Backstory
Age: At least 20(probably in the
mid-20s by the time of persona 5)
Height: 166cm
Arcane: Empress
Occupation: SEES member, leader of
the Shadow ops
Alliases: The Imperious queen of
Executions
Mitsuru is the heir to a world renowned
conglomerate known as the Kirijo group, an offshoot of a prior organization
known as the Nanjo group. Ever since she was a child Mitsuru has had to hold a
heavy burden due to a vast amount of crimes perpetuated upon the world by the Kirijo
group during her grandfather’s time running it. Most prominently a long series
of inhuman experiments into the nature of a mental world known as the
collective unconscious, as well as the beings that resided there called
shadows. Mitsuru’s grandfather aimed to collect masses of shadows, and utilize
their unique time/space bending properties to create a time machine he could
use to accumulate mass power. To this end he kidnapped children to perform
shadow related experiments on them. Created and abused artificial intelligence
created for the sake of combating shadows and hired scientist to study shadows
for his end goals.
This culminated in a huge public
accident, caused by one of his scientist eventually turning against him, which
freed all the shadows collected in into numerous large fragments, and altered
that state of the world. This alteration was called the dark hour, a state of
space and time where shadows reigned supreme, and could gather in a newly
created structured called Tartarus. During the dark hour most people where
actually unaware of what was going on, but a few had the potential to operate in
it, these people generally having the potential to become “persona users”.
Fortunately Mitsuru was one of these persona users, and awakened to her power
after protecting her father from the danger of a shadow attack. Wanting to make
up for her family’s sins she then put together a team of persona users known as
SEES, who operated for the express purpose of ending the dark hour and
exploring Tartarus.
…This worked for a while but
eventually it turned out one of the key leaders in SEES, Ikutsuki, was
manipulating the rest of the group. Turns out the dark hour had more malevolent
implications than anyone had ever imagine. In actuality the shadows found in
the dark hour where actually fragments of human psyches, who pulled people in,
and ripped more shadows out of them for the purpose of congregating in
Tartarus(thus causing apathy syndrome). The larger shadows that had escaped
during the old Kirijo experiments, also actually merged into a sort of super
shadow after being destroyed, gaining a will of their own in the form of a boy
named Ryoji.
This culminated in the possibility
of a dangerous event known as the fall. You see it turns out the only reason why humanity (and
the collective unconscious) exists is because a space Cthulhu monster called
nxy crashed into the earth millions of years ago, and her mental energy
essentially merged with the lifeforms there(in the form of shadows). Nxy’s
dormant body then became the moon, and through the Kiriju groups meddling, Nxy’s
will via Ruiji and the shadows in Tartarus sought to summon down her body from
Tartarus and reemerge with it into their true form. This of course would cause
the end of the world, given the moon crash, along with the fact that ripping
the shadows out of earth’s population would seriously mess them up
psychologically, given shadows had become an important part of the human psyche.
Iktsuki knew all this however and
actually wanted to the fall to happen. Once he thought the fall was set in
motion, he forcibly took control of the SEES android unit Aegis and tried to
kill his former comrades, managing to kill Mitsuru’s father. Fortunately
however he failed, and through the power of friendship bs, SEES eventually
managed to stop the revival of Nxy, though by the end of the journey they also
lost the lives of the wild card Makoto and longtime friend Shinji. From the events of Persona 3 onward Mitsuru
has dedicated herself to stopping shadow related incidents, forming a covert
ops group known as the shadow operatives.
In terms of personality Mitsuru is
Mature and levelheaded, if not awkward in social situations due to her
background and rich status.
- You can read more about the origin of Nxy in the persona 3 club book http://ask-persona.tumblr.com/post/99861586798/persona-3-club-book-world-guide-qa-translation
Weapons
Rapier/one handed swords
There are multitudes of weapons
available to the characters in persona 3, but Mitsuru specifically specializes
in one handed sword type weapons like foils, short swords and rapiers. These
weapons are often specifically designed by the Kirijo group to be extra
effective against the mental entities found in the dark hour or other worlds of
the collective unconscious like shadows and demons. Certain weapons in persona
3 and Q also have added ailment or elemental attributes, potentially causing
status ailments like fear, distress, curse or adding elemental properties to
the weapon like electricity.
- Using the rapier on a shadow in the Persona 3 manga ch 4 http://s5.mkklcdnv2.com/mangakakalot/p1/persona_3/vol1_chapter_4_piece_3_trigger_of_instinct/3.jpg
- Mitsuru using a foil type weapon in Persona 3 https://youtu.be/GpcLHmynnJM?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=461
- Mitsuru mentioning that Kirijo brand weapons are specially made for fighting shadows in Persona 3 movie 1 34:04 http://heavenanime.com/watch/persona-3-the-movie-1-spring-of-birth-eps-1-server-1/
Armor
Civilian clothing/Catsuit/High cut armor
Mitsuru has a variety of armor
sets available to her in persona including several sets of winter, summer, and
fall school clothing, a set of scantily clad armor called high cut armor, and
many other misc armor sets/costumes. Though by the time of Persona 4 arena, she
seems to have settled on an odd combination of wearing a latex cat suit, high
heels and a fur coat. Many armor sets have specific added enhancements like
speed, strength or endurance, though these stat increases aren’t quantifiable
in a way that actually matter.
Fancy nails/Blazing flame
Mitsuru can also use a multitude of
different accessories in persona 3 and Q as well. Though her default accessories
is fairly menial, and essentially comprises of a set of fake nails. Some more
interesting, albeit optional accessories includes the blazing flame item, which
nullifies fire based attacks. This being of note since it covers one of
Mitsuru’s weaknesses.
Persona
Persona
rules
A persona is a physical
manifestation of one’s inner thoughts that fights to protect its user as a
metaphorical “mask” against physical danger. It is earned by acknowledging/accepting
the evil (or shadow) within one’s self, along with basic human truths such as
mortality. Many persona users need to directly meet their “shadow self” to
become aware of their own shortcomings and come to terms with it. Though if a
person is self-aware enough, some sort of push from a deity or stressful situation can also be
enough for them to awaken to their abilities. Because Personas are
essentially a users shadow in a controlled form, denying those shadows can
cause them to run out of control. This can either result in the shadow turning
into a rampaging monster or an unstable persona that may try to kill its owner.
In order to successfully summon a
persona mid battle, a persona user must have access to some level of mental
clarity, which can be obtain either by being placed in a life threatening
situation or undergoing intense mental stress. Summoning a persona in the real
world is rare despite this however and difficult to pull off substantially
without some sort of aid of certain tools known as evokers (explained further
bellow) or serious skill.
Using a persona and associated
powers in typically easier if a character is in a metaphysical realm created/based
around human thoughts. These worlds, such as the TV world, the Metaverse, and are
smaller fragments of greater “collective human unconsciousness” realm that
serves as an important cornerstone for the series lore. If the real world is
affected by or merged with the collective unconscious realm in some, such as the
dark hour in persona 3, or the red fog in Persona 4, that can also make persona
summoning easier.
Personas also have the following attributes.
- Personas and shadows are intrinsically the same thing. A persona is just controlled and tamed. This is specifically stated by the character Metis in persona 3 the answer.
- Anything that physically happens to a persona is also felt by the persona user to an extent, allowing for some physical feedback during a fight. However the persona user will not actually gain injuries based on the damage their persona takes in a fight. This is an attribute showcased most prominently in the persona 4 animation anime, though it is pretty consistent in most other media adaptions as well.
- Summoning a persona and using its skills does take a require the usage of either physical stamina (HP) or spiritual energy (SP). This is clarified during the tutorial of persona 3 FES. Places that ease persona summoning also reduce this strain.
- The strength and endurance of a persona depends partially on the mental state of its user, meaning it is possible for a persona to gain an influx of strength or even heal it’s injuries mid battle, should the persona user gain extra focus and will to fight for some reason. At extremes a Person’s personas can even “evolve” into higher forms referred to as “ultimate personas”. Most ultimate persona transformations are permeant, though they can downgrade due to disuse or metal regression. It is also possible to gain a permanent power increase equal to that of an ultimate persona, while maintaining the form of an initial persona, should the users strongly desire it. Shinjiro and karumoro in particularly went this route in persona Q.
- When a persona accumulates too much damage it becomes “broken” and is unable to be summoned for a short period of time. The effects of a person break are short lived though, and a persona can be summoned again after a few dozen seconds of waiting.
- All personas have affinity’s that determine how much damage they take from certain physical and elemental attacks, including resisting certain attacks, absorbing them (and using the energy to heal their uses), blocking them(not receiving any damage)and reflecting them back at the user. Affinities in persona include, Fire, Ice, Wind, Electricity, Darkness, Light and physical. Persona also has a special attribute called “almighty” that falls outside the norm of other affinity types, and is only available to certain special attacks.
- Persona users share the same affinities of their personas, at least to an extent. In the original games characters didn’t need to have their persona summoned to use their personas null, absorb, and reflect skills to block an attack. Though in most adaptive media, it’s generally shown to be the persona itself that takes the hit when stopping these attacks.
- Persona are specially stated to gain a boost in physical abilities, driving them to super human levels. This was established by Mitsuru in Persona 3 movie 1 34:20 http://heavenanime.com/watch/persona-3-the-movie-1-spring-of-birth-eps-1-server-1/
- Likewise personas also grant their users super human fighting ability and talent far beyond what they should logically know or be aware of from contemporary experience. This is mentioned in tatusyas scenario in Persona 2 innocent sin, the specific quote being “Personae train both the body and the soul. The fact that he can expertly use the sword and is not afraid is thanks to his Persona. Gods and demons aren't the only archetypes that sleep inside people's hearts. If the collective unconscious is the place where the hearts of all humans are reborn, perhaps master swordmen and gun experts and even he can enter somewhere. (not sure about this one, but kind of fits when we're thinking about historic figures?)”
- Finally each persona is designated an “arcana”, which represents the type of psych a persona represents. Actual characters in the series are also categorized in personality based on arcana.
Evoker
Evokers are devices created by the
Kirjo group to aid in the act of persona summoning, particularly in places more
in tune with the real world where persona summoning can be difficult. They
carry in them objects called plumes of dusk,
which are fragments of the alien Nxy’s body. These plumes of dusk help
facilitate a connection to the unconscious world due to sharing similar
properties to personas/shadows. The gun shape of the evoker and evocation of
the image of suicide also helps generate fear in the minds of the character
users using them, breaking down certain mental barriers that make it easier for
people to call their personas forth.
It should be noted YOU DO NOT NEED
an evoker to use a persona in any situation. It’s simply a tool used to ease
the act of summoning. Mitsuru is fully capable of summoning her persona without
one, and many other characters like Akihiko and Futaba have done the same.
Explanations on evokers
- The persona 3 club book goes into great detail on how evokers work https://xcomp.wordpress.com/2008/01/02/persona-club-p3-book-a-collection-of-fanart-and-interesting-details/
- Mitsuru noting it was easier to summon her persona Artemisia in the TV world and that she technically does not need an evoker to summon one in Persona 4 arena https://youtu.be/k4dfFTLHteM?t=1627
- Akihiko says specifically that the evoker is simply used as a way to get past physiological blocks, and that you do not need one to summon a persona in Persona 4 arena https://youtu.be/SPuc9cgu3y4?t=1221
- Mitsuru using an evoker
- Summing a persona via an evoker in the Persona Q side 3 manga ch 3 http://images1-focus-opensocial.googleusercontent.com/gadgets/proxy?container=focus&gadget=a&no_expand=1&resize_w=0&rewriteMime=image/*&url=http%3A%2F%2Fs8.mkklcdn.com%2Fmangakakalot%2Fp1%2Fpersona_q_shadow_of_the_labyrinth_side_p3%2Fchapter_3%2F18.jpg
- Using an evoker in Persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1789
Mitsuru summoning persona
without an evoker
- First summoning her persona in Persona 3 as a child without an evoker https://youtu.be/R4hrgd6EVRc?t=160
- Mitsuru summoning g a persona as a child in the Person 3 manga ch 14 https://i.imgur.com/NytmoaN.jpg and https://i.imgur.com/6589oSv.jpg and https://i.imgur.com/R3dnGF5.jpg
- Mitsuru having used her persona to freeze several of her teammates after they peeked on her in the real world in persona 3 manga ch 18 https://i.imgur.com/U5j5oOM.jpg
Penthesilea/Artemisia
Mitsuru’s personas are known as
penthesilea and Artemisia respectively. Penthesilea being her personas default
standard form and Artemisia being its “Ultimate” evolved form, gained after
coming to terms with her father’s death. In its default form Penthesilea wields
two giant rapier like weapons it can use for stabbing attacks, and grants
Mitsuru a resistance to ice based attacks. In the form of Artemisia her persona
wields a giant extendable whip. This whip can be used as a lasso to pull
opponents or objects to Mitsuru’s position and can freeze opponents into solid
blocks of ice on contact. Artemisia also enhances Mitsuru’s resistance to ice
based attacks, to outright immunity to ice damage altogether. Both personas give
Mitsuru a weakness to fire, and during her answer boss fight specifically Artemsia can also block Light and Dark elemental attacks(though this is inconsistent and mostly likely a 1 time thing to prevent the player from beating her with light/dark instant kill skills).
- Artemisia using its whip as a grappling hook to pull in opponents https://youtu.be/0xKWNwYpEY8?t=24
- Artemisia freezing enemies into blocks of ice with the whip https://youtu.be/WO_O6t_FnnI?t=1655
Analysis
A special subset of unique skills
only a few people in the persona universe have. Essentially the analysis
ability allows a persona user to that give them a mental layout of a given
battlefield, and the positioning of the opponents laden in it analyze the
attacks and abilities of those they fight. It can also be utilized to perform
acts of spatial clairvoyance. Additionally these powers can also be used to discern
the emotional states of others, dispel illusions or possession and can even be
used to other speak people telepathically over a distance. All in all the
persona users that have this ability tend to work fairly effectively as support
units.
The actual scope of how effective
this ability is tends to vary from person to person. Some persona users like
Futaba, Rise and Fuka are able to mentally scan entire battlefields at once,
can instantly analyze all abilities a character has in an instant, and in some
cases even predict the moves an opponent is about to use before they use them.
….Mitsuru unfortunately kind of
falls on the lower end of the spectrum of her effectiveness with her analysis
abilities. The given explanation being that she specialized more in combat,
with these abilities being more secondary to her. She can progressively map out
an area of a battlefield little by little (typically creating a map as the
player moves in game), but typically not all at once over a wide area, or over
extremely large distances. She can analyze some attributes of an enemy such as their overall power level, any
elemental or physical weaknesses/strengths they have, and their physical stamina or spiritual power. However she can’t analyze every attack an opponent has, nor
predict their every move effectively, and sometimes her analyses can fail. It
also typically takes her some time to gather info and she tends to be
incredibly reliant on various Kirijo created transceiver devices to boost her
Personas analytical abilities to levels suitable for use in the field. All
these factors together make the overall usage of her analytical abilities in a
1 on 1 combat scenario limited.
Using devices to boost her
analytical abilities
- Mitsuru mentions her bike carries equipment for data gathering in Persona 3 https://youtu.be/V_B-_0B6F6M?t=781
- Using some sort of transceiver machine for data gathering. It helps her search through a city for shadows in persona 3 https://youtu.be/oJNYJpUeBn0?t=4
- Mitsuru mentioning she links her persona with a communicator to speak to others in Persona 4 Arena https://youtu.be/k4dfFTLHteM?t=3023
- Also shown using a communication device in conjunction with her persona when communicating with others in the Persona 4 arena manga ch 12 https://i.imgur.com/RJyfQvn.jpg
Examples of clairvoyance
- When you first enter Tartarus she mentions she can see inside the tower from a distance via her persona in Persona 3 https://youtu.be/9C_CUMsnriA?list=PLDwjEcGRHRZ6uua159SpwfKVKFfvakfCk&t=40
- Sensing a source of power from a dangerous shadow several floors away from the protags current position in Tartarus in Persona 3 https://youtu.be/ocyOmDZy0os?t=174
- Is able to accurately predict a defined number of shadows being on a single floor of Tartarus in Persona 3 https://youtu.be/x5FJEPkJcQo?t=342
- Sensing the position of several allies in the Persona 4 arena manga chapter 8 https://i.imgur.com/VmF7tNS.jpg
- Mentions she could avoid getting into a fight, most likely to her person telling her the position of other people in the Persona 4 arena manga ch 12 https://i.imgur.com/VvIEi6Ag.jpg
- Limits on distance
- Mitsuru begins to run into issues with her range in Thebel floor 17 of Tartarus in Persona 3 https://youtu.be/uPaFCtiGIEs?t=367
- The limit of her range is elaborated to be some point the Arqua block of Tartarus in persona 3 https://youtu.be/g57O1LMRWa4?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=840
Analyzation
- Mitsuru’s version of the ability is not instant, and takes a few turns in game to pull off in persona 3 https://youtu.be/9ViRaJVSb1M?t=7774
- Mitsuru first mentioning she can analyze an opponent’s weaknesses and strengths in persona 3 https://youtu.be/9ViRaJVSb1M?t=7765
- Mitsuru having analyzed the priestesses shadow, to find out it’s elemental affinities https://youtu.be/oJNYJpUeBn0?t=1157
- Mitsuru mentioning her persona can allow her to sense the attributes of an opponent, giving her an advantage when it comes to avoiding attacks the Persona 3 manga ch 11 https://i.imgur.com/DpoUYTG.jpg and https://i.imgur.com/yol1rY9.jpg
Long distance telepathic communications
- Speaking to Yukari, Junpie and Makoto when they first enter Tartarus. Note while Mitsuru uses devices to enhance her personas speaking range, the characters she speaks to do not seem to require an earpiece of any kind. This is apparent from the fact Junpie was taken off guard by hearing her voice https://youtu.be/9C_CUMsnriA?list=PLDwjEcGRHRZ6uua159SpwfKVKFfvakfCk&t=40
- Speaking telepathically to her allies in the Persona 3 movie 1 34:20 http://heavenanime.com/watch/persona-3-the-movie-1-spring-of-birth-eps-1-server-1/’
- Talking telepathically in the Persona 3 manga ch 6 https://i.imgur.com/qYfkaVu.jpg and https://i.imgur.com/pIZGK8k.jpg
Canceling illusions and feeling
emotions
- Feeling Labrys’s emotions in persona 4 arena manga ch 12(tbf a few people hear stuff like this in the game though, so it might not be Mitsuru specific) https://i.imgur.com/Dk3zHrx.jpg
- Analytical personas can cancel out illusions or changes in perception. Mitsuru herself uses this ability on Labrys in persona 4 Arena during her story, after noting she could tell whenever those short of perception distortion abilities where being used https://youtu.be/k4dfFTLHteM?t=4070
Getsu-El
A powerful jumping spin rapier
attack. Acts as Mitsuru’s reversal attack in the arena series.
- In Persona 4 arena https://youtu.be/vyAFzfZebXE?t=9
Coup Detroit
A powerful thrusting rapier attack
performed by Mitsuru. The slash itself seems to be surrounded in some sort of
energy field.
- In persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1637
Myriad arrow
A series of rapid rapier piecing attacks
performed by Mitsuru. Often times followed up by a powerful kick that sends an
opponent flying across the battlefield.
- Being used in Persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1706
- Mitsuru using the move in the Persona 4 arena manga ch 13 https://i.imgur.com/uLW7Yc1.jpg
Bufu/Bufula/Bufudyne
Various ice based attacks used by Mitsuru’s
persona Artemisia. The actual machinations behind how they work tends to vary
from game to game. In the main games and Persona Q bufu, bufula and bufudyne
represent progressively stronger, albeit similar spells, that typically flash
freeze an opponents in a burst of ice energy. The ice then explodes or shatters
a few seconds afterwards damaging the opponent.
In the arena series only the bufula
and bufudyne variants of the attack are used, and the methods of to which are
implementing them in battle is different. Bufula summons a large diamond shaped
ice crystal in front of Mitsuru, which then slowly moves forward freezing and
damaging any opponent it runs into. Bufudyne causes a gigantic glacier to erupt
from the ground, smashing into opponents with great speed and power.
In the main games and Q
- Bufula in Persona 3 https://youtu.be/c1w4zaF6Z8I?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=1357
- Bufudyne in Persona 3 https://youtu.be/uLDs0xCl-7Q?t=14228
- Bufu in the Persona Q side 3 manga ch 3 https://i.imgur.com/qwWY0AC.jpg
- The bufu line of spells in Persona 3 movie 3 3:34 http://heavenanime.com/watch/persona-3-the-movie-3-falling-down-eps-1-server-1/
In arena
- Bufula in persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1665
- Bufudyne in persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1720
- Bufudyne in the Persona 4 arena manga ch 13 https://i.imgur.com/cLPXJWX.jpg
Mabufu/Mabufula/Mabufudyne
A similar form of attack to the
bufu, bufula and bufudyne line of spells, but specializing in hitting multiple
targets at once. In the main games and
persona Q these spells encases multiple opponents in blocks of ice, before
exploding.
In arena the move mabufudyne creates
8 giant ice shards of ice that Mitsuru can shoot at an opponents as a
projectile, dealing damage and freezing them.
- Mabufudyne in Persona 3 https://youtu.be/z5btbPit8qg?t=257
- Mabufudyne in Persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1746
Marin Karin/sexy dance
An infamous spell cast by Artemisia
that causes the status ailment charm. The status ailment charm generally causes
delusions in the affected victim, making them devoted to their opponent to the
point of not attacking them, attacking allies at their behest, or healing the person
who cast the spell. In the Arena games the charmed status effect can also drain
the spiritual power of opponents, and give it to Mitsuru. In terms of how the
move is pulled off, it’s pretty consistent throughout the franchise. The move marin
karin creates a small floating rose which flies towards an opponent and
inflicts the status effect if it hits. The Sexy dance version of the move simply
sends out multiple projectiles that can hit many opponents at once.
- Junpie getting hit by the aliment and attacking his own allies In Persona 3 movie 2 3:52 http://heavenanime.com/watch/persona-3-the-movie-2-midsummer-knights-dream-eps-1-server-1/
- Marin Karin in Persona 3 https://youtu.be/GpcLHmynnJM?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=361
- Marin Karin in Persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1648
- Sexy dance in Persona 3 https://youtu.be/G9TKcGV-aDc?t=389
Tentarafoo
A spells cast by Artemisia that
causes the status ailment “panic”. The effects of panic differ slightly in the
main games, Persona Q and the Persona arena series, but it typically causes a
loss of coordination, preventing opponents from dodging, leaving them open to
critical attacks, or making them unable to use persona related skills until the
effect wear off. In Persona Q specifically the panic status ailment can also
cause an opponent to attack themselves or allies, similar to confusion in Pokémon.
In the main games and Persona Q
the move is performed by sending out a multitude or orange line like projectiles
that can hit opponents causing the ailment. In the arena game Mitsuru actually
sends a powerful wave of ice energy along the ground, which freezes opponents
and inflicts the ailment if it hits.
- Being used in persona 3 https://youtu.be/s9fhKA1Q12k?t=70
- Being used in persona 4 arena ultimax https://youtu.be/z9GL5RjCNj0?t=3152
Dia/Diarama/Diarahan
Healing spells used to fix
physical wounds and restore stamina to a single character. Mitsuru can use
these abilities on either herself or an ally. Dia, diarama and diarahan are all
progressively more powerful healing skills, restoring small, moderate and all a
characters HP in game respectively. Obviously however these abilities have
limits, as they’ve never been used to fully repair extremely fatal wounds or
restore say entire body parts.
- Dia in persona 3 https://youtu.be/c1w4zaF6Z8I?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=1233
- Diarama in persona 3 https://youtu.be/4LTwU4mnm34?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=1140
- An Example of healing spells replenish stamina and cure wounds in the persona Q side 4 manga ch https://i.imgur.com/YfGdr21.jpg
Punishment
A powerful stabbing attack by Artemisia
that deals damage and removes the magical binds found in Persona q(magic,
strength and agility bind, which halve/remove ability to use magic and physical
skills, or the ability dodge attacks and hit an opponent effectively
respectively).
Vorpal blade
A slashed based attacked caused by
Artemsia. Summons a myriad of energy blades across the immediate battlefield
that slice opponents apart.
- Being used in Persona 3 https://youtu.be/z5btbPit8qg?t=182
Megidolaon
A powerful explosive sphere
created by Artemisia that falls onto an opponent with a gigantic burst of
energy. The energy it’s comprised of is neither elemental nor physical in
nature, and bypasses the physical defense of the opponent it hits.
- An example of what the attack looks like when used by an enemy in persona 3 https://youtu.be/HvxAbYgr-po?t=1006
Niflheim
Mitsuru’s finishing move in the
persona 4 arena series. During the move she enhances her concentration by using
her evoker, and then summons Artemisia to pull her opponent up into the air
before condensing them in several layers of ice. Mitsuru then finishes the opponent
off with a powerful rapier piecing blow that shatters the ice block they’re
frozen in.
- In persona 4 arena https://youtu.be/WO_O6t_FnnI?t=1789
Spirit drain
A support move that allows Artemisia
to drain the spiritual energy of an opponent and add it to Mitsuru’s. Is a
great way of extending the amount of magical attacks Mitsuru can perform with
her persona in a single battle.
- Example of an enemy using spirit drain https://youtu.be/JuZF2Rg5FgA?t=675
Mind charge
A support move that allows Mitsuru
to focus and charge the energy of her next magic based attack to 250% normal capacity.
- In persona 3 https://youtu.be/z5btbPit8qg?t=288
Ice break
A support ability that reduces a
character resistance ice based attacks to normal. This effectively counters
anybody who had immunity to Mitsuru’s ice based weapons or attacks.
- Ice break in Persona 3 Portable https://youtu.be/VSbWBpLVUyE?t=605
Ice boost/Ice amp
A set of passive skills. They
enhance the power of ice based skills and attacks in Mitsuru’s arsenal by 25%
and 50% normal respectively. They can both be stacked for a total of 75% ice
damage increase.
Angelic grace
A passive skill that doubles
Mitsuru’s evasion towards all attacks except physical slash, pierce and bash
arracks, along with almighty attacks.
Sharp student
A passive skill that lowers the chances of being hit by a critical attack.Special abilities
Dark hour immunity
Persona users have a unique
ability to operate within the “dark hour” a plane of space/time separate from
our normal one layered onto the real world at certain points in persona 3 and
persona 4 arena ultimax. The explanation for this occurrence is that shadows
(and personas) have some degree of power over space/time. Shadow’s can use this
power to create a space where they can operate normally outside the normal laws
of space time, allowing them congregate in the real world, when normally they
wouldn’t. Those who have accepted their shadows somewhat, been drawn into the
dark hour by a shadow, or have a persona can operate in it by tapping into
those powers.
Concepts of this are specifically
elaborated on in the persona
3 club books. With some notable quotes being
“Exactly! Created by the Shadow’s
latent abilities, the Dark Hour is a special state of space and time, which
cannot be interfered with by the usual laws of time and space. “
“In other words, the one ones who
adapt, the ones with the “Potential”, are those who are able to use the
Shadow’s power to time-space-manipulation for themselves?”
Persona users having powers over
space and time was also elaborated on in the CD dram Persona 3:Moonlight
“Mysterious Girl: Did you
know? It's thought that Personas are actually the avatars of our wills. It's
been theorized that since people's minds are what give them their forms, that's
why they tend to take one the forms of gods.
Aigis: The avatars of our wills...?
Mysterious Girl: The power to affect time and space... In other words, the heart's ability to draw a manifestation of itself into reality. Of course that power will inevitably resemble a person's true self, wouldn’t' it? Whether it's the desire to lock oneself away, or the desire to open that door, it definitely depends on yourself."
Aigis: The avatars of our wills...?
Mysterious Girl: The power to affect time and space... In other words, the heart's ability to draw a manifestation of itself into reality. Of course that power will inevitably resemble a person's true self, wouldn’t' it? Whether it's the desire to lock oneself away, or the desire to open that door, it definitely depends on yourself."
- Time manipulation is also mentioned a part of the reason why Mitsuru’s grandfather was studying personas in Persona 3 movie 2 21:25 http://heavenanime.com/watch/persona-3-the-movie-2-midsummer-knights-dream-eps-1-server-1/
- Metis also mentions Personas and Shadows can affect time and space in persona 3 https://youtu.be/SorVcrbMDq8?t=1076
- Persona users also have their affinities stay active and can dodge attacks during time stop in the final boss fight in Persona Q(though the latter could be a mechanic)
Enhanced damaged against enemies comprised
of mental energy
- Persona users have a unique ability to harm shadows and other similar entities comprised of mental and spiritual energy, which would normally be immune to conventional forms of attack. This is reiterated a few times in persona 3, as well explained more in depth in segments of the Persona 3 club book and in Persona arena ultimax.
- It’s also mentioned weapons in the hands of persona users can harm shadows in Persona 3 movie 1 34:10 http://heavenanime.com/watch/persona-3-the-movie-1-spring-of-birth-eps-1-server-1/
Feats
Strength
- Can damage the tank like armor of the chariot and justice full moon shadows in Persona 3 https://youtu.be/4LTwU4mnm34?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=971
- Could damage the demon Erebus, a large building sized monster https://youtu.be/uLDs0xCl-7Q?t=13777
- After freezing an opponent in a huge block of ice can shatter it with a single strike https://youtu.be/ENxZxePMjhk?t=292
- Using a whip to restrain a bunch of tentacles from the lovers full moon shadow in Persona 3 movie 2 3:25 http://heavenanime.com/watch/persona-3-the-movie-2-midsummer-knights-dream-eps-1-server-1/
- Artemsia smashing a small stone construct in Persona 3 movie 4 1:15:23 http://ww8.kiss-anime.me/Anime-persona-3-the-movie-4-winter-of-rebirth
- Penthesilea cutting a giant full moon shadow in half in the Person 3 manga ch 11 https://i.imgur.com/iWeBG8F.jpg
- Slicing the cannon of the justice full moon shadow into multiple pieces with Artemsia in the Persona 3 manga ch 21 https://i.imgur.com/0Yp7Zjq.jpg
- Creating a massive bludgeon of ice to bash into the character Naoto in Persona 4 arena manga ch 13 https://i.imgur.com/uWSGQUj.jpg
Endurance
- Was in the vice grip of this shadow and thrown into the ground in Persona 3 https://youtu.be/g57O1LMRWa4?list=PLpLa9RBBpc8J184BrnfVMgvHv32YSWHdg&t=1592
Speed
- Persona users in game can dodge various kinds of attacks. This includes, and is not limited to the guns Aegis uses during her boss fight with Mitsuru. Lightning based magic attacks, and various elemental spells.
Scaling
Who
does Mitsuru scale to?
So to get it out of the way who
does Mitsuru scale to? Well mostly likely nearly every member of SEES. This is kind
of obvious given she’s been fighting longer than all of them, and by the time the
arena games come around is the leader of the much more advanced shadow ops
organization, while most of the former SEES member stopped fighting full time.
The only exceptions are Makoto and maaaaybe Aigis, given both have the power of the wild
card, which should grant them more power than a normal persona user(though granted Aigis hasn't really utilized those powers much). Likewise
it’s also fairly reasonable to believe that she scales to all of the persona 4 cast,
except Yu for similar reasons to Makoto andAigis. This is backed up by the
fact both groups have worked together in persona Q, as well as the fact the
story mode of the first and second arena games consecutively had members from
both groups facing off against each other. I also think it’s extremely
likely Sees and the Investigation team are going to be considered on par with
most of the phantom thieves(besides Ren) for various reasons that will probably be
confirmed in Persona Q2 in the near future, but it’s not something anyone really needs to worry
about now.
- An example of Mitsuru facing off against various shadow selves with the same abilities of characters from persona 3 and 4 in the Persona 4 arena manga Ch 25 https://78.media.tumblr.com/25826c7c849df38e83c3b75ea2750feb/tumblr_p2eyp2bAXg1rwvzoxo10_r1_1280.jpg
A
quick note on “cross scaling”
So I’m going to go out on a limb
here. Persona has so many media adaptions that the controversy that typically
arises from the practice of cross scaling is actually starting to become a hinderence
to analyzing the characters. It can be difficult to rely solely on the rpgs for
feats because of how the persona series depicts combat with its turn based
system. Likewise if you start treating every single media adaption of the
series as its own separate canon, you run into a problem where individual characters
start to have less to draw from since they may not have appeared in every
adaption made.
…ssoooooo I’m going to take some
leeway here. It’s pretty obvious that stuff like the P3 movie, the various
manga, and the animation for each persona series run off the premises that all
previous important storylines and events established in the games did in fact
happen or are kept open enough that the stories of future games would also
probably still happen. Likewise there typically isn’t any major deviations in
these adaptions either when compared to the original games they are based on.
So for the most part I’m just going
to use whatever for any character in most mainstream adaptions of the persona
series, and say that it probably scales to Mitsuru as long as the current game
cannon supports that it probably should. Though for the most part this really
isn’t relevant for anything but Persona 4 the animation and the Persona 4
manga.
Strength
- Junpie smacking aside a giant shadow with his persona and through multiple walls in Persona 3 movie 2 3:23 and 3:44 http://heavenanime.com/watch/persona-3-the-movie-2-midsummer-knights-dream-eps-1-server-1/
- Multiple SEES members cutting or punching apart several multiple story high shadows with physical attacks in Persona 3 movie 4 1:02:28 http://ww8.kiss-anime.me/Anime-persona-3-the-movie-4-winter-of-rebirth
- Akihiko’s persona can punch through the tank like chariot shadow in Persona 3 manga ch 21 https://i.imgur.com/Yn0PgSa.jpg
- Chie making a small crater in Persona 4 ultimax manga ch 7 https://i.imgur.com/2x46EpA.jpg
- Teddies persona creates a fireworks explosion several city blocks large during his finishing move in Persona 4 arena https://youtu.be/ENxZxePMjhk?t=39
- Chie’s galactic punt move can send opponents past the horizon in Persona 4 https://youtu.be/ENxZxePMjhk?t=142 one of the heaviest shadows you can do this to in game would probably be the arcane tank
- Chie could punt a shadow twice her seize several stories into the air in the Persona 4 manga ch 15 manga https://i.imgur.com/aeEWGWU.jpg and https://i.imgur.com/kajOI04.jpg
- Adachi could control a section of the TV world that was similar in scope to a small town.
- Yu was able to destoys thousands of shadows with his basic Izanagi and create a huge crater in the ground in persona 4 the golden animation. Given it was fairly on in the series, other characters being able to match this by the end seems plausible https://www.youtube.com/watch?v=HbaBnnJ3Pdg
Endurance
- Junpie getting smacked into the ground by his persona in the Persona Q side 3 manga ch 4 https://i.imgur.com/RHZ6TAU.jpg
- Akihiko and Ken survived a giant city blocked sized explosion from a shadow (though they use their persona somewhat for protection) in Persona 3 movie 3 2:58 http://heavenanime.com/watch/persona-3-the-movie-3-falling-down-eps-1-server-1/
- Kanji survived being hit by this big explosion from Aegis in the Persona the arena Manga ch 6 https://i.imgur.com/RjHxhvO.jpg
- Yosuke being set on fire in the Persona 4 arena manga ch 11 https://i.imgur.com/Ybcf2QF.jpg
- When Yu and the rest of the investigation team went to some hot springs with their friend Marie(who’s also a goddess), Marie had a fit due to a peeping incident from the guys and called down a giant bolt of lightning with her powers. This happens both in the game and the golden anime and all characters involved survived (granted she wasn’t trying to kill them).
- The entire investigation team survived a point blank explosion to the face when fighting shadow rise in persona 4 https://youtu.be/5hApLhMHFyo?t=484
- The whole Persona 4 cast survived a point blank explosion with minimum protection from his persona created by Ameno-sagiri in Persona 4 the animation and being buried under rubble https://youtu.be/waGHN_RrG-U?t=78 and https://youtu.be/waGHN_RrG-U?t=108
- Ameno-sagiri also produced another similar attack the size of several city blocks in persona 4 the animation https://youtu.be/waGHN_RrG-U?t=305
- Junpie blocking a strike from a moon shadow in Persona 3 movie 2 https://youtu.be/Xlt8yuSR2go?t=67
- It’s mentioned that Erbus is potentially strong enough to rend mountains in Persona 4 arena https://youtu.be/Rk490kgrIeM?t=39
Speed
- Akihiko can snatch arrows out of the air in the persona Q side 3 manga p ch 7 https://i.imgur.com/wDaMkNA.jpg
- Akihiko doges a bullet in Persona 3 movie 4 1:16:14(granted could be aim dodging) http://ww8.kiss-anime.me/Anime-persona-3-the-movie-4-winter-of-rebirth
- Akihiko dodging bullets from Aegis in pPersona 3 https://youtu.be/odX_I1lJcIc?t=43
- Yukari can jump high enough to reach cloud cover and shoot an arrow down to earth in seconds in Persona 4 arena https://youtu.be/ENxZxePMjhk?t=244
- Akihiko can move fast enough to catch fire during his finisher in Persona 4 arena(this also happens during some of his regular attacks) https://youtu.be/ENxZxePMjhk?t=382
- Junpie can send his persona into orbit in seconds and can react to it throwing an opponent down to him to strike from there in Persona 4 arena ultimax https://youtu.be/ENxZxePMjhk?t=437
- Should scale to Naoto who can send her person out to catch an arrow within a timeframe of it not moving even an inch in persona Q side 4 manga ch 7 https://i.imgur.com/wJQsHug.jpg and https://i.imgur.com/uK1Eu7V.jpg and https://i.imgur.com/7vrcjq4.jpg
- Naoto ducked out of the way of a rocket punch from laybys in persona 4 arena https://youtu.be/xfp4PXZdHFA?t=4107
- Characters like Yosuke have used spells like sukukaja to buff their speed and move faster than the eye can see in the ultimax manga http://i.imgur.com/Cy6dsIy.png , http://i.imgur.com/VTh7rq3.png , and http://i.imgur.com/ew8wS8B.png
Training/experience
- Became a persona user and trained since she was in her early tweens (10-ish).
- Played the support role in the exploration of Tartarus until Fuka joined SEES
- Aided in defeated several of the full moon shadows, and in fighting Nxy’s avatar in Persona 3
- Explored the abyss of time, and aided with the defeat of the demon Erubus
- Created and led the Shadow ops, a covert special ops squad that fights against shadows.
- Traveled through a series a labyrinths in the game Persona Q and aided in the defeat of the god of time Cronus. Also helped defeat the God Zeus when he possessed the character Elizabeth.
- Helped rescue the character laybys from the TV world in Persona 4 Arena
- Aided in the red fog event, where Hino-Kagusuchi attempted to destroy the world in persona 4 Ultimax.
- Apparently is going to aid the casts of 4 and 5 in Persona Q2, whatever the plot of that game might entail.
Summary
Advantages
- Immune to Ice attacks
- Can analyze opponents and sense their location
- Can bypass defenses with Megidolaon attacks
- Can sap spiritual energy from foes
- Has healing spells
- Can nullify an opponent’s resistance to ice based attacks
- Can remove magical bindings with the punishment attack
- Has various mind altering status effects
- Has minor time/space manipulation abilities
Disadvantages
- Take additional damage from and can be stunned momentarily by fire based attacks
- Some of her status effect moves have low success rates in the main games(though it's shown they always take effect if they do hit in the Arena games, so some elements of that may be a mechanic).
- Never uses a fucking healing spell when she should when AI controlled
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