In case you were wondering.
I’ve included pretty much EVERYTHING for Link that could
possibly be useful in a combat setting in this blog. This includes things that
can be used as weapons, for battlefield maneuverability or for support. However
anything else doesn’t fall within those parameters was left out, particularly
things like trading items, quest items, maps, ect.
Additionally I’ve used pretty much EVERY form of Zelda media
for this blogs. This includes the main games, Hyrule warriors, every manga and
every comic. The only exception are the cdi-games and cartoon….because f@#k
those things.
I’m not going to put a huge emphasis on listing the magic
limitations or maximum item carrying limitations for Link’s various abilities
or pieces of equipment. For the most part Link can carry more than enough of
any item for inventory to never realistically become an issue over the course
of a single fight. Additionally with the right set up magic can become a
non-issue as well.
There are 3 different link to the past comics/manga. I differentiate them by calling them the comic, manga and atura manga respectively.
Credit to Hero’s shade and Arot, who I took some
ideas/quotes from.
Finally I’m treating the skyward prequel manga included in Hyrule Historia as cannon and will be referencing extensively it in Link’s background and some of his equipment sections.
Background
The eternally reincarnated hero of the mystic land of
Hyrule. Link’s first incarnation served the great kingdom of Hylia and its
goddess Hylia during the world wide war
against an evil demon king known as demise.
He faithfully served his land and gained fame as a hero, only to be framed for
a crime he did not commit and imprisoned for a period of 4 years.
Naturally things went to sh@t without the local hero around
and when the populace eventually uncovered the fact Link was innocent, they
naturally freed him so he could aid them against demise. Disregarding his harsh
treatment by his own people, Link chose to fight at their sides eventually
earning the respect of a great goddess Hylia and being chosen to be her “hero”.
As Hylia’s chosen Hero Link was chosen to wield the goddess sacred blade, the
master sword, using its power to defend the weak against Demises army.
Link’s campaign went well for a while, but unfortunately
during his final battle against demise he was gravely wounded. This injury
rendered him unable to re-unite with his people before Hylia chose to send them
and the land into the sky to protect them from the dangers of the ground world
only moments after the clash. After his dying breath it was revealed that Hylia
and several other gods had actually been in on the conspiracy that landed him
in jail, and the experience was devised to toughen his soul so that he could
stand a chance of leading hylia’s forces against Demises army. Under extreme
guilt Hylia decided to shed off her divinity and reincarnate herself and her
hero spirit throughout time to combat any evils that befell what eventually
became the kingdom of Hyrule.
This “hero’s spirit” originating form the first hero, was passed
on to all of Link’s reincarnations or successors and is the common link all Links
have in the series.
Link’s personality varies slightly from incarnation to incarnation,
but he’s typically noted for his humbleness, courage and kindness.
Weapons
Divine Swords
Master sword
Link’s most iconic blade and his weapon of choice in most
confrontations. The master sword was originally forged by the gods of the Zelda
universe for the use by the gods themselves, but Link’s original incarnation
broke and reformed the blade by his own hands for mortal use. The sword was again
reformed over the course of skyward sword, where it was infused with power by
the sacred flames of the 3
golden goddesses and blessed by Hylia’s reincarnation Zelda. This gave the sword
it’s most prominently known abilities. The ability to repel evil forces,
reflect magic spells, negate curses and seal away evil beings for undisclosed
periods of time.
In addition to the power to repel evil, the master sword
also has the ability to utilize 3 magic medallions, the ether, quake and bombos
medallions. The quake medallion causes a localized earthquake that severely
damages most ground laden enemies. The bombos medallion calls up pillars of
fire from the ground that expand in every direction and the ether medallion
creates a large blast of frigid cold the flash freezes opponents. Each
medallion power covers about a basketball to football fields worth of area.
The master sword also houses the spirit of a powerful
artificial being known Fi. She was created by Hylia and acted as an
assistant of sorts for Link’s skyward sword incarnation, giving him advice on
how to tackle enemies, keeping tabs on his objectives and performing a treasure
seeking ability for him called dowsing. Fi’s consciousness was put into a deep
slumber at the end of skyward sword however, preventing her from helping future
Links in such a direct way. Though that being said the master sword still shows
some level of sentience to later Links who attempted to wield it and can help
him in less direct ways. For example in the link to the past comic the master
sword was capable of responding to link’s emotions s, granting him increased power
in times of need or generating large
bolts of electric or magic energy. A similar power boost occurred in the
atura link to the
past manga.
It should be noted that while the master sword is strong in
its own right, it can be upgraded to higher levels of power in various Zelda
games. Specifically it can be reforged in link to the past and a link between
worlds by various sword smiths into the tempered sword and the golden sword
respectively. The tempered sword has a red-ish glow and 2x the power of the
standard master sword. The golden sword has a golden glow and 4x the power of
the standard master sword.
Finally It was shown in the ataru link to the past manga (and
has occasionally been alluded to in the games), that
only Link or heroes chosen by the master sword can wield
the blade.
The four sword
http://i.imgur.com/JT9wGka.jpg
A magic sword used by Link in the 4 sword games and the
minish cap. The blade originally took the form of the picori blade, an ancient sword
created by the minish for the hero of
men (an ancient unseen incarnation of Link). However Link reforged the blade
over the course of the minish cap storyline with the power of crystal elements (powerful
concentrated representations of the world’s elements of fire, water, wind and
water) giving it its current form.
Similar to the master sword the 4 sword has the power to
repel or seal away evil. This power can be enhanced by gathering crystalline
rocks of life force called force
gems. It also has the unique ability to create 3 perfect clones of the
person who wields it and to split their soul amongst the clones so they can
control them as thus. Due to a person’s soul being split between the clones
however, each clone may take on more extreme individualized personality traits
based on the original. For example in the four swords adventures manga green
link acts most similar to Link in his natural state, Red link acted simplistic
and innocent, Blue was a hot-blooded brawler and finally Vio was an
intellectual schemer.
When split into 4, Link’s clones can occasionally butt heads
or get in each other’s way. However since each of the 4 swords games requires complex
cooperation between the Links for both dungeon exploration and boss battles, it
can be hypothesized that they can get along and fight together as team quite aptly
when they need to. The 4 swords manga
was also heavily based around Link and his clones learning to work together.
In case you were wondering
There are differences between how the 4 sword blade worked
in the minish cap compared to how it worked in the two 4 swords games. Mainly
that in the minish cap clones created could only last for a limited amount of
time and could only be summoned on specialized summoning tiles. However both 4
sword games happen after the minish cap on the official
Zelda timeline, and it’s made abundantly clear Link did permanently separate
into 4 beings in both those games in terms of both story and gameplay. Because
of that it’ it fair to say in terms of current Zelda lore the 4 swords interpretations
of its abilities is the most current, and that while an exact explanations for
the change in its power isn’t given, it was probably just got re-forged with
additional abilities between the timespan between games.
The Phantom sword
A blade forged by Zauz
in phantom hourglass through the use of powerful metallic substances called pure metals. It has the power to repel evil and was merged with
Link’s phantom hourglass, a device filled with a crystalline form of life
called sands
of time. The sword permanently protects Link from gradual life draining
ailments, such as those found in the temple of the ocean
king. It also has the power to temporarily stop time, though only through
the use of phantom sphere, which can only be provided by an outside character
name cilia.
Lokomo sword
A magic blade that was once wielded by the spirits of good and
given to Link towards the climax of spirit tracks. The sword is filled with
sacred energy similar to that of “tears
of light”, giving it the ability to repel evil like several of Link’s other
swords.
High tier swords
Great fairy sword
A gigantic 2 handed sword gifted to Link by the great fairies
of termina upon rescuing their fragmented parts and returning to their true
forms. It does 4 times the damage of Links basic sword in that game. Link can’t
use a shield when holding it in majora’s mask. Its item description in soul
caliber 2 mentions it has the ability to reflect dark magic. It also gradually
heals link in soul caliber 2 and can be wield one handed in that game.
Magical sword
The most powerful blade Link cold obtain in the original
Legend of Zelda and his starting blade in adventure of Link. According to its description
in soul caliber 2 it has a powerful enchantment that counters dark forces and
can deliver damage without making direct contact.
Big Goron’s sword
A large blade forged by Big Goron in ocarina of time after
completing a very convoluted series of fetch quests. It deals twice as much
damage as the master sword, though it’s a two handed blade, so Link normally can’t
use a shield when holding it(however he can attempt to block attacks with the
sword itself if he chooses). In soul caliber 2 Link can wield it one handed, though doing so will reduced
his HP/stamina.
Glided sword
A reformed kokiri
sword created by mountain smith in Majora’s mask. It deals 3 times the
damage of the original blade and is highly resistant to chipping due to gold
dust integrated into the metal.
Bombs
Normal bombs
Standard bombs that Link carries on his person in every
game. Perfect for breaking down stone walls or damaging enemies with heavy
armor exteriors. They’re normally the size of a basketballs, but they can be
upgraded in some games to be the size of boulders. His most upgraded versions
have enough explosive power to level a(very) small 1 story house. Link can
generally only use one at a time in the main games, though he can throw several
in rapid succession in Hyrule warriors.
Remote bombs
Remote detonated bombs that only activate and explode on
Link’s command.
Water proof bombs
Water proof bombs designed for use underwater. They have no
notable qualities besides not fizzing out when they come into contact with H2O.
Bombchu
Mobile bombs that can home onto enemies or travel through
tight passages to get to places Link’s normal bombs can’t. If no enemy is
nearby they will travel in a straight line and will even attach to and travel
up walls or ceilings. Link can more specifically control their movement in
phantom hourglass (the player can draw it out on the DS screen).
Bows and arrows
Long bows
Link has gained various long bow weapons throughout his
travels, though collectively Link can shoot about 3 arrows at once from his best
ones and over a distance of a few 100 feet without much difficulty. It
generally takes a second or so for him to pull the string.
Cross bow
A crossbow used by Link in the “Link’s crossbow training”
spin off. It fires at a faster speed and with more precision than an ordinary
bow. It can hit targets over a dozen yards away near instantly and hits with
enough force the stun the 3 story
high stalford.
Arrows
Link uses various types of arrows to get a leg up on his
opponents. He typically uses them specifically with his standard long bow,
though nothing logically suggests he couldn’t use him with his cross bow if he
desired. Anyway the arrows Link has used are as follows.
Normal arrows: Garden
variety wooded arrows with stone or metal tips.
Bomb arrows: Arrows
armed with explosive bomb like tips. They hit with enough force to destroy
boulders 3 times Link’s size.
Fire arrows: Fire
magic enhanced arrows capable of burning targets and melting blocks of ice
several feet in diameter near instantly. A single fire arrow was also able to
heat up the entirety of ice Ring Island in wind waker, an island so cold it is
impossible for normal humans to set foot on it for long periods without freezing
to death in a few minutes.
Ice arrows:
Arrows infused with ice magic that can flash freeze both opponents and small
volumes of water instantly (in a fashion that puts liquid nitrogen to shame). Frozen
opponents can be shattered into pieces by powerful physical attacks. A single
ice arrows was enough to cool down the entirety of Fire Mountain to room
temperature in wind waker, despite said mountain basically being an active
volcano.
Light arrows:
Light magic infused arrows that have the power to stun evil beings like Ganondrof.
They’re immensely powerful and can often one hit KO most minor enemies in the
Zelda universe.
Silver arrows: Evil
piecing arrows used primarily in the original LOZ and LTTP. They are more
powerful than light arrows and are capable of easily killing evil beings with
god like power like Ganon outright rather than stunning them.
Boomerangs
Magic boomerang
The upgraded form the more nominal boomerangs Link gains in
most of his games. It can slice through thick bushes, collect items from a
distance and stun larger enemies on contact. Link is capable of aptly
controlling the flight path of the boomerang midflight, typically hitting
around 5 in a single throw and complexly steering it around corners, walls or
corridors. In a link between worlds Link has 3 boomerangs, which he can fling
simultaneously.
Gale boomerang
A more specialized boomerang infused with wind magic from
the “fairy of winds” in twilight princess. It creates a small twister like gust
of wind wherever it goes, allowing for it to easily put out fires, remove ground
laden debris and more easily carry items to Link’s location. The boomerang can
also be used to pull opponents towards Link’s position if it passes by them on
the return, in addition to acting as normal blunt throwing weapon like Link’s
magical boomerang.
Rods and canes
Fire rod
A magic rod infused with the power of fire. In most games it
either expels large fireballs as a projectile attack or creates a continuous
stream of flame like a flamethrower. It can also create a line of large fire
pillars in a link between worlds.
Additionally in Hyrule warriors the fire rod gained the
ability to summon fiery meteors from the sky, fire larger fireballs larger than
links own body and to summon fiery dragon astral projections that can fly
around the battlefield damaging enemies. It can also temporarily transform into
a large fire axe like weapon for melee attacks.
Ice rod
A magic rod that harnesses the power of frost and snow. In a
link to the past it shoots large balls of ice like energy that flash freeze
opponents on contact. In a link between worlds it summons between 1 and 4
blocks of ice from the sky to crush opponents.
Tornado rod
A magic rod that harnesses the power of wind. It has a pair
of helicopter blades that lifts Link into the air whenever he uses it and creates
a localized green tornado that lifts, throws and damages/stuns nearby enemies.
Sand rod
A magic rod empowered with the power of sand. It can manipulate
bodies of sand into large planforms or pillars useful for exploration. It can
also create a puff of sand that can blind opponents.
Cane of pacci
A magic cane created by the minish that fires magic
projectiles that flip whatever they hit upside-down. If used on a small hole,
it creates an explosive vat of magic that causes anything that enters it to be
flung upwards at high speeds. While more suited to exploration than fighting,
the flipping abilities can be useful for taking opponents off guard.
Cane of Somaria
A magic rod that can manifest large stone blocks that are
useful for solving puzzles or blocking incoming enemy fire. Only a single block
can be made at once.
Cane of Byrna
A large blue cane that creates magical force field that both
protects link and damages enemies that come into contact with him. In soul
caliber 2 it can also heal him somewhat.
Hammers
Hammer/Magic Hammer
A large mallet like hammer that Link can use to destroy boulders,
drive down stakes and crush opponents in various games. In 4 sword adventures
Link can swing the weapon downward with enough forces to create a large
shockwave that stuns nearby opponents.
Megaton hammer
A hammer used by an ancient goron hero for the purpose of vanquishing
the evil dragon god Volga. It’s used similarly to Link’s standard hammer, but
has a larger reach. The Skull
hammer from wind waker has a similar shape and function.
Slingshots and
seed shooters
Slingshot
A slingshot that fires various seeds as pieces of ammunition.
Link’s most upgraded versions can typically shoot 3 seeds at once and over a
distance of several dozen feet.
Seed shooter
A gun like projectile device that more rapidly shoots seeds
than a standard slingshot. Because of the design of the weapon, Link can more
easily aim his shots. Seeds shot out of this device can also ricochet off walls
up to 2 times.
Mystical seeds
Similar to Link’s bows, his slingshot and seed shooter
arsenal can utilizes various types of ammo to get a leg up on the opponent.
These seed types include.
Deku seeds: Standard
seeds that have no special abilities or properties.
Ember seeds: Heat
infused seeds that set what they hit on fire.
Scent seeds:
Seeds that give off a pleasant scent that attract monsters.
Pegusus seeds:
Speed magic enhanced seeds, which freeze the movement of opponents they hit.
Gale seeds: Wind
infused seeds that violently blow away the enemies they hit with gusts of wind.
Mystery seeds:
Jack of all trade seeds that contain the attributes of ember, scent, Pegasus
and gale seeds. They can also drive spirits out of possessed bodies, a tactic
Link used to smoke out the body stealing Veran
in oracle of ages.
Misc
Ball and chain
A large ball and chain weapon Link gained after defeating darkhammer in twilight
princes. It adds to Link’s overall weight and normally slows down his movement
speed when being used. Link can twirl it above his head and throw the weapon
with a surprising amount of skill and dexterity, easily breaking down blocks of
ice, large stone rocks, and sniper watchtowers.
It can be paired with the golden gauntlets(strength
enhancing items I’ll talk about later) in Hyrule warriors to get around its
inherent weight/speed problems, with the gauntlets themselves giving link the
power to easily swing the weapon like a children’s toy and run at his normal
speeds throughout a battle. The weapon can also be electrified through various means
(mainly the Hyrule warriors rendition of the golden gauntlets)to allow for some
electric damage in addition to physical damage.
Spinner
A large top like device that Link could balance on and use
for exploration in twilight princess. It can attach to specific rails systems
and act as a rapidly moving elevator as sorts. It can also travel safely over
ground surfaces like quicksand and ice. In its original appearance it had VERY
limited combat abilities, being able to ram into enemies when used on normal
ground, but not being able to travel very far when not attached to a rail
keeping it’s attack range low.
In Hyrule warriors however link can stand on it and more freely
move around on it for an indefinite amount of time. This has made it much
easier for him to ram into nearby opponents for damage. He can also enlarge the
spinner temporarily in said game, perform jumping dive bomb attacks while on it,
summon cylindrical rails structures to gain altitude with and create 2
secondary spinners to acts as traps of sorts. Some of his spinner attacks in
Hyrule warriors are also infused with electric energy.
Whip
A whip that has either a snake head or a faint glowing light
on its tip. It can latch onto overhead outcroppings to allow Link to use it as
a swinging apparatus. It can also steal equipment and armor from opponents,
particularly shields. It can do light damage or stun most enemies on contact
and the glowing tip cane damage enemies weakened by natural sunlight.
Whirlwind
A small pinwheel like device that creates a small
horizontally moving tornados capable of stunning opponents, flinging objects at
high speeds and throwing allies to different locations. It can also be used to
clear out poisonous gases form a room.
Deku nut
Small nuts from the deku plant that produce an explosion and
blinding flash similar to that of a flash bang. They stun, blind and
disoriented opponents when thrown at them, allowing for easily follow up
attacks or getaways.
Deku stick
A stick from the deku plant. It has all the wondrous
abilities of a large stick. Can be used as a blunt melee weapon or an impromptu
torch if lit on fire.
Bug catching net
A bug catching net used for catching bugs. For some reason
Link actually has been able to use it as an effective weapon in some games, and
the rod portion of the device actually can reflect some magic and electrical
attacks. Taking out this device in combat often confuses or bewilders Link’s
opponents, allowing him to take them more easily off guard.
Armor
Tunics and mails
Green tunic/Heroes cloths
The iconic green tunic that Link is shown wearing in all the
incarnations of his character. It has a layer of thin chain mail under the
green garb to grant some minor protection against physical damage.
Magic armor
A set of golden plated or magic purple armor that makes Link
invulnerable to all forms of attack. It functions slightly differently from
game to game, but typically runs off of Link’s rupee stockpile (the currency of
his world). Said rupees are lost from him each time he takes a hit, with a maximum
number of rupees lost being around 20 per strike. Given Link’s maximum rupee
capacity is 9999 in some games , this gives him a very generous protection from
over 500 strikes in a row at its highest extremes.
In case you were wondering
While Link originally used up rupees simply by walking
around in this armor in twilight princess, as of wind waker HD he no longer
losses rupees by walking, buffing the armor extensively.
Magic cape
A magic cape gained by Link in a link to the past. It makes
link both invisible to enemies and intangible to normal forms of attack.
Goron tunic
A heat resistant tunic gifted to link in ocarina of time by
the goron species. While wearing it Link can walk into incredibly hot areas
like active volcanos unharmed and even walk through lava itself while only
taking light damage. In skyward sword he gets a piece of equipment that performs
a similar function, called the fire shield earrings.
Zora tunic
A dark blue tunic crafted by the zora species in ocarina of
time. Link can breathe underwater for an indefinite amount of when wearing it…for
some reason.
Red and blue clothes
Red and blue clothing Link could obtain in link’s awakening
DX from the fairy queen that double his attack strength or defense
respectively.
Red mail
A red defensive tunic used by link in the link to the past
and link between worlds games. Lowers the amount of damage he takes by ¼
normal.
Shields
Hylian shield
A legendary shield forged by the dragon god Laynaru. It was given away to
Link in skyward sword after completing 8 rounds of Laynaru’s lighting round
boss rush challenge. The original incarnation of this shield is completely
indestructible, making it the ultimate defense against most enemy assaults.
It’s also insulated against electricity and blocks “curse” laden attacks(a
status effect that prevents Link from using weapons).
Mirror shield
A shield with a large mirror like plate on its face. It
reflects light and magic based projectiles. It can also reflect some physical
projectiles or turn their kinetic energy into a beam attack to send back
towards opponents. In the soul caliber series even hitting the shield with a
physical attack will cause that force to rebound on the opponent somewhat, causing
them damage (about 33% of the original force).
Rings and
bracelets
Red ring
A Red ring found by
link in the original LOZ. It lowers the damage he takes from attacks by 1/4th.
It changes the color of his tunic to red when he wears’ it.
Blue bracelet
A blue bracelet that Link can obtain in four swords
adventures. It lowers damage taken by half.
Badges
Hyrule warriors introduced a brand new customization feature
to the Zelda series called “badges”, where a player could equip various magical
upgrade items that improve a fighter’s offensive, defensive or supportive
abilities. Some notable effects of badges Link can equip include reduced
damage from elemental attacks like fire, water, lightning, light and darkness.
Reduced or prevention of knockback from attacks and increased attack power
against guarding opponents.
Equipment
Triforce of courage
One of the 3 pieces of the triforce, a divine sacred relic
which was left behind by the Zelda goddess Nayru, Din
and Farore after their creation of the Zelda universe. The triforce of
courage’s powers have never been specified, but it’s been implied to grants its
user great courage to overcome overwhelming obstacles as well as light
protection against various magic spells and curses. Some manga’s and smash do show him using to
power up his attacks.
When combined with the other pieces (the triforce of courage
and wisdom respectively) it can grant 1 high level reality warping wish.
Grappling and zip
line devices
Hookshot/longshot
One of the most iconic pieces of equipment in Link’s
inventory. The hookshot is a giant metal spear connected to a chain and a
rotary device that Link can shoot at various objects to zip line directly to
their location (typically objects made out easily penetrable substances like
wood). It can also be used to pull objects or enemies to Link’s position (though
Link can also be pulled to an opponent’s position depending on their weight). It
can also be used as a weapon, stunning or damaging some enemies on contact, instead
of grabbing them should Link chose.
Clawshot/double clawshot
The clawshots are zip line devices that work similarly to
the hookshot, but can’t latch onto the same kinda surfaces due to having claw
like appendages on the end instead of piecing spears. Instead only fences, grates,
vines or other objects with notable gaps in between (that the claws can close
behind) can be zip lined to by link. Since Link has two of these he can zip
line from point to point without needing to remain stationary on solid ground.
He can also extend the length of the chains when hanging in the air to change
his altitude somewhat. Like the hookshot the clawshot can be used to grab far
away objects, grab enemies, zip line to heavy enemies and damage/stun opponents.
Switch hook/long hook
A more unorthodox zip line device gained by Link in link’s
awakening. It’s a claw like device connected to a chain like the hookshot and
clawshot, but instead of pulling link to his chosen target, it actually
switches his position with it via teleportation.
Grappling hook
A large hand like hook connected to a long nylon rope. It
can be swung around by Link and thrown at different outcropping objects to
latch onto them, allowing Link to swing between two destinations. It can also
be used to pull large objects to Link’s destination or to steal items off his
foes mid battle. If Link ties both ends to two objects at similar vertical
height, he can also create a tightrope he can walk across.
Gloves and
Gauntlets
Mole mitts/Digging mitts
Large gloves with
big claw like appendages on their ends. Link can use them to aptly dig through
mounds of dirt and rubble at a rapid pace. While they can only be used in
specified places in the games they appear in, the minish cap manga shows Link
can easily dig more
unrestrictedly if he desires.
Magnetic gloves
Magnetic gloves that
can attract or repel sources of metal from their location. They can be useful
for manipulating the movements of opponents wearing thick metallic armor,
turning attacks from metallic weapons like flails back on theirs users and
disarming. They can also be used in a manner similar to the hookshot if Link
attracts or repels himself towards or away from a stationary piece of metal.
Golden gauntlets
Link has gained many different strength enhancing gloves and bracelets in almost all
of his games, but nothing is more powerful or iconic than the golden gauntlets
from ocarina of time. These gauntlets give link the strength to lift huge
pillars of granite weighing over 1000 tons.
The previously mentioned weaker strength enhancing devices can also
allow him to rip fully grown trees out of the ground.
While originally used more to remove obstructions and allow
for more free form exploration, Link learned to utilize these gloves for more direct
combat in Hyrule warriors. For example Link will use the gloves strength to
punch opponents or to wield larger harder to maneuver weapons like the ball and
chain from twilight princess. He’ll also grab chunks of earth or large stone
pillars to use as projectiles and occasionally throw enemies themselves at high
speeds for body damage.
Hyrule warriors also gave the golden gauntlets some additional
attributes and abilities to further aide link in battle. They now carry a
powerful electric charge that can used to create small bolts or blasts of
lightning. Link can also use them to dig through the ground similar to mole/mogma
mitts.
Grip ring
A ring gained by link in the minish cap that greatly
improves his climbing abilities, allowing him to scale the sides of cliffs with
relative ease.
Boots
Pegasus boots
Speed enhancing boots gained by link in several games of the
series. When wearing them he can run fast enough to crush large stones through
sheer inertia, as well as travel over large holes and gaps. Typically Link
needs a second or two to build up his speed. In most games he also cannot change
directly well once he reaches his maximum speed (though he can make split 90 degree
turns in 4SA). Link typically outstretches his blade to impale enemies while
he’s running like this. Young link in Hyrule warriors also appears to use a
variation of the Pegasus boots for rapid slashing attacks.
Iron boots
Boots made out of Iron (no duh), that add to link’s weight
by 4.5X, weighing him down. They’re used most often as a protection against
powerful gusts of wind (keeping Link from being moved) or for Link to remain
stationary when matching the power of those weightier than him(for example if
he uses their weight to prevent himself from being moved, he can manhandle the much
larger goron species with his superior upper body strength in twilight princess).
They also work effectively when paired with the hook/clawshot, allowing Link to
pull much heavy objects to his location than normal.
Hover boots
A pair of boots that allow Link to float in mid-air for
short periods of times. They also reduce his weight, making them useful for
avoiding pressure sensitive traps.
Water boots
Boots obtained by link in Zelda 2 that allow him to walk on
top of the surface of water.
Swimming devices
Zora flippers/mermaid suit
A pair of flippers or a bottom half of a mermaid suit meant
to imitate the flippers of the aquatic zora species. Allows for easier swimming
both above and below water.
Water dragon’s scale
Given to Link by the dragon god Faron in skyward sword. The
water dragon’s scale allows Link to perform a powerful underwater spinning
maneuver that temporarily boosts speed and allows for him to crash through thin
underwater objects.
Golden scale
A golden Zora scale that enhances Link’s ability to swim and
dive underwater.
Agility and flight
devices
Rocs feather
A magic feather that increases Link’s jumping and acrobatic
abilities. When using it link can jump around 2-3 stories in the air. When
upgraded in 4 swords adventures he can also perform an extended double jump.
Can be combined with the Pegasus boots for extended horizontal jump length.
Roc’s cape
A large cape woven out of roc’s feathers that allows Link to
gently glide through the air. In the minish cap manga it’s abilities where expanded
to allowing Link to fly freely.
Deku leaf
A giant leaf produced for Link by the deku tree in wind
waker. Its large size and thin structure make it a great sail/parachute when
falling through the air from a high location. Link can also create a powerful
gust of wind by swinging it in different directions.
Link’s sails cloth
in skyward sword and the upcoming wii u games, has a similar parachuting
ability.
Site seeing
devices
Lens of truth
A large purple magnifying glass originally created by the
shiekien tribe. When Link uses it he can see through all manners of optical
illusions, as well as invisible undead earthly spirits like Darmani. In the
game Hyrule warriors the lens of truth was also used to negate the magical
disguise wizro used to make himself look like Zelda, showing it can directly
nullify magical transformation spells.
Link as several other similar items to the lens of truth in
some games, including the cross
from Zelda 2 and the magnifying
lens from links awakening.
Telescope
A traditional one eyed telescope commonly used by pirates
among the open seas. It’s perfect for link when he wants to survey an area in a
less combat intense situation.
Hawkeye
An owl like mask that acts like a pair of head mounted
binoculars. It can be used to in conjunction with Links long ranged weapons
(like the bow and arrow) to enhance their accuracy over longer distances.
Hero’s charm
A large myian like mask that Link could gain in the wind
waker. It allows him to see how much health his opponents have left
Misc
Lantern/candles/flame lantern
Link has carried various lanterns and candles that perfectly
illuminate dark places like caves and underground dungeons allowing him explore
them without impaired vision. They can also be used to burn enemies or set various
objects on fire (though they normally need to be right in front of link, due to
a lanterns short range). In twilight princess Link’s lantern can disperse poisonous
gas clouds, protecting him from their affects.
Hook/quick/tough beetle
A remote controlled flying beetle machine similar to that of
an RC copter. It can be useful for scouting an area and can grab objects or hit
switches located around the environment. In smash brothers it can grab
opponents and rapidly fly them into the air. The beetle can only move a short distance
from links position and always returns to links position after getting struck
down or running out of steam.
Gust jar/Gust bellows
Large pot devices that rapidly suck dirt, debris, or small
enemies to their positions with a violent torrent or violently send them away with
a powerful gust of wind. They can be useful for clearing out a battlefield riddled with poisons gasses or
pollens, finding hidden objects and moderately controlling the movements of
opponents (either daring them in or pushing them away).
Gnat hat
A special shrinking hat that reduces Link to the size of a
gnat. Great for getting through tight spaces or sneaking past enemies.
Magic powder
A mysterious powder capable of transmogrifying enemies and
allies. Can often turn opponents into “slimes”, animals into humans and break
various curses.
Magical Rings
A specific set of Rings Link could gather throughout the
oracles of ages and oracle of season’s duology. They enhance his physical
abilities or grant him various supportive attributes, though Link can normally
only use one at a time. The most notable rings he could collect are as follows.
Power ring 1-3:
Increases damage given, and damage taken.
Armor ring 1-3:
Decreases damage taken and damage given.
Red ring: Doubles
sword damage.
Blue ring: Halves
damage taken.
Blast and rang rings:
Increases bomb and boomerang damage.
Expert ring:
Allows Link to punch with the force of one of his standard bombs.
Swimmers ring:
Increases swimming speed.
Toss ring:
Increase throwing strength by 2x.
Light ring 1-2:
Enables use of sword beams even after light damage.
Blue,Red,Green rings:
Negates electrical attacks, small fire attacks and small rock attacks
respectively.
Wisp: Prevents
link from getting cursed(prevents usage of wepaons).
Protection:
Lower’s the amount of damage link takes down to one heart regardless of the attack
(though this isn’t really a quantifiable attribute outside of the game
mechanics of his series).
Masks
Blast mask
A bomb shaped mask that Link can detonate to explode with
the force of a bomb. Useful for of he runs out of normal bomb ammunition. It
unsurprisingly damages Link himself since the explosion goes off right in front
of his face, though somehow he can nullify this damage by raising his shield at
the time of the explosion.
Bunny hood
A pair of Bunny ears Link obtained after helping Grog in Majora’s
mask. They increase his running speed and jumping ability by about 68%.
Giants mask
A stone mask gained by link in the stone tower temple in Majora’s
mask. When equipped it transforms him into a giant version of himself nearly
9-12 stories tall. In this state Link gets greatly enhanced physical strength. In
the original Majora’s mash his sword and shield also increased in size along
with the rests of his body, although in the 3D remake they do not.
The giants mask can only be used during a single boss fight in Majora’s
mask(twinmold).The item description for it in Majora’s mask also calls the
ability for Link to use it everywhere into question, making it questionable
whether he could use it in a death battle.
Deku mask/Deku Link
A magic mask gained by Link in majoras mask. It’s implied to
house the soul to the deco
butler’s son and allows Link to transform into a short wooden creature
called a deku shrub. In this form Link can sprout deku flowers from his hands
that he can use to glide for short distances. He can also spit a large bubbles
of magic energy from his mouth and bounce along the surface of water with wood
like buoyancy. He can also rapidly spin into enemies as a physical attack and
protect himself with a large nut like husk. Unfortunately being made out of
wood gives Link the weakness of easily being burned in this form.
Goron mask/Goron Link
A magic mask gained by link in Majora’s mask, which
transforms him into a member of the goron species. It houses the soul of the
goron hero Darmani. While in
this form Link gains enhanced physical strength he can use for various punching
attacks and a ground pound move. He can also curl into a ball and roll around
his environment rapidly as a form of transportation. He can also expel large
spikes from his body while rolling, essentially turning him into a large buzz
saw.
Zora mask/Zora Link
A magic mask gained by link in Majora’s mask, which
transforms him into a Zora. It houses the spirit of the Zora guitarist Mikau. While in this form Link can breathe
underwater and rapidly swim through water in a manner resembling a fish. He can
also enlarge the two fins on his arms to use as sharp melee weapons or throw
them in a manner respacing boomerangs. He can create a barrier of electric energy
around himself to both protect from damage and deal it to those who come in
contact with him. Due to being an amphibious creature, the zora form has a
weakness to fire and intense coldness however.
Fierce deity mask/Fierce deity link
A mask gained by Link in Majora’s mask that supposedly
contains the power of a god named fierce deity. The specifics of this god are
unknown, but it is speculated to have been a rival or enemy of the spirit
within Majora’s mask. Conversely Zelda director Aonuma suggest the mask is
somehow some sort of culmination
of the memories and thoughts of the people Link helped throughout Majora’s mask
(which makes sense since you literally need to sacrifice all the other masks he
gained by helping them to get it).
Regardless Link gains immense power after donning this mask,
becoming a humanoid nearly 8 feet tall that wilds a giant double helix sword.
Said sword does as much damage as the great fairy’s sword and can release
blasts of magic energy on command, regardless of current health level. In
Hyrule warriors he can also extend the blade with a magic beam of energy nearly
2-3 stories tall.
Instruments
Link has played dozens of instruments through the franchise
including several woodwind instruments, harps, and whistles. Collectively
speaking they typically allow him to teleport to specified locations when
played or to open up hidden passageways. Other common attributes include waking
up those In a deep sleep, putting them to sleep, creating thunderstorms,
summoning, soothing negative emotions and changing night to day(or vice versa).
There are also a few more “special” instruments detailed below.
Ocarina of time
An ocarina handed down through the royal family of Hyrule
and given to Link during and after the story of ocarina of time. This ocarina
is said to be made from the material that created time shift stones in skyward
sword, and has very special properties giving its owner limited control over
the flow of time. Some important songs link can only play on this instrument
include the song of time, song of double time and song of reverse time. The
song of time and song of double time both cause Link to travel back and forward
in time by a specified amount respectively. The inverted song of time slows the
flow of time to everyone besides link by 30%, allowing link to complete his
tasks at a much more rapid pace than normal in majoras mask. However only
normal people are affected by it in that game, with enemies retaining normal
speed, making its effects in combat questionable.
If Link has this instuments equipped when he transforms into
a goran, deku or zora, it transforms into a set of drums, saxophone like horns
or a guitar respectively. He can also use its power to replenish his magic
meter as young Link in Hyrule warriors.
Wind waker
A magical conductor wand given to link by the king of red
lions, aka the king of Hyrule in disguise. It produces sound based on its
placement in the air and links hand movements. It has a unique ability to
control the direction of wind in the immediate area.
Bottle Items
Like a good boy scout Link never enters a fight unprepared.
He can carry various concoctions and elixirs for the purpose off healing
himself or enhancing his abilities. Said concoctions are carried in glass
bottles, of which he can carry 7 of maximum in his games. The most notable
substances are the following.
Guarding potion +:
A defensive potion that can be conducting by Link in skyward sword through the
use of various insect extracts. Grants him complete immunity to all attacks for
3 minutes.
Stamina potion plus:
A supportive potion link that can concoct in skyward sword through the use of
insect extracts. It completely restores his stamina and make him incapable of
getting tired for 3 minutes, regardless of how he exerts himself.
Chateau Romani:
The most broken thing Link can possibly store in a bottle. It’s an alcoholic
milk created from the finest bred cows in termina. It grants Link unlimited
magic for 3 days, making all limitations on attacks and equipment that require it
negligible.
Elixir soup:
Delicious homemade soup given to link by his grandmother in the wind waker. It
fully restores both his health and magic. It also doubles Link’s sword swinging
strength until the next time he gets hit. A single bottle of this elixir
contains 2 dosses.
Purple potion: An
offensive potion that can be brewed at the witch’s house in a LBW. Once
consumed causes an explosion that damages all nearby enemies.
Nayru’s charm: a
magic charm that can be given to link the oracle Nyru in minish cap after
finding her a house to live in. It increases defense.
Din’s charm: A
magic charm that can be given to link by the oracle Din in Minish cap after
finding her a home of her own to live in. It increases attack strength.
Special abilities
Sword techniques
Sword beam
The classic ability to create beams of energy from the sword
as a projectile attack. Link can perform this move in almost any Zelda game,
though he normally must be at full health to do so(for some reason). However in
the minish cap he can also perform the move when at low health, called the
peril beam. He can also point his sword up to the sky to call upon divine power
to use a sword beam attack regardless of current health in skyward sword,
referred to as the skyward strike.
Some manga incarnations of Link, like the atura link
to the past manga versions can perform the sword beam attack at will(by
channeling the power of love and friendship or some bulls@#t like that).
Spin attack
The iconic spinning maneuver link can perform in every game
of his series. In it he will outstretch a weapon in front of him (normally a
sword) and spin rapidly either horizontally or vertically to damage enemies
surrounding him on all sides. Link can often amplify the range and power of
this attack with magic energy in serval games. He can even perform the attack
multiple times in a row while moving around the battlefield in a manner
resembling a top, though this will often leave him in a temporally dizzy state
after the attack is done.
In smash brothers link has an electrified variant of this
move. He can also use his spin attack to get large horizontal and vertical
altitude if he uses it in the air after a jump.
Parry/counter attack
Link can perform various counter or parry maneuvers by
bashing his opponents or their weapons with his shield to throw them off
balance. He will then roll behind them or jump over their head while performing
a sword strike to deal massive damage.
Triforce slash
Link’s final smash in smash brothers. Link uses the power of
the triforce of courage to trap his opponent between two floating triforce
emblems. He’ll then fly towards them at blinding speed before unleashing a
barrage of sword strikes. The final strike catapults the opponent dozens of feet
away.
Misc sword techniques
Some other techniques of Link are a jumping downward
thrusting attack, a powerful jumping vertical slash (which can be amplified
with upgraded to create a shockwave), an upwards impaling maneuver and rolling
slash. Link can also perform a batojutsu-ish technique (basically a quick sword
quick draw with enhanced power) called the moral draw, which can easily slice
though opponents in normal armor.
Magic spells
Over the course the Link’s adventures he’s gained magic
power and the ability to use a variety of spells. The most notable ones are
listed below.
Din’s fire
A fire spell given to Link by a great fairy in ocarina of
time. Creates a large dome of fire around links body that expands for several
dozen feet.
Nayru’s love
A defensive spell that creates an impregnable shield that
negates all damage (though Link himself can still get knocked around while
using it).
Farore's wind
A Warping spell that Allows Link to warp to areas with
previously established warp points. Link can set up a warp point at any place
of his choosing(though he needs to physically be at the area he sets it up),
though he can only make one at a time.
Zelda 2 spells
Link learns several spells over the course of Zelda 2. The shield
spell decreases damage taken by half.
Jump doubles his jumping abilities. Fire allows Link to fire fireballs
from his sword as a projectile attack. Reflect enhances his current shield and
gives it the ability to reflect magic and block powerful physical attacks(an
ability mimicked by the mirror shield in later games). The fairy spell
transforms Link into a fairy, which allows him to fly through small spaces and
outmaneuver opponents. Finally thunder creates a powerful localized
thunderstorm capable of destroying all normal enemies on screen in adventure of
link.
Misc
Focus spirit
A super mode that various characters can enter in Hyrule
Warriors. The mode only lasts temporarily, but it results in a giant boost in
speed, attack, and defense power. Link can also use a few special attacks not
available in his normal move set while in this state and gains a light aura
while it’s active.
Wall merging
An ability Link gained in a link between worlds after
freeing himself from a curse placed on himself by Yuga, through the use of Ravio’s bracelet. It allows
him to turn into a 2 dimensional painting and to travel across solid surfaces.
Useful for stealth, exploration and avoiding attacks.
Great fairy’s blessing
Link gains many blessings and enhancements from various “great fairy’s” scatter across the
land in his games. Some common blessings are enhanced defense, which doubles
Link’s durability. A lager stockpile of magic to pull from and the ability to
imbue magic energy into certain physical attacks.
Feats
Speed
Near faster than the eye can see in the above attack by
Young Link in Hyrule warriors when utilizing the pegasus boots.
Can run fast enough to travel over thin air with the level 2
pegesus boots in 4 swords adventures. In comparison for a normal human to run
over water (which would probably be much easier) they would need to be going
over 60 mph.
Causally dodging an arrow from an opponent standing right in
front of him in the link’s
awakening manga.
Causally parrying arrow like darts shot at him by a moth
monster in atura link
to the past manga.
Strength
Of course you have the obvious 1000 ton granite throw from
ocarina with the golden gauntlets above. It’s also worth noting Link regularly
fights and defeats monsters dozens of times larger than him, a prime example being Tentalus from skyward
sword.
Link picks
up and freaking Dragon Throws Dangoro, a giant goron in heavy armor,
when he charges at him in twilight princess. Granted he needs to use his iron
boots and a magnetic flooring to keep his stability, but tanking the attacks
blow and throwing Dangoro came from his own endurance/upper body strength.
Towards the beginning of the four swords adventures manga, Link
easily cuts through a several
foot thick stone arm of a random monster.
Link Suplexes the boss Ghot while in his goran form in the Majora’s mask manga.
Link yelling loud enough for a store owner to “give him a
cannon” in the phantom
hourglass manga, causes
the entire shop to explode.
Breaks out of a magic binding spell cast by aghanim in the
atura link to the past manga.
Slashing through the armor of various guards in metallic
armor with ease in the link to the past comic.
Sliced
through knight Zulas sword in the four swords adventures manga. He also performed a similar feat in the link’s awakening manga
Link kicks a giant pig monster in the face in the link’s awakening manga.
Said kick has enough force to send the beast dozens of feat backwards.
Uses a sword beam in the link’s awakening manga and creates
a large geyser of water when it
hits the ocean.
Dodges a surprise attack from a sword thrown fast enough to
imbed itself fin a tree in
links awakening manga.
Pick up a sword twice the size
of himself and swings it around with enough strength to crush the arms
of a giant gold automotaun
named Koloktos and large stone pillars.
Endurance
Yup Link was in that
building alright.
In the link to the past comic Link’s fairy companion uses a
grenade to set off the enemy’s ammunition stockpile while in the “temple
of darkness”. The explosion levels
the entire
fortress. Granted Link clearly attempted to use a crystal barrier holding a
maiden he was trying to rescue as a shield, but even then coming out of that
relatively unscathed was an AMAZING
feat
In the wind waker Link got hit by a point blank explosion to
the face after placing the 3” elemental pearls” needed to open up the tower of god’s
temple in their respective resting place. Said explosion flung him 100s of feat into the air(16:40)
and into the solid stone wall that comprised said temple. He then fell straight
down into the water below from several stories up(note water is actually very
dangerous to fall into from a high height). He shakes this off with no visual
damage.
Got violently punched off a cliff
in atura link to the past manga, and fell into a river before
drifting downstream. He was shaken, but mostly ok.
One of link’s 4 swords clones survived being frozen solid for an extended
time span and burned
alive to get out of said ice in the manga.
Got blasted by fire breath from Onox in the oracle of season’s manga.
Was thrown hard enough to be imbedded in a stone wall in links awakening manga
Got set on fire by the fire dragon Volga in ocarina manga.
Gets launched hundreds of feet into the air into the side wall of the forsaken
fortress in wind waker.
In both Ocarina of Time and Twilight Princess, Link anchors
himself to the bottom of Lake Hylia, a deep body of water with a large temple
on the bottom. Scaling Link, who is about 5'4, to Lake Hylia in twilight
princess, it's about 37 Links, or 200 ft. deep at its lowest point, the
entrance to the Water Temple. That's about the depth of Lake Michigan, which at
its deepest point is about 86.7 PSI.As a reference, the average human can only
survive 50 PSI (and that's survive, not necessarily unharmed),
meaning Link without any stat-boosting equipment can tank up to 37 pounds
per square inch more than the average human.
Was thrown out of the forsaken fortress by the giant bird hemlock and sent hundreds a
feet away into the water.
Survives a building sized magic blast from Ganon
in atura link
to the past manga. Granted he used the master swords power to repel magic
to protect himself somewhat.
In twilight princess he can get shot out of a cannon
hundreds of feet into the air to arrive at the castle in the sky or the gurudo desert . He can also
travels back to lake hylia the same
way
For all intense and purposes Death Battle PROBABLY wouldn’t
do this, but Link is an absurd tank if you actually stack all the defensive
equipment he’s gotten over the years.
Training/Experience
Almost every incarnation of Link has gotten some form of
formal or informal swords training. For example in the four swords adventure
Magana, Link was shown to regularly protect Hyrule on his own and his father
was a member of hylian knights. In the ocarina of time manga Link received some
training in the way of the sword from Zelda’s hand maid Impa. Skyward sword Link attended an academy that regularly
taught the way of swordsmanship to its citizens. In the oracle of
season’s manga Link gets training from his grandfather. He was trained by his
uncle in the Ataru link
to the past manga. Minish cap Link received training from “the blade brothers”, previous winners of fighting tournaments from his era.
Minish cap link also trained at Tesshin dojo in the minish
cap manga. Wind waker Link received some tutoring from his islands veteran swordsman
orca. Finally twilight princess Link gained training in the sword from
his previous incarnation from the ocarina of time.
Additionally while Death Battle was incorrect in the
presumption that ALL combat knowledge is passed down throughout Link’s
incarnations, ALL Link incarnations do have an innate talent at combat and the
ability instinctually use any weapon they come across regardless of if they’ve
ever picked it before at some point in their lifespan. A great example of this
is twilight princess Link, who was noted to have “never picked up a bow in his
life”. Despite this he can easily make expert grade shots, such as hitting a small wooden pol from 100s
of yards away in the dust air kakariko village.
Next Link is obviously an EXPERT strategist and puzzle
solver. This should be evident to even casual fans of the series due to how
dungeon layouts are set in each game and how all bosses require specific strategies
or pieces of equipment to take down. Link’s combat strategy skills are also particularly
evident in the link’s awakening manga. For example he uses a clever bomb distraction
tactic to take down an opponent. Uses his shield to give himself extra footing on a dangerous shifty
sand surface and has his fairy companion watch his blind spot for an ambushing
enemy. Uses his bombs and his shield to propel himself into the air when
he’s about to fall off a
large tower and is easily read the movements and recognize the movement patterns of enemies.
Oracle of age’s manga link also chooses to use strategy when taking on the final form of gorgon
In terms of battle conquests. Collectively Link’s
incarnations have taken dozens of world conquering masters of evil like Ganondorf, Vaati, Malaldus, Demise and Majora’s mask. Typically
running through 100s of lower level grunts using all kinds of assortments of
weapons/abilities(magic, swords, ice/fire based attacks, ect) on his way to the
big baddies. Additionally many of these villains tended to be dozens or even
hundreds of years old by the time Link fought them(some versions of Ganondorf
for example) giving them a huge advantage over Link in terms of experience In
most cases.
Summary
Advantages
The 4 sword is broken and turns all 1 on 1 fights into a
potential 4 on 1 encounter. Link also has more than enough items and equipment
to share between his selves, in the case the sword doesn’t copy their items
upon the activation of its power.
Has great mobility and flying abilities due to the rocs
feather/cape and the Pegasus boots pieces of equipment.
Can stop faster opponents in their tracks with pegasus
seeds.
Chateau romani allows for near limitless usage of magic for
a 3 day period.
The master sword and Link’s various other magic swords can
repel evil, which can give him a HUGE advantage over evil opponents like
Ganondorf.
Can easily lift over 1000 tons at minimum.
Has various ways to freeze enemies solid. Said frozen
enemies can then be shattered with powerful attacks.
Cane of somara gives link projectile blocking options.
Can easily grab enemies from a distance with various
hookshot pieces of equipment.
Has various ways to reflect magic spells.
Has various ways to become invincible for long periods of
time.
Smart and extremely strategic. This coupled with his
overwhelming variety makes him a force to be reckoned with.
Can heal himself and easily buff his stats.
Has several wide hitting AOF spells.
Master sword can’t be stolen and used by an opponent.
Has various ways to disarm his opponents or manipulate their
movement on the battlefield.
Has protection against steadily life draining ailments. Can
also tank electrocution, fire, intense PSI, wind and most physical attacks.
All Links have plenty of combat experience and instinctively
have weapon knowledge.
Disadvantages
Link is surprisingly devoid of good speed feats. Clearly he
has super human agility and reactions to some extent, but it’s difficult to
tell how far they extend.
A bit too reliant on arsenal to give him an advantage over
his opponent.
Potential opponents
Simon Belmont (Castlevania)
Castlevania does have a slight rivalry with Zelda spanning
back to the nes era and Simon shares some similarity with Link(multiple
incarnations, lots of abilities, fighting a god of evil ect). It could make for
an interesting fight.
Robin(Fire emblem)
Why the hell not? Robin’s a strategic dude, and he and Link
have something in common given they’ve both lead armies before. Plus they share
duality in that Robin was a prophesized bringer of doom, while Link’s is
foretold to save his people.
Firion(Final fantasy)
Firion has a lot of variety in weapons at his disposal, just
like Link. He and Link are also strategic and quick on their feet, usually not
susceptible to over-the-top rage, and have taken on their fair shares of OMGWTF
enemies.
What a classic blog. Really happy this is still here.
ReplyDelete