle warlords and emperors, and even be separated for two years. After enduring hell at Momoiro Island, Sanji reunited with his friends and continued on with them. They are currently in the midst of battle in the island of Wano against the combined forces of two Yonko: Big Mom and her Sweet Pirates and Kaido and his Beast Pirates.


Experience


Sanji has trained for years as a martial artist, whether it be under his father Judge, or his surrogate father figure Zeff. He was also “trained” by the Okama of Momoiro Island, forced to run screaming in terror from them for essentially two years straight, leading to him becoming a far stronger fighter and developing new abilities. 


He has been a member of the Strawhat Pirates for several years now and is a part of the team’s “Monster Trio,” its three strongest members (including Luffy and Zoro). While Luffy always fights the big bad and Zoro usually fights the sword-wielder, Sanji often finds himself paired up against an opposing crew’s martial artist. He has fought and bested numerous martial artists of vastly different schools and other powerful warriors, including: 



Arsenal 


Germa 66 #3 “Stealth Black” Raid Suit

After his reunion with his Germa 66 brethren, Sanji got a hold of a Raid Suit, a portable battlesuit-in-a-can that greatly enhances his strength, speed, and durability, and gives him a couple extra abilities. Along with their superhuman physical enhancements, the Germa 66’s raid suits have made them one of the most formidable paramilitary forces in the world. Sanji’s battlesuit was the model for the fictional character Stealth Black, while Sanji has named himself: Soba Mask. 

  • (Ch. 931, pg. 7) Its main ability is invisibility, allowing him to perfectly blend into his environment and attack his opponents, as he did against Page One. Image 1 Image 2

  • (Ch. 931, pg. 9) His cape is a shield from attacks, his heels have accelerators that increase his kicking speed and power, and his heels have levitators. Image

  • (Ch. 931, pg. 10) The suit is also extremely tough, allowing normally devastating attacks to only “hurt a little bit.” Image

  • (Ch. 931, pg. 11) The levitators in his heels allow him to fly into the air at high speeds. Image 


Knives

(Ch. 370, pg. 13) While he never carries them around, if he has access to them, he has been taught in swordsmanship, and used them to shred Wanze’s Ramen Battlesuit. His technique of using them is called “Houchou Sabaki.” While not as impressive a swordsman as Zoro, he did manage to defeat Wanze without even touching him. Sanji has promised not to use knives to hurt people, only prepare food, but this wouldn’t apply in a Death Battle. Image


Abilities


Black Leg Style

Under the tutelage of Red-Leg Zeff, Sanji was trained in the Black Leg martial arts style, a style which focuses entirely on kicks. It is based on the real world martial arts of Brazilian Capoeira, French Savate, and Korean Taekwondo. Due to being a cook, Sanji refuses to use his hands for anything other than supporting himself during a fight. However, this does not prevent him from having the same degree of flexibility as a traditional martial artist. Also likely due to his cook heritage, Sanji has named the majority of his kicks using French cuisine vocabulary. His moves, sometimes arranged in larger combos, include:

  • Mouton Shot Combo: (Ch. 86, pg. 18) A combo he uses against Kuroobi, a practitioner of Fish-Man Karate and member of the Arlong Pirates. Image 1 Image 2 Image 3

    • Collier: A kick to the neck from the ground.

    • Epaule: A downward kick to the shoulder.

      • Epaule Shoot: The same, but more powerful and performed from the air.

    • Cotelette: Sanji drops to a one-handed handstand and lands a kick to the ribs.

    • Selle: Still in a handstand, Sanji spins around in the opposite direction and kicks to his opponent’s lower back.

    • Poitrine: A kick straight to the chest.

    • Gigot: A sweeping kick to the kneecaps.

    • Mouton Shot: A finishing move, Sanji jumps into the air and channels all his power into his leg, then kicks his opponent many times in the midsection so hard and so fast that they seem to strike all at once in one single vibrating leg.

  • Reception: (Ch. 131, pg. 16) Sanji reaches up with his leg, then kicks his opponent’s head into the ground. Image 

  • Anti-Manner Kick Course: A 180 degree kick from standing directly to the center of an opponent’s mass. This is one of Sanji’s most powerful attacks.

  • Veau Shot Combo: (Ch. 188, pg. 19) This second combo Sanji uses against Mr. 2, a master of Okama Kenpo and high ranking member of Baroque Works. Image 1 Image 2 Image 3 Image 4 Image 5

    • (Ch. 414, pg. 14) Performs this combo again against Jabra, this time including Quasi and Queue into the combo. Image 1 Image 2

    • (Ch. 463, pg. 16) Does this combo yet again against Absalom. Image 1 Image 2 Image 3

      • Basse Cote: A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.

      • Longe: A sweeping kick that targets the opponent’s back.

      • Tendron: A side kick to the opponent’s collar bone.

      • Flanchet: A kick to the stomach.

      • Quasi: Sanji flips over into a double-handed handstand, spins around and kicks the opponent.

      • Queue: Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tailbone.

      • Cuisseau: Sanji sends a hard kick to the opponent's thigh.

        • Cuisseau Shoot: An enhanced version of the Cuisseau.

      • Jarret: A hard kick to the shins.

      • Veau Shot: A leaping kick to the center of the opponent’s torso. It has a delayed effect upon landing.

  • Concasser: Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head.

  • Hachis: A series of techniques where Sanji grabs an opponent and kicks them several times with machine gun-like kicks.

    • Troisieme Hachis: Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards an opponent's face where he delivers several fast kicks. 

    • Deuxieme Hachis: Sanji does a running jump and kicks with both legs into an opponent's stomach.

    • Extra Hachis: The most powerful of all the Hachis techniques until he imbues them with Diable Jambe.

    • (Ch. 464, pg. 13) Used to eliminate Absalom. Image

  • Bouquetiere Shot: Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.

    • (Ch. 312, pg. 19) Sanji handstands, compresses like a spring, then launches himself up underneath his opponent’s chin, uppercutting them into the air. Image

  • Slice Shot: A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.

  • Party Table Kick Course: Sanji handstands and spins his legs in a circle, allowing him to take out huge groups of people.

  • Brochette: Sanji jumps over his opponent, the drills into them with an outstretched leg.

  • Frites Assorties: An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards.

  • Escalope: A jumping kick to the forehead. 

    • (Ch. 370, pg. 11) Used against Wanze while his Ramen Battlesuit protected the entirety of his body save for his head. Image 

  • Parage Shot Combo: With this combo, Sanji can literally reshape the bones of a person’s face, restructuring them to make the person more handsome/beautiful.

    • (Ch. 372, pg. 13) Discovered this on accident while attacking Wanze’s face. Image 1 Image 2 Image 3 Image 4

    • (Ch. 495, pg. 19) Did it again to Duval on purpose this time. Image 1 Image 2

      • Oeil: A kick to the eyes.

      • Nez: A kick to the nose. 

      • Joue: A kick to the cheek.

      • Bouche: A kick to the upper jaw.

      • Dents: A kick to the teeth.

      • Menton: A kick to the chin.

      • Parage Shot: A powerful series of kicks to the face that rearranges their facial structure.

  • Santen Decoupage: Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg.

  • Shishinabe Shoot: A powerful flying sidekick.

  • Sky Walk: By kicking the ground hard enough to create a small sonic boom, Sanji can launch himself into the air. By continuing to do this in the air, Sanji can effectively walk through the sky and achieve a type of flight. 

  • Blue Walk: Effectively the same technique as Sky Walk, except underwater. Sanji kicks the water to “swim” even faster than a Fish-Man.


Diable Jambe

Literally, “Devil Leg,” by heating up his leg until it is white hot and on fire, Sanji can immensely increase his kicking power, like a Super Saiyan transformation localized entirely to his leg, or as Sanji puts it, “the destructive power of the Devil.” It can also cause internal burn damage on opponents he kicks, somewhat bypassing conventional durability. Sanji originally achieved this by spinning his leg until it caught fire, but can now do so on command, and even underwater.

  • Flambage Shot: Sanji kicks the side of an opponent with his foot and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.

  • Premier Hachis: Sanji does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.

  • Extra Hachis: Sanji leaps into the air and launches a fierce barrage of flaming kicks which looks like one big fire blast.

  • Frites Assorties: Jumping high into the air, Sanji delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact.

  • Diable Mouton Shot: Very simply, a Mouton Shot while using Diable Jambe.

  • Bien Cuit: Grill Shot: Running at his target at incredible speeds (if done underwater, after using Blue Walk), Sanji will spin around slightly and deliver a strong back kick to the center of his target.

  • Poele a Frire: Spectre: After using Sky Walk, Sanji kicks repeatedly downward with his flaming leg, to take out multiple opponents.

  • Hell Memories: Although not explicitly described as a Diable Jambe technique, I have no idea what else it could. Reminded of the two years of “hell” he spent on Momoiro Island, Sanji’s entire body is engulfed in massive flames, which he can transfer to an opponent with a kick.

  • Collier Strike: Sanji jumps into the air, appearing in front of his opponent and then lands a devastating kick to their neck. This kick is not only strong enough to send the opponent flying while burning them, but also releases a small stream of fire that pierces through the opponent's body.

  • Flanchet Strike: An enhanced version of Flanchet Shoot, Sanji delivers a kick to the opponent's stomach.

  • Joue Shoot: A Diable Jambe-powered kick straight to the face.

  • Concasser: A Diable Jambe-powered downward kick to the top of the head.

  • Crosse Strike: A flaming frontal kick.


Haki

Haki is an invisible spiritual energy that everyone possesses but only a unique few (like Sanji) have learned how to use. It has three main forms, Armament Haki (Chocolate), Observation Haki (Vanilla), and Conqueror’s Haki (Strawberry). Sanji has learned how to use the first two.


Armament Haki: Sanji can use Busoshoku or Armament Haki as an invisible coating around himself to strengthen his defense and greatly increase his attack power. He can also use it to attack Logia-users or other Devil Fruit users who are normally unaffected by physical attacks.

  • (Ch. 668, pg. 12) In reference to defeating Caesar Clown, a logia-user, Luffy states Sanji can use haki. Image 

  • (Ch. 833, pg. 9) Using Armament Haki to strengthen his attacks against his father. Image 

  • (Ch. 844, pg. 4) Causes Luffy to bleed from his physical strikes. Due to Luffy’s Devil Fruit, he is normally immune to physical attacks, so Sanji had to have been using haki to hurt him. Image 1 Image 2 Image 3

  • (Ch. 899, pg. 15) Blocked an attack from Daifuku’s genie. The anime confirms that not only was he using haki, he was using Hardening, a stronger version of usual haki, both for defense and offense. Frankly, it’s possible he’s been using it, it was just impossible to tell with his black pants. Image 


Observation Haki: While Sanji is proficient in Armament Haki, he is a far greater master of Kenbunshoku or Observation Haki. This gives its user a “sixth sense” of sorts that can detect the spiritual presences of others nearby and even give limited precognition. In the Strawhat’s Monster Trio, while Zoro’s speciality is Armament Haki, Sanji’s speciality is Observation Haki.

  • (Ch. 650, pg. 9) Sanji could sense Caribou in the Ryugu Palace alongside both Luffy and Zoro. Image 

  • (Ch. 672, pg. 10) Used it to detect Kin’emon’s torso underwater and while using Nami’s body. Of note, it’s difficult to find because of weakened life force, meaning a difference in spiritual strength is something Sanji can recognize. Image

  • (Ch. 680, pg. 14) Could tell that Tashigi was being beaten by Vergo, despite being in different parts of Punk Hazard. Image 1 Image 2

  • (Ch. 705, pg. 15) He detected a sniper on a rooftop 16 meters above the ground, and intercepted him before he was able to shoot. Image 1 Image 2

  • (Ch. 723, pg. 18) He found the Thousand Sunny in the middle of the sea. Image 

  • (Ch. 813, pg. 12) He was able to sense Nekomamushi's aura from within Bege, and tell how powerful it was, adding to his ability to determine power levels. Image 

  • (Ch. 862, pg. 12) Probably his most impressive haki feat to date, he was able to detect and dodge a jellybean fired from Katakuri. What makes this impressie is that Katakuri himself has such advanced Observation Haki, he has developed “future sight,” essentially precognition of a few seconds, and he was not able to detect that Sanji would dodge. Not only is a projectile fired by a Yonko Commander moving extremely fast, this should be due to Katakuri’s precog unless Sanji’s was similarly advanced for a brief moment. Image 1 Image 2 (Potential evidence of him using Future Sight, since Katakuri has Future Sight)


Strategic Mind

Unique among the Monster Trio, Sanji is actually fairly intelligent outside of combat. While Luffy and Zoro will almost always rush into battle through the front door without a second thought, Sanji is just as likely to hang back, take an alternate route, and strategize.


Feats 


Strength


Pre-Timeskip


Post-Timeskip

  • (Ch. 601, pg. 4) Snaps a Pacifista’s neck with one Diable Jambe kick. Of note, it took most of the entire Strawhat Crew to take down a Pacifista pre-time skip (and they all nearly died trying), whereas post-time skip Sanji was able to kill one in one hit. This effectively makes Sanji casually as strong as the pre-time skip Strawhat Pirates. Image

  • (Ch. 646, pg. 11) Spikes the enormous Wadatsumi back down to the ground and envelops his body in flames. Image  

  • (Ch. 844, pg. 10) KO’s Luffy with a Concasse to the head, something no other villain aside from Crocodile and Rob Lucci has accomplished. Image 1 Image 2

  • (Ch. 887, pg. 6) Kicks a gigantic, multi-story cake onto a ship. Image

  • (Ch. 899, pg. 15) Blocks an attack from Daifuku with a kick. This is especially impressive as Daifuku is one of the officers considered on par in strength with the Sweet Commanders like Katakuri. Image


Speed


Pre-Timeskip

  • (Ch. 54, pg. 13) Disappears from sight in his very first battle in the series. Essentially, his starting place for speed is already FTE. Image

  • (Ch. 127, pg. 13) Dodges point-blank machine gun fire. Image

  • (Ch. 244, pg. 13) Leaps out of the way of one of Enel’s immense lightning bolts. While the panels focus on Luffy and Conis getting out of the way, we know Sanji and Usopp were standing right there as well. Image 1 Image 2 Image 3


Post-Timeskip


Durability


Pre-Timeskip

  • (Ch. 86, pg. 14) Survives a sudden pressure change to the ocean floor that would cause a normal person’s organs to burst. Image

  • (Ch. 189, pg. 9) Can keep fighting even with broken bones, and even act casual about it. Image

  • (Ch. 246, pg. 11) Survives an exploding “surprise cloud” that blackens his skin, and recovers moments later. Image

  • (Ch. 246, pg. 16) Tanks a impact dial with the stored energy of his own kick to the face, which a page earlier briefly KO’d Luffy. Satori says that it causes direct internal damage to the body. Image

  • (Ch. 247, pg. 18) Survives another impact dial to the heart. Image

  • (Ch. 259, pg. 17) Just barely survives being shocked by Enel so thoroughly that his skin was blackened. Image

  • (Ch. 284, pg. 13) Tanks one of Enel’s God’s Judgement point-blank. This is before fully healing from Enel’s last attack. His skin is blackened again and he is KO’d. Image 1 Image 2


Post-Timeskip

  • (Ch. 605, pg. 12) Sanji can blue walk underwater at a depth of thousands of meters under the sea, and is effortlessly resisting that pressure. Image

  • (Ch. 629, pg. 6) Gets caught between a punch clash between Jinbei and Gear 2nd Luffy. He’s stunned but not knocked out. Image 

  • (Ch. 654, pg. 2) Zapped by Nami’s lightning and is fine, even with his skin charred. Image 1 Image 2

  • (Ch. 681, pg. 17) His shin is cracked by Vergo’s kick, but he continues to kick clash with Vergo regardless. Image 


Scaling


Zoro

Zoro and Sanji have maintained a rivalry from Day One. They are both a part of the Strawhat “Monster Trio,” essentially the top three strongest members of the team. While Zoro can be argued to be slightly stronger than Sanji due to the general trends of the narrative, they are consistently portrayed to be close in ability. Justification for scaling includes:

  • (Ch. 76, pg. 5) Zoro barely dodges a kick from Sanji. Image

  • At the conclusion of Enies Lobby, Sanji fights Jabra and Zoro fights Kaku. The strength of CP9 members can be measured in Doriki, similar to the power levels from Dragon Ball. Jabra has a Doriki of 2180, while Kaku’s is 2200, indicating nigh-parity between the two CP9 members and thus nigh-parity between Zoro and Sanji.

  • (Ch. 485, pg. 12) Is the second to wake up from the Ursus Shock, only moments after Zoro, indicating his durability is similar if not just below Zoro’s. Image 

  • (Ch. 944, pg. 7) Sanji has dodged an attack from X Drake, one of the Supernovas like Luffy and Zoro, indicating he is on that same level. Image 1 Image 2


Now, in terms of feats that can be scaled:

  • (Ch. 778, pg. 8) Zoro cut Pica in half while Pica was the size of a mountain. Of note, Zoro did this fairly easily, and did so in an arc from several years ago. Both Zoro and Sanji have gotten stronger and fought stronger opponents. Case in point: Pica is an elite officer of a Shichibukai, while Sanji has more recently fought Oven and Daifuku, elite officers of a Yonko, a significant power upgrade. Image 1 Image 2 Image 3

  • (One Piece: Stampede, 55:14) Zoro cuts a giant, mountain-sized meteor in half that Fujitora summoned, halting its momentum mid-air. Alternate


Luffy

Obviously at Luffy’s peak strength, he dwarfs everyone else on his team, including Sanji. However, Luff’s peak is relegated to Gear Fourth. Sanji has shown plenty of evidence of scaling to Base, Geard Second, and Gear Third Luffy feats, even with haki included. Justification for scaling includes:

  • During the Enies Lobby arc, when Luffy first activated Gear 2nd against Blueno, he devastated him in only a couple of hits. Similarly, once Sanji used Diable Jambe against Jabra, Sanji defeated him in only a couple of hits as well. Blueno has a Doriki of 820 while Jabra’s is 2180, over 3x greater. Now, Luffy did later fight Rob Lucci, whose Doriki is 4000, but their fight was far more even and drawn out compared to G2 Luffy vs Blueno and DJ Sanji vs Jabra. All that is to say that Diable Jambe should put Sanji on the same level as Geard 2nd does for Luffy.

  • (Ch. 844, pg. 10) KO’s Luffy with a Concasse to the head. Luffy wasn’t fighting back here, but that shouldn’t matter in regards to his durability. Image 1 Image 2

  • (Ch. 852, pg. 18) In an SBS, Oda stated that Sanji can run faster than Luffy. Image 

  • (Ch. 870, pg. 19) Blocks a punch from Big Mom with Luffy’s help. It took a Diable Jambe Strike and an Elephant Gun to do it, indicating that Sanji’s Diable Jambe is roughly as strong as Luffy’s haki-enhanced Elephant Gun, which is a Gear 3rd move. This is essentially the scaled up, post-timeskip version of the comparison I made earlier. Image 

  • (Ch. 856, pg. 14) Takes a punch from Luffy. Image


Now, in terms of feats that can be scaled:

  • (Ch. 298, pg. 11) Luffy bashes Enel with the giant golden ball Enel attached to Luffy’s arm so fast Enel can barely react to it. He even notes that it’s fast. Why does that matter? Enel can move as literal lightning. Image

  • (Ch. 601, pg. 12) Luffy dodges a beam of light from a Pacifista casually. Was in Base when he did this, as it’s clear he went into Gear 2 right after. Image


Kalifa

Kalifa is a CP9 agent that Sanji fights briefly in the Enies Lobby arc. Sanji was easily capable of dominating in their fight, but he held back because she was a woman. Had he not, he would have won easily, as evidenced by her lesser Doriki. Justification for scaling includes:

  • (Ch. 403, pg. 3) Intercepts a Soru kick and blocks it from Kalifa. Soru users move at speeds much faster than the eye can track. Image 


Now, in terms of feats that can be scaled:

  • In (Ch. 407, pg. 18), Kalifa surrounds herself in soap faster than Nami’s lightning can strike her, giving context to her speed, and thus Sanji’s speed for keeping up. Image 1 Image 2 Image 3


Supernovas

The Supernovas are a group of up and coming pirates with high bounties. Luffy and Zoro are a part of this group, so Sanji should scale to the rest of them, as none have the same feats as those two do, and we’ve already established Sanji scales to them. Why is Sanji absent from their line up? It’s likely due to his reputation, or lack thereof. Almost every Supernova is a Captain, like Luffy. Zoro was a feared East Blue Pirate Hunter before joining the Strawhats. Sanji was just a cook. He’s built his reputation over time, but Luffy and Zoro were starting from higher. That being said, the feats I’m scaling Sanji to here are Pre-Timeskip feats, so there shouldn’t be any problem.

  • (Ch. 508, pg. 9) Basil Hawkins recognizes Kizaru’s kick before it lands, which Kizaru described as moving at the speed of light on the page before. Image 

  • (Ch. 510, pg. 5) Scratchman Apoo also reacts to one of Kizaru’s lightspeed kicks. Image


Sabo

Sabo is the inheritor of Ace’s will: he’s both Ace and Luffy’s “brother” and the literal inheritor of Ace’s Mera Mera no Mi. As such, he has shown himself to be roughly on par with Ace so far in the story, which means he should be comparable to Sanji. Justification for scaling includes:

  • (One Piece: Stampede 35:53) Sanji dodges a punch from Smoker and fights him evenly. At (1:10:41) Smoker fights with Sabo evenly. So roughly speaking in terms of speed: Sanji = Smoker = Sabo.


Now, in terms of feats that can be scaled:


Pica

Pica is one of Doflamingo’s elite officers, the strongest members of his crew besides, of course, Doflamingo. He was easily dispatched by Zoro in their battle during the Dressrosa arc. Justification for scaling includes:

  • (Ch. 680, pg. 15) Sanji was capable of holding his own against another Elite Officer of the Donquixote Pirates: Vergo. While Vergo did manage to crack Sanji’s shin during their fight, their battle was ultimately inconclusive. This was also during Punk Hazard, the arc before Dressrosa and several arcs before the current time, where Sanji has gotten much stronger. Image

  • (Ch. 724, pg. 5) Doflamingo, Pica’s superior, called Sanji’s kicks powerful. While Doflamingo was clearly superior to Sanji at the time, this compliment does put him within Pica’s range. This was also well before Sanji could compete with Yonko elite officers like Daifuku and Oven, who should be far beyond Shichibukai elite officers and even the Shichibukai themselves. Image

  • Not to reiterate, but we’ve already established Sanji should be roughly on par with Zoro, who owned Pica in their fight. Both Zoro and Sanji have gotten stronger since then.


Now, in terms of feats that can be scaled:


Fujitora

Fujitora is a Marine Admiral, one of the World Government’s most powerful warriors. While Sanji definitely doesn’t scale to Fujitora’s full power, we really haven’t seen Fujitora’s full power yet. He’s been pretty casual thus far in terms of feats and combat with other scalable characters. Essentially, Sanji = Casual Fujitora = all his feats so far. Justification for scaling includes:


Now, in terms of feats that can be scaled:

  • (Ch. 751, pg. 5) Fujitora summons meteors down to break Doflamingo’s birdcage, but they fail. Image

  • (Ch. 798, pg. 11) Fujitora lifts an enormous amount of rubble of the island of Dressrosa and holds it there for several chapters (even while fighting Luffy, so he’s doing it very casually). Image 1 Image 2

  • (713, pg. 7) Fujitora can summon meteors instantly from the sky. . Image 1 


Zephyr

Zephyr, or just Z, is an ex-Marine and overall badass that Luffy and crew fight earlier on in the post-timeskip era. He’s a non-canon character from a non-canon movie, but the movie itself doesn’t deviate from One Piece’s world and established norms, it just doesn’t fit into continuity, sort of like the Dragon Ball Z movies. In that sense I think it meets our composite qualifications. Justification for scaling includes:


Now, in terms of feats that can be scaled:

  • (One Piece Film: Z, 7:58) Zephyr survives an enormous, island-obliterating explosion with only moderate injury.

    • Result: roughly island-level

  • (One Piece Film: Z 6:23) Zephyr does battle with Kizaru, matching him and blocking his lasers from up close.


Weaknesses 


While Sanji does not have any outstanding weaknesses or kryptonite (besides women), he is a physical fighter and possesses all of the human weaknesses one does:












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