Tuesday, March 30, 2021

Ultraguy's general thoughts on the Sonic franchise and Sega as a whole


I kind of felt like making a blog about my thoughts on Sonic, due to the recent death battle. The series has def had ups and downs, but I’ve always been a big fan of it and I always see so many people talking about how they want to “fix” the Sonic the Hedgehog franchise. Such as people saying you need to go back to the adventure formula, or that sonic should have never gone 3d, etc. But I’m gonna be honest in my personal opinion the problems with Sonic have nothing to do with gameplay style or mechanics. I’ve played Sonic Since the 90s and it’s always been clear to me that the problems the series has faced are systematic of larger problems at sega itself. This has always been clear to me when you see how the franchise's main issues developed.


Hopefully, it doesn’t come off as to ranty



Why are so many of the game's buggy, loosely controlled, or riddled with poor level design.?


It’s because Sega has a bad habit of poor management, rushing developers, and not giving people the resources they actually need to develop the games correctly. It’s something they’ve done since the original genesis trilogy, but it became harder and harder to manage when the series moved into a 3D space.


Sonic X-treme: Had numerous problems with running on the Saturn due to the platform being inherently difficult to develop for. Had a lot of miscommunication about what engine the game was going to be built on and had a massive Christmas release crunch that almost killed its lead director. The game also had its death warrant signed by Yuji Naka himself, because he didn’t want the team to use his game engine from nights into dreams, despite the game clearly being important to the Saturn's success.


Sonic 06: Its team was split into half partway through development to work on Sonic and the secret rings. The game was also Christmas rushed and the final version was made from a less polished build to mismanagement on the PS3/360 versions.


Sonic Boom: The team was forced to bring the game to the Wii-U despite the game originally being developed with an engine that was really only compatible with PC/PS4/ONE. Big Red Button was also constantly told by sega to change aspects of the storyline or gameplay. Then had a hard deadline placed on top of it due to an exclusivity deal with Nintendo. The game also had to be altered to tie in with the cartoon series that got planned partway through development.


Sonic forces: The team working on this were literally mostly newbies. The level design leads in particular were scaled back significantly compared to Sonic generations. Most of its 4-year development was also spent building the engine rather than the game.



Why do so many Sonic games go in odd directions in terms of mechanics or gameplay?


It’s because Sega has a really bad habit of following popular trends without really understanding the context of why they work in a given situation. Additionally, the teams that work on these games often get burnt out and try to experiment to alleviate that boredom.


Shadow the hedgehog: This game came out in an era where video games were becoming a lot edgier and bringing in stuff like gunplay was the norm. Shadow feels like an attempt to cash in on popular platformers at the time like Jak 2 or ratchet/Clank.


Sonic unleashed: This game had a major leak before release were an insider who knew about sega pretty much outright said that Sonic team was tired of constantly going from Sonic game to Sonic game. The Invention of the Werehog was a means of experimentation because the team wanted to work on other projects. The original blog this was posted has been deleted, but you can still find it archived, and I myself vividly recall reading it. https://web.archive.org/web/20141219201642/http://web.archive.org/web/20070408161400/http:/bossrush.blogspot.com/2007/03/nights-2.html


Sonic Lost World: Clearly tried way too hard to alter Sonic’s formula to appeal to Nintendo fans. Particularly by slowing him down and making the platforming more blocky.


Sonic forces: Classic Sonic is clearly just in the game because he was well received in Sonic Generations. He doesn’t have a narrative “need” to be there and his gameplay is redundant when Sega was aware Mania was coming out shortly before anyway.


This happens with characterization and story as well. For example, Sega has been trying really hard to make characters like Shadow act like an arrogant Saiyan Saga Vegeta because they think that kind of characterization will be more popular. Despite many fans pointing out how incongruent this is with his character development and show intense dislike of that characterization when it shows up in IDW.


Sega has also tried to ret-con classic Sonic from being the past version of Modern Sonic and prevent characters from that era from showing up in modern comics or media. Mostly because they want to make classic Sonic a separate universe after his resurgence in popularity, despite it not really making much sense. They’ve even barred any classic-era characters from mixing in the modern games or media.


Why does Sonic have such a fractured fanbase?


Sega poorly managed the series image ever since its inception. Not only have a lot of aspects of Sonic’s general world and cast always been in flux, but the tone of the story in each adaptation is almost never consistent. A lot of versions of Sonic also have fan-favorite characters that Sega never took steps to fully utilize..


For example, Fleetway Sonic has a very specific origin story based on a western promotional comic, where Sonic and Robotnik were initially friends, by a lab experiment turned the latter evil. Super Sonic was also portrayed as more of an evil super mode. These interpretations of the franchise were almost never shown in any other country, but people who grew up in the UK during the 90s saw that interpretation of Sonic was canon.


In America Sonic essentially got 3 different continuities with widely differing tones at the same time. Adventures of Sonic was a slapstick comedy with its cast of team rockets like villains called Scratch, Grounder, and Coconuts. Satam was this more serious action-adventure series with a cast of freedom fighters, the most prominent being Sally Acorn. Sonic Underground gave Sonic siblings named Sonia and Manic and had a tone that was a mix between adventures and Satam. All 3 of these continuities heavily established the concept of Sonic’s world being “Mobius” and being inhabited by “Mobians”, with many people in the US still using that terminology because they grew up with it. 


The Sonic OVA is basically a one-off, and while it doesn’t have many original characters outside the president and Sara, it does change the setting a bit. This version of Sonic takes place on the planet Freedom, an post-apocalyptic earth with a floating landscape everyone lives on.


Sonic X is probably the closest any Sonic adoption has gotten towards being “canon compliant”. All the game characters are present and it even has adaptations of several of the games. You do have Chris and his family as characters, but they’re pretty negligible. The biggest deviation for this media was having earth and “sonic’s world” be separate planets, but this was “technically” confirmed to be canon in the games, so it’s congruent retroactively. The main thing is when you get to season 3. Season 3 introduces a lot of villains and allies that never existed in the games, particularly Cosmo and the metarex.


Sonic boom is very far removed from the rest of the franchise and is mostly a comedy/sitcom type show. The game backstories of characters like Shadow and Knuckles don’t exist, and the world itself isn’t earth or Mobius. It does create a few original characters, but the only one that seems well-liked is probably Sticks.


Then you have the Archie comics that a massive amount of characters in two incarnations pre and post-reboot. It builds on a lot of the Satam lore and goes off in some weird directions at times, but is mostly fairly serious. That said you get a lot of popular characters like Scourge, Shard, Nicole’s avatar form, and Eggman’s Dozen from it.


This isn’t even getting into the games themselves, which go from having basically no story in the 90s, to having a shohen manga tone in the early 2000s, to having a more kidly Saturday cartoon interpretation in the 2010s. Along with the more recent IDW comics which seem more game-centric in tone and setting, albeit with little direct references outside of forces.


It's no wonder to me that Sonic fans can’t agree on the tone of the series and constantly argue about wanting certain characters back into the limelight. The series is all over the place depending on your personal history with the franchise and it’s mostly sega’s fault this happened.


Ideally, all of these massive shifts in tone and cast should have never happened. But even then sega could have mitigated the problem years ago. In a healthy franchise, you can generally take aspects of adaptations that work, and then integrate them back into the main cannon without too much difficulty anyway. This happens a lot in comic books with characters like Harly quin. Spiderman PS4 is also a good example, as it merges together aspects of the comics, the Rami trilogy, the MCU, various cartoons, etc. 


Sega could have better integrated/merged most of these interpretations of Sonic in the late 90s before Sonic got story-heavy, but never capitalized on that opportunity. That said they could probably still introduce individual characters or concepts from those media into the modern media like the recent IDW comics and there wouldn’t be much complaint(Despite the constant debate I can’t imagine Cosmo or Sally showing up in even minor spin-offs like Sonic dash or the IDW comics would be that controversial. Nor would say Sega using the term mobian for animal creatures when fans have no alternative anyway).


But sega doesn’t really want to do that, either due to choice or legal problems they themselves caused.


According to Ian Flynn, a long-time writer on the Sonic comics, Sega is not keen on giving spotlight to older aspects of the franchise not currently in circulation  Sega does own the rights of the various cartoon DIC characters. I’m also relatively sure they own the Sonic X original characters and I know they own the Boom characters. They specifically chose to not bring any of those concepts back.


Other Sonic properties and media exist in a legal black hole due to a lack of forward-thinking on Sega's part. I’m pretty sure the rights for a lot of the Fleetway characters aren’t straightforward, as Ian Flynn has hinted at this before. The legal copyrights for the Sonic OVA characters aren't clear to me either.


Likewise, many Sonic fans are aware of the legal battle Ken Penders had with Archie comics. Basically, any character made by him or writers other than Ian Flynn pre-gen are off-limits. There’s also a good chance that even post-gen characters have some legal issues, as for some reason Sega doesn’t own the redesigned versions of the freedom fighter and the post gen character are off-limits for IDW.  Archie/Sega only have themselves to blame for mismanaging the paperwork of Ken and other writers. Let alone hiring Ken in the first place, since his social media and interactions with others like Ben Hurst or Karl Bollers make it clear he was probably a problem before he resigned.


Why don’t fans agree on gameplay styles?


I’m gonna be honest, I don’t think there’s any one gameplay style that’s “superior” to another when it comes to adventure, classic, or boost. I just don’t think Sega does a great job at delineating the formats in the eyes of most fans and a lot of the games have hit or miss quality that creates additional friction in the fanbase. 


That lack of quality control is also probably why it’s hard for the series to have spin-offs in different genres. It’s harder to sell people on the idea of an RPG, racing game, puzzle game, etc if the main series is floundering.


On that note why is there so much infighting in the Sonic fanbase?


Most fan bases have a tendency to get toxic the larger they get and Sonic’s has more infighting than usual again because of the varying quality and differing concepts. That said a lot of that toxicity just comes from certain secs of the fandom not liking the “fans” of other secs, rather than disliking those secs in themselves. 


Sega also has a problem with overcorrection?


 When something goes wrong, Sega has a tendency to go in the extreme opposite direction. They never seem to understand any problem in a nuanced fashion. For example


Sonic doesn’t have “that many” core characters in the game continuity for a series that’s been going on for 30 years. Many of these characters are also relatively interesting when written well and have legitimately cool designs. But because the series tried too hard to give all of them massive roles in a lot of the games in the early 2000s and the failure of Sonic 06, Sega basically responded by permanently gutting the entire cast from playable status. Every mainline 3D title after Sonic 06 only has Sonic playable, and this didn’t change until Sonic forces, over 10 years later. Almost no character but Sonic and maybe Tails could have a role in the plot either, basically regulating everyone into being cheerleaders. The fact the general public turned “to many friends” into a meme for years hasn’t helped.


There was a shift in tone in the main games after 06 failed. 06 is the reason why any more “involved” stories in Sonic were cut.


Why are there so many strict mandates on how Sonic can be written? It’s likely because of everything that happened with Ken Penders. To be frank the Archie comics got out of control at times in regards to melodrama, additional family members, darkness, etc during his run.Given all the bad press and attention sonic side media got due to those lawsuits, sega got increasingly more controlled about how characters could be written. A lot of the worldbuilding was also scaled back significantly, which is apparent in IDW Sonic. Obviously, some oversight should have been given earlier on in Archie’s history, but reading the mandates Sega went way overboard.

https://tvtropes.org/pmwiki/pmwiki.php/Trivia/SonicTheHedgehogIDW


Sega's need to overcorrect is also probably why there’s an increased reliance on nostalgia in recent years. The one thing Sega knows people like is the old Genesis games and that pandering to nostalgia in Generations paid off. Pandering to nostalgia is seen as a safe bet. So you get old stages in Sonic Mania even though the game would clearly be better having 100% new consent. As well as general locals like Green hill and chemical plants being used over and over. Nostalgia is used as a crutch because it’s easy, but what Sega doesn’t get is it has diminishing returns.



Why doesn’t Sega seem to understand Sonic?


I mean honestly, I’m not entirely sure how much Sega really gets its own series. The last few writers of the games didn’t have any knowledge of Sonic prior to being hired. The execs in charge of the Sonic movie clearly had no idea how to design Sonic initially(though granted that was more paramount's fault than sega). When you add how a lot of decisions Sega makes seem to be made based on trends or reactions, it feels like they don’t have logical reasons for a lot of their choices. 


It’s because of that I’m not surprised that most of the recent well-received Sonic media or games have come from passionate fans that work mostly outside of Segas internal politics. When I saw Sonic mania I saw a game made by people who understand the kind of experiences classic Sonic fans were looking for and have an in-depth appreciation of the series due to bringing back niche fan-favorite characters like Mighty, Ray, Bean, Bark, and Fang. When I see Ian Flynn I see a writer who has a deep understanding of the entire Sonic franchise as a whole and has a great interest in revitalizing old characters like Breezie the hedgehog in an interesting way.


I would honestly even say we’ve been getting to the point where actual fans are starting to outclass Sega with 3D sonic projects like Project Hero, the infinity engine, and Sonic Utopia.


Anything else?

It’s a side note, but Sega of America and Sega of Japan seem to have this bizarre rivalry with each other. I would even go as far as to say they’ve historically been known for infighting. A lot of Sega's problems as a company and as a console developer stem from this international pissing contest. You can read about it in great detail in books like the Console wars.  I’m not sure how true this still holds today, but it’s still rumored to be a problem and would def explain a few things.


Also, Sega probably can't rerelease Sonic 3 and Knuckles due to problems regarding royalties with its music. Which is another oversight on their part.


Summary

“While I do agree that most people in fandoms nowadays are overly cynical and negative, Let's not pretend that SEGA didn't help create this situation. The Mario fandom doesn't go into every game trying to hate it because the franchise has remained consistently high quality for the most part.


SEGA's inability to have a consistently high-quality track record with Sonic contributed at least 50% to the current situation.”

~Sonic stadium comment


So yeah sorry this blog came off as more of a rant. I do love this series, but to be frank, it has a lot of issues, and Sega themselves are the ones to blame. This most apparent when you compare Sonic to say Mario and see how Nintendo has avoided all the trappings Sega fell into.


  1. Almost no Mario game has been “bad”, let alone a main series title. Nintendo makes sure to put their best people on the Mario projects and delays the game if needed. The same goes for Zelda for that matter. Nintendo generally maintains a good work/life balance and doesn’t have stupid rivalries between their regional headquarters.

  2. Nintendo ignores trends when it comes to Mario and never compromises his identity. They make sure that any gameplay decisions they make actually benefit the core gameplay Mario is built around.

  3. Nintendo has kept the series image consistent almost since the beginning. Even if you look at spin-off media, like Mario’s OVA, the DIC cartoon, or various manga, Nintendo does not allow for major tonal shifts from the main series and does not introduce “major” characters that have never been in a game before. The stars of the Supershow are Mario Peach, Luigi, and Toad.

  4. Nintendo is not averse to having other playable characters but generally only where it makes sense. Wario, Luigi, Yoshi, Rosalina, Bowser JR, and Peach have all been playable in mainline games. Many of the RPGs have playable secondary characters or have characters from the main games show up.

  5. Nintendo makes it much more clear how Mario's gameplay is delineated(2D, exploration 3D, and A-B 3D). The fact the main games do so well critically also makes the spin-offs more palatable.

  6. Nintendo has a much better understanding of the franchise and while they generally focus on the new, they understand how to sprinkle in references without it becoming the focus.

  7. For that matter, while Nintendo also can be overprotective, they generally make sure the people working on the franchise aren't crazy and have their legalities together when they have collaborations.


Now Mario isn't perfect and  Nintendo does have its own issues(mainly the treatment of the recent RPGS). But very few will argue Nintendo has been "incompetant" when handling the series.

Anyway, I don’t think Sonic was ever “bad”(in fact he's very important as a gaming icon and people keep forgetting that). But if you wanna fix Sonic, you gotta fix Sega and Sonic team itself. 


Wednesday, March 24, 2021

ShadOW THE hEDGEhog vs Ryucow mytoy Q and A

 “Death Battle hates Sonic the Hedgehog and they’re gonna make Shadow lose this fight. He’ll be treated like a fool and disrespected hard


#spoons #edgehog”



Ultraguy, the researcher for Shadow who has:

  • 100% Sonic 1, 2, 3/K, CD, Advanced 1/2/3, Sonic Rush, Sonic Rush Adventure, Sonic Adventure 1 and 2, Heroes, Shadow, 06, Unleashed, Colors, Generations, Lost World, Mania, and Forces

  • Played almost every spin-off game, including the storybook series, all the racing games (All-Stars, Riders, R, and Drift), Knuckles Chaotix, Spinball, Fighters, SegaSonic, and every GameGear release

  • Read every single issue of Archie Sonic, Fleetway Sonic, Sonic X’s comic, Sonic Universe, IDW Sonic, and misc manga

  • Watched the entirety of Satam, Adventures, Boom, Underground, Sonic X, the OVA, and Sega’s recent mini cartoons

  • Downloaded Sonic fan-games like After/Before the Sequel, Project Hero, the Infinite Engine, Sonic World, etc.

  • Stated multiple times in the past that he thinks Shadow would beat Ryuko


Ultraguy: …So in conclusion Sonic the Hedgehog sucks. He was never good and you can trust my opinion cause I know this better than anyone else.


Anyway


How will Shadow deal with Ryuko’s healing factor?

Life Fibers can’t just repair any damage. If Ryuko’s body parts get completely lobbed off then they don’t regenerate(even when Ragyo was decapitated for example one life fiber line was uncut and Ryuko blocked herself from being cut from one side slightly when she was bisected). The reason this normally doesn’t happen is that her fibers move to reattach themselves before said body parts can be completely severed from all strands. This is why the series makes a big deal about cutting Life Fibers from both sides since it interrupts the re-attachment process. This is also the main reason why Nui’s arms stayed cut off when Ryuko did it for that matter.


Anyways, by all accounts given Shadow is significantly faster than anything found in KLK, he should be able to sever all of the threads embedded in a section of Ryuko’s limbs without having to cut them from both sides. Stopping time and cutting her limbs off would also have the same result, as he’s essentially cutting everywhere at once. Likewise, Shadow’s AP is probably high enough that a large-scale Chaos Blast would obliterate her in one shot.


How do they stack in terms of experience?

Shadow has way more fighting experience being honest. He’s been on a lot more adventures, is a member of a police agency, and has gone against world-ending threats dozens of times. Ryuko for the most part only got into street fights as a child delinquent and then had a single year-ish worth of high-stakes battles before retiring.


How do they stack in terms of arsenal and abilities?

Shadow has a lot more powers at his disposal. He’s got multiple kinds of shields, the color powers from Sonic Colors, multiple time stop or time-slowing abilities,  a multitude of weapons, projectile attacks,  and AOE explosions. He even has his own healing move, albeit not as great as Ryuko’s. His speed combined with teleportation is also obviously a huge advantage in his favor.


Ryuko’s transformations and Scissor Blades are nothing to laugh at, but they don’t really give her anything Shadow can’t already do with his quills or hover boots.


Can Ryuko outlast Super Shadow?

No. Kisaragi may be much stronger than Ryuko’s base, but it is not as powerful as Super Shadow. Shadow’s durability combined with outclassing Ryuko in power puts her in a position where she would most definitely be defeated before the time limit is up. Likewise, it should be noted that Shadow taking off his inhibitor rings allowed him to match the power of Mephiles the Dark, even when he had several Chaos Emeralds under his control. Even the power output of a single emerald is enough to overcome Ryuko(heck on that note multiple Sonic characters have beaten foes powered by one or more chaos emeralds).


I will also mention since people bring it up. I don’t consider the “50 rings” thing to be a hard limit on how long Super forms last. While Super forms do have a time limit, I think it’s likely influenced by how hard characters push themselves(since ring energy is used up faster in generations when boosting and Sonic struggles to keep his form after the fight in unleashed). It's pretty likely the form can last several minutes at full power and this was shown to be the case in unleashed where Sonic has a health bar instead of a ring counter during the final boss. The 50-second thing is generally just a baseline since collecting 50 rings and that being the minimum you run down from in most games is fairly consistent.


Edit: Just gonna add we are aware of the "several days" thing in Sonic advanced. Outside of it mostly being off-screen, we generally go with the stance that it potentially only lasted that long because Sonic wasn't actively fighting/draining power from the form.


How high did you put base Shadow?

Sonic surviving the Death Egg exploding was at least multi-continental to moon(if you check the Forces map the Death egg is pretty huge). People have also argued for putting them higher based on him fighting imperfect Dark Gaia, some black hole feats, etc. 


Why was destroying planet Aquarius so low in yield

It’s a really small planet. It’s like a 10th the size of the moon. This is mentioned in the Jap data file cards.


Isn’t Senketsu Kisaragi non-standard for Ryuko?

Ryuko gains power and abilities over the course series by absorbing life fibers from defeated opponents. These powers/abilities then become a permanent part of her arsenal. While the entire cast may have willingly given up their uniforms’ Life Fibers to allow her to access the form in the first place, nothing suggests she wouldn’t have been able to access it at will after that. The only reason why it never happens is that absorbing Ragyo’s Shinra-Koketsu during the final battle overloads Senketsu and kills him, preventing him from ever being used in another fight. There’s nothing to otherwise suggest it was a one-time thing, as Senketsu wouldn’t really have a reason to regurgitate the Life Fibers he absorbed or something.


Ryuko has a time limit

Technically


Senkets consumes her blood to stay active. While the amount he needs lowered drastically after they truly synchronized, you still see him do this anytime they have the transformation sequence. It’s unlikely her stamina is infinite given that.


Are Shadow’s weapons like the Black Sword standard?

Using stuff that only has a single appearance has never really been against the rules of the show unless there are some massive outside circumstances. I’ve heard some people argue that Black Arms weapons shouldn’t be used since they were killed off at the end of Shadow’s game, but frankly given there were thousands of them invading all of Earth, I can imagine there still being a few of their weapons lying around (it’s not like all their tech just spontaneously exploded or something). Not to mention since Shadow has shown up twice, there was a desire to show off some more niche parts of his arsenal.


What about Kill la Kill IF?

Kill la Kill IF is a quasi-canon video game set in the Kill la Kill universe. Essentially Satsuki’s Junketsu uniform creates a false dream reality based on her thoughts and emotions. This is apparently because Life Fibers transcend time and can alter reality or something. In that dream reality, the heroes fight a version of the primordial life fiber, and the dream realities possible “destruction” could be seen as a universal feat. The characters wake back up in the real world afterward with little memory as to what happened when the game ends. Ryuko and the Primordial Life Fiber also apparently showcase the ability to absorb Life Fibers from across various locations in space-time. 


Anyway, even ignoring the whole “dream” thing, trying to amp Ryuko way beyond what the show implied is dubious. In addition arguments for Shadow involving Solaris, Time Eater, Egg Wizard, etc are all much more popular scaling options people have used to argue universal levels of power for Sonic characters and make much more sense comparatively. The black box mentioned this as a “counter” to IF, since there otherwise really isn’t a need to push that high for Shadow in this fight.


Why did Ryuko use IF’s transformation sequence in the animation then?

I think the animators just wanted to make a reference and thought it looked cool/more cinematic. It wasn't there in relation to research or anything, though I understand if it came off as slightly confusing.


Can Ryuko mind control Shadow?

In Kill la Kill there’s a mind-control move called “Mind Stitching” that Life Fiber hybrids can use to mind control, other humans. Ryuko never learned how to use this ability, so it's a non-factor in the fight. Even if she did know it, the move actually requires the user to pierce the head of the target and attach a Life Fiber string directly to the target's brain. Given Shadow is much faster than Ryuko that would be difficult to do. Becoming Super Shadow would make the move impossible since it wouldn’t get through Shadow’s invincible body to his head anyway.


Would Ryuko target Shadow’s clothing?

...No.


Did you use Archie Shadow?

Nah, Gerald Robotnik and Maria just lack footage. Most of Gerald’s appearances are in video logs and Maria’s illness is only really mentioned in Japanese Sonic sites or hard-to-record logs in Sonic Chronicles. A few panels from Archie were used to compensate. The comic also had better close ups of some of Shadow’s equipment..


Is the hole in the Cocoon Sphere Genesis feat legit?

14:04-14:07  https://www.wcoanimedub.tv/kill-la-kill-episode-24-english-dubbed-2


It’s portrayed a bit oddly, yeah. Essentially Ryuko chases after Ragyo as the Earth is being surrounded in Life Fibers. The sky seems clear before Ryuko flies off, but then she hits a layer of Life Fibers anyway. When she goes through them you can’t see a hole anywhere nearby, but shortly after you see a large hole over Japan (which is where she probably should have been flying from, meaning she shouldn’t have hit a layer of fibers at all). The hole is seemingly starting to close on its own after(granted this would happen regardless of how it was formed).. A simulation early in the series kind of contradicts the idea of the hole already being there, since the planet is supposed to be covered uniformly from multiple locations though.


https://imgur.com/Jj1OYul


Anyway, there’s been some debate on this feat due to the visual inconsistency, but honestly, I don’t think it matters much. Ryuko can’t really win either way and there were def people who were expecting to see it talked about, not to mention it’s the only thing we really have to go off for how powerful Kisaragi is since there isn’t any semblance of a multiplier you can use to upscale from lower forms, and Shinra-Koketsu doesn’t do anything worth scaling to either.


We also used Japan so size the hole btw


Ryuko is 3 feet tall?

That was an error. She’s 164cm and the scissor blade is like 3-4ish feet long.


Why did you use steel for the life fibers for the hole calc?

Life fibers are more durable than normal fabric. It’s mentioned by one of the earlier characters that his life fibers gloves are harder than steel, so we used that as a baseline. It makes sense given the series involves superhumans.


What do you think about high ends for the tennis ball feat

The 100million tennis balls(or whatever it was) part of that name of the attack is probably an exaggeration. There clearly aren’t that many on-screen, given the entire sky would be blanketed if there was.


MFTL Super Sonic

We’re aware of the stellar parallaxes super characters have when flying in some games, but some vs communities just don’t like using those kinds of feats because a lot of games tend to have non-descript moving backgrounds with stars.  Some think it may set a precedent of making characters from other series way faster than they would be implied otherwise. 


Similar disagreements in multiple communities arise regarding the non-aggression feat and Solaris speed scaling. I can say in the case of Solaris that it’s a plot point that the 3 hedgehogs need to attack him in 3 different time periods because they can’t be at multiple points of time on their own. So they aren't temporally omnipresent between multiple locations in time at once or anything. The Non-aggression is just vague, but it was almost mentioned in a black box(particularly as a counter to higher ends of the tennis ball feat or the "speed" feats in IF). We just forgot to write it.


Does Ryuko scale to the Life Fibers causing the Earth to explode?

No, because that entire plot point relies on the Life Fibers not being durable enough to survive its destruction in order to blast them apart and send them throughout the rest of the universe. The Cocoon Sphere Genesis is also massive, so fibers in the higher levels wouldn’t be making nearly as much of the force. For comparison’s sake, if you cover a bomb with your body and then get splattered to pieces, you obviously weren’t durable enough to survive the bomb. Anything that was still intact after the blast was just the result of it being further away.




Why do Shadow vs Ryuko as a matchup?


Shadow and Ryuko have no connections 

To be honest I can’t believe people who say this have in-depth knowledge of both characters or have thought about the match very thoroughly.


The connections between Shadow and RyÅ«ko is that both are powerful anti-heroes that sport a black and red palette while also having similar backstories primarily based on vengeance over losing a close friend/parent (Maria Robotnik and Isshin Matoi respectively) and are genetically half-alien as well as the biological offsprings of the main villains of their story (Black Doom and Ragyo KiryÅ«in, respectively). Both also receive increased powers via extraordinary sources (the Chaos Emeralds and Kamui Senketsu respectively) and both are noted for having short tempers. 


They also have origins involved in a lab experiment (Shadow was created to be the Ultimate Lifeform by Gerald Robotnik, while Ryuko’s mother attempted to fuse her with life fibers as an infant) and both initially start out as enemies to a blue-colored rival with a similar powerset (Sonic the Hedgehog and Satsuki KiryÅ«in, respectively) before eventually teaming up with them. Additionally, both also have a super form involving them glowing a golden color with red streaks (Super Shadow and Kisaragi, respectively). Furthermore, the climaxes of both their stories involve them falling from space after a battle in the aforementioned golden super form. Both also put their pasts behind them at the end of their given games/stories.


The amount of duality on display here is much higher than most normal death battle fights and is probably more than Shadow’s previous opponents Vegeta/Mewtwo. These similarities are pretty obvious to fans of both series, to the point where multiple videos and sega themselves have made a nod to it 

https://www.youtube.com/watch?v=lWTsVeDiFZw



But Shadow vs Ryuko is a stomp

Most vs fights are stomps tbh. If a person doesn’t have a specific hax, it’s normally gonna be determined by who’s stronger or faster. The tiers in most series generally don’t align well because the power scales aren't built with each other in mind. EXE stomped, War machine stomped, Machamp stomped, etc. The fact Shadow got a clear-cut win doesn’t stop the fight itself from being interesting. The only difference here is Sonic characters are well known enough from the get-go that most people know Shadow wins from the start.



“Animation potential”

I don’t think people need to worry about “animation potential” when it comes to these fights. The animators are pretty talented and as the full episode showed can animate the potential out of any given fight.


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Anyway, before we end off I should probably mention. The researchers aren't actually contractually obligated to make written Q and As. They get made on a case-by-case basis depending on if the people working on a specific ep want to make one. Some people prefer the cast q and a, some eps don’t really need one, etc. “Ultraguy” tends to write them the most consistently since this is his Blogspot, he posts everything here anyway and he tends to be the most interested in talking about eps he’s involved in. There’s not necessarily a guarantee you'll get one for each match on the show.


Edit: Thought it best to alter this blog a bit, given some of the discussion.


Monday, March 22, 2021

Suggested Media: Lex Luthor


Comics 


52 #39

52 #40


Adventure Comics 2009 6


Adventures of Superman (1987) 585


Action Comics (1938) 210

Action Comics (1938) 226

Action Comics (1938) 249

Action Comics (1938) 254

Action Comics (1938) 257

Action Comics (1938) 277

Action Comics (1938) 286

Action Comics (1938) 292

Action Comics (1938) 294

Action Comics (1938) 298

Action Comics (1938) 318

Action Comics (1938) 466

Action Comics (1938) 544

Action Comics (1938) 583

Action Comics (1938) 595

Action Comics (1938) 599

Action Comics (1938) 600

Action Comics (1938) 647

Action Comics (1938) 649

Action Comics (1938) 658

Action Comics (1938) 660

Action Comics (1938) 668

Action Comics (1938) 672

Action Comics (1938) 676

Action Comics (1938) 677

Action Comics (1938) 678

Action Comics (1938) 686

Action Comics (1938) 698

Action Comics (1938) 700

Action Comics (1938) 701

Action Comics (1938) 724

Action Comics (1938) 744

Action Comics (1938) 753

Action Comics (1938) 763

Action Comics (1938) 765

Action Comics (1938)  773

Action Comics (1938) 782

Action Comics (1938) 795

Action Comics (1938) 837

Action Comics (1938) 840

Action Comics (1938) annual 10

Action Comics (1938) annual 11

Action Comics (1938) 872

Action Comics (1938) 890

Action Comics (1938) 891

Action Comics (1938) 892

Action Comics (1938) 893

Action Comics (1938) 894

Action Comics (1938) 896

Action Comics (1938) 898

Action Comics (1938) 899

Action Comics (1938) 900

Action Comics (1938) 957

Action Comics (1938) 958

Action Comics (1938) 959

Action Comics (1938) 960

Action Comics (1938) 963

Action Comics (1938) 967

Action Comics (1938) 968

Action Comics (1938) 970

Action Comics (1938) 971

Action Comics (1938) 972

Action Comics (1938) 983

Action Comics (1938) 985

Action Comics (1938) 986

Action Comics (1938) 1000

Action Comics (1938) 1013

Action Comics (1938) Special 1


Batman Confidential 6


Action Comics (2011) 1

Action Comics (2011) 17

Action Comics (2011) 18

Action Comics (2011) 20

Action Comics (2011) 21

Action Comics (2011) 23.3

Action Comics (2011) 31

Action Comics (2011) 34


Batman/Superman 2013 is 17


DC Nation 0

 

DC’s Beach Blanket Bad Guys Summer Special


Final Crisis 6


Doomsday Clock 11


Forever Evil 2

Forever Evil 3

Forever Evil 6

Forever Evil 7


Grayson 10

Grayson annual 2


Green Arrow (2011) is 28


Infinite Crisis is 3


JLA: Classified 30

JLA: Classified 31

JLA: Classified 33

JLA: Classified 34

JLA: Classified 35

JLA: Classified 36

JLA: Classified 37

JLA: Classified 38

JLA: Classified 39

JLA: Classified 41

JLA: Classified 43

JLA: Classified 44

JLA: Classified 45

JLA: Classified 50

JLA: Classified 52


Justice League (2018) 1

Justice League (2018) 2

Justice League (2018) 3

Justice League (2018) 4

Justice League (2018) 5

Justice League (2018) 6

Justice League (2018) 7

Justice League (2018) 8

Justice League (2018) 12

Justice League (2018) 13

Justice League (2018) 17

Justice League (2018) 18

Justice League (2018) 25

Justice League (2018) 28

Justice League (2018) 29

Justice League (2018) 30

Justice League (2018) 36

Justice League (2018) 38


Justice League (2011) 30

Justice League (2011) 31

Justice League (2011) 32

Justice League (2011) 33

Justice League (2011) 34

Justice League (2011) 35

Justice League (2011) 36

Justice League (2011) 38

Justice League (2011) 39

Justice League (2011) 41

Justice League (2011) 42

Justice League (2011) 43

Justice League (2011) 45

Justice League (2011) 48

Justice League (2011) 50

Justice League (2011) 52


Justice League of America (2006) 13

Justice League of America (2006) 14

Justice League of America (2006) 15


Justice League of America (2013) 1


Justice League Wedding Special


Lex Luthor/Porky Pig


New Super-Man 9

New Super-Man 17

New Super-Man 18


Salvation Run 6

Salvation Run 7


 Outsiders(2003) 3

Outsiders(2003) 25


Secret Six (2008) 16


Super Sons 2

Super Sons 4

 Supergirl (2005)  2


Supergirl (2005) 3

Supergirl (2005)  4


Supergirl (2011) 18


Superman (1939)  385

Superman (1939) 386

Superman (1939) 401

Superman (1939) 412

Superman (1939) annual 12

Superman (1939) 651

Superman (1939) 653


Superman (1987) 1

Superman (1987) 2

Superman (1987) 4

Superman (1987) 10

Superman (1987) 19

Superman (1987) 25

Superman (1987) 31

Superman (1987) 49

Superman (1987) 50

Superman (1987) 80

Superman (1987) 83

Superman (1987) 87

Superman (1987) 88

Superman (1987) 119

Superman (1987) 131

Superman (1987) 142

Superman (1987) 173

Superman (1987) 178

Superman (1987) 183

Superman (1987)  224


Superman (2011) 15

Superman (2011) 23


Superman (2016) 33

Superman (2016) 35


Superman/Batman 4

Superman/Batman 5

Superman/Batman 6

Superman/Batman 19


Superman: War of the Supermen 2


Superwoman 6

Superwoman 13


Teen Titans (2003) 20

Teen Titans (2003)  25


Year of the Villain: Hell Arisen


Justice (2005) 4

Justice (2005) 5

Justice (2005) 12

 

JLA(1997) 10

JLA(1997)  11

JLA(1997)  12

 JLA(1997)  15

JLA(1997)  83


Superman: the Man of Tomorrow

 

 Superman: Man of Steel (1992) 19

  Superman: Man of Steel (1992) 20

 Superman: Man of Steel (1992) 30

 Superman: Man of Steel (1992) 31

 Superman: Man of Steel (1992) 34

 Superman: Man of Steel (1992) 53

 Superman: Man of Steel (1992) 71

 Superman: Man of Steel (1992) 77

 Superman: Man of Steel (1992) 90

 Superman: Man of Steel (1992) 98

 Superman: Man of Steel (1992) 117



Note: There could be a handful of things missed. Lex has a lot.