Jak
Background
Originally an innocent young boy living in the village of
Sandover village, Jak’s life changed forever when he embarked on a quest to
cure his friend Daxter of a horrible body changing transformation and
discovered a large ring like artifact known as the precursor ring. When
examining the precursor ring Jak spontaneously activated it and set in motion a
series of events that would only shape his future, but the future of his
village as well. When the precursor ring activated, it created a portal that
flung Jak and his friends in time 300 years, and placed them in a dystopian
city called haven city. Upon jak’s arrival he was immediately captured by the
city’s leader baron Praxis and was subjected to cruel super solider experiments
for 2 years. After escaping Jak swore revenge upon the baron and during his
ensuing quest got involved in larger events that helped determine the future of
haven city, and eventually even the world itself.
Due to Jak’s torture
at the hands of the baron he developed a very angry and vengeful personality,
although these traits have diminished somewhat as he has grown older and
matured.
Armor
Armor of mar
Armor of mar
A set of armor said to have belonged to an ancient hero
known as mar. This acts as Jak’s standard armor in Jak 3 and consist of a set
of gauntlets, leg armor, chest armor and shoulder armor.
It’s said to be made out of precursor
metal. Because this is a fictional metal with no real world equivalent it
may be difficult to gauge to durability of said armor based on name alone
though. That being said precursor robots like these and these could presumably be made of
the same material and tends to be able to stay intact under explosions around
the size of small house with little issue.
Lost frontier armor
Jack could also find and equip various sets of armor sets in
the lost frontier. These armor sets include the brick field jacket, the crash
plate armor, the sky baron uniform, the precursor battle gear and finally the
dark sages mail (this one can only be gained in a new game plus however). Gauging
how much they increase his durability would be tricky unless you want to
measure the increase in health in game as a percentage, though the precursor
battle gear is probably made out of precursor metal so you could possibly
compare it to my speculations about the armor of Mar.
Here’s an example of him picking up one of the armor sets: https://youtu.be/QUAw-xreCnI?t=547
Special abilities
Eco channeling
In the world of Jak and Daxter there’s a kind of mythical
natural energy called eco, which the characters use to power machinery, amplify
their weapons and to keep the balance of nature in order. Eco is generally
found in airborne clusters, rock formations or liquid collections. Vents also
commonly disperse it in each game. Some people like Jak can absorb, channel and
utilize echo to perform super human feats or use various super powers.
There’s 6 different types of eco total, blue, red, yellow, green,
dark and light.
Blue eco
Blue echo is described as containing the energy of motion. When
Jak collected and channeled it in his original game it allowed him to run
faster, break fragile objects just by standing near them and activate precursor
tech by standing near it.
-It should be noted that Jak’s level one special attack in
all stars is based on one of the uses of blue eco in the first game. He
basically summons a jump pad of sorts below him(which would be activated by
using blue eco in the first game) and flings himself into the air while doing
an uppercut attack.
This is what it looked like in the original game: https://youtu.be/5lOKpWzgYeg?t=350
PlayStation all-stars version: https://youtu.be/VkVu9H659LI?t=54
Green eco
Green echo basically represents life energy. It’s typically
used as fuel and has vast healing
properties. Collecting green echo in pretty much every game results Jak
having his wounds healed.
Red eco
Red echo appease to correlate to physical power and
strength. Collecting it and channeling it in the first game gave Jak a
temporary boost in physical strength, raising it to at least double his normal if not more (bone lurkers
which normally take 2 hits, can be killed in one for example).
Red echo also seems to have fire like properties, and Jak
could actually set flammable objects on fire when using it in the first game (https://youtu.be/-26Y-pfJlcQ?t=78)
Yellow eco
A yellow colored echo that seems to be correlated with
energy projection and long range projectile attacks. When absorbed and
channeled in the original game it gave Jak the ability to shoot yellow
explosive projectiles for a short period of time.
You can see Jak using it here: https://youtu.be/01sVQHONFp0?t=44
Dark eco
Dark echo is dangerous and mutagenic. Those who come into
contact with it over long periods of time typically transform into hulking
monsters or die. Dark eco can be split into the 4 normal colored variants
through the use of specific prism devices.
Light eco
Considered the opposite of Dark eco. It has healing
properties like green eco and generally is used in more defensive manners than
the other eco types. It’s created by combining the 4 colored variants of eco
together.
Eco powers
Over the course of TLF Jak was infused with echo at various
precursor idols and was given several different red, blue, yellow and green eco
based powers. Most of these powers work on a “cool down” mechanic. Meaning
there is NO LIMIT to how many times Jak can use these abilities, and he does
not need to manually gather eco to gain access to them. However he can’t spam
them excessively and will need to wait a few seconds to use them again if he
pushes himself too far (it’s generally anywhere between a 2-10 seconds
depending on the ability in game).
Eco amplifier
A red eco based ability that allows Jak to shoot out an orb
of red eco energy that explodes when shot. The explosion from this attack is
powerful enough to destroy large 2
story high boulders
-You can see Jak gaining the ability here
Eco construct
A green eco based ability that allows Jak to impale/encase
enemies in spires of green eco energy. They can also be used to block attacks
and could probably be used to surprise or stop advancement of opponents for a
second or so. If used in places where dormant green eco crystals are laden, the
ability can make large green eco columns grow from the ground, which are useful
for platforming.
-You can see Jak getting it here
Eco reflex
A blue eco based ability that seems to slow down time,
allowing Jak to outmaneuver fast opponents or platform on fast moving objects. Conversely
given this is a blue eco based ability IT IS COMONLY BELIVED JAK IS SPEEDING UP
when using it, not necessarily that time itself is being altered. This makes
sense given blue eco is the “energy of motion”, and tends to be correlated with
speeding things up in most of the series.
-You can see Jak getting it here
-examples here https://youtu.be/670T5ywKud0?t=15
and https://youtu.be/670T5ywKud0?t=121
) before and after using the eco reflex ability.
Eco rocket
A yellow eco based ability that gives Jak the ability to
hover in the air with jets of yellow eco from his hands. He can also use the
ability to give himself a slight vertical boost and can gain a lot of altitude if
he uses it over vents of yellow echo.
You can see Jak using it here: https://youtu.be/QUAw-xreCnI?t=497
Eco shield
A green eco based shield ability that encases Jak in a
shield of green eco energy that deflects melee and long ranged attacks (and Jak
can also move and shoot weapons while it is in effect). It can also be used to
cross over dangerous vats of liquid or ground laden debris. Only lasts for a few seconds per activation
and Jak’s ground traction is reduced when using it. Attacks weaken this shield
and it will deactivate if it takes to much damage.
You can see Jak getting it here https://youtu.be/UMoRMvmDbSA?t=120
Jak can apparently use this ability on people other than
himself and from a distance as well. For example he does this with Daxter here
Echo teleport
A blue eco based ability that allows Jak to teleport. The catch is he can only teleport and switch
places with specific “precursor idols” making it pretty useless in terms of
conventional combat.
You can see Jak get this power here https://youtu.be/Dl_kdVa3VoM?t=415
Eco skills
During the events of TLF Jak’s friend Keira came into
possession of a green eco prism.
Using this prism to break down Dark Eco collected by Jak into the colored variants
of eco and using her own developing powers as an eco-sage, she was able to
grant Jak various eco based upgrades to his abilities in that adventure. All of
the abilities granted to Jak this way are generally passive, and do not require
him directly gathering eco or wait for a cooldown period to end. Some eco
skills serve as upgrades to eco powers.
Red eco skills
Melee damage 1,2,3:
Increases the damage of physical attacks. From a glance this has some
similarities with how Jak could channel red eco in his first game, except here
it’s permanent.
Infuse enemy 1,2:
Allows Jak to infuse enemies with red echo, causing them to explode when they
dies.
Amplifier
efficiently: Reduces the amount of echo needed for each amplifier attack
Amplifier radiation:
Causes the eco amplifier attack to release a cloud of damaging red eco after
being set off.
Construct spike:
Increase the damage done by the eco construct attack,
Yellow eco skills
Energy punch 1,2:
Allows Jak to shoot out balls of yellow eco as a projectile with punching
attacks. It’s pretty much the same ability he had when he directly absorbed
yellow eco in the first game.
Energy dive:
Allows Jak to release a blast of yellow eco energy upon diving a diving tackle
attack (think of it like an explosive ground pound).
Aimed construct
shards: Makes Jak’s construct eco power auto-target enemies.
Rocket jump knockback
and explosion: The former skill causes enemies to be pushed back when
activating the eco rocket ability. The later damages enemies in the launch zone
of the move.
Energy uppercut:
Pretty much the same thing as the energy punch, but releases during an uppercut
instead.
Shield spikes: Ads
spikes to the eco shield, allowing it to damage enemies it comes into contact
with.
Blue eco skills
Spin diffuse:
Allows Jak to diffuse projectiles that come near him with a spin kick attack.
-This is an important ability. I would look into it more in
depth
Spin reflect:
Allows Jak to reflect projectiles back at their owner with a spin kick attack.
Creates kind of a blue electric energy around his feet when used. It should be
noted Jak could hit back bombs and other more placid projectiles with normal attacks in older games as
well.
Cheaper reflexes:
Reduces the amount of eco needed to activate the eco reflex ability.
Eco power regen 1,2:
Reduces the cooldown needed for all eco powers.
Increased shield
time: Increase the amount of time eco shield can stay active in one
sitti2ng
Increased reflex
time: Increases duration of the eco reflex power.
Green eco skills
Health bonus 1,2,3,4:
Increases the health bar of Jak
Health pack 2,3:
increase how much Jak health from green eco health crates
Cheaper shields:
Reduces eco needed for eco shields
Life
Siphon: Causes Jak to absorb health from opponents he attacks physically.
Transformations
These transformations are not permanent. Jak pulls from an
internal well of light and dark eco to use their abilities, and will transform
back to normal when he runs out. It should be noted that being in the forms on their
own doesn’t really sap eco energy as of the 3rd game (though using
either forms special abilities ,as well as hitting enemies as Dark Jak will
notably decrease it).
Dark Jak
After being infused with large amounts of a mutagenic
substance known as dark eco in Jak 2, Jak gained the power to transform into a
destructive and near invulnerable beast known as Dark Jak. While in this form Jak
can focus the energy dark eco accumulated in his body and release it in the
form of several special attacks. Melee attacks also seem to release some form
of dark electric energy. Dark Jak cannot use normal weapons, and can be a bit
uncontrollable mentally.
In times of danger or mental stress Jak has been known to
transform into dark Jak involuntarily (this happens when Dax initially recuses
Jak at the beginning of the second game, during the final boss of Jak 2 and a
few other scripted scenes in the series).
Dark bomb
The dark bomb attacks create giant blast of dark energy that
decimate all nearby enemies, but depletes Jak’s dark eco reserves and makes him
revert back to his normal form.
You can see an example of Jak learning the move in Jak 2
here https://youtu.be/1au0aYr5mhA?t=549
You can see him using it here https://youtu.be/oaxZc_vcYZ8?t=590
Dark blast
A powerful burst attack where Jak discharges steams of Dark
eco from his body to strike nearby opponents. Uses up all Dark echo in his
systems and causes him to transform back to normal upon use.
You can see Jak gain and use the ability in Jak 2 here https://youtu.be/in9eSslLdrk?t=600
Dark strike
The dark strike attack shoots a projectile of dark energy at
an enemy powerful enough to destroy armored vehicles. This attack drains a moderate
amount of dark eco energy.
You can see him gain and use it here https://youtu.be/R-a-FwUwYdM?t=576
Dark giant
An ability that allows Jak to grow to twice his size,
increasing the power and range of his attacks.
Invulnerability
An ability only given to Jak in Jak 2. It makes him
invulnerable to damage as long as he maintains the Dark Jak transformation.
You can see him use it here https://youtu.be/fJsTd7qEMX4?t=677
Dark Invisibility
A dark eco ability that allows Jak to turn invisible. Can only
be activated normally by touching an object called a dark idol. Because of this
it isn’t very useful for conventional combat.
You can see Jak getting it here https://youtu.be/my77azgG-uo?t=301
You can see him suing it here https://youtu.be/my77azgG-uo?t=396
Light Jak
Contrasting greatly to the destructive powers of dark eco,
light eco tends to focus on much more defensive and supportive abilities. While
Jak has accessed the power of light eco through several different methods, his
best known way for harnessing its power is through the light Jak
transformation. Like the dark Jak transformation, the light Jak transformation
needs to be induced by a large supply of light eco and Jak has accumulated
during his travels. Once Jak’s accumulated light eco has been depleted, Jak
will be unable access the transformation or its powers. Like the dark Jak
transformation, light Jak can also be activated involuntarily in times of
mental stress (he does so in this scene https://youtu.be/n9E_LYojrhY?t=300
). Light Jak can in fact use weapons in this form.
Flash freeze
The flash freeze ability allows Jak to slow down time to a
near standstill, allowing him to move around the environment and outmaneuver
enemies with increased dexterity. It depletes half of his accumulated light eco
though, so it can’t be spammed.
You can see him getting it here https://youtu.be/3FvdeF5-Qjc?t=514
Here’s a good example of him using it. He can get across
this collapsing bridge while he’s still using it https://youtu.be/kfA0Yra_GKg?t=107
Light flight
The light Flight ability allows Jak to produce a pair of
spectral wings behind his back that can be used for limited flight.
This ability doesn’t really deplete light eco to a
noticeable extent.
You can see Jak getting it here https://youtu.be/kJgLDiada_0?t=365
Jak clearly uses it to get altitude in this scene of him
pushing cyber Errol off a cliff
Light shield
The light shield ability produces a sphere of light energy
around Jak, which protects him from all attacks.
You can see it here https://youtu.be/kfA0Yra_GKg?t=338
Light regeneration
Finally the light regeneration technique allows Jak to use
his accumulated light to heal his physical wounds.
You can see Jak getting it here https://youtu.be/my77azgG-uo?t=610
-It takes pretty much the entire light eco meter to heal Jak
up from low levels of health.
PlayStation all-stars
light Jak abilities
It should be noted that light Jak had a few additional
abilities during his appearance in all stars. For one it is deliberately shown
that he can fly freely. He also has two brand new abilities called light boost
and light blast. Light boost is basically just a dashing maneuver he can use
while flying and light blast is a light eco based explosive projectile attack.
You can see the all-stars version of light Jak here https://youtu.be/TcCl-n99dz0?t=16
-The light blast attack in all stars does have a basis in
the actual Jak games. At the ending of the first game when Jak absorbed and
channeled light eco, he did produce a light based explosive projectile as his
finishing attack. You can see it here
Weapons
Morph gun
Jak’s most reliable and iconic weapon.
Like its name suggest the morph gun can morph into different
forms capable of producing several different attacks based on the types of “mods”
it has been equipped with. There are 4 different lines of modifications Jak can
use for this gun, which each line running from different stockpiles of
ammunition. These lines are blue, red, purple and yellow mods, which get their
names from blue, red, purple and yellow echo respectively (they fuel the
ammunition).
In general the red morph gun line of weapons focuses on
powerful short ranged attacks and has a collective pool of 100 units of red eco
ammo. The yellow and blue morph gun lines of weapons can both focuses on long
range medium power shots and hold 200 units of blue and yellow eco
respectively. Finally the dark morph gun weapons have devastating power, but
have a very limited ammo cap of 15 shots.
Morph gun upgrades
--- It should be noted that you can buy several upgrades for
Jak’s morph gun through the “secretes menu” in Jak 3. This was generally done
by collecting precursor orbs in game and then spending them in said menu.
While you could get a few upgrades in Jak 2 through story
mission, the bulk of Jak’s weapon upgrades exist in Jak 3 and where unlocked
through this menu. Whether you consider being able to upgrade through this
manner as “canon” or acceptable could alter the outcome of the fight. TO BE
FAIR you cannot access most of the upgrades in Jak 3 until after completing
specific story missions, and the secretes menu makes a clear distinction
between what the game considers” cheats” and general upgrades(for example
broken stuff like unlimited echo for light/dark Jak or invulnerability aren’t
in the same section as weapon upgrades).
Regardless here’s some Notable upgrades if you want to go
down that route.
Red ammo capacity:
Increases Red ammo capacity to 150.
Blue ammo capacity:
Increases blue ammo capacity to 300.
Purple ammo capacity:
Increases purple ammo capacity to 20.
Yellow ammo capacity:
Increases yellow ammo capacity to 300.
Plasmite rpg ammo efficiency:
Plasmite Rpg weapon used 8 red ammo instead of 10, per shot.
Needle laser ammo
efficiency: Reduces Needle ammo use uses 1.5 unit per shot.
Super nova ammo efficiency:
Reduces Super nova ammo use to 8 ammo per shot.
-There’s also several upgrades that increase weapon damage,
duration of certain attacks, radius of specific weapons, ect.
Red gun mods
Scatter gun
The scatter gun is the first weapon in the red morph gun
line of weapons, and shoots out explosive short-range burst of red eco energy
at enemies. The weapon is best used against slow moving or grouped enemies.
This weapon takes up 1 shot of red eco ammo whenever it is fired.
Wave concussor
The wave concussor is the second weapon in the red morph gun
weapons mode and creates a circular field of red eco energy around Jak when
shot. The weapon is best used as a way knock back large groups of opponents and
give Jak some space in a claustrophobic environment. This gun can also be
charged, allowing Jak to make larger explosions that can topple bigger enemies.
Each shot from this weapon can take up anywhere between 1-5 units of red eco
ammo, depending on how long it has been charged.
Here’s an example of him using it https://www.youtube.com/watch?v=91xonZCNFaI
Plasmite RPG
The Plasmite RPG is the most powerful weapon in the red
morph gun line of weapons, and specializes in shooting explosive grenades
filled with red eco energy. Each grenade fired by this weapon can bounce
several feet when they hit wall in order to get around corners or obstacles.
This weapon needs to be used sparingly, as it normally takes up 10 units of red
eco ammo each shot.
Here’s an example of him using it https://youtu.be/vPh024nsoSQ?t=38
Yellow gun mods
Blaster
The blaster is the first weapon is the first weapon in the
yellow morph gun line of weapons, and is Jak’s Preferred weapon for most combat
situations. Because of the weapons elongated barrel and laser sighting, it can
instantly lock on to enemies’ dozens of feet away and take them out with single
precise shots. Each shot of fired from this weapon consumes a single unit of
yellow eco ammo.
Beam reflexor
The beam reflexor is the second weapon in the yellow morph
gun line of weapons, and works similarly to the blaster gun, but with one major
difference. Unlike the blaster gun all the shots fired by this weapon ricochet
of the walls, allowing it to be incredibly deadly in an enclosed area. Like the
Blaster this weapon uses one unit of yellow eco ammo when shoot, but unlike the
blaster weapon it will also use an addition unit of yellow ammo each time it
gets a successful hit on an enemy.
-Jak himself never seems to get hit by the reflections of
these attacks, though that could just be a mechanic.
Here’s an example of him using it https://www.youtube.com/watch?v=F-ZGEHTVspI
Gyro burster
The gyro burster is the final and most powerful weapon in
the yellow morph gun line of weapons. Each time the weapon is fired it shoots a
hovering disk drone into the air, which scans the immediate area and shoots
dozens of bullets into the enemy. However this weapon uses up 50 units of
yellow eco ammo, so it cannot be spammed over and over.
Blue gun mods
Vulcan fury
The Vulcan fury has similar targeting abilities and power as
the blaster weapon, but has a significantly higher rate of fire. It is the
first weapon in the blue morph gun line of weapons and uses one unit of blue
eco energy with every shot
Arch wielder
The arch wielder is the second weapon in the blue morph gun
line of weapons and shoots a large stream of electric energy at an enemy. The
steam automatically locks on to an enemy in range and is best used as a crowed
clearing weapon. The weapon chews through units of blue eco ammo fairly fast,
using more than 1 unit per second.
Needle laser
The needle laser is the most powerful blue morph gun weapon
and shoots 3 bullets of blue eco energy at the enemy with every shot. Each shot
homes into nearby enemies, and can curve in a circular fashion to reach its
target. The weapon eats ammo faster than any other weapon jack owns, consuming
at least 2 units of blue eco ammo per second.
Here’s an example of him using it https://youtu.be/w3Oa_Rz3Rxk?t=34
This weapon eats through ammo like fuck. The above video has
infinite ammo, but it still runs through over 50 ammo in seconds.
Dark gun mods
Peace maker
The peace maker is powered by dark eco, and therefore is one
of the most destructive weapons that Jak can wield. Each shot creates a ball of
electrically charged dark eco that homes in on enemies and typically kills them
in one hit. The peace maker is one of Jak’s last resort weapons and uses up 1
unit of dark ammo.
A Blast from a peacemaker can destroy a large water tank
about the size of a small bedroom. https://youtu.be/iRvFZd8gBuc?t=61
Mass inverter
The mass inverter is the second weapon in the dark morph gun
series and creates an anti-gravity field around Jak. All enemies caught in this
field will float helplessly and are completely open to Jak’s attacks. The mass
inverter uses 1 unit of dark energy each time it is shot.
You can see an example of him using it here https://youtu.be/w3Oa_Rz3Rxk?t=90
Super nova
The super nova is easily Jak’s most powerful weapon and is
his last resort when the tables are turned against him. The super nova shoots a
miniature nuclear warhead that instantly incinerates all enemies within the
immediate area and obliterates all surrounding obstacles.
-This uses a lot of ammo. Like you can only use it 1-3
depending on upgrades and if you don’t decide to use other dark mod weapons.
-you can see it here https://www.youtube.com/watch?v=rBPNPzVAALk
Gunstaff
The Gunstaff was originally invented by Keira to act as a
reliable close combat weapon for Jak to use in TLF. It has several gun attachments/upgrades,
including its own version of the blaster gun, the scatter gun, and the Vulcan
fury. The gunstaff also has its own unique weapon called the lobber. Which is pretty
much a green eco based grenade launcher.
-Given it’s a different weapon than the morph gun, the ammo
cache could probably be considered separate. It also has various upgrades for
rate of fire, damage ect as well. Though it’s difficult for me to look that up
all the specifics myself, so you may have to look into it on your own.
-The shots from the gunstaffs version of Vulcan fury can
ricochet of walls.
Equipment
Jet board
The jet board is a retractable hover disk given to Jak by
his friend Keira in the game Jak 2. The board allows Jak to travel faster than
his normal running speed, over bodies of liquid and grind on rails to reach out
of the way areas. In playstation all-stars he also uses it for a mid-air
dashing attack.
You can see him riding it here https://youtu.be/QFruslTZnq0?t=980
Feats
Strength
Could kill large snake monsters with a single spin kick in
the original games https://youtu.be/xqvl44OvpM8?t=86
Could kill a giant dark eco infused plant monster in the
first game with physical attacks https://youtu.be/xqvl44OvpM8?t=792
Kicks his way through a large pillar of bone on misty island
in the first game. https://youtu.be/rLCa1SAs6Xw?t=200
Easily kills tons of lurkers in single hits in the first game
(they are slightly larger than an average human) https://youtu.be/rLCa1SAs6Xw?t=221
Could take down the several story high boss monster klaw
with some yellow echo projectiles. https://www.youtube.com/watch?v=S6lBmY5f5R8
Uses several echo types, including white eco to destroy Gol
and Mia’s precursor robot at the end of the first game https://youtu.be/k2e2dZq6FwE?t=43 This single light echo blast at the end was
what particularly totaled the machine.
Easily broke through tight metal restraints as dark Jak at
the beginning of Jak 2 https://youtu.be/UdE9JaIIzk0?t=256
Can easily kill crimson guards in Jak with physical attacks.
Note they seem to be fairly well armored. https://youtu.be/UdE9JaIIzk0?t=371
Uses his dark Jak strength to get out of a bunch of rubble,
after being buried by the final boss of Jak 2 https://youtu.be/VvCDE63O8ls?t=671
Pushes over a large stone pillar about 2-3 stories high with
a little help from Daxter in TLF. This could easily be a few tons based on
appearance https://youtu.be/bTwVcfR5HVs?t=347
and https://youtu.be/uTqAp5QydV4?t=204
Jak’s weapons seem to be effective against at least light
energy shielding used by dark
maker troopers https://youtu.be/XYyrrR-hvMI?t=233
Can break out of the grip of this status crushing mutant,
with a bit of help from Daxter https://youtu.be/vXsXRcq0VaM
Speed/agility
Can easily doge tons of projectiles, enemies, and attacks from
the first games final boss https://youtu.be/k2e2dZq6FwE?t=73
Avoids gun shots from a grating below himself, by crimson
guards in Jak 2 https://youtu.be/UdE9JaIIzk0?t=441
Gets flung several hundred feet into the air, but lands smoothly
and balances/grinds down a narrow rail after stealing the barrens banner in Jak
2 https://youtu.be/6RmsZ9vq-fM?t=455
Avoids the gunfire of a large tank while avoiding tripping
off laser turrets during a chase scene in Jak 2 https://youtu.be/1au0aYr5mhA?t=716
Manages to hover board around a mining facility and
distribute several bombs into silos within a few minutes after they’ve been
activated https://youtu.be/tVTYepxArys?t=80
Avoids various projectile and melee attacks from the Jak 3
first boss https://youtu.be/JbWTGrAk_4A?t=204
Drives a hovercraft while avoiding rocket launchers https://youtu.be/RloeT-oRcMU?t=114
Outdrives and out weapons various drivers in Jak X https://youtu.be/wYNf4pa9uo8?t=87
Jak is shown to have some decent boxing skills when fighting
captain phoenix in TLF https://youtu.be/bTwVcfR5HVs?t=169
This boss in lf does a good job at showing Jak’s abilities
to outrun projectiles and physical attacks https://youtu.be/AxrZJAOUe5w?t=86
Fights off various kg robots while avowing bombs and long
range attacks from the boss cyber erol https://youtu.be/XYyrrR-hvMI?t=31
Jak is fairly acrobatic, having very heavy emphasis of
platforming and avoiding obstacles in his games. You’ll also probably notice he
can swing and pole vault around poles pretty easily in most of his games.
Endurance
Survives a small explosion in his face from precursor tech
he was holding at the beginning of the first game https://youtu.be/n9Tf2G5TX0k?t=203
Can survive a fall from several dozen stories high with no
strain, when using Blue eco and a jump pad https://youtu.be/k2e2dZq6FwE?t=53
Gets violently blasted out a window by an explosion during a
mission in Jak 2 https://youtu.be/1au0aYr5mhA?t=922
He survived being thrown into the wasteland (basically a
desert) at the start of Jak 3. Albeit he would have died eventually if the
ruler of spargus hadn’t found him https://youtu.be/5f4d4C3Pc38?t=113
He survived a plane crash with the cockpit getting more or
less directly hit, after being shot down early in TLF https://youtu.be/8n5PDqTRElI?t=507
Survived being near the explosion of the Jak 3 final boss https://youtu.be/dgBt62H4wYU?t=445
Can get flung from a catapult, several stories into the air
in TLF https://youtu.be/Nxpka4_09cg?t=244
Training/Experience
Got some light warm up “training” at geyser rock in Jak and Daxter
(it was basically a tutorial level) https://youtu.be/n9Tf2G5TX0k?t=374
Completed the red mod gun course in Jak 2. Was impressive
enough for Krew to hire him for some jobs https://youtu.be/lAWovvoDvys?t=297
Completed the yellow mod course in Jak 2 https://youtu.be/QFruslTZnq0?t=553
Searches out and defeats cloaked/invisible metal head
enemies in a level of Jak 2 https://youtu.be/nUPqgFvqJRw?t=109
Completed the precursor tests of manhood in Jak 2. This area
had various puzzles and platforming challenges https://youtu.be/xzdhwmrQ-2o?t=674
Beat yellow gun course in Jak 3 https://youtu.be/DmLfm70ik8Y?t=469
Beat the red mod 2 gun course in Jak 3 https://youtu.be/hEC5lLAeFqU?t=790
Finished the gun staff blaster mod course in TLF https://youtu.be/6A7a7f8a7B4?t=495
A more mobile platforming-ish training course in TLF https://youtu.be/oj9XPFFDru8?t=84
Performs an assault on a kg base https://youtu.be/RLcP3iidaaw?t=91
Could beat ur
86 in races in Jak X. He’s pretty much a super robot designed for the
specific purpose of racing https://youtu.be/c3T9WeLbBX0?t=1205
Regularly gets into sky dog fights in TLF https://youtu.be/6A7a7f8a7B4?t=86 https://youtu.be/8n5PDqTRElI?t=152
Was instrumental in turning the tide against the metal heads, kg forces and
repelling the dark
makers over the course of Jak 2-3. Prevented Maia and Gol from
destroying the world with eco in the first game and managed to outdrive dozens
of competitors during the kras city championship including the legendary driver
Mizo in Jak X. Finally
restored balance to the world eco by helping repair the eco core in TLF.
Despite his attitude, a lot of the Jak games have extensive
puzzling in them, requiring some critical thinking. Most of his bosses are not
straight forward either. Jak normally needs to use the environment to his
advantage, seek out weak spots or turn his opponent’s attacks against them.
He has a fair amount of experience with piloting airships,
hover bikes/crafts and the such. He’s
won several racing competitions in the main game for example, and Jak X. TLF
had extensive airship use, and Jak’s gotten involved in aerial assaults on huge
bases or gunships more than once.
Daxter
Background
A wise cracking otsel that follows Jak on all his
adventures. According to the 3rd games the reason why he’s an otsel, is because
all eco contains the precursor genetic code, and he just happened to get mutated based on that when he fell into it in
the first game(the precursors are otsels) https://youtu.be/lQvAcog9CbU?t=1359
Weapons
Electric bug swatter
An electrified fly swatter given to Daxter by osmo at the beginning of the
game Daxter. It’s useful for melee attacks, though it’s fairly small for a
weapon even given Dax’s size.
Spray gun
Basically a supped up extermination gassing machine meant to
kill smaller metal head “bugs”. It shoots out a spray of green eco gas that stuns/damages
opponents.
-You can see Dax get it here https://youtu.be/ioZtcWMLGAo?t=269
The weapon has several upgrades, the pressure boost, the flamethrower and the ultrasonic attachment. The
pressure boost increases the power behind the released gas, allowing Dax to aim
the gun downwards and use it as a makeshift jetpack of sorts. The flamethrower
mod adds a lighter to the gun which can light the guns gas on fire to make a
makeshift flamethrower. Dax can also hover higher if he uses this mod when
hover crafting https://youtu.be/6zk3CfUSi_8?t=740
Finally the ultrasonic attachment allows the gun to fire
explosive blue spheres of energy, which can break down 1-2 story high walls. https://youtu.be/Wsh6lK-vUbI?t=180
This weapon runs on an ammo meter, and Dax needs to manually
find green eco in the field to refuel it.
-It should probably be mentioned ammo runs out pretty
quickly when you use the flamethrower or ultrasonic mod. For example https://youtu.be/6zk3CfUSi_8?t=507
(the ultrasonic mod last an even shorter amount of time).
Transformations
Dark Daxter
A dark eco based hulking transformation that Daxter took on
in TLF. He initially transformed only after coming into contact with large
quantities of liquid Dark eco
. However after the initial few transformation he internalized the form and
gained the ability to use it in times
of anger or stress. It generally lasts for a few minutes at a time. Daxter
becomes SIGNIFICALTY more blood lusted/cocky while in it, though he retains his
intelligence to a much higher degree than that of Dark Jak.
In this form Dax size increase immensely(According to Dax
he’s about 15 feet tall https://youtu.be/KJVXPFnRCpE?t=176
)He can throw giant balls of dark eco with a move called Dark eco bolt, can perform
a ground pound attack and can easily pick opponents around his own size and
throw them.
By collecting and expending dark eco he can also go into a
mode called “frenzy”, which is basically a spinning tornado maneuver similar to
Taz from Loony toons. While in this mode
he moves faster,and can endure most projectiles/physical attacks. Given he
needs to collect dark eco to power this mode and the fact the mode eats through
it very quickly, it’s benefits are pretty short lived.
-If Dax’s moves over a source of fire while in frenzy, he’ll
become a fire like tornado
Feats
Strength
Daxter can actually attack and knock away enemies his own
size pretty easily. https://youtu.be/T-CVErTY85E?t=253
Can kill meatheads slightly larger than him in one hit in
Jak 3 https://youtu.be/iQDTkQuzrzk?t=571
Dark Dax can easily smash through large metal barriers
around 1-2 stories high https://youtu.be/oj9XPFFDru8?t=319
Easily breaks through a metallic holding cell as dark Dax https://youtu.be/M_cfs3eP-gY?t=67
Manages to hold onto a missile while sabotaging and
redirecting it https://youtu.be/DeUujnuwjQE?t=145
He can kill some fairly large metal head bugs with that
flyswatter in Daxter https://youtu.be/CzGEBOiK-wY?t=694
and https://youtu.be/TE5q7B7CzJA?t=792
Hurt this 1 story tall boss mainly with physical attacks, albeit
by attacking a weak point https://youtu.be/ODp-C7N4htg?t=859
Speed/agility
Out runs various obstacles including boulders, a giant
spider, ect https://youtu.be/T-CVErTY85E?t=207
Can actually climb up trees and around obstacles with a bit
of dexterity (kind of like a squirrel) https://youtu.be/iQDTkQuzrzk?t=540
Steers a missile https://youtu.be/DmLfm70ik8Y?t=22
Climbing up a vertical pipe with relative ease https://youtu.be/RLcP3iidaaw?t=393
Can aim and use a turret in TLF https://youtu.be/bTwVcfR5HVs?t=96
Can easily climb up grated surfaces https://youtu.be/CzGEBOiK-wY?t=700
Can wall jump to an extent https://youtu.be/2kcS0nGQ7VQ?t=770
Jumps across moving trains https://youtu.be/ODp-C7N4htg?t=224
Endurance
Gets flung several hundred feet into the air, lands on his
cotch on a wire. Is flung upwards again and lands with no protection https://youtu.be/UdE9JaIIzk0?t=951
Gets sucked into a water valve and violently squeezed
through a large water system https://youtu.be/1au0aYr5mhA?t=466
Gets violently blasted out a window by an explosion and has Jak
land on him https://youtu.be/1au0aYr5mhA?t=922
Dark Dax can get caught between these hydraulic presses and
be fine https://youtu.be/oj9XPFFDru8?t=365
Can be shot out of a ship like a cannon onto another ship
and through its metal hauling with no damage. Also can sabotage enemy hardware
this way https://youtu.be/8n5PDqTRElI?t=208
Gets smashed between two presses in Daxter https://youtu.be/6zk3CfUSi_8?t=134
Training/Experience
Won the second race in the NYFE race in Jak 2 https://youtu.be/tITrksBIKf4?t=256
He can still do puzzles and strategize as dark Dax https://youtu.be/oj9XPFFDru8?t=425
It’s worth pointing out that Daxter can hold and use any weapons
in Jak’s possession in the 2nd and 3rd game. He typically does this when you’re
riding on a hovercraft or hoverbike around the city (if you zoom in you’ll
notice he holds the gun to focus on shooting while Jak focuses on driving).
Worked for osmo’s metal bug Extermination Company in Daxter.
Defeated these bosses on his own in Daxter https://youtu.be/Wsh6lK-vUbI?t=821
and https://youtu.be/qHPNKrzYVz0?t=1952
Despite taking 2 years, he did eventually rescue Jak after
he was captured n Jak 2. He also took down Kaeden, the leader
of the metal bug forces.
Summary
Advantages
- Light Jak’s abilities to fly does gives him some extra mobility and air superiority.
- Jak has several shields at his disposal to block devastating attacks and Dark Jak is invincible
- Super nova weapon is pretty overpowered
- Can diffuse and reflect some projectile attacks with spin kicks.
- Can sap health from enemies with physical attacks. Also has light regeneration for healing.
- Jak is clearly at least moderately superhuman. He probably has around a few tons in strength, is acrobatic enough to avoid gun-fire and physical attacks from giant monsters on more than one occasion. Finally has survived ship crashes and explosions that would normally injure normal humans.
- Dax is fairly strong for someone his size. He’s also fairly agile, being able to climb up objects in a manner almost similar to a squirrel.
- Dark Dax is a fairly large power upgrade for Daxter, and doesn’t hamper his intelligence.
- The speed afforded by light freeze and eco reflex would allow Jak to more easily avoid attacks and counter. Eco reflex potentially speeding Jak up rather than altering time would also be useful against opponents who have protection against time hax.
Disadvantages
- Jak has terrible ammo and eco power efficiency. Some of the higher tiers of gun mods can barely even be used thrice in a row or for more than 10 seconds at once. Since a lot of the weapon mods share ammo as well, you also can’t go crazy with one, without potentially impacting your abilities to use others to their full capacity. Most of Jak’s Dark abilities tap out his dark eco reserves completely and even most of his light Eco abilities can only be used in limited amounts or for short periods of time(Light freeze for example can only really be used twice).
- Likewise while eco skills are passive, eco powers mostly work on a cooldown mechanic. Granted while using some of those powers repeatedly without rest isn’t that difficult with upgrades, needing to worry about over indulging in a skill and balancing out the use of your abilities isn’t great for a fight.
- Some of Jak’s abilities are situational (can only be used in specific places).
- Jak seems to have learned the majority of his skills on the job. There’s very little evidence he’s gotten formal training in marksmanship, fighting, ect
- Daxter’s arsenal is a bit lacking. Seriously an electric bug swatter isn’t all that impressive. Granted the flamethrower and ultrasonic mods on the sprayer are more impressive, but the ammo efficiency is SOOOOO BAD they really couldn’t last him more than a few seconds in a fight.
- Dark Dax’s frenzy mode also can’t really last more than a few seconds without a constant source of Dark Eco.
- Daxter is honestly a bit of an idiot. Don’t get me wrong he can step up when he needs to, but he’s much more content to allow Jak to do the majority of the work.
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