Sunday, May 5, 2024

Character Analysis: Zero

 I made this blog as part of my patreon. A Zero vs Meta Knight blog will be posted tomorrow, and I’ll be making a new poll on matchup blogs after. The options this time will be.


Yu Narukami vs Aiba(Digimon)

Makoto Yuki vs Neku

Adachi vs Kira

Makoto vs Tifa


Background

A robot created by Dr. Wily. He was made active in the same time period as Megaman X and indirectly caused many of the events of the plot. Dr.Wily encapsulated Zero with a virus that caused robots to go berserk. This virus ended up infecting the series villain Sigma, leading to the “Maverick Wars” that serve as the backdrop for the Megaman X series.


For much of the series Zero has no direct understanding of his creation by Wily, but subconsciously recalls the intent of his creator.


This intent was to be a ferocious killing machine. An intent which Zero’s programming can revert back to under some circumstances.


Throughout the Megaman X series Zero “dies” or “seals” himself on several occasions, primarily due to being the original carrier of the Maverick virus. 


200 years later Zero is found again by the character Ciel and develops amnesia regarding the events of the prior series.


It’s later explained that Zero and Z at some point managed to destroy Sigma and the Maverick virus using a computer AI called the Mother Elf. This Elf was then corrupted by a scientist called Dr.Weil, leading to a devastating conflict called the Elf wars. X at some point died and was replaced by a copy. This copy led the only major settlement left on Earth, Neo Arcadia.


There’s later some doubt as to whether the Zero featured in Megaman Zero is the “real one”, but it’s later explained Zero’s mind was simply inserted into a new body.



Armor

Black Zero

Zero’s most consistent super armor. It increases weapon energy by 50%, reduces damage by half, increases power by 2x, doubles dash speed/distance and enhances overall speed by 1.5x.  It also reduces fire damage by 75% in Command MIssion.


Absolute Zero

A secret hyper mode for Zero in Command Mission. It has wings for flight, enhances attack Power by 100%, Speed by 50%, and reduces damage from water by 50%. It has two water attribute water attack moves called Killer Left and Brutal right. The form's most powerful attack is a rushing melee attack called Calamitous Arts.


Megaman Zero armor Forms

In Megaman Zero 2, Zero gained the ability to take on a variety of different armor “forms” that changed his physical attributes and the strength of his weapons. The best was probably his “ultimate form”.


Chips

Various implants introduced in the Megaman zero series. 


Head chips

Robotic chips that can be installed in Zero’s head to increase his defensive and offensive capabilities. 


The A-Charge chip makes Zero’s weapons charge automatically. The Q-Charge3 chip reduces the charge time for all of Zero’s weapons to 1 second. The A-Recover3 chip makes Zero slowly recover energy/health whenever he stands still. The A-Filling chip makes the ammo of the weapons Zero steals with the Zero Knuckle refill automatically. The Weapon Plus chip adds one additional unit of ammo to any weapons stolen by the Zero Knuckle.


Body chips

Robotic chips that can be installed in Zero’s body to increase his defensive and offensive capabilities. 


The Absorber chip prevents Zero from staggering when hit by an attack. The Rolling chip gives Zero the ability to do a rolling slashing attack with his Z-Saber. The Erase chip allows Zero’s to destroy energy projectiles with his Z-Saber. The Reflect chip allows Zero to reflect energy projectiles with his Z-Saber. The Strongest chip prevents death by lava or spikes. Finally the light chip reduces Zero’s body weight and prevents him from breaking through fragile floors.

Foot chips

Robotic chips that can be installed in Zero’s feet to increase his defensive, offensive and movement capabilities. 


The ultima chip increases his running speed, prevents slipping, gives Zero another jump, and gives him the ability to dash through enemies or projectiles.  The Spike Type W chip prevents Zero from being moved by strong magnets or strong winds.


Elemental chips

Robotic chips that can be installed in Zero’s body to give his charge attacks and some skills with various weapons(buster shot, Z-Saber, shield boomerang, ect) elemental attributes. Zero has 3 types of these chips, thunder, flame and ice, which produce electric, fire and ice attributes respectively.


Weapons


Cyber Elves

Sentient computer programs. They can manipulate data in a shadow dimension called the cyber world and use that to affect Zero’s attributes or alter enemies in the real world.


Some common applications include healing, creating ammo, boosting defense, transmuting opponents, etc. A full list can be seen here 


Z buster

A long range energy buster used by Zero in the Megaman x series. He can charge his buster weapon to various levels of power in most games. Both of Zero’s arms can be morphed into buster weapons.


Z-Saber

An energy sword. It has an incredibly high slicing ability and can be charged for greater striking strength. In some games it can create shockwaves when swung. Zero has several variants of the Z-Saber in the game Command Mission, each with extra attributes such as fire, water, and thunder elementality.


The Z-Saber can also be morphed into several other weapons. Including….


Shield Boomerang

A defensive transfiguration of the Z-Saber. It’s accessed by inserting a Z-Saber into a mount on Zero’s arm, and spinning it around at high speeds to create a shield. The shield can block and reflect most incoming enemy fire. The Shield boomerang can also be thrown as a projectile.


Triple Rod

A lance transfiguration of the Z-Saber. It can extend to its length and be spun around in a helicopter like fashion.


Chain Rod

A whip transfiguration of the Z-Saber. It can impale opponents from a distance, or pull them to Zero’s position for follow up attacks. It can also be used to swing from walls and ceilings. 


Recoil Rod

A tonfa transfiguration of the Z-Saber. It’s used for short range melee attacks. It can be charged to create a burst of energy.


D-Glaive

A long naginata weapon designed for longer range melee attacks. It can also be spun around to deflect enemy fire.


V-Hanger

Two kunai energy weapons. They have short range but hit fast


Sigma Blade

A variation of a bladed weapon Sigma uses in Megaman x8. It has two times the reach of the normal Z-Saber.


B fan

Two fan weapons can be used to attack foes or deflect projectiles.


T-Breaker

A Large powerful hammer weapon. It’s useful for breaking through barriers, and obstacles.


K-Knuckle

Basically a pair of Kaiser knuckles used for powerful up close punching attacks. Zero can use various street fighter inspired moves while wielding them.


Buster Shot

A handheld gun that shoots out energy bullets. It acts as Zero’s default projectile weapon in the Megaman Zero series. It can be charged to release a larger more powerful shot of energy.


Zero Knuckle

A chip implant that allows Zero to rip out weapons from his opponents and use them himself. 


Abilities

Techniques/Ex-skills

Zero doesn’t outright copy weapons data like other Megaman protags. He simply imitates and creates his own new techniques based on observation. Because of this the majority of Zero’s techniques and Ex-skills do not need any form of “weapons energy” to be used.


Z-Saber techniques

Tenkuuha

Turns zero’s saber pink and allows it to destroy incoming projectiles. 


Rekkyoudan

AllowsTechnique that allows Zero to reflect projectile attacks with his saber.


Hadangeki

Move that creates a large orange sword beam during a sword slash.


Hieijin

Allows Zero to fire homing energy darts from his Z-Saber.


Kuuenzan

A mid-air  rolling saber slash.


Sentsuizan

A powerful horizontal saber strike.


Shippuuga

A charged powerful close range saber swing.


Raijingenki

A forward thrust with the Z-Saber charged with electric energy.


Raikousen

An ability that turns Zero temporally invisible. When performing a forward saber thrust he also makes a trail of electricity.


Youdantotsu

A wood element saber thrust that can break through enemy barriers


Ensuizan

A water elemental circular saber slash.


Ryuenjin

A powerful upwards saber slash engulfed in flames.


E blade

An upwards saber slash surrounded by electric energy.


Hyouretsuzan

A downward saber thrusts engulfed in a giant icicle.


Quake blazer

A downward saber thrust covered in a fire aura. 


Enkoujin

Downward stabbing slash engulfed in fire energy.


Rakukojin

Transforms Zero’s saber into a giant metallic sword for downward thrusts. Causes an explosion and releases an anchor on impact.


Shoenzan

An upwards saber attack that is surrounded in a fire aura and creates a fireball when used.


Hyoroga

A move where zero will fire ice projectiles from his saber sword swings.

In X6: https://youtu.be/5xm7u0RxDr8?t=17


Raijinshou

An upwards rising saber slash surrounded by an electric tornado.


Hyouryuushou

An upwards twirling ice elemental slash.


Gokumonken

A defensive saber stance that blocks attacks with an energy shield.


Rasetsusen

An airborne darkness element spinning saber attack. 


Juuhazann

A gravity powered overhead slash. Can pierce through enemy guards.


V-Hanger techniques

Souenbu

A move where zero uses V-Hanger to fire homing energy blades.


X7: https://youtu.be/8yPmr_NUDS4?t=230


D-glaive techniques

Suiretsusen

A water elemental forward thrust using the D-Glaive weapon. 


Renyoudan

Several rapid thrust attacks that are performed with the D-glaive. It can break through enemy barriers. 


B-fan techniques

Zekkyoudan

Move that uses the B-Fans to reflect projectile attacks back at an opponent.


T-breaker techniques

Dairettsui

A downward punch with the T-Breaker. Causes an earthquake that can damage opponents.


K-Knuckle techniques

Zero has several Street Fighter inspired moves centered around the-Knuckle. This includes a downward energy punch called the Ganzanha. A dark element version of the hurricane kick called the Senpukyaku. A lightning uppercut called the Raijinken. A descending fire diagonal kick called the Enkouryaku and finally an ice elemental spiraling punch based called the Shoryuken.

 

Misc. techniques

Kuuenbu

A double jump move.


Hienkyaku

A dash move. Can be used in mid air.


Zankourin

An attack that fires an energy wheel towards opponents.


W-shredder

Creates a shadow clone that can be sent out a few feet to slash opponents.


Twin dream

Creates a hologram version of Zero that mimics his movements and attacks. Can pass through solid objects and walls.


F-splasher

An advanced mid air dash with an ice element barrier that damages enemies.


Dark hold

A time stop move. Zero can still attack while time is stopped.


Yammer option

Creates dragonfly sentry drones that can shoot or ram into opponents.

In X6: https://youtu.be/5xm7u0RxDr8?t=11


Guard shield

Creates an energy shield that can absorb and reflect projectile attacks. 

In X6: https://youtu.be/5xm7u0RxDr8?t=69

  

Giga attacks

Rakuhouha

Zero punches the ground with an energy aura that releases energy bolts around him in 

a fan pattern.


C-flasher

A move where Zero will surround himself in an energy aura and punch the ground to release energy bolts in a fan like fashion.


Rekkoha

Zero punches the ground and creates multiple pillars of energy that damage or destroy all opponents on screen.


Bakuenjin

An attack where Zero will punch the ground and create a large ring of fire.


Tenshouha

A Giga attack where Zero will punch the ground and summon a large damaging vertical pillar of light,


Saber Ex-Skills

-For the most part the EX Saber Skills have similar applications to the Saber techniques used in the X series. So I won’t bother listing them all.


Ice Beam

An ice elemental sword beam.



Buster Shot Ex-Skills

Laser shot

A focused laser shot.


Triple shot

Shoots 3 fanning icicles out in a fan pattern. 


Spark shot

Creates a large electric bullet that splits into sparks that fly into different directions after hitting a target. 


Blast shot

Powerful explosive fire based shot. 


Reflect laser

Shoots a laser that can bounce off walls.


Burst shot

Creates a flaming fireball projectile. 


V-Shot

Creates two energy bullets that fan out in a v pattern. 


Blizzard arrow

Creates a large ice sphere that produces various ice projectiles.


Time stopper

Energy blast that stops time for enemies for a short period of time.


Tractor shot

Creates an energy sphere in front of Zero that absorbs projectiles.


Burning shot

Shoots out large blasts of fire.


Ice javelin

Fires a large ice spear that can freeze and piece through opponents.


Chain rod EX-Skills

Energy chain

A move that uses the Chain Rod to attach to and drain HP from an opponent.


Shield Boomerang EX-Skills

Filter shield

Uses the Boomerang Shield to turn projectiles into E-crystals. 


Shield sweep

Sends out the boomerang shield along the ground to roll into enemies. Can also have an electric attribute


Orbit Shield

Makes the Boomerang Shield orbit around zero, destroying enemies that come within his fight range.


Recoil Rod techniques

Soul launcher

An upwards thrust with the Recoil Rod that flings balls of energy into the air. Can be balls of fire if Zero has the fire chip equipped.

Feats

Strength


Speed


Endurance


Scaling


Experience

Misc games


MX4


MX5


MX6


MX7


MX8


MZ 


MZ2



MZ3


MZ4


No comments:

Post a Comment